Strange Aeons: A 40k Xeno Governor Quest

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Turn 3-Part 3: Sector Astartes and Sororitas
With the underpalace secured I could turn my attention to a matter of importance but of less immediate danger to myself. Of course, this would also be far more dangerous in the case of an error on my part, but so far it had been remarkably easy to keep the attention of the Imperium to a manageable level. Over the years I have heard many stories of humans that went by the title of Astartes and they occupied a strange position within the Imperium.

As such, it would be prudent for me to look into the matter and ensure that I was aware of the various groups of these Astartes within the sector before anything occurred. It was to my benefit that it was easy enough to have Stiriam gather the data for me, although I could tell she hated, but mostly feared me, she followed my orders even without enforcement.

From her data only two Chapters called Erimyst their home, while another ten traveling Chapters drifted around the local five sectors dealing with problems as they came. I could understand the principles of the force allocation at play, since it would be wise to have a centralized hub from which all of these Astartes Chapters would cycle in and out of in various fleets, with firm base points to reinforce and gather troops from.

Although I somehow doubted that it would be so clean, for nothing in the Imperium has been clean, and it has been getting on my nerves. Are humans mentally incapable of understanding the principles of efficiency on a macro scale? Are they so psychologically unsound as to require someone to force them to realize such self evident facts of the universe? Or are they just stupid and weak biologicals that need to be replaced by metal to be capable of any activity that justifies their own existence?

The moment the last through crossed my mind, I stuttered for a moment. Realigning my mental focus, I checked over what I had just internally expressed and grimaced, for those thoughts, barring the last, were ones that I had before. How could I have not by this point? I simply did my best to ignore them and accept humans as they were.

Yet, even I had to admit that humans were by nature flighty beings, prone to foolishness and short term actions that would cause great harm in the long term. That could very well explain why these Astartes were held in such high esteem, for they were like me in that they were immune to the ravages of time. Perhaps they would show a level of sensibility that I had since come to find surprising when it arrives rather than accept as the normal state of things.

Regardless of such matters, I had the list of the Chapters and their general profiles. I am not sure how or why, but one computer on Shogi during the years of my rollout and forced upgrade had a treasure trove of information on the Chapters of Erimyst and the ones that interacted with the sector and its neighbors. Every file was capstoned with some strange skull icon, which was just very typical of the Imperium.

Whatever the reason, the files had filled in gaps that the others had with what was redacted and provided far more information than I had expected on the subject as a result.

The twelve Chapters are the Pathfinders, Manticore Knights, Crow Guard, Storm Scythes, Thunder Walkers, Dread Hammers, Heralds of Conquest, Silent Spears, Azure Guardians, Sons of Aspiration and Iron Watchers. They were broken down by what the files I had listed as Primarchial Bloodlines, of Lion El'Jonson, Jaghatai Khan, Corvus Corax, Sanguinius, Ferrus Manus, Roboute Guilliman, and an unknown bloodline for the Knights. I am unsure of the importance of these Bloodlines, but from the amount of events wherein Chapters have butchered worlds for insulting these individuals I have to assume that it is akin to a Living Mausoleum of the Chapter and their allies.

It is times like these that I wish that the Imperium would actually explain what the hell some of their terms mean.

Whatever the truth, the files would reveal enough to work with for now and I could always ask the Astartes themselves in time for further clarification. At least this was a fairly simple use of my time with no major hindrance to simply reading through the data.

I started with the two primary Chapters of the sector. The Pathfinders are marked as being founded in the 21st Founding with a subnote of it being apparently cursed, an odd description to apply to a force that appears to be overly perfect. Everything in the files on this Chapter shows them to be noble guardians of the imperium, with side notes calling them "proper sons of Guilliman". Although they do have have notes indicating a high level of spiritual activity and a strange ability to use technology in impossible ways. The final thing is that they hate a race by the name of the Eldar, which is a strange name to my auditory sensors, and I was proven correct as someone had written "Aeldari" below it in small font, seemingly the more proper term.

They will be easy enough to open lines of dialog with, and they would already be open to meeting me due to having designs towards higher sector influence. According to these files they are working towards making Erimyst the 80 Worlds which is a reference to something I am unaware of. Regardless, it is clear that they are a political force in the sector as much as a military one and it would make sense to ensure that I am on good terms with them.

They also have taken custody of a near-dead Chapter by the name of Broken Angels, only to throw them to the Manticore Knights for retraining. The details of the report are fairly unclear but it seems the Angels fought against some traitor forces and got butchered with only forty of their number surviving long enough for the Pathfinders to rescue. The Angels have also made the very stupid decision of declaring the Pathfinders "Amicus Nihilus", and swearing to never fight at their side nor accept aid from them.

The other major Chapter in the sector is known as the Manticore Knights, also from the 21st Founding and peers of the Pathfinders, though they differ in several factors. First, the records do not show their heritage in any sense of the word with it instead being redacted and classified beyond even this level of authorization. Second, the Knights rule a world known as Taraka that technically does not exist on the sector's listing.

I am unsure of the reasoning behind this removal of their world from the listing of 80 worlds of the sector, but regardless of the reason behind this it has occurred. Their world is an industrial world according to these files where the Knights rule with an even if overly pragmatic hand in my view, as they also conduct ruthless eugenic programs on the world's biosphere and the human populace. These programs have been occurring since the time of them being given the world they now rule, well over three thousand years ago.

The files also state that the first Chapter Master of the Knights banished an honored daemon prince of Slaanesh in single combat and for that victory was awarded the planet the Chapter now calls home. The world is a deathworld that has examples of both ancient "Aeldari" or "Eldar" engineering and human activity from before recorded history, at least the recorded history I could access at this time.

The eugenics programs of the Knights has increased the relative lethality of the world's biosphere by at least a solid order of magnitude since receiving custodianship of Taraka. However, that is not their main focus, instead being related to ensuring that the humans of their world have preferred genetic markers and phenotypes over the normal variance. They prioritize a strange body shape and psyker genes for their population over all other aspects unlike what the Pathfinders do with their population, instead seeking to maximise strength and mental acuity via non direct means.

It is known that the Knights are a Chapter with some truly strange cosmetic and physical divergences from the norm of Astartes. Their hair is uniformly platinum blonde, almost metallic even according to these files, while their skin is ash grey, and finally their eyes are a strange purple color. Beyond their coloration, their height is an average of ten feet compared to the normal eight of an Astartes, and their bodies are closer in proportion to unaltered humans than normal Astartes are even with their increased muscle mass and height.

Possibly as a result of their physical divergences, it is known that their Chapter has a slower recruitment rate and uses what the files list as unorthodox methods to ensure full strength, even if I am currently unaware of what these methods are. I have my doubts that they are anything overly suspicious, but I have learned that humans have radically different views on the matter to me.

In recent times they have taken the custodianship of the Broken Angels Chapter and have begun to retrain them from their near-extinct present state. However, it seems to be a slow process as the survivors in question have fallen into a depression of sorts. Regardless, it is known that the Knights are a potent force in the sector due to their tactics of stealth and careful planning along with their psykers being able to bind the souls of their fallen brethren to special totems to retain their legacies, including the first Chapter Master even.

I have to commend them for discovering a way to create a pseudo Living Mausoleum, and it would possibly be within my abilities to provide for them a way to embody the souls in a more active form in time. However, it is still very impressive to achieve even this much in so short a time.

Outside of the primary two Chapters, there are another ten that are notable for interacting with the sector. None of these Chapters barring the Broken Angels and the Crow Guard are all that impressive according to the files the others are entirely standard Astartes chapters with a near total lack of anything to make them stand out from the others of their bloodlines.

The Broken Angels are only notable for their sheer lack of skill and the fact that they were almost wiped out by a minor threat in the grand scheme of things. Other than that there is little to note about them according to the records I found. The Crow Guard on the other hand is notable solely for the powers they have invented revolving around shadows and lightning, being able to send energy through shadows and making solid constructs out of them is impressive and useful no matter how one considers it. Although, they have a strange hatred of Divination of all forms and always do something different from what is divined for them to do. According to the records there is one event where they were predicted to join a Crusade, and they left the entire Segementum during the Crusade's duration to avoid it.

And with that, the matter of the Astartes Chapters is brought to a close.

In order to maximize the amount of information that I would learn and gather this decade, I had ordered Nameria to provide an overview of the Sororitas orders of the sector and in general. The general overview was simple indeed, with only several classifications of types I can see being notable, first and foremost are the ones that engage in battle, which are the most common, then orders that teach and heal, and the last that protect relics of so-called saints.

Of course the humans have hundreds if not thousands of names, titles and other words for these groups, but at the core that is the bedrock of the orders. Along with this, I have learned that every order is descended from six religiously significant individuals of the Imperial Creed from which the six main orders were formed and from which thousands of minor orders have splintered off from.

Generally, it seems that the orders take the worst aspects of the Imperium to an insane degree. They remind me heavily of the Scholars of Creation in their single-minded approach to all actions they undertake. Within Erimyst, only one such order exists, which I am cautiously positive on since it seems the general order would need to be Broken to sensibility and having only one such order will make that easier.

Of course, it seems that the local order is divergent from the norm in that I have since learned of their extremely close bonds with the Manticore Knights and the fact that they train psykers for some classified purpose. To compound upon this it seems that the local order has a figure that they treat as a saint in all aspects even though she has yet to be declared as such by the Imperial church.

I could wish to have learned more on the matter, but it is more than enough for my purposes to work with from this starting point.

AN: Fairly short piece since there wasn't much I could squeeze out of these actions but needed to write something for them
 
Turn 3-Part 4: Turn 4 vote
For Turn 4:
The Debt Cap is currently 4x your native income: 280 in other words (reevaluating interest/debt system, until I figure it out 4x income is all you can over spend)

Atraxas Actions: 1 per category, 3 Personal Actions (personal actions can be transferred at a 1:1 ratio to any other department)
Advisor Actions: 1 in their category
Nameria Actions: can undertake actions in Faith and Martial by dividing her highest bonus evenly, can not take more actions that would put her bonus below 1, rounds down
Private Army: Can undertake Martial Actions when on world with a bonus of 0
Urma: can work on any category, has 2 actions.

Resource Breakdown
Shogi Native Extraction: 115
Shogi Exotic Extraction
Duralium: 5 per turn, 9 turns remaining (10 mined)
Shogi System Extraction: 0
Shogi Native Production: 500
Shogi System Production: 500
Shogi Leased Production: 400
Shogi Trade (base resources): 0
Shogi Trade (refined resources): 800
Shogi Tithe: 250 per turn
Shogi Expenditures (Infrastructure): 300
Shogi Expenditures (Social Services): 0
Shogi Expenditures (Military Services): 110-10 (100)
Shogi Expenditures (Counter Intelligence): 0
Shogi Expenditures (Life support): 20
Shogi Stockpiles: 1591/10k

Wealth Breakdown
Economic Activity: 0.01%
Economic Policy: Artisanal
Resource/Wealth Conversion: 1:100
Current Resource Feed: 1
Current Planetary Wealth: 867

Medical Status
Birth Rate: Below Replacement (2)
Projected Max Births per family: Max of 4 births (Bare replacement) by Turn 6
Current Impact: Turn 5 DCs going to increase by 5 to 20 and production cap will reduce by 25 to 50, Turn 6 increase effects, Turn 7 stabilize, Turn 8 return to Turn 5 status and hold
Current Medical Infrastructure: Horribly Insufficient
Current Planetary View: THE EMPEROR HAS CURSED US

Security: Unknown in totality
Status of the Army: With Norastye for turn 4 (can not be used or improved)

Favor (Exatari): 2
Favor (Adeptus Mechanicus): 100

Invoked Laws
Unknown Form: 1

Suspicion: 15/100 (Low suspicion)

Adeptus Mechanicus Anger: 0/100 +5 per turn, grows by 5 every 2 turns not managed (Managing effect lasts 6 turns) NULLED for the next 4 turns and set to 0 due to DAoT cache

Homeworld Mission: 3 missions. Mission 1: Send to the Homeworld a working Noosphere within 4 turns. Mission 2: Send to the Homeworld data on Imperial Computers within 1 turns. Mission 3: Send to the Homeworld data on Imperial Voidships within 2 turns


Learn about Imperial view on Chaos (Intrigue) - It has been confusing for your people and yourself to understand what the Imperium referred to with Chaos. They spoke of impossible foes that sought to destroy all of existence, but you had long since defeated their fumbling attempts to invade. Their rifts were easily sealed and their forces evicted from the Homeworld for eons at this point and they have never returned. But, perhaps the Imperium knows more than you regarding such forces.
(Auto passes, dice determine how much Atraxas understands of the information, Nameria can be brought into this action. Uses either Atraxas' Intrigue action or a Personal action, Nameria would spend her Faith action on this if brought in)

Begin extraplanetary resource exploitation (2) - Shogi is not the only planet within its system, and where matter condenses you will be sure to find something of some value. Place a bounty for survey data on the planets and moons of the system's other bodies and provide financial incentives to set up extraction infrastructure and colonies upon those which hold worthwhile materials for the Imperium
(Upkeep (Life Support): 10) (DC: 55)
(Result: Gives +25 to system extraction, can be taken a maximum of 33 times, can be improved with future actions) (Urma is locked to this)

Dig into Imperial history - the Imperium has existed in more or less the same state for ten thousand years, but the history is riddled with empty times and even centuries where nothing seems to have been recorded. This is an insult beyond compare for the measure of history is core to a race's existence. Scour the archives, dig up the old tombs, fund the impossible expeditions recover the records and piece together the history.
(DC: 50)
(Result: learn about the Imperium's history and peel back the layers of obfuscation, to get to the truth as much as possible.) (Balkavus locked to this action)

Contact the Interplanetary Guilds - If the planetary guilds manage the resources of the world then these grey markets control the flow of resources within the subsector. Thankfully, as a Fortress world Shogi has a high level of priority, but perhaps a personal touch could help repair some of the damage that had occurred prior to your installment.
(DC: 60)
(Results: Ensure that the interplanetary guilds do not blacklist or otherwise negatively impact Shogi, more actions will become available) (Atraxas is Locked to this action)

AdMech Mission: Ensure secrecy (Stewardship) - The local Adeptus Mechanicus have plans for this world that they would rather not be openly revealed. As it was them that elevated you to your current status rather than attempt to turn you into scrap, you are expected to help keep their work a secret. Call it a favor for a favor.
(Suspicion: 0) (Resource Cost: 0) (DC: 20)
(Result: Ad Mech anger is managed, Cost will increase every time this action is taken. As anger rises new actions will become available in other categories)

Homeworld Mission: Data retrieval (Computers) (Learning) - You have been given the assignment of providing your people with information on the computer systems of the Imperium after discovering the versatility of software over hardware and alerting the Homeworld to such discoveries. If you are able to send genuine samples of the technology back in addition to that, then your priority rating for covert assistance will be raised.
(Suspicion: 5/20) (Resource Cost: 5/40) (DC: 20/80)
(Result: if bonus achieved gain 4 Exatari Favor)

Homeworld Mission: Data retrieval (Voidships) (Learning) - You have been given the assignment of providing your people with information on the methods of void travel and protection that the Imperium uses in its ships. Due to the size and costs inherent to spaceships in the Imperium, there is currently no expectation for a physical sample to be provided, but if one can be it would be a great boon for the Homeworld.
(Suspicion: 5/100) (Resource Cost: 0/200) (DC: 20/200)
(Result: If bonus achieved gain 20 Exatari Favor)

Homeworld Mission: Data retrieval (Noosphere) (Learning) - With the discovery of the Noosphere and the meta particle library of Information, the Homeworld has failed to discover the new Library and as such has requested a physical and working Noosphere anchor to be provided within half a century as the humans judge time.
(Suspicion: 20) (Resource Cost: 100 or 50 Mechanicus Favor) (DC: 500/0)
(Note: Can only be done by Atraxas if not using Favor)
(Result: New mission received on Turn 4, if bonus achieved gain 25 Exatari Favor)


Super Heavy Tanks (Resources: 50. Upkeep: 25 Military Services. DC: 25)
Heavy Tanks (Resources: 25. Upkeep: 15 Military Services. DC: 25)
Light Tanks (Resources: 10. Upkeep: 5 Military Services. DC: 25)

Armored Vehicles (Resources: 10. Upkeep: 10 Military Services. DC: 25)
Light Vehicles (Resources: 5. Upkeep: 5 Military Services. DC: 25)
Vehicles (Resources: 5. Upkeep: 1 Military Services. DC: 25)

Super Heavy Power Armor (Resources: 500. Upkeep: 250 Military Services. DC: 250)
Powered Armor (Resources: 250. Upkeep: 150 Military Services. DC: 200)
Heavy Armor (Resources: 100. Upkeep: 50 Military Services. DC: 50)
Light Armor (Resources: 25. Upkeep: 10 Military Services. DC: 25)

Knights (Resources: 5k. Upkeep: 1k Military Services. DC: 1000)
Titans (Resources: 50k. Upkeep: 25k Military Services. DC: 2500)

Aerospace Fighters (Resources: 50. Upkeep: 25 Military Services. DC: 25)
Spacecraft (Resources: 75. Upkeep: 50 Military Services. DC: 200)
Spaceships (Resources: 1000. Upkeep: 200 Military Services. DC: 300)
Orbital Insertion Pods (Resources: 10. Upkeep: 50 Military Services. DC: 25)

Bolters (Resources: 25. Upkeep: 25 Military Services. DC: 25)
Plasma (Resources: 10. Upkeep: 10 Military Services. DC: 25)
Grav (Resources: 30. Upkeep: 10 Military Services. DC: 25)
Rad (Resources: 50. Upkeep: 25/50 Military Services/Life Support. DC: 100)
Melta (Resources: 100. Upkeep: 30 Military Services. DC: 25)
Power (Resources: 150. Upkeep: 25 Military Services. DC: 25)
Force (Resources: 200. Upkeep: 50 Military Services. DC: 25)


Assault - with your private army it is possible to assault various foes outside of simply providing forces to the Imperium, as such it would be possible to gather valuable data on how imperial technology fares in warfare in controlled situations and also to potentially discover valuable items in the assaulted factions.
(Suspicion: 0) (Resource Cost: Variable) (DC: Determined via combat rolls)
(Result: Your private army will assault a chosen target in the sector. This action does not require an advisor or Atraxas and can be done by the private army)

Improve the PDF - The PDF of any fortress world is impressive by the standards of the Imperium, but it can always be improved. Increasing the training regimens, upgrading their weapons and vehicles allowed, improving interdepartmental relations. All can be smoothed over and result in a better defense for the world.
(Suspicion: 0) (Resource Cost: 100) (Upkeep (Military Services): 25) (DC: 500)
(Result: The PDF upgraded to low Solar Auxillia level in equipment. More actions unlocked)

Improve the SDF (Minor) - The planetary fleet is in a sad situation, gutted through several decades of lack of maintenance and being sold off to fund more critical planetary situations, now only a shadow remains. But that shadow could be improved with relative ease for little cost.
(Suspicion: 0) (Resource Cost: 250) (Upkeep (Military Services): 25) (DC: 200)
(Result: The fleet improved to Low Imperial Quality from Pitiful Imperial Quality)

Improve the SDF (Major) - There is a saying among the competent command staff of the Imperial armed forces: "Amateurs talk tactics, professionals talk logistics." Anyone who spares more than a second to think about warfare will realize quickly that it is the void of space that allows for the flow of logistics across the Imperium of Man, and as such control over it and by extension control over the orbitals is key to emerging victorious against all manner of threats. Currently a small sized fleet is garrisoned in your system and a moderate patrol fleet monitors the rest of the region. It would be possible to renovate the planetary fleet to be worth the title of Fleet in the greater Imperial Navy.
(Suspicion: 0) (Resource Cost: 2000) (Upkeep (Military Services): 200) (DC: 1000)
(Result: The fleet improved to Average Fortress World, more actions unlocked. Will not include battleships)

Improve planetside fortresses - Imperial architecture is a wonder to behold. Sturdy, massive, and well-suited to its terrain. However, you have your own extensive knowledge of defensive siegeworks to fall back on, and there are still a few schemas from your people that would be of use for this world.
(Suspicion: 0) (Resource Cost: 50) (Upkeep (Infrastructure): 50) (DC: 200)
(Result: Military citadels improved, resistant to heavy orbital bombardment, gives bonuses to nearby military forces. Future actions unlocked)

Improve system defenses - A fortress world by definition boasts massive defenses in its orbit and immediate zone of control in a system, but it does not necessarily have defenses that can cover a system. That flaw must be rectified as soon as possible, to ensure a proper defensive fallback for any forces caught by their foes.
(Suspicion: 0) (Resource Cost: 250) (Upkeep (Infrastructure): 50) (DC: 500)
(Result: basic lines of defense platforms scattered throughout system, more options unlocked for further improvements.)

Improve planetary orbital defenses - Ahh, how you miss the molten metal surface of your homeworld. It was slightly dismaying all those millennia ago when your people discovered the comparative... vulnerability of other planets to impacts from space. Still, there are many ways to solve this problem, and one of them is orbital defense systems, to strike down any voidborne enemies before they can begin bombardment. What is already in place is within acceptable parameters, but one can never be too careful when considering the survival of one's own world.
(Suspicion: 0) (Resource Cost: 100) (Upkeep (Infrastructure): 50) (DC: 150)
(Result: Improved orbital stations and satellites, more actions unlocked)

Fortify cities - perhaps the cities can not be fortified to the degree you would prefer, for the Humans desire to see the natural light of the star above. A strange desire that your people never developed due to your evolution within the dark heart of your world, but bunkers dug deep into the planet could be done and the humans would accept that.
(Suspicion: 0) (Resource Cost: 50) (Upkeep (Infrastructure): 20) (DC: 20)
(Result: Majority of population protected from light orbital bombardment, increased storage capacity by 1000, more options unlocked)

Bury Military Complexes - Humans might be content with leaving things to chance, with critical infrastructure above the surface or near the surface as things stand. However, the Exatari are not so content to let their defenses stand low. The greatest defense the Homeworld possess is that of the hundreds of kilometers of molten metal that covers the surface. Bury all that is critical under the ground at great depths and the world will live even through the worst of sieges.
(Suspicion: 0) (Resource Cost: 50) (Upkeep (Military Services): 20) (DC: 500)
(Result: Military critical infrastructure highly resistant to non Exterminatus orbital bombardment. Military forces can move between regions protected from orbital bombardment, increased storage capacity by 200. Second phase unlocked)

Manticore Knights (Resources: 60, DC: 140)
Pathfinders (Resources: 40, DC: 100)
Crow Guard (Resources: 100, DC: 200)
Silent Spears (Resources: 80, DC: 160)
Azure Guardians (Resources: 50, DC: 90)
Sons of Aspiration (Resources: 60, DC: 100)
Thunder Walkers (Resources: 80, DC: 130)
Heralds of Conquest (Resources: 120, DC: 180)
Iron Watchers (Resources: 80, DC: 120)
Dread Hammers (Resources: 60, DC: 140)
Storm Scythes (Resources: 60, DC: 100)

Improve Relations with Rogue Traders - In this region of space there are almost certainly a handful of rogue traders that would be amiable to opening lines of communications with Shogi for more permanent employment and contracts.
(Suspicion: 15) (Resource Cost: 10) (DC: 50)
(Result: gain contacts among the Rogue Traders and can offer missions for them to complete for various resource bounties)

Contact House Norastye - With connections to the House secured it is possible to reach out to write new contracts and update previous standing ones with new information
(Suspicion: 5) (Resource Cost: 5) (DC:10)
(Result: Opens a sub vote for new Norastye contracts for them to undertake)

Contact the Planetary Guilds - It was in a way relaxing to learn that other races had the same divisions of labor among their worlds as occurred upon the Homeworld. People aligned to their interests and mastered their jobs, perhaps not to the level you would find acceptable back home, but here it is passable.
(Suspicion: 5) (Resource Cost: 5) (DC: 20)
(Result: Ensure that native production is at maximum, No need to do this action again until at least 1/4 of production is used or Economic Activity reaches 25%)

Improve Relations with Agri-Worlds - As a Fortress World, Shogi is designed to stand up to years of grueling siege and confound any invasion from the enemies of man before they can reach other parts of the God-Emperor's dominion. However, all things run out eventually, including food, and Shogi despite its large stocks of emergency rations is by no means self-sufficient. With such a clear vulnerability, ensuring a smooth connection with the planet's suppliers of sustenance seems to be worth the effort
(Suspicion: 0) (Resource Cost: 0) (DC: 30)
(Results: Open lines of communication with nearby Agri Worlds)

Improve Relations with Forge Worlds - It was by the will of the Cult Mechanicus that you became Planetary Governor in the first place, and it is by the might of this cult's vast industrial base that the armies of the Imperium remain in fighting shape. For both personal and administrative reasons, it would be wise to befriend them
(Suspicion: 5) (Resource Cost: 10) (DC: 5)
(Results: Open lines of communication with nearby Forge Worlds, enables Adeptus Missions to reduce their anger)

Open Trade Talks with Mining Worlds - Even with emissaries of the worlds having met, it is always prudent to refactor trade deals when the time comes and to ensure that the trade never falters once more. Call upon the worlds to meet once more and to reset the contracts between them and Shogi.
(Suspicion: 0) (Resource Cost: 5) (DC: 25)
(Results: Open trade talks with Mining Worlds once more)

Improve Relations with Moriya - the seat of power of the Golden Spirit and a powerful world in the culture of the Sector, it would serve me well to have connections to it in time to come.
(Suspicion: -10) (Resource Cost: 5) (DC: 10)
(Results: Open lines of communication with the Golden Spirit)

Improve Relations with Fortress Worlds - Fortress worlds are inherently solitary and yet linked, a strange mixture in your mind. If they are to serve as a mighty bulwark they should be closer together, but the Imperium spreads them far apart leaving gaps for one determined enough to exploit. It would be prudent to close those gaps as soon as possible, before a foe exploits them.
(Suspicion: 0) (Resource Cost: 50) (DC: 50)
(Results: Open lines of communication with nearby Fortress Worlds, and to maintain the trade lanes)

Contact Cadia directly - Cadia is renowned across the Imperium as the source of the best trained troops, you are unsure of that as of now, but its prestige is without doubt and unquestioned. Reaching out a hand towards Cadia would be the first step towards getting trainers and other valuable support from the bastion.
(Suspicion: -15) (Resource Cost: 150) (DC: 50)
(Result: Can start gaining Cadian Favor by completing Missions for them, this favor can be used to buy support from Cadia.)

Improve Public Perception - the perception of humans is a fickle thing to say the least, you have been considered a monster, a friend and even a prospective lover all by the same human within a singular month long period. Managing such fickle opinions is difficult, but necessary if one would desire to live when one is a xeno in the midsts of their natural foe.
(Suspicion: -5) (Resource Cost: 20) (DC: 50)
(Result: Gain a measure of the culture of Shogi, unlocks more actions related to propaganda and culture shaping. This action can only be used once per century (10 turns))

Improve Relations with Agri-Worlds - As a Fortress World, Shogi is designed to stand up to years of grueling siege and confound any invasion from the enemies of man before they can reach other parts of the God-Emperor's dominion. However, all things run out eventually, including food, and Shogi despite its large stocks of emergency rations is by no means self-sufficient. With such a clear vulnerability, ensuring a smooth connection with the planet's suppliers of sustenance seems to be worth the effort
(Suspicion: 0) (Resource Cost: 0) (DC: 30)
(Results: Open lines of communication with nearby Agri Worlds)

Improve Relations with Forge Worlds - It was by the will of the Cult Mechanicus that you became Planetary Governor in the first place, and it is by the might of this cult's vast industrial base that the armies of the Imperium remain in fighting shape. For both personal and administrative reasons, it would be wise to befriend them
(Suspicion: 10) (Resource Cost: 50) (DC: 150)
(Results: Open lines of communication with nearby Forge Worlds, enables Adeptus Missions to reduce their anger)

Improve Relations with Mining Worlds - Shogi has the mineral wealth to be fully self sufficient in production in time, but at the same time there is currently no need to exploit its reserves when the Imperium has countless worlds that are settled solely for the purpose of such exploitation and harvesting of their bounty. An inelegant manner to be sure, but the best that you can currently manage and even more critical now that revelations of the truth of the matter have occurred.
(Suspicion: 0) (Resource Cost: 50 per Mining World) (DC: 30 rolled individually for each world)
(Results: Appease Mining Worlds)

Improve Relations with Hive Worlds - monumental worlds to the Imperium's manifold failures as a government, yet impressive for their resilience in the face of such troubles. Their population soars into the high billions, nearing the trillions on some of their number, even a mere fraction would fill all the homes of Shogi many times over. With careful parleying and entreaties, it might be possible to bring valuable skills and even mutations over.
(Suspicion: 10) (Resource Cost: 200) (DC: 50)
(Results: Open lines of communication with nearby Hive Worlds)

Improve Relations with Shrine Worlds - worlds dedicated entirely to the worship of the nebulous God-Emperor, a strange practice and one that perhaps makes sense only to the minds of humans. The worlds lack conventional forces of note, but seem to have a high likelihood of possessing orders of the strange all female warriors you had heard of in passing and Kara once was.
(Suspicion: -10) (Resource Cost: 5) (DC: 30)
(Results: Open lines of communication with nearby Shrine Worlds)

Improve Relations with Fortress Worlds - Fortress worlds are inherently solitary and yet linked, a strange mixture in your mind. If they are to serve as a mighty bulwark they should be closer together, but the Imperium spreads them far apart leaving gaps for one determined enough to exploit. It would be prudent to close those gaps as soon as possible, before a foe exploits them.
(Suspicion: 0) (Resource Cost: 50) (DC: 50)
(Results: Open lines of communication with nearby Fortress Worlds, and to maintain the trade lanes)

Improve planetside spies - You may be officially in charge of an entire planet that possesses some of the best military forces in the Sector, but what is official and what is true are not necessarily the same. Surely someone will want you deposed or will be investigating your past, and you want to know who is doing what and where. Thankfully, there is already an intelligence service available to you, and it would be easy to justify your requests given how abrupt your rise into political office was.
(Suspicion: 10) (Resource Cost: 20) (Upkeep (Counter Intelligence): 50) (DC: 150)
(Result: Spynet upgraded and improved, more actions unlocked)

Establish subsector spies - You cannot solely depend upon the rumor mill and public statements to understand what is going on. Knowing is half the battle after all, and you intend to know everything you need to long before there is a battle. Blackmail, corruption, secret wars, and more go on all the time, after all, and it would frankly be stranger if you didn't try to have your ear to the ground for this sort of thing
(Suspicion: 20) (Resource Cost: 100) (Upkeep (Counter Intelligence): 100) (DC: 250)
(Result: gain direct access to the subsector plans, and the sector capital's plans. Have access to all the diplomatically important events)

Improve counterintelligence - People are surely already trying to spy on you. A complete newcomer becoming Planetary Governor? With such a bizarre turn of events there's bound to be people with both noble and less-than-noble intentions looking into everything you want to do and possibly trying to sabotage it, and you won't stand for it. Luckily, you already have ideas in mind for how to deal with this problem
(Suspicion: 5) (Resource Cost: 25) (Upkeep (Counter Intelligence): 50) (DC: 200)
(Result: gain an awareness of the spy rings on the world from other worlds, until they adapt their systems. Unlocks more actions)

Acquire blackmail on someone - Leverage is required to get what you want at this time, and you have ways of getting it. Pick an individual that is proving troublesome and try to either find or forge evidence of their terrible wrongdoing
(Suspicion: Depends on Target) (Resource Cost: Depends on Target) (DC: Depends on Target)
(Result: gain a stack of Blackmail on the chosen target, unlocks blackmail specific actions where you can spend blackmail to force the target to act.

Search and destroy: heretical activity - Cults that have been corrupted by the laws of the warp, by the mind-bending powers of foul machinery, or by other means that sicken you to consider, can always be found somewhere among a large enough human population. You will seek them out and crush them beneath your legs.
(Suspicion: -5) (Resource Cost: 25) (DC: Unknown)
(Result: Unlocks martial actions to handle cultists, unlocks Intrigue actions to capture cultists.)

Search and destroy: conventional corruption - You may be a spy for a race that standard Imperial teachings would say requires extermination, but you are also, albeit accidentally, in charge of a human planet, and you want your decrees to actually go through. Bureaucrats that delay important policy by weeks and months through either incompetence, malice, or self-interest will not last long in this administration if you have anything to say about it.
(Suspicion: 10) (Resource Cost: 25) (DC: 50)
(Result: reduces likelihood of random events from mundane corruption)

Economic Stimulus - With a surplus of resources, it is possible to begin increasing the output of the economic engine of the world, by increasing the amount of resources to be used. Of course it is noted that the more resources supplied the lower the quality will become as more people work and reduce the value of any given item.
(Suspicion: 0), (Resource Cost: write in), (DC: 0)
(Result: will increase economic activity, reducing ratio of resources to wealth but producing more wealth in total, result varies but can never go below 0.01%)

Improve the Arbites - Due to Shogi's strategic importance, it receives a far larger allotment of the Adeptus Arbites to enforce the Lex Imperialis than on most worlds, to the point that a typical security service would be redundant. As such, the Adeptus Arbites of Shogi include local law into their work and have the strength to keep up with the demands of their station. That doesn't mean that they wouldn't benefit from better investigative equipment and better designed facilities though.
(Suspicion: 0) (Resource Cost: 10) (Upkeep (Social Services): 25) (DC: 50)
(Result: Upgrades the Arbites to Imperial Guard levels, more actions unlocked)

Renovate infrastructure - Shogi's transportation systems are above the average for Imperial worlds, as they must be in order to facilitate an effective defense against invaders to the planet. However, there is always room for improvement. Better roads, updated rail systems, and a streamlined shipping network would all contribute towards a far more reactive planetary military and economy.
(Suspicion (Ongoing): 30) (Resource Cost: 1000/2000/3000/4000/5000) (DC: 200/400/600/800/1000)
(Result: Universal improvement to the world status, more actions unlocked after the final stage, can be done in stages as shown above)

Improve city planning - While military installations received some of the best designs and materials available, those ordinary people that live in civilian housing and produce goods meant for common use do not have the same luxury. Sewage systems intersect in bizarre ways, many foundations are not sufficient to hold the weight of human constructs that stand atop them, and travel from place to place is inefficient. It will not be cheap, but you could certainly make changes to these centers of commerce and industry for the better.
(Suspicion: 10) (Resource Cost: 20) (Upkeep Cost (Infrastructure): 50) (DC: 500)
(Result: Improved city defenses, improved stability of world, improved siege readiness. Gives army conditional bonuses to mobility within cities. More actions unlocked)

Improve legal procedure - The Imperial legal system is a labyrinthine conglomerate that even scholars dedicated to the field often cannot fully navigate. Months, years, and even decades can pass from the time an offense is supposedly committed to the time that a conclusion is reached, assuming of course that all parties involved remain alive and do not withdraw their cases in that time. It would be for the best if you did what you could to make this monstrosity somewhat more manageable, if for no other reason than it ties up fewer resources than the status quo
(Suspicion: 75) (Resource Cost: 100) (DC: 1000)
(Result: all extraction sources provide 10% more income, all upkeep is reduced by 5%, trade deals are easier)

Streamline the code of law - The number of laws currently in place is literally uncountable, for the Imperium's highest lawmaking authorities seem to have an aversion to stopping and as such the the moment you recite the number it has already become out of date. Admittedly, most of them do not affect daily operations for the vast majority of the populace, but by sheer volume some inevitably make an impact and are often indecipherable even if one has access to them. For the sake of making it possible to not violate the law, you will be attempting to reduce the number of contradicting and redundant laws as well as providing restatements that can actually be understood
(Suspicion: 150) (Resource Cost: 150) (DC: 2000)
(Result: All actions are cheaper and max suspicion is increased by 50, gain an extra action to all departments)

Reform the tax code - At this point, more money is spent on those who collect and tally up the money than is reasonable, and then you have to deal with untold exemptions, penalties, and the following legal battles and bribery bidding wars. For the sake of putting these taxes to actual use, attempt the monumental feat of making the tax code discernible, reasonable, and effective.
(Suspicion: 50) (Resource Cost: 50) (DC: 250)
(Result: trade deals biased in your favor, economic events biased towards neutral. more actions)

Begin extraplanetary resource exploitation (6) - Shogi is not the only planet within its system, and where matter condenses you will be sure to find something of some value. Place a bounty for survey data on the planets and moons of the system's other bodies and provide financial incentives to set up extraction infrastructure and colonies upon those which hold worthwhile materials for the Imperium
(Suspicion: 5) (Resource Cost: 25) (Upkeep (Life Support): 10) (DC: 100)
(Result: Gives +25 to system extraction, can be taken a maximum of 33 times, can be improved with future actions)

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Increase native extraction (3rd) - The Imperium ever hungers for more. More bodies, more food, more construction, and especially more weapons. Where you can, have more manufactorums built so as to make the planet more self-reliant and less in danger of catastrophe if access to the wider network of trade and logistics were restricted
(Suspicion: 0) (Resource Cost: 10) (DC: 50)
(Result: Increase Shogi native extraction by 10, this action can be taken a maximum of 15 times, will unlock more actions to improve extraction rates)

Set up a personal weapon fund - Ah the Lasgun. Practically the defining icon of the Astra Militarum and one of the finest examples of Imperial technology you've yet seen. Reliable to an extreme, versatile, light, easy to learn, easy to manufacture, and possessing nigh-infinite ammunition on the strategic level. Why so many seem to not appreciate its worth, you will never know, but what you do know is that it's an excellent investment to make. This, along with other staple Imperial light arms will be made available for all the planet's residents as soon as you are able to make the purchase.
(Suspicion: 50) (Resource Cost: 25) (Upkeep (Social Services): 20) (DC: 100)
(Result: All individuals on Shogi will be armed with Imperial Guard quality las weapons. More actions unlocked)

Shipyard Expansion - The yards above Shogi are more than sufficient to build even the battleships of the Imperium, even multiple at once, but for all their grandeur, it is no secret that even greater ships fly the Imperium's flag across the galaxy. Each of them is a monument to the power of their owner and the wealth of their construction, but beyond such meaningless trifle is the power that such a vessel can command. Each worth a fleet in their own right, without question and it would be possible if expensive to expand the yards to allow for such a vessel to be built under the banner of Shogi.
(Suspicion: 20) (Resource Cost: 2000) (Upkeep (Infrastructure): 200) (DC: 2000)
(Result: Allows production of ships greater in size to the Battleships of the Imperium, allows for better ship building as a whole and more actions, increases system production by 500.)

Maternal Care - The sudden reduction in fertility and increase in birthing difficulties is often beyond the means of common Imperial citizens to handle, for they generally lack the experience with anything of the sort. Desperate times call for desperate measures, and in this case, that means creating services specially made to assist in these situations.
(Suspicion: 0) (Resource Cost: 25) (Upkeep: 5 Social Services) (DC: 100)
(Result: Slight bump to children born, higher in conjunction with other medical actions, prevents worsening of current situation)

Medical Infrastructure - Shogi is certainly better than the average world with regards to health and treatment services, but recent events have shown that more can be necessary, especially for novel situations like this. There would be additional benefits beyond just the aid provided to those struggling with fertility these past years.
(Suspicion: 0) (Resource Cost: 200) (Upkeep: 25 Social Services) (DC: 200)
(Result: notable increase to the number of doctors and hospitals across the world, phase 1 of a more extensive program, foundational. Will increase expected maximal birth by 1)

Iron Womb - The primary issue currently is that the birth rate of humans is far too low to be sustainable. The means with which to raise them once they are brought to life are ample, it is only the early stages of the process that are proving difficult. With artificial birthing devices, you can bypass this entirely, though the Imperium is likely wary of such tools
(Suspicion: 20) (Resource Cost: 50) (Upkeep: 50 Social Services) (DC: 100)
(Result: life quality will drop due to this, but will increase expected maximal children by 2, stacks with other methods, mutation chance is higher than normal.)

Genetic Clinics - Your discovery of the new Abhuman race designated "Homo Sapiens Cognatius" and recent acquisition of data on the Manticore Knights' eugenics program have shown that there is clearly room for humans to be improved at the biological level rather than from cybernetics. Surely you can produce facilities that will allow you to enhance the genetic makeup of your populace
(Suspicion: 10) (Resource Cost: 25) (Upkeep: 25 Social Services) (DC: 100)
(Result: more detailed long term predictions, more precise genetic manipulation for Shogi population, does not directly impact the current birth situation.)

Sangia Mutations - One peculiar Archmagos Biologis has shown an interest in changing the human form to gain various benefits. With her assistance you may be able to apply targeted mutations to Shogi's female population to increase their fertility and ease of pregnancy, though her work is considered concerning by some
(Suspicion: 30) (Resource Cost: varies) (Upkeep: varies Social Services) (DC: N/A)
(Result: start talks with Archmagos Sangia regarding the desired future of the people, this will lock the conversation towards the birth/reproduction of the people of Shogi.)

Sister Hospitaller Order - The Adepta Sororitas is not solely a military organization, and the most well-known division outside of their fighting forces is their medical group. You could request their presence to the planet and have them perform services to aid in making the birth rate sustainable again in a more hands-off way than most other available options.
(Suspicion: -20) (Resource Cost: 300) (Upkeep: 0) (DC: 150)
(Result: install an order of Hospitallers on the world, will increase medical care level significantly and also lower the fear of the world in general. Will be expected to see an increase of a birth per every 2 turns until reaching 8 births in total.)

Tarakan Doctors - Despite not being visible on any sector map, Taraka, homeworld of the Manticore Knights, is known for having a superb corps of physicians. You could potentially pay for them to travel to Shogi for both direct practice and to train local medical staff
(Suspicion: -5) (Resource Cost: 10) (Upkeep: 20 Social Services) (DC: 100)
(Result: Will have a notable impact to the medical skill of Shogi, will see at least one birth per turn until 8, will prioritize the mission over quality of life, brutally honest doctors.)

Steelgrass Refinery - The peculiar Death World plant you recovered from a previous Planetary Governor's hidden cache is capable of a great deal. Seeds have already been provided to the Magos Biologis and the Administratum for testing and future implantation, but there's nothing to stop you from growing some of them on Shogi yourself and discovering different uses for the herb. It would likely be far faster that way,
(Suspicion: 5) (Resource Cost: 5) (Upkeep: 5 Infrastructure) (DC: 50)
(Result: add Steelgrass into the diet of the world, will increase expected maximal births per family by 1 within 3 turns, all people of Shogi will be healthier than normal, the stuff tastes horrendous)

Logistic Optimization - it might be a while before proper standardization can be brought to Shogi, but it is more than possible to expedite the arrival of materials and workers throughout the world. Carefully adjusting various systems that interplay upon each other will ensure that everyone reaches their destination on time and with the minimum of wasted effort. It might be difficult, for a human, but for one of the Exatari it should be more than doable.
(Suspicion: 10) (Resource Cost: 25) (Upkeep (Infrastructure): 10) (DC: 200)
(Effect: all building/production related actions roll a free 1d5 for DC progress when being undertaken, this rolls per turn and is affected by double down effect, unlocks more actions)

Factory Investigation - The manufactorums that dot the surface of Shogi are monuments of inscrutable technology, that few understand these days. In order to properly improve the productivity of the world it is only sensible to first understand these factories, of course the tech priests that watch over them could pose a challenge to the investigation.
(Suspicion: 20) (Adeptus Mechanicus Anger: 10) (Resource Cost: 50) (DC: 250)
(Effect: gain a good understanding of Shogi production facilities and unlock actions to improve them directly.)

Construct Testing Facility - There are many aspects of mass production that we the Exatari do not truly understand nor grasp easily. Our minds do not work in the same ways as those of humanity and as such we need more than basic information to fill in those blanks. To pursue that understanding, which requires working with the Adeptus Mechancius it would be aided by the construction of a facility in which one could test the variables at play within mass production.
(Suspicion: 30) (Adeptus Mechanicus Anger: 5) (Resource Cost: 100) (Upkeep (Infrastructure): 25) (DC: 100)
(Effect: builds a testing facility to test ideas for future usage, enhances all logistical/renovation actions post completion, more actions unlocked.)

Pacify Machines - Machine Spirits are unknown beings that live inside and between the lines of code, with primitive emotions and senses of self. But, that brings to light the fact that they are prone to mistakes and other issues that need not exist. They appear to have a positive view of me and as such it might be possible to work towards pacifying them as a whole.
(Suspicion: 50) (Adeptus Mechanicus Anger: 50 will bypass the NULLED state) (Resource Cost: 25) (DC: 1000)
(Effect: all extraction will be increased by a base of 5 and production cap will be increased by a base of 100, Machine Spirits will cease to be aware/active.)

Unify Machines - Machine Spirits are interesting beings living between the lines of code, but they present a layer of inefficiency that is unacceptable. However, it is known that there are methods of controlling them, and as such it should be possible to eradicate the vast majority of such spirits from Shogi if one built a central core for all systems.
(Suspicion: 50) (Adeptus Mechanicus Anger: 50 will bypass the NULLED state) (Resource Cost: 1000) (Upkeep (Infrastructure): 100) (DC: 500)
(Effect: Creates a singular Machine Spirit that controls all machinery on Shogi, secondary effects are too unknown to be expected)

Stabilize Machines - Machine Spirits present an intriguing area of study, but they more of an annoyance to deal with than to tolerate. Their senses of self plague the machines they inhabit giving rise to tendencies that reduce the efficiency of the machine in question. However, it is known that when the spirits are pleased the machines work at an impossible level as such it stands to reason that if all machines were stabilized there would be a great boon of efficiency to Shogi.
(Suspicion: 50) (Adeptus Mechanicus Anger: 50 will bypass the NULLED state) (Resource Cost: 250) (Upkeep (Infrastructure): 50) (DC: 200)
(Effect: Extraction sources increased by a base of 2, and production increases by a base of 25. Machine spirits biased towards the positive end of events on Shogi, but retain tempers.)

Study Voidspace technology - if there is one area in which the Imperium is the better than the Exatari overall in technology it is within the domain of space travel. The greatest defense of the Homeworld has hampered the progress of space oriented fields for countless millennia and that time lag shows dearly now. Exatari ships are sluggish and fragile compared to even the cheapest of the Imperium's, however you are certain that you could do more than they think possible with their own technology
(Suspicion: 20) (Resource Cost: 25) (DC: 150)
(Result: Gain a measure of understanding of Imperial void space technology. New actions unlocked)

Study weapons technology (Can specify a given type) - the Imperium boasts many kinds of weapons, a large number of which have never been invented upon the Homeworld. The gravity weapons for one were theorized long ago, but never saw military usage, and the same applies to many other fields in the Imperial arsenal. If the worst comes to pass and the Imperium finds the Homeworld, they need to be prepared to combat the unknown.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Gain a measure of skill with the weapon type)

Study the Particle Lance - The Adeptus Mechanicus discovered a particle lance under where I had lived for several centuries prior to becoming the ruler of Shogi. They claim it comes from the age of humanity's ascendancy, as such it would be interesting to see what the anceint humans would have done with particle technology for if there is anything that we can claim mastery in it is particle physics.
(Suspicion: 0) (Resource Cost: 5) (DC: give them 5k years) (Atraxas DC: 2500)
(Result: Enable production of a DAoT Particle Lance that can be scaled up from tank to starship scale without issue at base level.)

Study the Alloys - There was a cache of alloys recovered with the other items by the Mechanicus and they are clearly superior to what the Imperium uses and yet it is unknown by what means they are improved. There are several theories that I have heard on the topic, but together they are unlikely in my opinion but I have the chance to work with the archmagi on the samples and I could possibly discover something new.
(Suspicion: 0) (Resource Cost: 5) (DC: give them 5k years) (Atraxas DC: 1000)
(Result: Enable production of Very Low Grade DAoT alloys in amounts useful on planetary scale. +1 VLG DAoT Alloys per turn)

Study the Theorems - The Adeptus Mechanicus discovered a set of theorems on the principles of spacetime in the cache that contained the particle lance. We might not be the masters of space and time as we are of particles, but we are still knowledgeable regarding the principles at hand.
(Suspicion: 0) (Resource Cost: 5) (DC: Impossible not impossible just give them 5k years) (Atraxas DC: 5000)
(Result: Vastly improve all gravity technology in the Imperium and for the Exatari, allow mass production of gravity technology in both species once more)

Repair the Neural Trainer - The Adeptus Mechanicus discovered a device that would greatly increase the intellect of a sapient being that it was used upon, however it is sadly broken but they believe it can be repaired. I am unsure of what help I can provide for I am not well versed in the anatomy of human minds.
(Suspicion: 0) (Resource Cost: 5) (DC: give them 5k years) (Atraxas DC: ???)
(Result: Repair the Neural Trainer, allows for a one time +10 Learning to anyone that uses it. At first can only be used by Humans)

Grav Sphere - A strange device that is clearly intended to serve as the gravitational source of a custom starship, it would serve well but it is currently poorly programed and needs to be adjusted such that it can no longer seek to harm people. Along with that, the technology is intriguing with regards to what it can manage.
(Suspicion: 0) (Resource Cost: 10) (DC: 1000)
(Result: notable improvement to Atraxas understanding of gravity and how to manipulate it, notable improvement to all Exatari grav technologies, can unlock the Gravity Meta Library eventually)

Warp Sphere - A masterpiece of technology by any standard and I barely understand it, if there is one field in which the Imperium stands far above the Exatari it is in the field of the warp and this is the distillation of that mastery. Teleportation, Gellar Fields and more included in this single device even systems beyond warp systems for a space craft.
(Suspicion: 0) (Resource Cost: 10) (DC: 1000)
(Result: notable improvement option for all warp systems for ships built post completion, will increase costs but have bonuses for extra costs, Atraxas will learn the basics of warp science and how warp systems work, this system is able to produce Invoked Laws for Atraxas)

Grav Lance - a weapon using gravity shear as its means of damage. An intriguing method for a gravity weapon, but one that has been tested and found to be insufficient against heavy armor without fracture points. However, it is possible that this weapon presents a design that could correct those flaws.
(Suspicion: 0) (Resource Cost: 10) (DC: 100)
(Result: Slight improvement to gravity weapons across the board, notable improvement to Exatari grav shear designs and grav lift designs)

Nanoplague - Nanotechnology was supposed to be impossible without technology that would only be achieved after a billion years of work, yet it is clear that it is something currently possible provided a few minor hurdles are managed. Multi function computers have proven to be the secret that was missing, but now with an example below it is possible to do tests otherwise impossible.
(Suspicion: 0) (Resource Cost: 10) (DC: 1000)
(Result: Unlocks Nanotechnology as a field for the Exatari to pursue in general, gives Atraxas a foundational understanding of the field, enables the Production of Nanoswarms that can undertake stewardship actions at a cheaper rate when assigned under an Advisor.) (Atraxas will Lock this action on turn 8 regardless of anything else unless he is in a Crisis event at the time)

Multi Energy Lance - a strange weapon that is clearly more of a research project than a working war item, regardless it presents an intriguing opportunity to learn more of how energy interachanges between various forms and gives rise to curious questions about how the creator managed to design such a device.
(Suspicion: 0) (Resource Cost: 10) (DC: 250)
(Result: (Enables Atraxas to build Energy Matrixes that can translate energy between various forms with little loss, will improve most energetic weapons by a minor amount, can be produced for elite troops and scaled up for astartes with relative ease, very expensive weapons)

Strange Schematics - These schematics detail a device akin to a Meta Shield but of a different focus, I believe that they are of a fully mechanical Gellar Field from the distant past, but regardless investigating them would be a great boon for me and the homeworld.
(Suspicion: 0) (Resource Cost: 10) (DC: 1000)
(Result: Improves Meta Shields, improves Exatari sensors, enables production of DAoT Gellar Fields, which are super stable but cripple ship speed)

Invent new-... Combine existing technologies (specify intended creation): Invention is difficult at the best of times, but under the scrutiny of the Adeptus Mechanicus it is never harder, but that will not prevent the act of creation from being preformed.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Variable)

Invent Custom Defense Lasers for Shogi - the atmospheric composition of the world wreaks havoc upon imperial laser systems and the Adeptus Mechanicus has so far failed to find a solution for the challenge. You can do better, this is no where near as difficult of a challenge as the grand laser arrays on the Homeworld that can burn through the molten oceans to strike at spacefaring ships if needed. A strange atmosphere will pose no challenge for the ingenuity of the Exatari
(Suspicion: 10) (Resource Cost: 10) (DC: 100)
(Result: Creates Defensive Lasers with lower attenuation across the board, and higher immunity to beam dispersion from all sources. Unlocks future actions.)

Dig into planetary education system - education is important and the Exatari know that more than most, your studying lasts for centuries and only then does one get the honor of being considered an expert. To consider all angles of a question, to think on the fly and to synthesize the information into usable forms, all is needed. It is an open question on the measure of the Imperial education upon Shogi and so it must be examined.
(Suspicion: 20) (Resource Cost: 25) (DC: 150)
(Result: Learn what if anything is broken in the eduction sector and how to correct it, unlocks actions to correct/improve the education system on Shogi)

Donate to the local Church - donations to the church could be seen as trying to bribe the church for leniency for crimes committed or being plotted, but at the same time to the common folk it would be an effective manipulation to show your piety to their God Emperor.
(Suspicion: -10) (Resource Cost: 25) (DC: 20)
(Result: the appreciation of the Church.)

Donate to the Orphanages - If donating to the Church would be suspicious, then the orphanages would be extremely so, it is a sad fact that most humans see the funding of the service as a sign of buying political favor or virtue signaling on a grand scale. But, the hatchlings need support and you can provide it.
(Suspicion: -20) (Resource Cost: 50) (DC: 50)
(Result: reduce the suspicion reduction by 10 per time this action has been taken within 3 turns, unlocks more options related to orphanages)

Perform an act of Faith - Faith is a very strange consideration for the Exatari, what does it mean to have faith in something. Your people never knew the fear of death for the slumber held it at bay barring the unlucky few that died in battle beyond the ability to be merged to a Living Mausoleum in time. But it can not be that difficult to preform a rite for the God Emperor to prove your faith.
(Suspicion: Variable) (Resource Cost: Variable) (DC: Variable)
(Result: Variable)


Learn about alien religions - Among the stars there are many races, most of whom appear to have religions of one form or another. Perhaps it would be worth it to dig into the lore of the lore of other empires past and present to learn of how they view the world. Of course such will be extremely dangerous considering the hatred the Imperium holds for all that are xeno.
(Suspicion: 50) (Resource Cost: 50) (DC: 100)
(Result: Learn about the Aeldari Religion and the Necron religions as far as the Imperium knows, unlocks new actions)

Practice your race's religion - It is strange to consider, but your people do not have many rituals that other races would consider religious in nature. It is not correct to say that you are a species of beings unaware of that which lies beyond your reach, you stand side by side with them in the Living Mausoleums and the Witness has gently guided your people for as long as records exist. But the fact remains that your worship are expressions of Creation in its purest of forms, perhaps then a ritual would be to create something without a plan or goal, just let the whim of fate take hold for a time.
(Suspicion: 5) (Resource Cost: Variable) (DC: Variable)
(Result: Who knows)

Train an Attribute (Martial, Diplomacy, Intrigue, ect) - While you are certainly no slouch in any field relevant to governorship, you could certainly still improve your skills in all of them. From your military cunning to your religious scholarship, you will dedicate time towards a given area and raise your abilities in it even higher.
(Suspicion: 0) (Resource Cost: 50 per Tier) (DC: 100 per Tier+Attribute)
(Result: increase the chosen attribute by 1)

Build a private residence (stewardship) - While certainly luxurious, the previous Planetary Governor's home is not what one would call... suitable for you. The doorways in particular proved to be a most obstructive feature. Nonetheless, you do have some ideas in mind for a home for yourself, and unlike everything else on this planet, you will be able to actually know every nook and cranny of the place. After all, you'll be the one designing it.
(Suspicion: 10) (Resource Cost: 25) (Upkeep (Infrastructure): 5) (DC: 20)
(Result: Have a private residence buried under kilometers of the crust and have plenty of room to expand. Unlocks expansion actions and reduces suspicion for personal and Learning actions that can be hidden.)

Interact with Advisor (list which one) (Diplomacy) - No man is an island entire of itself. While you are not a man, you do understand the meaning of the parable: humans are social creatures. As such it would behoove you to spend time with the people you will likely depend upon most for your tenure as Planetary Governor, at least if you don't intend to replace them. The question is, who will you get to know?
(Suspicion: 5) (Resource Cost: 10) (DC: 40)
(Result: learn more about the chosen Advisor and their personality. This will reveal traits and other stats)

Meet the Titan Legion (Diplomacy, conditional trigger)- The Legio Orus is one of the most ancient known to the Imperium. Founded back the God-Emperor of Mankind had still walked the galaxy, they are known to be some of the most stubborn and proud engines that the Adeptus Mechanicus has provided. Their lead engine, an Imperator-Class Titan known as Unyielding Oracle, in fact fought alongside the Emperor during the Great Crusade, in the founding years of the Imperium of Man. The knowledge held within their venerable chassis is beyond priceless, and anything you can learn about them in particular will surely be treasured information back home. But first, you should try to make a good impression on these massive war machines.
(Suspicion: 0) (Resource Cost: 50) (DC: 40/80/120)
(Result: meet the Titan legion and its princepts, opening official lines of communication with the Legion. On second level success gain data on the Legion, on third level speak with the Machine Spirit of the Unyielding Oracle.)

Look for trustworthy assistants (Intrigue) - Surely there must be someone on this planet that you can depend upon to be your agent and ally. If you are lucky, you might even stumble upon a rare human that would keep the secret of your inhuman status. Of course, you will not be so gullible as to kidnap a random urchin and reveal your most critical secret. If worse comes to worst, of course, you will still have someone who is unshakably loyal to their human Planetary Governor, and that has value in and of itself
(Suspicion: 5) (Resource Cost: 20) (Upkeep (Support): 5) (DC: 40)
(Result: Gain an extra action in one category (this action can be repeated for each), this action is done with no bonus, but does not incur suspicion)

Create trustworthy assistants (Learning) - Why should you try to find a human to aid you when you could simply make one from scratch? The technology to do so is forbidden by Imperial law as you understand it, but if kept secret, you would not have to fear betrayal and exposure by them.
(Suspicion: 15) (Resource Cost: 40) (DC: 60)
(Result: Gain an extra action in each category barring Personal, these actions are done with 1/5 of your Learning and increase suspicion on actions by 10)

Have a personal vessel created (Learning) - You struggle to travel in Imperial voidships. All but the largest of their doors will not permit your egress and ingress, which makes for quite a few difficulties. On top of that, they do not contain any facilities with which to create the compounds necessary for your continued sustenance. If you intend to make voyages across the stars, you will need to have one such ship built to your exact specifications. It need not be large of course, but you will require some... exotic parts.
(Suspicion: 25) (Resource Cost: 25) (Upkeep Cost (Military Service): 10) (DC: every 10 (a GC era ship would be around 120))
(Result: Have a customized ship constructed for personal usage. Narrative diplomacy bonus for other worlds when used. Unlocks further upgrades)

Hybridization Project (Learning) - Humans are so... fascinating. Their spiritual composition is both bendable and firm at once, and their biology can be shifted to a remarkable degree. This... gives you an idea. You will attempt to create a fusion between Exatari and humanity, using the Imperial "Vitae-Womb" technology as a means of achieving this. If you succeed, you will not only have dependable friends with whom you can be completely open, you may also have created a whole new field of study. Perhaps... this may even allow you to join with the Witness should you return home alive.
(Suspicion: 50) (Resource Cost: 50) (DC: 500)
(Result: gain a mastery of imperial vitae womb technology and human genetics, unlocks second phase of the project)

Create emergency evacuation measures (Intrigue) - Should your alien status be revealed, you obviously would not be able to remain where you are anymore. Just in case, you should have every conceivable method of escape prepared, both to leave the immediate area and to make your way off the planet and out of the system
(Suspicion: 40) (Resource Cost: 50) (DC: 50)
(Result: have secret tunnels to escape to prepared locations in case of a catastrophic Break)

Forge a more robust recorded history (Intrigue) - The last thing you want is for all your efforts to come to an end because something erroneous is discovered in your paperwork. As far as anyone must be capable of uncovering, you are a human being with a known and verified background and thus undeserving of greater scrutiny. All you need to do is create a bit of a better paper trail now.
(Suspicion: 20) (Resource Cost: 50) (DC: 100)
(Result: Increased difficulty of Investigations regarding background to cause a Break in your disguise)

Design something (Learning) - You wish to put your brain and to work on something interesting. What exactly it is however will have to be decided once you get to your laboratory
(Suspicion: 0) (Resource Cost: variable) (DC: variable)
(Result: gain an action to build the item or building in the respective category.)

Build an Awakening Core (Learning) - Among those of us that leave the Homeworld, we are told in no uncertain terms to do nothing that would bring the eyes of the Imperium down upon us. However, within this situation bizarre as it is, opens doors that had remained sealed in the recent past. Back on the Homeworld, it would be possible to achieve this project with but a few orders, but the Imperium lacks the alloys that are needed and so substitutions will be need which unfortunately will vastly increase the cost.
(Suspicion: 50) (Resource Cost: 1000 or 10 Exatari Alloys) (DC: 100 or 0 if using Exatari Alloys)
(Result: Gain an Awakening Core, unlocks phase two: Build an Awakening Chamber. The Core can be used to produce small amounts of resources per turn if connected to a potent soul, resource production scales with soul intensity)

Design augments of Advisors (Learning) - You find that one of your aides would be of greater use to you if they were given the right... touch-ups. Your talents with cybernetics would be easily a match for the Cult Mechanicus' finest Tech Priests after all, and they would likely appreciate the boost in their... well, everything.
(Suspicion: 0) (Resource Cost: 20-100) (DC: 20-80)
(Result: Advisor gains personal trait: Exatari Cybernetics: Increases lifespan by 200 years, increases bonus by 10, high results can have secondary bonuses)

Hide resources (Intrigue) - In a worst case scenario, you may need access to a variety of things. Funds, pieces of technology, even the food which is so disappointingly rare in the wider galaxy. Better to have it and not need it than to need it and not have it after all. (Suspicion: 25 if fails, 5 if passes) (Resource Cost: Write In Amount) (DC per 10 resources: 10) (Result: Hidden Wealth economic status is added to economic system, Hidden Wealth reduces Overall Income by 1/10th per turn. Actions that are funded by Hidden Wealth do not incur suspicion. Maximum storage of Hidden Wealth is 50 at start, more actions will be available)

Contact the Homeworld (Flat dice) - With favor acquired it would be possible to have the Homeworld construct me items and to have the Norastye bring them to me. It would be expensive, but a possible means of acquiring various items that will be difficult to produce natively for a time.
(Suspicion: 0) (Resource Cost: 10) (DC: 5)
(Result: Open up trade for Exatari Favor)

Study the Invoked Law (Learning) - Invoked Laws serve as the base of all high end alloys and this one although potent is unknown, it would be prudent to research it before using it for anything even something normally innocuous.
(Suspicion: 0) (Resource Cost: 10) (DC: 100)
(Result: Learn what the Unknown Invoked Law is)

Find Advisor (Diplomacy) - For one reason or another, a department of the world currently lacks a director. However, it has come to my attention that the relative value of humans is extremely low compared to my current advisors and what is expected among the Exatari. Disappointment will have to be tolerated.
(Suspicion: 0) (Resources: 0-300) (DC: 0/100/200/300/400)
(Result: Gain an advisor for a given field with their primary bonus being in the following Tier 0/1/2/3/4. Resources provide a bonus of +1 per resource to the roll)

Diplomacy Advisor Option (Archmagos Quirana Ranton) - As a Favor to me in light of the discoveries of the past and the work I provided for her in recent years with the Rogue Trader, Quirana is willing to take on the duties of the diplomat of Shogi. However, this would cause her to no longer offer training for others or myself in general.
(Suspicion: 5), (Resources: 0), (DC: N/A)
(Result: Gain Quirana as the diplomatic advisor, lose her for any form of training, a slight reshuffle of DCs and costs will occur in Diplomacy)
 
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Nameria's Prophecy
As the clock hits the 11th mark from the beginning the forces of Ruin come to claim that which is their's to own and rule. The thunder of brass resounds across the astral winds, as the crackle of whispers join behind and in the back come the giggles of something ever fouler. A being fouler than all others, bloated with corruption unsightly rages against the river of time itself as it charges recklessly ahead. Prepare, lest all die under the march of Ruin.
 
Turn 4: Part 1 (Chaos Explanation)
You got stupid stupid rolls, most of which is only possible due to the narrative aspects of this moment so this is by my word not possible except in silly cases. Nat 100s, above 90s on pretty much every roll and so forth. Plus narrative value from unlocking Ruin at the highest level for a moment. Resulted in this.

Nalka had chosen a strange meeting place indeed. We were not within the palace or even the world anymore. Instead, I stared out into the darkness of interstellar space aboard one of the larger ships that belonged to Shogi in totality. There was no record of our travel, nor was there any other person aboard this ship. It was a vessel designed to allow those important to flee even in the face of the total annihilation of Shogi I was told.

For me, it was an uncomfortable trip wedged into the largest cargo bay, but both Nalka and Nameria had chosen to support this command and so I followed. They have proven themselves intelligent and competent in their fields of work and as such it was but fair for me to follow their orders where they were the masters.

The door slid open to admit Nalka and Nameria, the latter carrying a stasis vault behind her. Nalka walked in front of me as she stared up with a face absent of all expression even to my sight. "Atraxas, if you were a normal man, I would have had you killed by now. Blessed is the mind too small for doubt, as the saying goes, but your mind clearly isn't so, which leads me to quite the conundrum. Perhaps this is a test from the Emperor, over whether or not the strength is there to execute one who has labored to benefit the Imperium so." Nameria shook her head as she walked forward and placed a gentle hand on the shoulder of her colleague.

"Atraxas is not Fallen, but he fails to understand the insidious creeping tendrils of Chaos. Calm yourself, spymistress, there is no danger here outside of the relics I carry." She turned towards me as she stepped beyond Nalka, "Atraxas, when we first met, you answered that kindness forever outweighs cruelty, and you have done as promised, if not on purpose but by accident. However, due to your starting position, you are clueless about the truth of the Great Enemy. This is no indictment of your intellect or willpower, but such a failing has become unacceptable with how Nirve describes your eagerness to dive into battle and the carelessness with which you delve into the midst of corruption."

I knew that this 'Chaos' concerned humans to no end, but I could not understand why in truth. Even the greatest invasions of the Homeworld ended the moment a Living Mausoleum took action, and the minor ones that occur regularly die to even the hatchlings. But both of them were all but trembling in fear as Nameria removed the opaque shell from the stasis vault revealing two items within.

The moment my eyes fell upon the items I knew that something was wrong with -no- that they were something wrong. I saw they writhed with energy unnatural. I could feel my sensors for meta particles spinning up as a wellspring was detected, small and weak compared to even the Noosphere, but I knew the flavor of the meta particles better than any. I knew that these were novel, held within the stasis container and only visible due to my augments.

I stepped forward towards the vault as I peered into the unfolding matrix of the particles within and beheld them. "Ruin, Annihilation, Sacrifice, Power, Desecration, Corruption, Loss, and more beyond I see and perceive. An unnatural stench upon the winds of reality, a weight unsought upon the waves of the veil, an essence never meant to live given unnatural life. I know them and I understand that which follows in their wake. I see and perceive the truth of Chaos now and forever. Now explain what these items are and I shall listen well." I stare into the vault as I consider the two objects within, the first a weapon designed with great skill that might even surpass my own.

It was a gun that gleamed as if new, and I knew that it fired not mere slugs but lances of energy that would penetrate armor easily. Even my own flesh would fall prey to it easily enough. The second was far less impressive to the eyes of one without the sight of the particles that flowed off it like a foul river. A mere banner bearing a strange sigil that I loathed for an unknown reason, yet it pumped a thick miasma of Ruin into existence, corroding all around it.

Nameria shivered as she stepped forward, "The weapon within is a relic of the Dark Age, recovered by my fellow Sisters of the Golden Spirit upon a world where a cult to the Blood God had risen around the warlord who used it. They were too late to save the weapon from the touch of Chaos as the warlord bound a Greater Daemon of Khorne into the metal and heart of the machine. Yet, in light of our relationship with the Adeptus Mechanicus, they stored it within the vault until it could be purified and returned to humanity. For millennia it has been tarnished and I have sought to restore it for decades now, even calling upon Him on Terra directly. Sadly, the labor has not yet yielded any fruit. The second is far less illustrious, for it was but a simple banner of a long dead cult with naught but a lesser daemon bound within, yet it has corrupted a million humans across its existence and has proven impossible to destroy."

I stared at the relics within the vault, hearing their words and feeling my urgent need to destroy these strange artifacts rise, but I held myself in check. So many things were given to us Scholars of the Forge, so many secrets no other could even hope to guess lay within our minds. Even the most hideous of them, the art of inversion. Near useless at this point, yet with the promise for so much more in time to come, a secret without value but holding the potential for the annihilation of my race. However, inversion had never been tried upon an unnatural wellspring such as these wrong artifacts. As I stare down at them I ponder what it could mean for it, but I find myself uncaring of the risks at hand.

The miasma of Ruin annoyed me as it crept beyond the boundaries of its cage, forcing me to step forward and prevent it from reaching the two humans that spoke even now about the horrors of Chaos' corruption. How even a single person could spell the end of whole worlds. Each word spoken drove the embers of my rage ever higher, burning away my hesitance to act in the moment. I activated a system I installed in a moment of fancy and focused.

With a thunderous hum, the Inversion Apparatus, a device on par with the Meta Shield and yet so much lesser that it bore little in common, spun to life. I turned the force of the Inversion field upon the weapon within the vault, and if I had a human face I would have smiled in glee as the particles were torn asunder and rebuilt Inverted. The more important the foe the stronger the Inversion weapons became, even Living Mausoleums would die in singular hits from them, but I was not simply seeking to kill the thing within.

Nalka and Nameria both spoke of the horrors of the Chaos cults and their Daemons, removing every last mote of hesitation I might have had. I let my systems spin up for full power and had them fall upon the thing within the weapon. A scream of rage so deep as to be intrinsic to its very core resounded from the casket as I worked, blood red lightning crackling over the corrupted relic. Red ichor poured from the thing as it tried to escape its inescapable end. I could see the cloud of Ruin become ever thicker as I worked and yet it was only a benefit it in the end for each particle was inverted by the miracle of technology I possessed that had been designed to fight things beyond our reach.

I adjusted the flows and regulated the nature of the field as I worked, distant memories clouded with time even for my mind resurfaced as I labored over the project, sending the tendrils of my field ever deeper into the core of the weapon. It was slow, but there was no doubt for the thing had been weakened so very much by being bound within a mere device. If it had been free it would have torn me asunder, but here I bore the stronger claim to victory.

I could feel reality shifting as I worked, yet I did not care as I held firm to my course of action, the cries of my advisors but empty words on the wind as I worked. Finally, I found the core of the thing within the weapon, a pulsating core of brass, rage and blood and in a moment I knew it.

I could feel the infinite tendrils reaching into the void beyond as it drew life from something unfathomably larger than itself. I knew the horrors that it had committed, worlds broken, sectors fallen, entire species wiped from the face of the galaxy. It was no minor threat, I realized, as I peered into the heart of the devil. It alone could have sundered the Homeworld and my species. Only the Witness or one of the oldest Living Mausoleums could have fought it upon the battlefield.

Yet here and now it was bound, locked in metal and barred from its full strength. From the power to sunder worlds and corrupt sectors, it had become a tool which would only serve the might of another. Even a human with no skill wielding it would become a force to fear, though I can see the weave of power that would fall upon one foolish enough to lift the weapon.

Impervious skin against all that are not of great enough importance, bones unbreakable to even those that can wound the user, a level of skill in battle bordering on the unthinkable. It was horrifying to see so clearly a weapon that could slay even a Living Mausoleum. Yet, as I peered deeper into the secrets of the miasma that it produced, I learned more of its nature, and I could hear a faint scream of rage from the distance.

It was then... I saw. The Honored Bloodthrister Vor'khul'arak. A creature that would proclaim its immortality without end, a thing that lived on due to an imbalance in reality. It did not deserve life and I could feel it reaching out to me, trying to find a crack to wedge itself into. I would find none, for the Exatari were not born of Chaos as Humanity and the other races of this era were. We were born of another, and that lingering touch inured us to what I have learned to be the whispers of Chaos.

All the same, the truth was known now, and the Homeworld shall know of it as soon as I return to Shogi. The Living Mausoleums will awaken, the Scholars of War will prepare for a Great Enemy, and the forges will fully thrum to life.

No more will we sit idly by content in our security when monsters like this exist in the galaxy. We might not be able to fight upon ten thousand battlefields as the endless hordes of humanity can, but we can bring a new threat forth. Already designs for superweapons lay within our reach, yet we have had no reason to construct even one of them until today. The Ruinous Powers are a danger to all that inhabit this galaxy, and it will be brought to heel in time. Now that they are known to us, we can reach them.

The consuming plague fell before us, the harvester flies were exterminated by us in ages past. Our fury will be roused to fight, our forges will thunder once more, and our armaments are brought forth with speed unseen in my lifetime. I turn towards the consideration of how our weapons can be put to the best use, and I know in a moment what to do. We shall enter the Cold Trade in truth, and Exatari weapons, embued with the power to ravage the monsters of the Immaterium, shall flood the galaxy.

Without our souls they might not sunder the creatures of Ruin entirely, but they are mighty indeed compared to the normal fare I have found. They will be a fine addition to the wider galaxy's arsenal in repelling such a threat. I turn back towards the daemon within the weapon, and I reach for it ever deeper. The slivers of the machine mind within the weapon noticed my actions and gave what minor support it could offer. The digital mind recognizing in me a form of kin, it released the last few protections it held against the creature of the warp.

As the tendrils of the Inversion Field reached the core, I was elsewhere.

A grand hall of skulls stretched forth before me, blood raining down the pillars of bone and brass. In the distance a figure sat upon a throne of skulls in honor of its creator. Yet, behind me a cavernous chamber expanded, the arcane machinery of a Forge Nexus sparking as it spun ever on. The power of the Exatari industry and my seat of power against the living core of a creature that could sunder worlds if not for the chains that bound it.

"I can feel your taint, little Exatari. Insect. How such abominations ever came to life, I do not know, but I do know that your blood does not please Khorne. Your wretched kind might shatter the lessers and even the lowliest Greaters of the gods, but I am one Honored by almighty Khorne. Your paltry magics matter not to me." The thing boosted as it tried to lift its sword only to fail as the chains of the ritual bound it firmly.

I knew what this was, a representation of the contest between us. Both of our powers against the other, but this was a place of the mind and thought. A contest in which I held the upper hand for I could feel the lack of consideration that filled the creature. Its mind consumed by rage and driven to fulfill its purpose, only barely able to provide the illusion of sapience. However, the chains wrought from its own power were my greatest advantage, for they prevented it from acting as it saw fit.

"Scared, little spider? Your paltry technology can do nothing in the face of my wrath." Its boast again rang out over the hall, and I ignored it once more. I read the weaves of the particles in the air, I calculated the meaning, and I knew what could be done within this place as all the parts came together in my mind.

Perhaps the daemon understood that something had changed, for a flicker of something akin to fear washed over its face. It would not be enough, however, as I entered the representation of my domains.

To my throne I walked, for centuries I held a throne of technology and now I took it once more as I interfaced with the representation of my forge. Even centuries later and an epoch of my life gone, I knew this forge inside and out more than many of my peers ever would. I turned towards the daemon on the other end of the hall and spun the machinery into life.

Figments of mind emerged as matter was forged in this liminal space, dancing between the levels of reality and that which lay beyond. The weaves of Ruin flowed forth into the grand machines of my domain as I wove them to my will, and I felt a barrier to my understanding fall. More could be seen and done than I had envisioned, the daemon bound in chains of its own might noticed and trembled in fear for it knew that true death came for it.

However, unbeknownst to Vor'khul'arak, that was no longer my goal. The device I sought arose from the teeming engines of my forge, a grand vision wrought by my mind using science even I barely understood and would soon forget outside this place, yet in the here and now it was undeniable. Where humans bore souls of prismatic colors tinged with embers of radiant gold, my own soul blazed with a cold metallic light, and the tool I forged turned that light into flames.

Now armed, I lifted the weapon from the floor of this place and walked back towards the Daemon, its struggles becoming ever more potent as it foresaw its own death at my hands. In a twist of irony, the chains wrought by ritual and the blessing of its dark god were too strong for such a thing to break even now. "Vor'khul'arak," I spoke, and it trembled in horror as it watched me engrave its Name upon the blade blazing with the light of my soul and essence, knowing that something beyond its understanding was occurring.

"Foolish Exatari, a name only grants power to one with a soul attuned to the whims of the Warp. Your soul can not support such a claim." Despite the Neverborn's best efforts, its lie did not sway me.

"Creature of Blood, Rage, and Slaughter, bound to a weapon of artifice forged by the hands of humans and machines in ages past. Daemon of Ruin, servant of the greatest lie, the other side of the coin of my people's rage. Death is too peaceful for one such as you, torture too simple a matter, punishment impossible in truth. I weave together the Essence of Ruin with the heart of my Soul within this weapon in this liminal space." I spoke the words to complete the process, following the path laid forth by the particles of Ruin, as I raised the illusory sword bearing the name of the daemon. As the moment came I impaled the weapon through where the heart would lie within a human.

"My death matters not. Almighty Khorne will avenge my death and take your skull." I hum in rejection as I move forward and take the hilt again. "Death is not your fate anymore daemon." With the blade impaled I injected inverted ruin into the very heart of the daemon.

Pain tore apart the creature's mind as it was ripped asunder as death tried to claim it. I refused to let my prize fail so soon, holding the fading strands of power together supported by the chains wrought long ago. "My fellows will drown this world in blood for this insult." The thing once more boosted even as its form began to waver.

"There will be nothing left of you for even Khorne to recover." I intone as I inject the full might of my power into the heart of the daemon and glee boils up as the hall shatters in a moment. The daemon exploding as something erupted from within. A new form taking shape within the writhering form of the daemon of Khorne. "No, impossible." I shake my body once more as I stare at the daemon, "Little if anything is truly impossible, daemon." With a final surge, it died and was reborn.

Reality screamed as a nascent god died and was reborn, a force of power beyond worlds had fallen in truth for the first time in eons. From the withering carcass of the daemon, a creature of refined form emerged, an union of Exatari and Human it cast off the chains that bound it to the throne of blood and brass. Female in appearance it seemed, the liminal space twisted as it changed from one of Slaughter, Blood, and Rage to one of War, Honor, and Discipline. From one master of the battlefield to another of the same kind if of different existence.

"I am Araahal." The new being pronounced as she stepped down from the decaying throne. Her form being clothed in armor forged of power itself even as chains -no, web now- reformed, anchoring her to the weapon once more. The binding was the same yet different, fitting the entity that stood before me now rather than the one I had borne witness to mere moments ago. "I thank you for my making, Scholar. You sought an end to Chaos and so do I offer one in turn. Give me unto a warrior of wisdom and courage, and I shall guide them to victory upon the battlefield and armor them against the taint of the Ruinous Powers. Honor, Discipline, and the mantle of the Soldier are my domains and mine alone, owed to none."

I could feel the connection to this place fraying with every moment as the connection I had wrought faded. Simultaneously, the particles of Ruin, began to disperse into the ether, never to return. "Go now Scholar, return to your comrades. Your mind will not handle the changes yet to come within this place." Araahal spoke her voice a strange mix of Exatari and Human vocals as webs emerged from the walls and pillars of metallic silver rose upward, even as etchings of radiant gold traced along them.

With a lurch, I was back in reality and I could see even with my standard vision how thethe weapon changed. Silver and golden filigree traced a rune of unknown providence upon it, replacing the old crimson and brass. It was her rune without question, the sign of her existence within, and even from here, I could detect the faint whispers of the being cocooned within.

Driven by awe, by duty, by disgust, and even by insatiable curiosity, the banner caught my eye, and I reached out towards it in spite of the weariness my previous labor had imposed upon me. There was no doubt in my mind that if it had the power of the one within the gun it would be beyond me now, however it was to my good fortune that it was but a fraction of a fraction of a fraction of the power, nothing more than one that I could rend into dust with my bare essence. There was no contest to this fight. There was no forming a liminal space for any struggle of wills to take place. There was simply an artisan working his craft on somewhat uncooperative material.

Where I was the mote to the bound god, I was the god to the bound mote for the one within the banner. A whisper from Araahal reached out to me, prompting me with a question of if the banner could be conjoined to her. I saw no reason to deny the situation, and the two had come together even if they were of different existences. I could easily achieve this in the moment.

Reaching out, I take hold of the faint echoes of her existence I could find and entwine them with my inversion field as I focus on the banner, lacing her power and essence through the creature within. There was no rebellion from reality as I worked, for this was but a speck of power and barely sentient, let alone sapient. In the end, there was no conflict as the final bond was snapped and reformed. The banner shimmered as it became woven silk with Araahal's sigil upon it.

Even as exhaustion engulfed me, I could see the two humans had begun to examine the newly pure relics within the vault. There was no question that I would sleep for a time beyond the norm for my people after this. My mind felt as if it was dying from the pain and exhaustion, yet I was not so far gone as to fail to notice the surge of power within the room as Nameria exploded in golden fire, flesh blackening and disintegrating as something consumed her.

Eyes burned away to reveal pits of golden fire infinite in depth and powerful beyond words. Even this minor presence dwarfed that of the daemon within the weapon before I had purged it. If that was a god, then this was something beyond such a mundane description. The thing within and beyond stared at me and Nalka before seeming to nod slightly before it opened Nameria's mouth and spoke. Each word resounding across reality, each word a proclamation of its divinity, each statement irrefutable, each utterance impossible to forget.

"WHEN THE CLOCK STRIKES THE 11TH MOMENT FROM THE BEGINNING SHALL THE SLAVES OF RUIN COME FOR THAT WHICH THEY CLAIM AS THEIR OWN. THE ESSENCE OF THEIR DOMAIN AND POWER THEY SEEK, AND NONE SHALL STAND IN THEIR WAY. UPON THE ASTRAL WINDS, THE ROAR OF HORNS OF BRASS SING THEIR SONG OF SLAUGHTER AS GODS RISE UP TO CLAIM THE MANTLE OF LORD. THE WHISPERS OF CRYSTAL SING OUTWARD AS ANOTHER HOST MUSTERS AND TIME CEASES TO BE AN ALLY OF ALL THAT STAND AGAINST RUIN. THE DOOM OF THE AELDARI MUSTER IN THE PURSUIT OF IMPOSSIBLE GLORY AS THEY SEE A CHANCE TO BECOME EVER GREATER THAN THE OTHERS. A TRAITOR SON OF A TRAITOR SON LEADS THE FORCES OF ROT FORTH FROM THE EYE UPON THE WARPATH. HARKENING TO THE CALL, A GOD OF UNDIVIDED FORM EMERGES FROM THE ABYSSAL DEPTHS TO JOIN THE MARCH!"

tried to focus on Nameria, but the exhaustion forced me to the ground as my body lost its strength. As darkness took my sight, a whisper upon the wind reached my mind, burning with fire and agony eternal. I could feel my soul and essence cower away from the flame as it reached for, and in my mind, it spoke.

"I SEE YOU XENO, BUT KNOW THAT AS LONG AS YOU REMAIN APART FROM THE MASSES OF THOSE THAT HARM MY PEOPLE, I WILL ACCEPT YOUR PRESENCE FOR NOW." With the warning given, the voice left, and I could feel my body slowly healing from the wounds that near moment of contact had inflicted. Burning, golden wounds littered my form, and I felt the sting of pain fade into the distance as sleep and darkness consumed me.

Dreams came and went as my body and mind repaired themselves. I had learned that lucid dreams were rare among humans, but I have never known the nature of a dream without such control. Perhaps it's part of their inherent weakness of mind and body, their lacking worth and value, but regardless of reason, I dreamed and drifted. Araahal appeared in them for a moment before drifting away, as did a being of living fire that burned with anger at my presence, but I survived the journey of dreams to return to wakefulness in time.

Nalka and Nameria were there as I struggled to my feet, my body still aching from the wounds inflicted by what could only be the Emperor of humanity. Nameria bore similar wounds, yet she wore them with pride as golden burns revealed bone covered in what I knew to be steelgrass paste.

"Atraxas, what in His name did you do?" Nameria asked as she stared up at me, her tone drenched in awe. "I felt Him, He used me as a vessel to speak a warning. An event that has not happened in centuries, the timing is too close for it to be anything else." Her eyes were clear of the confusion that pain medication often brought to humans, but her questions were hard to answer without revealing anything that would compromise my position.

I could not deny that I had nothing to do with this event, for that would be clearly impossible. I could not try to shift the fault onto another for the only other person on this ship was Stiriam, who was currently on the bridge. I was the only one who could have done anything, and as such, I would have to provide a reason and explanation that would not reveal more than I could handle.

Sadly, I could not rely on the lie I had given the Mechancius since it would have been obvious if the Dark Age of humanity could have achieved what I had. In short, I would have to find another way to explain this event in a way understandable to them.

I lowered my body towards the floor as an option came to mind. It would bring some measure of suspicion to me, but it would also provide a possible answer to their question. The lesser of two evils, one might say. "Alongside the relics of the Golden Age, I found what I now know to be relics of xenos make. However, at the time, I was unaware of that and incorporated the technology into my cybernetics without true understanding. I have not found any event where this has resulted in a noticable concern and have, over the years, replaced those parts with proper ones. It appears that the body I use now has perhaps retained a measure of the original tech's properties, which resulted in... this." The lie was in part truth but also a very weak defense against her suspicions, to say the least.

I could tell that Nalka did not believe me, but it was sensible enough that she could not outright deny my statement, and that was enough. Now, however, there were greater concerns at hand. I could feel my body mending itself with relative ease, but Nameria was not so lucky. Her body was ravaged and would not heal. It was almost as if her very soul had been burned away in those places where golden embers still lived.

I could not accept one of my advisors to be so injured, especially not now. This entire situation and its consequences were my responsibility after all, so I would build for her a set of augments in the next decade to ensure that her wounds would heal fast and well. Regardless, the warning given was something to worry about greatly. I could only barely invert a bound daemon of Vor'khul'arak's might after it had been subjected to centuries of purification attempts. If it had been any stronger, less well bound, or even less punished by faith, I would have failed miserably. Furthermore, Ruin had shown itself to be a danger to the galaxy at large.

There was no way to ensure the safety of its use, for it was more innately a boon to the force of Chaos than a curse, and to access it was horrifically easy. Chaos could gain all it could wish with the two simplest items possible to make with the technology. The Essence Tap and a Condenser, something even a human could build after examining a mere handful of such devices. Such cheap devices that could spell the end of all things, I had stared into the heart of Chaos and I knew well what even the most basic of all technology would do for them. A tier ascended, each daemon elevated above its might to a tier forbidden to it by innate power, given by the condensation of Ruin.

I could see no path to ensure such could not occur, and so the secrets of the Library would be entrusted to only the Living Mausoleums and myself. This way, I would at least be able to ensure the total annhilation of such information if I was captured by the forces of Chaos. Indeed, it would take but a moment to wipe every scrap of such knowledge from existence, yet I could not evade a deep feeling of dread at the thought that it might not be enough. Nalka and Nameria tried to dredge more information from me, but I was deep in thought over the implications of Ruin and what it would mean. It was clear to me now that not all Libraries were meant to be found, I had been foolish in the style of a hatchling to believe that all Meta Particles could only be used by us Exatari and only to our benefit. What naivety had consumed me in that belief was thrown into oblivion the moment I realized the gravity of my discovery. I would take greater care in using novel Libraries in the future after this monumental event.

Never again would I delve into a new Library without understanding to what aspect of reality it connected. Chaos was coming, and the sector was unprepared. Shogi was unprepared. More would have to be done, priorities would have to be changed. Sector diplomacy was far more important now than it had been before, and the planet I had become responsible for leading would have to be improved faster. I could no longer take my time, for my current allocation of effort would not be sufficient for the coming crisis. I noticed faintly the ship returning to Shogi, but I was lost within the depths of my mind pondering on what to prepare for.

I did not know what the nature of the human Emperor was, but I understood enough that he would not provide such a noticeable warning for anything less than a real danger. Nameria was clear in this being an anomaly for him and I would accept her at her word. In the end all possibilities returned to a conclusion I had wished to not reach: the most likely force coming would include at least one being on par with Vor'khul'arak's might or even possibly his better.

Reality shivered as I pondered that thought. Space itself screamed so silently that only I could hear. I knew that the humans noticed it not, but I could feel something within my flesh screaming in rejection of something new. A foulness that had not been present a moment before now lingered upon existence. I knew that Araahal felt it as the gun flared with power before settling down in what seemed to be confusion. The golden embers on my flesh dimmed unnaturally as the silent wave passed over me, and reality itself was made darker. Something truly foul had entered the universe in response to my actions, showing a path to the victory Chaos so sought.

Denied access to the power of Ruin by their own nature for so long, now it dangled before them as a tempting treat. If I failed and the secrets fell into Chaos' hands, the balance of power would shift irreversibly towards them. I stood up as I stared outward. I never cowered before and I would not start now. I will stand against all that Chaos might throw at me and prevent them from taking the secrets of Ruin at any cost.
 
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Erimyst Information
Subsectors: 4
System per Subsector: 20
Sector Planet Classifications: Argi, Mining, Industrial, Forge, Fortress, Shrine

System Count (Only one planet is truly colonized per system)
Agri: 22, 4 of which are death worlds
Mining: 19, 5 of which are death worlds
Shrine: 1
Industrial: 17, 4 of which are death worlds
Forge: 11, 4 of which are death worlds, one of them has a warp rift that spawns endless waves of creatures
Fortress: 10, 3 of which are death worlds

Each Subsector has roughly equal numbers of planet types, barring the Gateway Subsectors. The Gateway Cadia is directly opposite the Gateway Solar that Shogi is in.

Current Events
Religious schism: 7 cults/churches within Erimyst
Tombworld Awakening: Local Necrons have been seen going on adventures on the death worlds

Major Astartes Chapters
Manticore Knights
Lineage: Unknown
Founding: 21st (unknown what was done)
Skill: High/Peak Astartes
Psykers: Yes, few in number but the more skilled in the sector by far
Standoffish in the extreme but have a very close relationship with the Golden Spirit order. Bind the souls of their fallen to totems and use them to accelerate the training of the new brothers of the chapter. Based on a deathworld that they have been making more deadly over the millennia. The best doctors in the sector and possibly beyond, extremely loyal to the Imperium, the first chapter master banished an Honored daemon of Slaanesh solo.

Pathfinders
Lineage: Roboute
Founding: 21st (altered to express more psychic power and aspects)
Skill: Peak Astartes/Impossible
Psykers: More than not are psykers and are extremely powerful
They are more or less typical Ultramarines that simply have super powerful psykers that have invented a special form of technomancy and they training in every weapon but prefer melee to all other options.

Anomalies
Black Hole in Gateway Cadia
A binary system where the stars sing
Several asteroid belts of note: 2 have ultra glass, 1 produces an ion shield over the inner system
A fancy world that has six dust rings spinning in opposing directions
A world that throws solar flares at passing ships
A star that collapses shields nearby it, another that cripples warp travel in and out of the system, one that makes warp travel extremely chaotic, three stars that incite mutation if anyone is in the system and another star has something nibbling it (C'tan shard)
A star that makes warp travel extremely deadly in or out of system
a very weird red giant that sometimes supernovas and then reverts, psykers die if they enter the system, outside report something screaming through the warp
A world that mind controls anyone of weak will that passes it by
A world that has super bizarre gravity that has forced several ships to land or otherwise be destroyed

Lifeforms
A world that is a giant single plant that grew to the size of a planet
A world that is a single microbe colony
Asteroid belt that has DAoT plantlfe on it
void born parasites that can infest people to control them live and can eat through spaceship hulls
void born forest that entangles ships
Void Kraken nesting in a DAoT space hulk (the Ad Mech is pissed about this, the Kraken have DAoT infused skin so extremely tough)
small ork waagh in the sector (freebooters and an ork world that is contained currently by the Imperial Navy, currently being used as a training world for Chapters)
parasites that can control machinery and biology, they also live in space
insane super soldier somewhere in the sector, proven to be stronger than individual astartes

Technological/Xenos threats
Fra'al Battlecruiser located in sector, location generally known
damaged DAoT ship that is currently drifting in space, the Ad Mech has forbidden anyone from poking it after it obliterated an ark mechanicus.
Necron ships in various classes

Warp Dangers
Two chaos relics related to time in some fashion are currently at large in the sector
two worlds are currently dealing with psyker related problems
several ships have been lost to the warp and the warp is more unstable recently
2 warp storms have sprung up recently and are projected to last until Turn 20
several worlds have suffered an upsurge in madness related problems
several battlegroups have been lost to the warp
Subsector Left Path has suffered a massive upturn in madness issues
the Savager Warband exists
 
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Erimyst Warplanes
The Legend for this map is as follows.
The lines of color are the warp lanes, denoted by size and stability. Gold is more or less eternal and 70% of sector cargo goes through them at least once, insane speed while cruising on them. Silver are highly stable and safe, but are slower than cold and take the bulk of the rest of the 30% of the sector trade. Solid Bronze denote stable lanes but they are not that much faster or safer than normal warp travel. Dotted Bronze are stable unstable pathways that are only sometimes open.

Anywhere there is not a line is subject to normal warp travel.

The systems with white dots are the inhabited Imperial systems, the purple circles indicate warp storms. The only black dot outside of a purple circle is the local black hole.

Shogi is at the very bottom of the map where all the lanes merge before entering Segmentum Solar proper, which is why it's also known as Gateway Solar. The planet directly across from it at the top of the map is known as Gateway Cadia.


View: https://imgur.com/a/GwChD5P
 
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Turn 4: Part 2 (General Events)
Upon returning to Shogi from the meeting regarding Chaos, it was downright pleasant to see to the mundane tasks of running a world. Still, the danger of Chaos was never far from my mind, and much would need to be done to prepare the world for the future assault.

Shogi was a world between two extremes, it was neither as productive as a Forge World, nor as well defended as a pure Fortress World. It held aspects of both that made it formidable no doubt, but that balance degraded each function independently of the other. I knew enough to understand that the production and extraction rates of Shogi compared to a true Forge World were abysmal, just as the local defenses were abysmal compared to standard Fortress Worlds.

However, the combination provided many options otherwise prevented. I wield near unilateral power upon Shogi for as long as I hold my position. As long as none of my advisors turn upon me, my options are effectively unbound beyond the material limitions I labor under. Scholars of Creation could turn Shogi into a bulwark of terrible form within mere decades, but such would come at too great a cost in life. I find it not so easy to rebuild a world to a new standard, but that is not to say that I am incapable.

As it stands, the dual classifications are unharmonized, the various planetary governors failing to understand the possibilities that are clear to me. An example of human fractionation, I believe, the history of Shogi is a list of planetary governors that support one side over the other. At various moments the world has been all but a Forge or Fortress before changing hands and reverting to the other. The previous governor perhaps in the single positive thing he did for me was to reset the world to a base foundation.

There were no true citadels or forge complexes anymore, all of them removed or otherwise no longer functioning, leaving me with a blank slate to write a new future for the world, and much can be done indeed if I break from tradition.

The cities have rudimentary shield networks, void shields I believe they are called, but regardless, their defenses are limited to what the lowest possible level for a Fortress world is. The forges are similarly reduced in effectiveness and potency. I have learned from the research I have done on Imperial culture and design that humans are foolish when it comes to their architecture, sacrificing practicality on their monumental constructions for grandiose displays of wealth that provide nothing and simply exist to consume resources.
Hive cities are the prime example, only due to some unknown cause are they even functional from the reports I have seen on them. Yet, they could be made easily self sufficient and updated to no longer be the problematic constructions that litter the galaxy of today.

Regardless, at the end of the day, there are only so many paths I can take for Shogi, and this will define much of how I reshape the world in my image. The basic defensive improvements to the cities are easy enough to complete, but future improvements and even more critically expansion in the future will require a unified design plan to work from. So far, I have let the Imperium continue onward on Shogi until I could become comfortable with the privileges I now find myself with and the responsibilities I bear.

There is no chance of making Shogi into a reflection of the Homeworld. The psychology of humans and exatari is too divergent for such an event to fall within the range of the feasible. As the report comes in of the final new shields and barricades being erected, the most basic of upgrades to the safety of my people is complete, and a choice must be made.

Regardless of the choice to be made, it would not matter overly much for the immediate future. Turning to the matter at hand, I checked in on the progress of the various infrastructure projects that I had started before leaving with Nalka and Nameria.

The steelgrass refinery was up and running already, churning out refined steelgrass for introduction into the planetary food supply. The numbers already provided indicate that the general health of the world will increase at least one standard deviation above the mean of human health in the sector. Within a matter of decades, Shogi's population will be more able to handle multiple births over the course of time even without access to medical intervention.

The situation with regards to the birth collapse was strange, as the numbers for Shogi were steady until I arrived. Upon my arrival, there was an immediate and notable crash of the birth rate, and also a notable slowing of maturation of newborn humans. I can think of no technological explanation for this event, but its time is too closely linked to my arrival and taking control of the world to deny that it is directly related to my presence.

Regardless, the steelgrass will serve as a good stop gap measure, enabling more grueling training for the military forces. Harkar has already made note of updating the practices to account for the new health standard. Hopefully, this will save valuable resources for more critical investments than upgrading the general armies. In the end it was all to the benefit of the world that the people were now going to be healthier, I have learned that humans unlike exatari do have health concerns that when met improve their performance.

Moving on, the mining outpost that Stiriam started last decade finished under the restrictions I had mandated without issue. Feeding new resources into the forges of Shogi and improving the state of my world once more. She was a valuable administrator, but placing another in her position would improve efficiency of action.

The complex for the Sisters Hospitaller was built and ready for them, although I am unsure why they need religious iconography on every item. Regardless, it was easy enough to build such a building in a few years. Only a few minor adjustments were needed to ensure sensible architecture. Now, once they arrived it would be ready for them to begin working soon after arrival. It does occur to me that it is possible to expand the complex in this intermediate timeframe. The remaining work is more in the field of ensuring that they are not purposely being slow to move to Shogi, and as such, it would be simple to build other complexes onto the existing one.

With the records Nameria gave me from the Order of the Golden Spirit, it would be a sign of good faith and interest to provide for them a martial complex or even a Titan Hanger. Neither of which is all that expansive in truth, only a few hundred resource units to build such things, and it would become harder to expand once they arrive. A possible decision to make, but moving on to other events.

Over the years, I had waited for Balkavus to give his report, and eventually, he did, and it confirmed what I had expected. The history of the Imperium was more of a chain of histories than anything sensible. At least fifty incompatible historical timelines were all claimed by various Imperial groups to be the true history of the Imperium. I had hoped for more immediately actionable information, but it would take me effort that would be poorly spent on the subject to tease out what was true, what was false, and what was simple rewriting of history.

"Sir, the mining outpost is overrun with golems formed of this material. The current weapons on hand are ineffective, as are mining tools. I ordered an immediate evacuation under previously established emergency guidelines. Mostly in case of encountering xenos that lived in secret beneath the ground." I nod as much as I can at her recount and note her initiative that saved my workers. That would not be forgotten by any means, moving her up after Nameria for augments for this showing of proper reaction to a crisis.

"Do we have a threat assessment? Are there any actionable plans for dealing with this?" I asked, trusting that she would understand the focus of the question, and she nodded slightly as she parsed the wording before taking a breath to speak. "Sir, the golems are presently acting without coordination. It is feasible that they are non sentient, but I would request permission to bring psykers for confirmation." I hum at the statement.

"Why have you not used your authority to confirm sentience or sapience with psykers currently?" Enara shook her head slightly, "Sir, even in-system transport of psykers is difficult to achieve on short notice. I would also require Astropaths for this, which further complicates matters."

The explanation made sense once stated. There was a persistent fear of psykers I still do not understand. They are just humans with powers after all, nothing deserving of this state of near constant persecution and mob killings... though if human souls are less resilient to the influence of beings from the Immaterium, there may be some kernel of logic behind this. Regardless, it was a simple matter to give her my command codes for this purpose to force the matter to be resolved.

"Form and numbers." I ask as a statement, staring into her from my position above my desk. For anyone else, this would be unpleasant, but Enara, I knew felt safer in this style of interaction. I do not think I will ever understand humans, for even hatchlings aren't this chaotic about what annoys them or doesn't.

"Sir, the golems are roughly humanoid in form, ranging from a quarter of a meter to five meters in height. The larger examples seem to contain greater relative quantities of the anomalous material lacing the rocks. Reports indicate that their numbers are not fully known, but it is unlikely that there are more than ten thousand at most. Estimates predict a more reasonable number of a thousand to two thousand, with only five hundred currently accounted for on the surface. As stated before, las and plasma guns are ineffective against them as the anomalous material absorbs virtually all thermal energy. I believe that we would need melta or grav weapons to fight them." Enara stood solidly at attention, not wavering even as she gave her report, and it fit with the available facts. The golems in question provided, they are not intelligent, will not stand up against the armies of Shogi, let alone the sector at large.

I do hope that they are not intelligent, since there is currently no way to allow them to live for the simple fact of their place of occupation. The imperium will not allow an alien race to live in its borders, and as much as I would wish otherwise, to ensure my cover, I would have to go along with such an action. No good options are at hand, but no matter. I would make do as I have for the last half century. I nod at Enara one last time as she salutes and marches out the door.




"Lord Atraxas, I am honored to be given this chance." A young human stood before me, clearly unsure of her choice of attire which even to my eyes were barren and simple compared to the fashion of the nobility. Yet, she had come to my attention via reports of a civilian increasing productivity among workers by simply talking with them. I had expected her to be of passable skill for a human, but it seemed that she had only needed a chance to shine.

I had not expected to see a prodigy, as I believe the term to be, for this task. However, I would not deny the value of it. Her age might be problematic, but that will solve itself soon enough. "Akiona Mino, twenty years of age by the Terran calendar, born in the thirtieth year of my rule. I understand that you seek status for your family with this posting, but why should I accept you as the diplomat of Shogi. Your age speaks against you, as does your lack of formal training in ambassadorial work." The standard test for such an event, no Scholar would dream of letting an important position be filled by a competent yet clueless individual. This sadly included many hatchlings, more than one would care to admit for sure.

"I will not deny that I am young to be granted this position, milord, but I do not this position for status. All I want is to do what I can to aid you in return for the blessing the Emperor bestowed upon my family with your ascension to the throne of the world." Her words were clear and well spoken, with an accent befitting of the high statum of Shogi. For one of her birth to speak with that accent implied training to overcome her natural one and to use another foreign one. Perhaps it is not a truly notable change for other humans, but it would be heard and noticed on a level below conscious thought. A good sign of her abilities and worth as the diplomat of Shogi.

As for her claims of my arrival being a blessing, it was disturbing to be attributed to such a state since all I had done was provide fitting compensation for the service provided to the Shogi.

I knew of course that the Imperium rarely worked on sensible foundations, but to be considered a blessing to a family for doing nothing more than the basics required by sensibility was concerning. Perhaps Stiriam was more typical than I believed, which is problematic and will have to be corrected in due time.

Regardless, she might say otherwise, but it is rare for humans to act outside of their self interest I have found. "I am considering placing you as the advisor to the primary diplomat with a payment befitting the position." Depending on her reaction it would reveal much about her, for anyone that claimed to be capable of working in the Imperial diplomatic office would need to understand the subtext of low to no payment inherent to my statement. Of course, it was compromised by the fact that I could not bring myself to carry out such a threat, but whethwe she realizes that or not would be interesting data regardless.

Her face whitened as she clearly understood the threat inherent to my statement, processed it, and considered it. She would back away now, revealing the weakness inherent to her psychology, lacking the strength to climb up the ladder of skill to what she desired. "At your command, Lord Atraxas, I will work to bring glory to the one you choose." Her voice, although shaking, was firm in its delivery, she as prepared to spend decades to centuries as a nearly unpaid laborer for another less qualified individual if it was my will.

This was unacceptable. I was no being to hold in such reverence. If she praised her God-Emperor, I would have no concern with that, but this provided a line of instability that would be poor within the diplomat of my world. "Akiona, give your prayers to the God Emperor. I am nothing more than a servant of His in the end." I could almost feel the golden burns flare with pain at the lie, but they soon calmed, yet her zealotry now that I saw it had not wavered in the slightest.

Regardless of her belief in my being a blessing for her family from her god, I had gotten enough to understand that she would be a competent and reasonable individual to head the diplomatic department. She, after all, could not have been worse than the person I had evicted from the position a decade ago. "I am about to meet with the repersentives of the Interplanetary Guilds. This will serve as a trial by fire for your future within my government." She nodded eagerly, although I wonder how much of that is due to innocence and how much to confidence.

I carefully hid myself into my nest behind the walls, with cameras to watch my newest possible Advisor do her first job. I was ready to step in if she seemed to be struggling and the Guilds were eager to normalize realations with Shogi regardless, so the damage she could inflict was minor in the grand scheme of things.

The envoy from the Guilds entered the office and smiled as he saw Akiona. I could tell that he believed her to be some form of assistant to me. "I am here to see Planetary Governor Atraxas. Where might I find him, sweet thing?" Even from the nest I had built, I could almost feel the slimy tone of his words as he openly leered at Akiona. "Sir, I am Lord Atraxas' diplomat. I will be managing this meeting in his name while he is occupied with other matters. I do apologize for any inconvenience this presents" Her voice was both appeasing and firm, along with her body language somehow mixing submissive posture with a commanding presence.

The man flinched at the reply, implying that he was not precisely immune to repercussions. "I was not informed of this change in circumstances, but this is certainly workable. Ahem. The Guilds are prepared to admit Shogi back into the Erimyst trade net on a provisional basis due your planet's previous failure to uphold its contractual obligations." It was a clear attempt to force concessions out of Shogi for a return to the sector's commercial web without restriction.

It was obviously also a fragile attempt to gain control over my world, though even the Imperium's least reasonable politicians wouldn't accept this kind of nonsense so readily. Akiona shook her head in what seemed to be sadness at the response, even if I could see the more subtle aspects of her action revealing the glee that she was feeling.

"I take it that it is the position of the Guilds that Valvadus, Galous and Silvarious are the rightful rulers of the sector Erimyst in this case. Since, if I am not mistaken, the contracts that Shogi has defaulted on are all related to the promises made to said worlds under the predecessor of Lord Atraxas." Her awareness of such information was concerning, and I would have to find how she discovered the information after this was completed. However, she was correct on this matter. The contracts that were defaulted on barring those three would have been waived due to planetary classification.

"The direction of the default does not matter, not compared to the fact that a default occurred. I also find it ghoulish that you suggest that we the guilds take sides in interplanetary trade disputes. We pride ourselves on being fair in our dealings with the worlds of Erimyst and beyond." The envoy was clearly unsure of what to do at this point and was already on the defensive compared to Akiona who smiled gleefully behind a face made of stone.

"The contracts to those worlds were never written into either their own trade books or Shogi's, thereby rendering them a personal action on the behalf of the previous governor. Therefore, they are bereft of legal value to leverage against Shogi, unless you can prove that they were formed under the authority of their administrations rather than under the authority of Imperial citizens. Moving on, I believe it is part of the Charter of the Guilds as mandated by the Pathfinders Chapter that any stricken world is to be given support according to its classification as set by the Adeptus Administratum."

Again, how in the Witness' name did she find that information? It had taken me with full access several years to piece it together even after I created a new operating system for all machines. The charter for the Guild was buried under quite literally several millennia worth of files and other information, and the revisions were not anywhere sensible even to this day. I am so very confused at how Akiona, a person of low birth, could have discovered this information and just peeled apart an experienced envoy.

"The contracts for those worlds from Shogi might not be fully elucidated, but the implied action is enough to place Shogi onto the default listing. Regarding the promise of support, that is simply backed by the Pathfinders, not the Guilds. We would be perfectly happy to send an astropathic response to them regarding the issue for a nominal fee." For a man that seemed to be on the verge of dying from dehydration, he remained composed even if Akiona was seemingly perfectly at peace in her chair staring up at him.

"I understand the Guild's stance is that non fully elucidated contracts are to be honored without critical examination. In that case, the contracts of Shogi from the various worlds that were never properly written out are to be activated once more. it is the height of unfairness to force one set of contracts to remain active, yet disregard another set of similar contracts. I have also taken the liberty of sending an Astropathic communication to the Pathfinders regarding the obvious lack of faith in the Revised Charter of Erimyst circa M37." She responded perfectly calmly in control of the meeting from the start to now, even as several forms of implicit contracts of other worlds to Shogi were printed out and provided. Those contracts, if brought into effect, would result in a notable redistribution of wealth in the sector in Shogi's favor, along with ensuring that I would have an outsized impact on the Guilds compared to other Governors.

Overall, it would be a death sentence for the Guilds as they stand today. Of course, they had been discarded as viable millennia ago due to being superseded by changing governors and politics. However, the trap had been cleanly laid out. If the Guilds tried to force Shogi to honor contracts via implication, then they would, in turn, be forced to honor ones in my favor. Beyond that, the blanching of the envoy at the mention of the astropathic communication was interesting, implying that the Guilds were acting outside of the Charter's remit.

"The Guilds deny that these contracts are subject to the same ordnance due to the scale of time between their activation and now, but the implied arrangement between Shogi and the worlds Valvadus, Galous and Silvarious were active only several decades ago. I also can promise that there is no need to bring the Pathfinders into this matter, as we have provided significant support to worlds that are falling behind in productive output as the revised charter demands." He was beyond grasping at straws and was fully in defense mode, trying desperately to find a defense against Akiona that would hold up.

"In that case what is the cut-off point for implicit contracts? The Charter of the Guilds holds no information on such measures, which is illegal under both Imperial and Sector Law. What's more, according to both Sector and Imperial Law, the only actions Guilds might undertake is that which is provided explicitly in the Charter, and the resources intended for damaged or suffering worlds known as the Erimyst Fortress Bank have been routinely provided to the worlds Valvadus, Galous and Silvarious, all of whom are currently in no position of being classified as stricken. I see no reason not to bring the Pathfinders into this matter, for it appears that the Guilds have been subverted by, at the minimum, Valvadus, a world whose repeated historical antagonism to Shogi is well-documented."

Akiona leaned back in her chair slightly as she glanced over papers detailing various examples of the Guilds favoring other worlds in unfair methods. It was fairly clear at this point to me that something strange was occurring. She should not be able to acquire this information. While none of it was actually classified, most was buried under mountains of nonsense and would require an expert administrator like Stiraim to discover it in anything approaching a reasonable timeframe.

A human of a mere two decades could not know as much as she did, not on such a complex and arcane topic as interplanetary guild charters and the interplay of local and Imperial law. Yet here she was, easily defeating a man at least a century her senior in a field where she should know next to nothing. I would have to investigate this phenomenon in the future, for it could potentially be exploited in my favor.

"We hold the right to declare any implicit contract null or active at discretion, this privlege is located on the fiftieth page, subsection ten. It is a new amendment to the Charter ratified a decade ago in a closed session. We also deny categorically that we have been making use of the Erimyst Fortress Bank for worlds that are not in need. In light of this information, I believe the case can be closed on the matter, and Shogi may be placed onto the defaulting world list in light of its unfulfilled contracts with Valvadus, Galous and Silvarious. There is no need for Astartes intervention as all we have done is by the rule of the Charter." I stopped for a moment at the sheer idiotic nature of his response, he had all but admitted to everything Akiona had been insinuating in a single reply. It was a level of incompetence that I had thought I would never see again since a hatchling had decided it would be a marvelous idea to open a warp rift in a teaching cave. On second thought the hatchling was smarter than him, since at least that caused no damage to anything, unlike this... idiocy.

As befitting this insane situation, Akiona just smiled once more at the envoy as he walked into her trap. "Per sector law, the Charter of the Guilds can only be amended by a full meeting of the worlds of Erimyst, landed Astartes Chapters and the Order of the Golden Spirit. The Chapters in question are the Pathfinders and the Manticore Knights, neither of whom would hide such a meeting from the sector at large. In addition, without a representative of Shogi authorized by Lord Atraxas present, any such amendment is illegal and non-binding. Therefore, the latest revision of the Charter on record of legal standing is the Revision of M38 in light of the events of the Abyssal Crusade. Pursuant to the Revised Charter, the Guild is found to be acting outside its remit and allowed boundaries. Therefore, I have complied an astropathic communication to be sent to the greater sector to reveal this duplicity. In light of this unsubstantiated array of insults against the character of Shogi and by extension Lord Atraxas for inheriting an economically burdened world, I invoked the sanctions enshrined into the Charter for such events and also demand the usage of resources within the Erimyst Fortress Bank for the improvement of Shogi."

Her trap closed it with finality. There was no escape for him or the Guilds now. They had admitted to taking bribes, working against the sector's interests, and supporting select planets over others. There was no possible way for them to evade ruination for this. I knew the Pathfinders would be furious at their work being besmirched in this manner. The Charter was their invention and part of their plan to make the Sector the 80 Worlds, and the Guilds have tarnished it.

The envoy struggled to find a counterpoint, but he would not. He could not. Everything he was working from was illegal on some level and that had come back to claim its due. I might not understand Imperial law, but I knew enough to understand just how badly the Guilds were acting.

Even so, this was beyond me. I knew the way she managed it, but Akiona did the impossible. It would have been feasible to deny the activation of the implicit contracts with little trouble, but to bring the sector itself down upon the Guilds was beyond my comprehension. Akiona had somehow walked the perfect line to make the guilds impossible to defend without placing the defenders solidly outside of the law on several levels.

No one could defend the Guilds anymore. That mere action would invite retaliation against them. In one blow, she had hit across several levels beyond just the Guilds directly and even enabled access to the Erimyst Fortress Bank, which I had discarded mentally. There had been no way I saw of getting the support Shogi was entitled to due to how the Guilds were fairly clearly against me when it had taken them so long to respond to my requests and various smaller issues that had been plaguing the sector at large.

Regardless, Akiona was hired and would become the diplomat of my planet after this showing. Hopefully, she would get along with the other advisors. As the envoy staggered out of the office, I watched as Akiona wither in her chair as she started shaking, "Lord Atraxas, did I do okay?" She asked, almost seeming on the verge of breaking down.

Exiting the nest, I crossed my legs and lower myself down to her, "You did better than I could have barring an extremely unlikely situation. I will have you assigned as my chief diplomat, but I do have concerns with how you were able to compile the information you used." She blinked up at me, unshed tears in her eyes as she smiled, "My Lord, all I did was trawl the data centers in preparation for this moment. I will do better next time." Her fanaticism was disturbing, but her skills outweighed the risk. I decided to treat her like a hatchling that had done well and spun out of the air a simple plasma pistol to serve as a hold out weapon. "Please find a soldier to train you in its use" was all I said.



The data I had requested on the technology of the imperial void ships was proving to be difficult to parse. I am no novice at the arts of engineering, no Forge Scholar could be, but the blueprints I had before me were nigh incomprehensible. By all laws of engineering I knew, these ships should be weaker than the ones my people make use of, but in light of known performance ratios, that conclusion is proven false.

Clearly I am missing something. Humanity has been spacefaring for millennia longer than we have been, and if their designs appear flawed to me, it is more likely my lack of understanding than them being truly flawed. Even so, the designs are cluttered to the point I am half convinced no one actually reads them and instead acts by rote memorization.

I almost feel that I could see the plans for additional fusion reactors in this design, with electrical systems seemingly going nowhere and doing nothing but ending in rooms sized property for fusion systems. Regardless of the difficulty, I would understand the designs eventually. It might take a couple of decades, but it will be done. I at least am not responsible for determining how to recreate the same effects with our native technology, as that is the duty of the Homeworld. My purpose is simply to provide them with a starting point to work from.

The most confusing aspect to me is the reliance on a balanced shield, armor, and hull among the designs. That was strange as shields, due to their energetic nature, could scale far more effectively than armor against the level of weaponry I believe to be active in the galaxy. Perhaps the Imperial shields scale poorly with energy compared to phase shields, but I am doubtful of that, as any useful shield system would by definition be something scalable with power draw.

Hmmm, perhaps that is not true. I know that I saw something just marked as "emitter point" on one of the pages. Ah, there it is. Hmm, if they are using an "emitted" shield, it could explain the issue. It was a strange choice though. Neither phase nor ion shields require an emission point, allowing for significantly better scaling factor and durability for similar power draw to emitted shield variants. Emitted shields have an advantage in regenerating from damage, but generally, the time interval is either too long or the durability threshold is too low for that to matter. A curious design choice, if true, but more likely, I am simply misreading these atrocious blueprints.

I can not envision any emitted shield system that would be scalable to the degree required for Imperial ship use that could not be done better with a single shield core. Then again, the imperium lacks both stable antimatter and Essence Taps, so perhaps the lower power draw is a better fit for their needs. Blah, these designs are as insane as the rest of the Imperium.

In the Witness' wisdom, I have never had the misfortune of having to study such terribly designed constructs. Even the abominations against logic that the Architects produce are somehow more sensible than this nonsense. Empty rooms litter the ships, meters of worthless armor in between rooms that have no need for such protection, hull support beams that seem almost designed to cause more damage, and more litter the schematics. If I had not gotten these designs from the Adeptus Mechanicus I would believe them to be fraudulent and false. Even being sure to source them as I did, I am partly convinced that I got fake ones to throw me off the path.

There are just too many inconsistencies to make sense as a design. Anyone that has eyes can see the empty rooms that could be used for something, anything. But no, for some Witness forsaken reason, they are left empty to present a structural weak point to the ship. I am going to force a redesign for any ships built on Shogi. These ships are, as far as I can see, not worth the plant matter these plans are inked on.

The armor is also a nightmare to parse. If the hull is madness in written form, the armor is just plain insanity. Plates of their adamantium, of which I still lack understanding of their function or making, are just plastered in thick lines across the ship. There is no angling of plates, no reinforcing lattice structure behind them to give extra strength to the armor. Just flat hammered plates of meter thick super alloy that were bolted or plasma welded to the ship directly.

They didn't even have a buffer between the armor and the hull superstructure. That had claimed so many of our early ships, so just how did their armor not transfer force from impacts to the hull and negate the value of their armor? I knew enough about their metal to know that it did, in fact, transfer kinetic force and in fact did so very well.

Yet... their armor worked, against all logic. Then there was how they placed weapons on exposed turrets of all things. Why did they not bury the things into rotating subunits of the ships that would achieve much the same result without compromising the integrity of the vessel? At times, I have to remind myself that these ships have proven to be quantitatively superior by several orders of magnitude to the ships we use. Perhaps our designs are the inherently flawed ones.

No, our ships did work, and we were making notable progress in improving our designs when I left, and the Homeworld has confirmed that progress has been made. So it's not that our designs are inherently incompatible with physical laws. It's that the imperium simply knows more than we do about void construction.

I have learned that humans first built water-based craft on their homeworld before transitioning to space travel. Under this view, they would have a notable advantage over us due to our Homeworld never being able to construct planetary naval vessels. I have heard the tales of how long it took pressurization to be solved. Centuries passed before the issue was even understood.

This is probably similar. The humans discovered a method using a knowledge that we never gained. Even the most uneducated human in space understands the basic concept of pressurization after all, while it's a mechanic that few Exatari can even consider. Even so, the hull and the armor just do not make sense. I simply cannot figure out how energetic impactors won't shred the ships as they are constructed.

Energy weapons should melt through the hull before the armor due to different specific heat capacities, but they don't. Kinetic impactors should rip the hull apart even through the armor plating via conducting stress to the hull superstructure, but they don't. Everything I know says that this is what should happen, but it's clear that it doesn't, so what am I missing?

I step back for a moment and reorient my thoughts. It is clear that moving in this direction is going to result in no progress being made. For this, I need a human to translate the designs into something understandable. As it stands, I am being weighed down by the sheer ineptitude of the designs more than anything else. Why do the plans need to include the cathedral that is added after the rest of the construction?

The nonsense additions that should not be in these plans are preventing me from seeing what is the true issue at hand. At the end of the day, everything follows the laws of reality to a greater or lesser extent. Imperial ships, based on calculations and observation, obey the laws to a higher extent than other imperial technology. Therefore, their schemas are correct and viable even as I am unable to read them.

In light of this, whom could I ask? The Magos is not an option since he would probably seek to undermine my work. Stiriam is useless for this, same for Nalka. Nameria might be viable, but I doubt her training involves the building or commanding of ships specifically. Akiona is obviously a non-starter, although it would be a chance to see if her impossible talents apply elsewhere.

"Sir, are you amenable to a meeting?" I blinked as the messge interrupted my consideration of whom to ask for assistance regarding my research. I had planed to ask for Harkar's presence, but this was strangely coincidental of timing. Although as a rule we considered such things to be mere luck or random happenstance, I do admit that there was a part of me that wonders if there might be more to this turn of events.

Regardless, she would probably be able to provide the answers I sought. "Commander Harkar, I am open for a meeting. Arrive at your leisure." I heard confirmation and returned to the truly horrendous blueprints. I might, if I was lucky, be able to figure out how they were built, but I was doubtful.

A few minutes later, I heard Harkar knock on my door and enter a moment later, "Sir, our naval infrastructure is in disrepair. With the lack of direct input your fortification plans needed from me, I've taken the time to examine and provide a comprehensive overview on how to bring our voidborne facilities up to satisfactory levels." I waited and she handed over a dataslate a moment later detailing her plans.

They were better than I had expected given her lack of naval experience. In fact, they were far outside the general expectations I had for her abilities in the field. Even so, what she provided missed certain aspects of what was actually needed for proper system fortifications in favor of an overly militarized formation. I would not allow the outposts to be left to starve in case of invasion, which was in fact noted.

Despite the flaws, they would be a good starting point. "Commander Harkar, your plans are a welcome addition and will provide a better overarching plan for system fortification. However, as it stands your aims are too military focused to be used directly." Harkar simply nodded as she took the critisim in the light I had intended.

"Sir, why do you have the schemas for a Sword-Class Frigate?" She asked as she noticed the document on my desk. am investigating naval construction in order to further my skills in the field." A truthful answer but also not the full answer. Regardless, she had provided the perfect in for me to gain her insight to the matter at hand. "Currently I am finding it difficult to parse the designs provided to me from the Adeptus Mechanicus." I grouse as I peer at another senseless design document.

With a soft grinding of metal on metal, Harkar took a seat as she pulled the blueprints away from me. "Are you trying to understand all of these together, Sir?" I frown for that seems to be a rhetorical question. Of course I am trying to understand the ship in its entirety. "Yes." There was no other answer possible to the question nor need to expand on it for her.

"Sir, you have the documents for all the major frigate and destroyer classes along with a handful of less common patterns. You can tell this by the thickness of the core power conduits and hull construction." I tilt my body to the side as I stare at her and the documents. I had assumed that the fifty blueprints were for the same ship, each detailing a different cross-sectional zone of it as that was how we managed such designs. But, looking at it from the perspective of one ship per blueprint did remove the majority of silly errors that were plaguing me.

Even so, there were still flaws in each individual design, and furthermore, how could anyone build a ship with such a basic blueprint? "I do not understand how this is a full design document then. It lacks the depth to build to specification the internals of the ship." I state as I peer into the design labeled as a Sword-Class Frigate, the title now something I could barely make out under various other notations. "Sir, these designs are holographic records with micron wiring that are meant to be projected and manipulated."

I slump to the ground as the sheer stupidity of my issue came to light. How did I not notice the internal wiring within the dataslates? Regardless, I quickly flash forged a device that could read the data and plugged it in and projected it. Oh, by the Witness, it's even worse now. The madness of the design was worse in three dimensions. Engineering faults everywhere, bad circuitry, poor insulation, and lack of protection from the conduction of energy were the least of the issues with the design. Harkar stared at the floating holographic image with what I think was awe for a human.

However, now that I saw the designs, they made a form of maddening sense. If I discard everything I know about reactionary events, then I could see some measure by which the designs would be viable. Hmm, perhaps it is not so much the systems that is the question to solve because we have technology roughly on par with Imperial designs. Our issue has always been that our ships are fragile compared to what would be expected.

This program, now that I had opened it revealed numerous testing profiles for things such as impact calculations and hull stress. Running the sword frigate through the various trials resulted in positive results across the spectrum, taking a risk I uploaded a design similar to that of our most recent naval vessel.

"Sir, that is the most bizarre and incomprehensible ship I have ever seen. Why in the Emperor's name does it have interlinking armor plates? Ship scale weapons will punch through such defenses without slowing. It's almost like its designed for ground combat rather than naval." Harkar interjected as she stared at the ship, with disgust and curiosity. It is odd that she mentioned that lattice armor to be a poor defensive measure, granted the plates individually are thin, but the interlocking forces should increase the relative defense value beyond what singular thick plates could achieve.

"Why is lattice plating unsuitable for naval construction?" I asked. Harkar frowned and her eyes glanced around before shrugging, "Sir, I can't explain why, it just is. A tech priest probably could say more, but it's beyond me. Sorry, sir." I let air out of my lungs as I accepted her obvious lack of understanding, but she and the program both were in agreement on lattice armor construction being a flawed design.

It could be that there is no compressive medium. On planetary surfaces, air would fill caps in the lattice, which would provide a nominally insignificant force buffer. Expand that assumption across the trillions of plates used in even a small section of one of our ships, and the effect becomes massive. I could begin to see the error we had made. Therefore, a solution would be to fill the lattice with a liquid or gaseous compound to emulate the rebounding forces of our ground vehicles.

Turning to the simulation, I carefully constructed a cross section of the armor lattice to the hull of one of our ships. The technology lacked the ability to represent the attuned meta alloys properly, but even so, the simulation would provide a proof of concept. The gaps within the lattice are clear to see on this scale, gaps from less than a few centimeters to ones large enough for humans to stand within fully spread out. Our ship designs are far less polished than I had thought it seems, which was fair for it had not been one of my priorities to master.

Simulating an extremely viscous metallic fluid was problematic but doable. I based the compound off of molten Exatari carapace, a somewhat disturbing choice, but fitting, for when melted, our carapace was extremely stable as a fluid, almost becoming a fluidic solid. Regardless, an emulation would suffice for real-world purposes, but now for the simulation.

As I added the fluid buffer into the gaps and rebuilt the lattice, I ran impact analysis, and in a few moments, I saw it had increased vessel durability significantly. The added buffer fluid under stress did its purpose, filling in open zones and enabling the force or heat to be dispersed over a larger amount of the lattice. In a single move, I had upgraded our armor from useless to viable. It would not be on par with the Imperial designs, but it would be enough to suffer at least several hits from peer weapons.

"An intriguing design. The lattice, if formatted properly, would be cheaper to produce, but the buffer solution would bring its cost to par with current designs. I'm not sure of the advantage this would have over current armor specs, though." Harkar muttered under her breath as she stared at the new armor design, even as I peered at it once more and considered the way that the force dispersal would work.

The armor section flickered and was replaced with a fractal design, where the lattice was now stacked into several repeating layers with buffer solution between and within each section. When I tested it, the values returned were near parity with the Imperium. I considered this a resounding success. It said much that all that was needed for our armor to be corrected was for a simple Imperial design program to be discovered.

On the other hand, I am doubtful that any other system would be so easily corrected, but perhaps with Harkar it would be more doable than expected since she seems to be familiar with this field.

Over the next month, I worked with Harkar on the matter of ship design. Millions of aspects were examined and explained to me by her, from the large systems and how they had to be managed to the small things such as how to design proper transit passageways through a vessel. It was more than enough to revolutionize our ships to be sure, but it was only the surface of what was possible it seems. Perhaps in time our ships could become peers to the Imperium's own.

Regardless of my successes here, that is a far off goal. I would be surprised if these discoveries lead to even near parity with our greatest ships to the Imperium's smallest overall. Our skill is just too low in this field to compare. Even if we used the exact same forces against each other, my people's plain lack of experience in void warfare would make the final result obvious.
 
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The Matryoshka System
As a Mega Project, this is going to be managed differently to the other actions in the quest to represent the sheer complexity and scale of the project.

First, this project has discreet Stages that when completed provide notable bonuses to the system as a whole. These Stages are also turn based rather than DC based. In short once started they will complete on a given turn provided you can provide the resources needed per turn. The total cost is also divided evenly across the turn count to serve as a progression limited of sorts. It is possible to shave turns off by having both the Resources on hand and by passing a DC to move to the next tick of progress in one turn.

As a Teraproject, it has a total of 10 Stages, each of which are notably complex and expensive to achieve.

Stage 0 - Current position, no bonuses

Stage 1 - +1000 Extraction, +2500 Production, +5 Health, +2 average children born, three lines of High Imperial Grade Naval System Defenses, produces 10 Knights for no production cost, Notables will start with Tier 1 in their primary skill

Stage 2 - +1000 Extraction, +2500 Production, automatic production of all vehicles up to and including Light Cruisers for no production cost, produces 5 Warhounds for no production cost, 2 lines of Peak Imperial Grade Naval System Defenses, world defenses are set to Low Solar Auxilia levels, increases production of local Exotics 10x

Stage 3 - +1000 Extraction, +5000 Production, produces Low and Medium Exotics in bulk naturally, Naval Defenses upgraded to Peak Solar Auxilia level, World defenses upgraded to Mid Astartes level, auto produces 10 Reaver Titans for no production cost, Health increased by 3, Notables will start with Tier 2 in their primary skill and Tier 1 across the board

Stage 4 - +2000 Extraction, +10000 Production, enables production of military ships of Gloriana scale and above, auto produces 10 Battleships concurrently for no production cost, auto produces 10 Warlords for no production cost, 10 lines of naval defenses are added to total

Stage 5 - Health increased by 2, Education increased by 5, production is consolidated together and tripled, Extraction total is consolidated and tripled, positive effects of Health are doubled, nullifies child birth reduction effects, Defenses upgraded to Peak Astartes, auto produces 10 Imperator Titans for no production cost, Notables will start with Tier 2 across the board, Research DCs are reduced by a quarter

Stage 6 - Naval defenses upgraded to Low Primarch tier, increased by 20 lines, shipyards auto produce one Gloriana class ship for no production cost, adds 0.5 to Extraction and Production output

Stage 7 - Education increased by 5, auto produces High Exotics in bulk per turn, can produce Extreme Exotics in minute quantities provided samples are retained. Defenses consolidated to Mid Primarch, auto produces 10 Apocalypse Titans for no production cost, adds 0.75 to Extraction and Production output, Notables will start with Tier 3 in their primary skill and Tier 2 in all other skills, Research DCs are reduced to half of their original value

Stage 8 - Auto produces Extreme Exotics in bulk per turn, Defenses upgraded to High Primarch, 4 more Gloriana class ships are auto produced for a total of 5, adds 1.00 to Extraction and Production output

Stage 9 - Health effects are quintupled, Eduction effects are quintupled, Population required drops by 4/5, Defenses upgraded to Peak Primarch, produces 1 Castigator tier Titan for no production cost, adds 1.25 to Extraction and Production output, Notables will start with Tier 3 across the board, Research DCs are reduced by 3/4s of their original value

Stage 10 - Defenses increased to Exalted, Traits for defensive value added, System counts as a singular force of Exalted Quality on all levels, can only be broken by WiH/Necron/DAoT super weapons in anything approaching a reasonable timeframe. Notables will start with Tier 4 in all skills and as a Champion of their respective field
 
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Styles
Technically this is OOC information, but I feel that it's needed information to make the most of the Harmonization vote which is why I am posting it. Note that these values are subject change if I consider them too powerful or underpowered when they end up being merged.

Every 5 styles merged stacks the applicable values by 1, the cost of merging styles increases the more you merge in bulk or merging more styles into already merged styles. It is cheaper to merge many together at once than it is to do so piecemeal.

All stacking options are given a value at which they cap.

Ultramarines: Unlocked
Non Stacking Aspects
Extra Actions: +1 action to advisors
Stacking Aspects (5)
Improved effects of legal actions
-50 to Infrastructure DCs, applies at 5x to Megaprojects and Radiant actions


Dark Angels: Can be gained via Dark Angel successor chapters
Stacking Aspects (5)
+1 stage to counter intelligence level that does not cost upkeep and applies to finding important people

Raven Guard: Can be gained via Raven Guard successor chapters
Stacking Aspects (5)
+1 stage to spies
reduces action DCs for infiltration and spycraft by 50


Iron Hands: Can be gained via Iron Hand successor chapters that follow the culture of the original chapter
Non Stacking Aspects
Improved Ad Mech relations
Better Ad Mech diplomacy
Stacking Aspects (5)
Reduces Research DCs by 50

Imperial Fist: Can be gained via Imperial Fist successor chapters
Non Stacking Aspects
Upscales defense quality by a Tier to a cap of High Primarch
Prevents wounds from being taken during fallback to preplaced defensive lines
Stacking Aspects (5)
-50 DC to Defensive actions
-50 to the cost of building complex defenses

Kin (Squats): can be gained via diplomacy with the Kin
Non Stacking Aspects
Increases tier of orbital bombardment required to impact defenses
Stacking Aspects (5)
Increases Defenses wound totals by 2
Increases mining action caps by 5

Martian: Unlocked
Non Stacking Aspects
Machine Spirits are more resistant to scrapcode
Provides 0.05 to the system Extraction and Production bonus
Stacking Aspects (5)
Education +1
Tech Priests of Magos or higher gain +5 to their focused field

White Scars: can be gained via White Scar successor chapters
Non Stacking Aspects
Willpower training is 10% more effective
Stacking Aspects (5)
Psykers gain 1 tier of willpower
Humans gain half a tier of willpower rounded down

Space Wolves: can be gained via the Space Wolves
Non Stacking Aspects
Enables all military forces to punch up by one tier of quality, caps at Peak Solar Aux
Astartes act as if they are a tier higher, caps at Low Primarch
Stacking Aspects (5)
Unlocks melee specialization training for military forces
Improves military training

Aeldar: can be gained via diplomacy with the Aeldari
Non Stacking Aspects
Champions start at Tier 3 in their focus
Heroes start at Tier 5 in their focus
Legends start at Tier 7 in their focus
Stacking Aspects (5)
Psykers skills are increased by 1 Tier, caps at Astarte novice
Psyker willpower is increased by 2 Tiers, caps at Tier 6

Necron: Shezu would be willing to provide this after Atraxas learns her language
Non Stacking Aspects
+5 Education
Stacking Aspects (5)
Education gives 20% more value
Megaprojects that require the allocation of Production are cheaper to build by 5% in material costs
Stacking Aspects (10)
gain +0.2 to the system bonus for Extraction and Production

Gothic: Unlocked
Non Stacking Aspects
Suspicion reduced for all actions by 1 per base 10 suspicion it costs caps at 10 reduction
Gives actions related to invoking Emps or the Tyrant within the Shogi system a +55

Salamanders: can be gained via the Salamanders
Non Stacking Aspects
reduces DAoT research DCs by 100
Stacking Aspects (5)
enables Atraxas to make Relics at a DC of 95 baseline, every stack reduces this DC by 5

Blood Angels: can be gained from successor chapters that follow the culture of the original chapter
Non Stacking Aspects
Suspicion reduced for all actions by 1 per base 10 suspicion it costs caps at 5 reduction
Stacking Aspects (5)
Increases the effects of other Styles by 20%

Exatari: Unlocked
Non Stacking Aspects
Research of Particle/Physics/Sensors/Energy are reduced by 200
Deep Infrastructure provides 20% more output baseline
Stacking Aspects (5)
All materials that are classed as exotics gain +0.1 production rate

Manticore Knights: Can be gained via diplomacy with the Manticore Knight chapter of Erimyst
Non Stacking Aspects
+1 Health
Psykers act at one skill higher, caps at Astartes Adept
Training is more effective
Stacking Aspects (5)
Effects of Health are increased by 5%

Order of the Golden Spirit: Can be gained via diplomacy with the Golden Spirit order of Erimyst
Non Stacking Aspects
Titans act as if they are a tier above their nominal level (caps at Low Primarch)
Training is more effective
Stacking Aspects (5)
Psykers gain 1 Tier to Faith
 
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