HeroCooky
Unverified Monstergirl
Basically. Unless you want to fly blind or with information handicaps?Does this mean if we commission another tranche of Scouts, that we'll be getting choked out again?
Basically. Unless you want to fly blind or with information handicaps?Does this mean if we commission another tranche of Scouts, that we'll be getting choked out again?
tanks things like a Heavy Cruiser with less HP and a fraction of the cost
Basically. Unless you want to fly blind or with information handicaps?
No time at all! Unless you mean the planets you conquered/liberated, in which case 3 Turn. (This one included.)Oh yeah, how much longer will it be until the planets we bombed out settle down?
No time at all! Unless you mean the planets you conquered/liberated, in which case 3 Turn. (This one included.)
I will accept literally no other version of not taking Med Infrastructure if it doesn't double up next turn, because despite everyone's stupid rambling about Med Infra being a "shiny" we've basically never taken it and aren't going to take it consistently unless we force it.
Yeah, you stationed Choirs there automatically. Fun Fact: You are now getting Choirs again after staffing all your Scouts with one!
I could agree to a double medical next turn, if we get the double Crux and infantry this turn, yes.
I don't really think we should do double Medical. We still have a lot of shit to do and while Med V would be nice, it isn't that vital to rush for it within the next 4 turns. I'd rather stick to a steady pace and just go for one Med while making more ships or researching that Chaos shit.I could agree to a double medical next turn, if we get the double Crux and infantry this turn, yes.
TBF, we have been losing med when we were integrating planets that have very shitty standards of living, and the amount of med we had to commit has technically gone down since instead 1 for a planet, it was 2 for 4 planets.I want to get medical V because there's a chance we get an upgrade that means we no longer lose medical when integrating planets. That would have saved us... Somewhere around 6 actions so far.
Actually, If we design a LC we'll be making it so we would have a LC ready next turn.[X] Plan: End of the Line for End of Line
I really want a Brawler LC design, BUT it won't be ready for next turn, and if we are devoting to a fight, never go in half cocked
Actually, If we design a LC we'll be making it so we would have a LC ready next turn.
[X] The Anvil of War
-[X] [Military] Design A New Voidship Class - Scorpio-Class Light Cruiser
-[X] [Military] [Construct/Refit] A Warp Ship - 6x Crux
Scorpio-Class Light Cruiser
-Length - 3.800 Meters (-1 DP)
-Width - 400 Meters
-Acceleration - 4.5 Gravities (-2 DP)
-Armor - Double Thin Hull (-1 DP)
-Shields - Onw Array
-Weapons - Medium Hangars (Boarding), x1 Medium Rotary Macrocannon Batteries, x1 Medium Macrocanno turret (-7 DP)
-Equipment - Autoloaders, Armored Lifepods, Advanced Alloying Superior Gravimetric Engine Calculations (-5 DP)
Pretty sure we can't. We would be building the scorpio and attacking in the same turn, Meaning no, The scorpio cannot participate in the attack. A Ship cannot attack the same turn it is made, meaning even if we design it now, we can't have a brawler LC ready to go.You can not do so, ships constructed in a Turn are generally being constructed, shaken down, and filled with crew during the 10 year Turn. Getting them to a battle within that time-frame is already a tall order for Frigates, and outright a "You Wot" moment for Light Cruisers and up.