I don't know what Cookie's got planned, so it could go either way.I'm going to suffer badly if we missed out on the capstone despite burning so much fucking effective AP on it.
I don't know what Cookie's got planned, so it could go either way.
I will point out, though, that so far every level of Necron research has involved more AP than the one before it.
well considering the massive research right now and the entire tech tree getting new projects and we can't predict that at all, what are we planning on next turn provided we aren't like 3 AP from from some grand Necron project, we doing design actions to make new ships based off all the tech? Focusing on another expedition or focusing on the titan production? spend a turn to do melodies and songs?
unless there is a major research close to complete next turn OR something that we see that would be vital to next actions like something giving us more DP for Ship Design, I do think we should focus on ship design and production for next turn and the one after.
HAH, the enteral consistent in life.We suffer, as is our lot in life.
Fortunately, I think we'll mostly be done with Research for the rest of the game at this point? We might still push the occasional high value project in or drip points in from time to time when appropriate, but the Research slot in general will likely take a backseat after this, since any further major gains won't be achievable in the scope of the game.
We'll be able to mostly push Black Ash over though in a turn however if we commit to it, since Works Generational should reduce it to 8 required actions, then we can generate 5 between the auto-ticker and a full turn on it.
Diplomacy is under the [General] Action Category after all :3
I think I'd like to wait on this - we don't have any need to do this immediately and I don't want to dump more work on the QM for now.I was told that this was a free action by someone (please correct me if I'm wrong). Can the plan makers put this into their current plans (or suggest improvements). The goal of this write in is to deal with the fact that even with the Awakening, our fleets are hard capped by Choirs currently. That and they are far too small to be of use against the enemies that we are going to be facing soon.
[] [Other] [Free] The Great Fleet Reorganization
With The Great Breakthrough phenomena seemingly finished, the Federation has been left completely changed. Utilizing the results of this boon is something that the Admirals are very eager to get on with. ... Unfortunately, the Federation's Fleet organization, already straining at the seams, does not have the capacity to deal with the expansions that are surely incoming. Thus, it requires a near complete reorganization.
> 'Midnight Outriders' (Scout Fleet): Will contain all scouting elements. No particular size restrictions as all ships operate as independent operators.
> 'Dawn's Vanguard' (Hammer Fleets): Utilizing the faster FTL that our Choirs grant, smaller more mobile fleets will be used to respond to incidents first and be the vanguard of, and counterpart to the Anvil fleets. (Essentially just larger versions of what we have now, names from the SBG system will carry over and continue). Planned to have either 50 or 100 ships each.
> 'High Noon's Annihilation' (Anvil Fleets): For when the force concentration of a Hammer Fleet simply isn't enough. An Anvil Fleet is slow, using non-Choir boosted Warp Travel. It makes up for this in having no theoretical cap on ship numbers besides it's ability to support them. Meant for attacking larger star nations whose size necessitates such numbers. Acts as the unbreakable Anvil to it's more mobile attendant Hammer Fleets. Expected to be 150 to 500 ships per fleet.
> 'Angel's of Mercy' (Evac/Supply Fleets): There will likely be a lot of civilian's near we are fighting the Cults, and most of these conflicts will be far away from our core territories. So having a way to move a massive amount of cargo and refugees will be necessary.
> 'Peacekeepers' (Anti-Pirate Fleet): A dedicated mobile task force that hunts pirate activity that the local system defense's cannot or will not (by bribes) apprehend/destroy. No restrictions in size as this fleet is active Federation wide. It is intended for this fleet to expand as the Federation does.
> Lamenters Chapter Fleet: Under the control of the Lamenters.
> Nomadic Fleets: Under the control of the Kil'drabi.
> 'LRAD/AT/TPDF/etc' (Specialized Fleets): Designation for all Fleets that are specialized towards fighting a particular foe. Different names for each specialty (LRAD, Anti-Tyranid, Infiltration, Temple Ship Defense Fleet) Essentially a specialized Hammer Fleet. Planned to have either 50 or 100 ships each.
- 'Starlit Guards' - Temple Ship Defense Fleets: Each Temple Ship needs to have it's own attendant fleet, it's long overdue at this point.
- 'Spicy Spotlights/LR-AD' - Long Range Anti-Dutchy Fleets: Contains high amounts of Radiation Weaponry to defeat the Van Zandt Free Dutchy's shield shenanigans.
- 'Coup O'Clock/SS-IC' - Stealth Ship Infiltration Carrier Fleets: Our infiltrators. (Anyone who has watched 'News Without the Bullshit' on Youtube when they cover Africa will get this joke)
- '____/__-AT' -____ _____ Anti-Tyranid Fleets: To be made when we get warning signs from the scouts about the approaching threat
- '/' - Fleets: Template.
Huh, looking at the map, I somehow completely forgot that yeah, there's the Holy DiaconateIf we can just straight annex the Lords of Eternity then we will have access to new areas...we should turn on the colonization ISC next turn. We are gonna have to spam colonies in the new sectors
The Slaanesh cultists have a daemonworld as well. We need a massive military build up.Huh, looking at the map, I somehow completely forgot that yeah, there's the Holy Diaconate
And wow that map is looking ugly, but yeah there's a lot of "unclaimed" or "unaligned" or "pirate" sectors. Not a bad idea to get fortified and colonized before the Slaaneshi / Khornates eat them up
And wow okay yeah, the Nurglites have a confirmed Daemon World we need an Exterminatus ship BAD
The idea is so that we don't build more ships for the old SBG format while transitioning to the new system to reduce the amount of work done. That said, I understand why you think it would go better next turn. Could you and Alectai put some thought into what ship composition the fleets would have with what sorts of ships we expect to have available after next turn's major investment into ship designs.I think I'd like to wait on this - we don't have any need to do this immediately and I don't want to dump more work on the QM for now.
Also - I bet once we actually design all of our ships we'll want to make it more specific.