The what? None of that exists, you gain the Secret Psykana due to meeting secret criteria, like telling the Choirs to work for their Actions.
Hmm I wonder what would be better for jank divination Perception or Wisdom? Cause I feel like with how our build/gameplay works we would really like some divination ability to at least get a vague warning where and when we'll be attacked next than we would getting more combat powers.(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)
Maybe, but right now I think we should focus on the Melodies that can allow us to actually travel past Neumidia and Urbaka, b/c that seems to be the most essential. Plus, I think we need more firepower than we do a military academy at the moment. Training won't help us crack the Orkz if we simply don't have the tools to do so.Hmm I wonder what would be better for jank divination Perception or Wisdom? Cause I feel like with how our build/gameplay works we would really like some divination ability to at least get a vague warning where and when we'll be attacked next than we would getting more combat powers.
Which is a bit frustrating with all the crap we have to do and this is a decade a turn, especially since our celestial Choir can't do anything unless we tell them to despite not officially being part of our government.We were told we're never getting more than 3 AP permanently, at best, we might occasionally get short lived bonuses.
You are literally engaging in non-sanctioned psychic magic and have Only a 4% chance to fuck up and get the attention of one of the Four. You want more Psykana per turn? Sure, try. Add some more. See what happens when your in-quest psykers tell you that doing this faster is a recipe for disaster and you ignore them.requires a entire ap to get one basic level melody from the pskanaa
They are hitting the "Do not get eaten by Chaos Daemons and shut the creeping influence of the Four out of their practices, rituals, incantations, and society," button everytime you are't using them.especially since our celestial Choir can't do anything unless we tell them to
B/c it's taken like 20 turns just to get 3 melodies and we already have more shit we need to do. Best to get over something as vital as this out of the way. Even if we don't expand past these 3 systems we could still raid or scout into enemy territoryTBH I don't get why people are in such a rush for Navigators when we're struggling just with 3 systems of this subsector. Like sure it's a long term goal but it's not so critical that we need to work every choir action towards it.
iirc they were used against the pyskana, iirc that litteraly why we got fire meldoy was to help against them and I wasn't coming at a in unversies angle mostly? because this is your story and of course there gonna be in story reason to explain the desgin of the systenem that way, which isn't meant to be a attack tbc. But you didn't really adress the mechanical in this above post, and my mechanical point still stands tbqh because the mechanical strutre that exist at the moment just means we aren't gonna invest in pyskana that much. When we the player despite have 50 + action to do it barely have invested in it it means there is some part of the systenm that disinventives us from doing it. It sounds like that intentional which is fine I suppose? didn't think it was a intentional desgin when I first posted my thoughts but it what is I guess if it isYou are literally engaging in non-sanctioned psychic magic and have Only a 4% chance to fuck up and get the attention of one of the Four. You want more Psykana per turn? Sure, try. Add some more. See what happens when your in-quest psykers tell you that doing this faster is a recipe for disaster and you ignore them.
Also, you literally never deployed your Choirs, so you can't say "Basic" here.
On that point, I apologize.But you didn't really adress the mechanical in this above post, and my mechanical point still stands tbqh because the mechanical strutre that exist at the moment just means we aren't gonna invest in pyskana that much.
On that point, I apologize.
On the mechanics part of the quest: The reason why you only have three actions, with a rare fourth one sprinkled in, is to make you feel the desperation of "too much to do, not enough time to do everything" that is the normal MO of nearly every faction within the setting. There are ten fires at any one time, choose three to put out and pray that you'll only have to contend with nine once that is done. I named the quest "One Sacrifice At A Time" because of that. The mechanics are there to encourage making sacrifices, chosing things you are absolutely not willing to leave aside even if they eat into your budget, and forcing you to contend with a mindset of "Short-Term trumps Long-Term right now!"
If it makes you feel better, the Imperium has been hitting "Make Fleet, Shuffle Forces, Root Out Chaos" for the last ~800 turns, and has only recently gotten a fourth action thanks to Bobby G popping up again. And he spends it on "Hit Necrons Extra Hard".
...I'll think about it. Maybe after you hit a milestone? Hmm.Hmm, one thing you could do to create Psykana dynamics is have it auto-fill, but really slowly? Like, some sort of .2/1 thing where you can get a new base-level Psykana at random every fifty years, which isn't much but something something. Not sure!
Yeah, that sounds good. Something where it feels like they're very slowly but surely developing on their own.Hmm, one thing you could do to create Psykana dynamics is have it auto-fill, but really slowly? Like, some sort of .2/1 thing where you can get a new base-level Psykana at random every fifty years, which isn't much but something something. Not sure!
Yeah, that sounds good. Something where it feels like they're very slowly but surely developing on their own.
If it makes you feel better, the Imperium has been hitting "Make Fleet, Shuffle Forces, Root Out Chaos" for the last ~800 turns, and has only recently gotten a fourth action thanks to Bobby G popping up again. And he spends it on "Hit Necrons Extra Hard".
About 234 Actions worth of "Anti-Corruption, Anti-Zealotry, Anti-Waste, Mechanicum Innovation Rationalisation, and General Anti-Dickbaggery."I am curious, what would the imperium need to choose to get out of the dead spiral?
The imperium is a rotten corpse that is running on pure inertia and the faith of his subjects guilliman just started to fix that mess but is too little too late I just hope he survives the aftermath I really like the guy