Strange Aeons: A 40k Xeno Governor Quest

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No vote activity for several days and no activity since yesterday as such I am closing the vote now.
Scheduled vote count started by Leon12431 on Dec 31, 2022 at 10:05 PM, finished with 67 posts and 5 votes.

  • [X] Plan Holy Fuck We've Got A Lot To Do
    -[X] Seuclite
    --[X] 400 Production Cap
    -[X] Coulea
    -[X] Medium Exotic Resources
    -[X] Hiring out the Private army to House Norastye
    --[X] Limited Control
    --[X] 2 Turns
    -[X] Archmagos Requests
    --[X] Sincratus
    --[X] Quirana
    --[X] Lanista
    --[X] Notitio
    --[X] Sangia
    --[X] Casus
    --[X] Vulka
    -[X] Blackmail Yurael
    -[X] Improve the private army
    --[X] Atraxas
    --[X] Harkar
    --[X] 50 R
    -[X] Contact the Interplanetary Guilds
    --[X] 10 R
    -[X] Combined Firewall
    -[X] Begin extraplanetary resource exploitation
    --[X] 25 R
    --[X] Urma
    -[X] Dig into Imperial history
    --[X] Balkavus
    -[X] Learn about the Sororitas
    --[X] Nameria
    -[X] Learn about the Astartes
    -[X] Interact with Advisor
    -[X] Design augments of Advisors
    --[X] Nalka
    --[X] 100 R
    [X] Deals and a fleet
    -[X] Sutanov offers 200 resources per turn for 10 turns at the cost of 150 production cap
    -[X] Cruzarilia offers 150 resources per turn for 10 turns at the cost of 125 production cap
    -[X] Koagantu offers 150 resources per turn for 25 turns at 50 production cap which will increase by 10 every 5 turns
    -[X] Coulea offers 100 resources per turn for 10 turns at 50 production cap which will increase by 20 for every 5 turns
    -[X] Avarth offers 25 resources per turn for 100 turns at 25 production cap which will increase every 5 turns by 5
    -[X] Sincratus: wants biological samples from non mammalian races, will provide either a compendium on human genetics, or a treatise on warp biology. Cost: the same as the Xeno Acquisition Contract (between 10 and 100 R)
    -[X] Quirana: wants data on esoteric fields of study suitable for teaching others, will provide training to one Advisor as a favor in a desired field for 5 turns. Cost: 10 Resources
    -[X] Provide a permanent berth in the shipyard for Norastye flagged ship: provides 10 Permanent Credit with Norastye, reduces Production Cap of System by 25
    -[X] Lanista Caisa: wants a breeding pair of prize winning fighting dogs for refinement of the cyberhounds of Shogi. Will provide a stable of cybercanids for Atraxas to make use of. Cost: 5 Resources.
    -[X] Notitio: wants various computer programs from xeno races to practice breaking, will provide a bonus to future Shogi Cyber Security and will add a dice to the next action aimed at improving it Cost: the same as the Xenotech Acquisition Contract 25 Resources
    -[X] Sangia: wants a breeding population of various Abhuman strains for genetic testing and experimentation, will provide a compendium on human biology of the Archmagos level and will unlock actions to improve the Shogi population. Cost: The same as the Mutant Acquisition Contract(Cost is 10 Resources)
    -[X] Casus: wants a report on the sector, will provide +5 to all actions taken the next turn after this is completed. Cost: the same as the Info contact for Sector 25 Resources
    -[X] Vulka: wants support in building a new lab to work in, will increase production capacity of Shogi System by 5% and future expansions to Production Cap by 5%. Cost: one dice from Support (Learning) and the Xenotech Acquisition Contract 25 Resources
    -[X] Step Down - Yurael is highly unsuited for the position that she is currently in and with the Blackmail that was recovered it is possible to force her to step aside. It says something that there is no other notable use for this material beyond removing her from the office she currently occupies (this does not take an action)
    -[X]Improve the SDF (Minor) (Suspicion: 0) (Resource Cost: 250) (Upkeep (Military Services): 25) (DC: 200)
    --[X] Commander Erana Harkar (Cadian): 19 Martial
    --[X] Atraxas Martial
    -[X] Improve the private army (Suspicion: 0) (Resource Cost: 50) (Upkeep (Military Services): 10) (DC: 10)
    --[X] the private army
    -[X] Contact the Interplanetary Guilds (Suspicion: 10) (Resource Cost: 10) (DC: 60)
    --[X] Atraxas Diplomacy
    -[X] Combined Firewall (Suspicion: 0) (Resource Cost: 0) (Upkeep (Counter Intelligence): Variable) (DC: Variable)
    --[X] Atraxas Intrigue
    -[X]Search and destroy: heretical activity (Suspicion: -5) (Resource Cost: 25) (DC: Unknown)
    --[X] Spymistress Nalka Nirve: 9 Intrigue
    -[X] Begin extraplanetary resource exploitation(#1) (Suspicion: 10) (Resource Cost: 25) (Upkeep (Life Support): 10) (DC: 100)
    --[X] Atraxas Stewardship
    -[X] Begin extraplanetary resource exploitation(#2) (Suspicion: 10) (Resource Cost: 25) (Upkeep (Life Support): 10) (DC: 100)
    --[X] Administrator Urma Stiriam:
    -[X]Study Voidspace technology(Suspicion: 20) (Resource Cost: 25) (DC: 150)
    --[X] Atraxas Learning
    --[X] Magos Balkavus Eritus Tamaar Artifex
    -[X]Donate to the Orphanages (Suspicion: -20) (Resource Cost: 50) (DC: 50)
    --[X] Cardinal Kara Nameria: 19 Faith
    -[X]Learn about the Astartes (Suspicion: -20) (Resource Cost: 25) (DC: 50)
    --[X] Atraxas Faith
    -[X] Find the secrets of previous Planetary Governors (Intrigue) (Suspicion: 0) (Resource Cost: 10) (DC: 69)
    -[X] Combined Firewall - the extra action needed
    -[X] Design augments of Advisors (first one must be Nalka) (Learning) (Suspicion: 0) (Resource Cost: 100) (DC: 20-80)
    [X] Deals and a fleet
 
Seuclite (300 Resources for 5 turns, 400 production cap, 1/5)
Coulea (100 Resources for 10 turns, starts at 50 maxes at 90 production cap, 1/10)
Total Payment: 400 Resources per turn for the first five then only 100 per turn, 450 at start -> 470 -> 70 -> 90 in production allocated)

Medium Exotic Resources: Upkeep: 50 Resources, Per Unit Cost: 10 Resources, Units: DC60, 1d20+30 of telanicite, Phase Iron, Psycurium, Duralium, Enderrium, Bauxanium, Magnaferrite, Symanthite, Trans-Sulphur, Transuranium

Hiring out the Private army to House Norastye
Limited Control
2 Turns
Provides 10 Resources for 2 turns (going to lump sum this as 20 Resources at once due to the small amount)

Archmagos Requests
Sincratus: 100 Resources due to Brooks choosing to go for highest end
Quirana: 10 Resources
Lanista: 5 Resources
Notitio: 25 Resources
Sangia: 10 Resources
Casus: 25 Resources
Vulka: 65 Resources (Support: Learning + Xenotech)

Total Cost: 240 for Requests completed
Total Rogue Trader Costs: 290 (240 Upfront Cost, 50 Upkeep added on)
Lumping in the army payment to the above so 270 in net cost

Blackmail Yurael
Autocompletes, unlocks an action to get a new advisor. Can use Favor to get a tech priest as advisor if desired

Improve the private army (typo on the action, the DC was meant to be 100 not 10)
Atraxas
Harkar
50 R
Upkeep: 10 (when on planet)
DC 100
Roll: 2d100+39+30
Result: 95+56+69 = 220 (6th order artificial critical result. Provides a bonus of +5 to Martial actions, can work 2 Martial actions at once with full bonus.

@Nicholas Brooks due to this being my error and a lack of attention to detail I am allowing this action to proceed as voted.

Contact the Interplanetary Guilds
Atraxas
10 R
Suspicion: 10
DC: 60
Roll: 1d100+17
Rolled: 12+17 = 29/60
Rolls over to next turn: DC 39

Combined Firewall
DC: 150
Suspicion: 25
2 Actions: Atraxas' Learning and Intrigue
Roll: 2d100+45+18
Rolled: 51+57+63 = 171 (1st order artificial critical, provides a superior foundation to future encryption and makes spies harder to detect)

Begin extraplanetary resource exploitation (1) (Rebalancing this action here due to realizing that my previous view is stupid.)
Atraxas
25 R
Suspicion: 10 -> 5
DC: 100
Lifesupport upkeep: added and increased by 10 once completed
Roll: 1d100+18
Rolled: 89+18 = 107

Begin extraplanetary resource exploitation (2)
Urma
25 R
Suspicion: 10 -> 5
DC: 100
Lifesupport upkeep: added and increased by 10 once completed
Roll: 1d100+14
Rolled: 31+14 = 45/100
Atraxas HORRIFIED (91)

Dig into Imperial history
Balkavus
10 R
Suspicion: 5
DC: 50
Roll: 1d100+11
Rolle: 2+11 = 13
Rolls over to next turn with DC 37, no information gained this turn

Learn about the Sororitas
Nameria
25 R
Suspicion: -20
DC: 50
Roll: 1d100+34
Rolled: 60+34 = 94 (completed)

Learn about the Astartes
Atraxas
25 R
Suspicion: -20
DC: 50
Roll: 1d100+16
Rolled: 98+16 = 114 (critical result, major chapters identified, number of minor chapters known and so such)

Interact with Advisor
Urma
10 R
Suspicion: 5
DC: 40
Roll: 1d100+17
Rolled: 71+17 = 88 (completed)

Design augments of Advisors
Nalka
100 R
Suspicion: 0
DC: 80
Conditional Bonus: 40 (resources provide 1:2 bonus for this action when more than 20 are used)
Roll: 1d100+40+45 (breakpoints of quality every 20 from 0)
Rolled: 27+85 = 112 (completed, 5 levels of quality, Exatari Cybernetics, lowered restrictions due to previous actions)

Find the secrets of previous Planetary Governors
DC: 69
Roll: 1d100+18
Rolled: 83
Rolled for all of the options and the power of them.
1st: Technology (90): Age of Strife/Ending DAoT, Weapon -> archeotech rifle (multi energy weapon, has grav/las/plasma/melta)
3rd: Technology (73) Heresy era cybernetics, Exotic Lifeform (62) -> Sapient female Necron Warrior with no real damage to personality or memories
4th: Exotic Lifeform (17) -> a medicinal plant that can aid in healing minor wounds and chronic pain without addiction
7th: Data (91) -> Complete Sector Map with Warp Lanes, all Wealth trade deals will be improved, unlocks extrasector linkages and trading directly
11th: Data (16) -> planetary map: reveals anomalies
16th: Relic (49) cybernetic suite of no special nature, Wealth (83) -> 641 Resources
17th: Data (48) -> System map reveals prospective anomalous mining locations
18th: Relic (6) warp tech DAoT relic -> DAoT Gellar Field schematics
19th: Exotic Lifeform (37) -> pretty and friendly xenos dog in stasis, has a purr like sound

Rolls can be taken by anyone that wants them, but I would prefer if you could label the roll clearly in the post or on the dice. I will be taking the roll that first appears for that action in the thread.
 
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Alright combined firewall first, and training personnel army.


Edit: 51+57=108+63=171
DC 150: 171

95+56+69=220
DC 100: 220
rokafella threw 2 100-faced dice. Total: 108
51 51 57 57
rokafella threw 2 100-faced dice. Reason: Personal army Total: 151
56 56 95 95
 
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First off, Guilds



Edit: Well fuck me then. 12+17=29. Not even half the DC



Fuck it, next I'm doing Resource Exploitation 1.



Nice! 89+18=107, so it passes



Now resource Exploitation 2.



Ah darn.
Nicholas Brooks threw 1 100-faced dice. Reason: Interplnetary Guilds Total: 12
12 12
Nicholas Brooks threw 1 100-faced dice. Total: 89
89 89
Nicholas Brooks threw 1 100-faced dice. Total: 31
31 31
 
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Seuclite (300 Resources for 5 turns, 400 production cap, 1/5)
Coulea (100 Resources for 10 turns, starts at 50 maxes at 90 production cap, 1/10)
Total Payment: 400 Resources per turn for the first five then only 100 per turn, 450 at start -> 470 -> 70 -> 90 in production allocated)

Medium Exotic Resources: Upkeep: 50 Resources, Per Unit Cost: 10 Resources, Units: DC60, 1d20+30 of telanicite, Phase Iron, Psycurium, Duralium, Enderrium, Bauxanium, Magnaferrite, Symanthite, Trans-Sulphur, Transuranium

Hiring out the Private army to House Norastye
Limited Control
2 Turns
Provides 10 Resources for 2 turns (going to lump sum this as 20 Resources at once due to the small amount)

Archmagos Requests
Sincratus: 100 Resources due to Brooks choosing to go for highest end
Quirana: 10 Resources
Lanista: 5 Resources
Notitio: 25 Resources
Sangia: 10 Resources
Casus: 25 Resources
Vulka: 65 Resources (Support: Learning + Xenotech)

Total Cost: 240 for Requests completed
Total Rogue Trader Costs: 290 (240 Upfront Cost, 50 Upkeep added on)
Lumping in the army payment to the above so 270 in net cost

Blackmail Yurael
Autocompletes, unlocks an action to get a new advisor. Can use Favor to get a tech priest as advisor if desired

Improve the private army (typo on the action, the DC was meant to be 100 not 10)
Atraxas
Harkar
50 R
Upkeep: 10 (when on planet)
DC 100
Roll: 2d100+39+30
@Nicholas Brooks due to this being my error and a lack of attention to detail I am allowing this action to proceed as voted.

Contact the Interplanetary Guilds
Atraxas
10 R
Suspicion: 10
DC: 60
Roll: 1d100+17

Combined Firewall
DC: 150
Suspicion: 25
2 Actions: Atraxas' Learning and Intrigue
Roll: 2d100+45+18

Begin extraplanetary resource exploitation (1) (Rebalancing this action here due to realizing that my previous view is stupid.)
Atraxas
25 R
Suspicion: 10 -> 5
DC: 100
Lifesupport upkeep: added and increased by 10 once completed
Roll: 1d100+18

Begin extraplanetary resource exploitation (2)
Urma
25 R
Suspicion: 10 -> 5
DC: 100
Lifesupport upkeep: added and increased by 10 once completed
Roll: 1d100+14

Dig into Imperial history
Balkavus
10 R
Suspicion: 5
DC: 50
Roll: 1d100+11

Learn about the Sororitas
Nameria
25 R
Suspicion: -20
DC: 50
Roll: 1d100+34

Learn about the Astartes
Atraxas
25 R
Suspicion: -20
DC: 50
Roll: 1d100+16

Interact with Advisor
Urma
10 R
Suspicion: 5
DC: 40
Roll: 1d100+17

Design augments of Advisors
Nalka
100 R
Suspicion: 0
DC: 80
Conditional Bonus: 40 (resources provide 1:2 bonus for this action when more than 20 are used)
Roll: 1d100+40+45 (breakpoints of quality every 20 from 0)

Rolls can be taken by anyone that wants them, but I would prefer if you could label the roll clearly in the post or on the dice. I will be taking the roll that first appears for that action in the thread.
By chance, @Leon12431, where is our roll for digging up our predecessors with the DC 69?
 
First off, Guilds

Edit: Well fuck me then
Eh, that means we get a DC of 31, after 12+17=29, which was our roll.

Now, I'm rolling for both space marines and space nuns.

Edit: first roll was for space marines. The second was for the Sororitas.

DC 50: 98+16=114

DC 50: 60+34=94
rokafella threw 2 100-faced dice. Total: 158
98 98 60 60
 
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I'll roll for designing Nalka's augments. Should be d100+85

Edit: Thank God I splurged on the R or else this would fail
Nicholas Brooks threw 1 100-faced dice. Reason: Nalka Augments Total: 27
27 27
 
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I'll roll for designing Nalka's augments. Should be d100+85

Edit: Thank God I splurged on the R or else this would fail
Alright that makes the total roll 112. And the other just reduced the DC from 100 to 59 after the other extraction roll.

Last two rolls, first is advisor.

DC 40: 71+18=88
DC 50: 2+11=13

Edit: Well their went my luck :(
rokafella threw 1 100-faced dice. Total: 71
71 71
rokafella threw 1 100-faced dice. Total: 2
2 2
 
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The premise of this entire quest is hilarious. I swear, if we hit past 200k words and do well, we're going to end up in an awkward meeting with Guilliman with him commemorating our player character, and him awkwardly realizing he's praising a xenos as being a better administrator than most humans.
 
Probably a roll for his reaction to how the extraction process was being done.

Edit: Ninja'd.

Edit 2: Wait, @Leon12431, that series of rolls from beforehand, with our predecessors, can get the results from those findings? And what happened to the other Governors besides the ones shown? There clearly seems to be some missing from the others?
 
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Sigh, and she probably kept using them till they dropped dead, didn't she?
She allocated only enough food/oxygen for the first wave to reach a point wherein they would start to die making way for the second wave which would do the same until the final wave completed the project over the bodies of the dead. Unfortunately she screwed a calculation and send the wrong amount in the first wave which threw everything out of wack and ended up only being half done by the final wave.
 
Edit 2: Wait, @Leon12431, that series of rolls from beforehand, with our predecessors, can get the results from those findings? And what happened to the other Governors besides the ones shown? There clearly seems to be some missing from the others?
Ah those are what you found, the others either left nothing behind or had been plundered by other planetary governors over time.
 
She allocated only enough food/oxygen for the first wave to reach a point wherein they would start to die making way for the second wave which would do the same until the final wave completed the project over the bodies of the dead. Unfortunately she screwed a calculation and send the wrong amount in the first wave which threw everything out of wack and ended up only being half done by the final wave.
:facepalm:
There is a reason why you only do it for extreme circumstances. Because it's, FOR EXTREME CIRCUMSTANCES!!!

Ah those are what you found, the others either left nothing behind or had been plundered by other planetary governors over time.
SWEET!! That makes a lot of stuff way easier for us, and helps us out a ton. Shame about the plundering though. Oh Well, at least it was for the betterment of us :V
 
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