Starship Design Bureau

Even with the Federation being as idealistic as it is I'm pretty sure something like this probably has a decent chunk of people actually calling for war.

Not anywhere near a majority but this was the Flagship, and if it gets put to the public the Romulans were firing on escape pods...
 
If we're updating an old class, I vote Constitution. I've always had a soft spot for it.
The Constitution II class should still be running around, and if the timeline remains similar it will be for another 20 years. I wouldn't mind getting an early start on our own version of the Constitution III though.
 
Last edited:
Antares type | Memory Alpha | Fandom
I want to do something with the Antares type, this thing is my favorite Starfleet ship, I am immensely fond of it.
 
So what do we have here:

This looks good Starfleet coming in to safe the day as the bigdam heroes.


So after 18Minutes the disstress call ceases. Garrett increases speed and prepares for hostilities. Good call you never know what has crawled out of the woodwork to turn everything to shit.


Over one hour after the first distress Signal was recieved you are getting close and detect heavy naval fire. Garret is right to go to Battlestations. Here she should have send out another report to HQ detailing the situations and timestamps of what happened including the likely orbital bombardment of the colony.


So GARRETT KNOWS THESE four unknows bombarded a neutral colony for more than 60 Minutes and her first instinct is to go there weapons off and hail them? I hope she was a Career woman that never procreated that much moronic stupidy should not continue.

She should have come in full speed and killed the first one from surprise. Then continued firing on the second one while ORDERING the remaining ones to get lost or be killed.
Edit: This attack is a clear violation of everything the Federation stands for. Including the hour long orbital bombardment of the colony. So yes there is absolute justification of coming in guns blazing. As the federation espouses high ideals standing by and not doing anything in the name of peace would not have worked either.


After her stupidy the enemy gets the first hits in. Instead of using her ships high power to charge them firing she turns, opening herself for a pursuit by a numerical superior foe.
What follows is a execution. She is not salvaging this monumental fuck up even with two kills. It is not enough to clear her from the stupidy she showed earlier.
Recommendation: Posthumous degrading Rachel Garrett to Commander, a posthumous black mark on her records and dishonorable discharge for wasting one of our brand new ships. Further we recomend a change in officers schooling to remove the chance that future captains make the same mistake.
I don't think you understand how Starfleet works. Or how *star trek* fights work in general. 'Using her ships high power to charge them' is a 4v1 fight, turning it into a turning and maneuvering fight is the only way to isolate warbirds and chew them apart one at a time. By powering down her weapons she's signaling that the romulans have a chance to break off and go home, without anyone dying.

But more broadly, you seem to be of the opinion that this was a fight you could win if you were just aggressive enough. It wasn't. She wouldn't have had surprise if she came in at maximum warp firing as she goes.
 
But the worst thing was that they'd found the dedication plaque. The motto was shorn in two and the rest of the plate warped almost beyond recognition, but I could still read the name.
Is that motto supposed to be the "To boldly go..." one, or was there another one I'm forgetting?
 
@Sayle, did you want to add a vote for the next project to the update, or are we going to do a separate post for the vote?

I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.
 
I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.

Maybe switch factions every so often for a brief period, and design a ship for them, to further derail the timeline? IDK.
 
Last edited:
And here we see that direct conduct from deflector dish to warp core caused the loss of power on Enterprise-C.

So, would this not happen if we have used classic deflector?
Is this a way to mitigate this if we continue to use direct power of deflector dish?
 
I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.
I'm actually fine with how it is right now. Though it would be nice to see more of the effects our choices have had on the setting. The retrospective chapters are actually my favorite part of this quest. It serves as a payoff for the design turns, and lets us feel like we are having a real effect on the setting at large.
 
I'm actually fine with how it is right now. Though it would be nice to see more of the effects our choices have had on the setting. The retrospective chapters are actually my favorite part of this quest. It serves as a payoff for the design turns, and lets us feel like we are having a real effect on the setting at large.

Yeah same honestly the way the quest has been going so far is very fun, the retrospectives are great.
 
Design Heavy Cruiser to make Romulans go boom?
I mean, depending on how much beta canon were using, Starfleet has the Proxima class battleships rolling around.

They don't see much use because they're big, slow, single mission, and moving a battleship about tends to raise eyebrows.
 
Last edited:
I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.
I don't think the current quest design cycle has gone stale yet and I am enjoying it quite a lot that said post wolf 359 would be the perfect time to shake it up if u want too
 
I would bet highly against those existing in the setting of this quest.

And here we see that direct conduct from deflector dish to warp core caused the loss of power on Enterprise-C.

So, would this not happen if we have used classic deflector?
Is this a way to mitigate this if we continue to use direct power of deflector dish?

I mean, a torpedo hit it. Having a torpedo hit your secondary hull whilst unshielded is generally going to go badly however your deflector dish is set up.

A direct link to the warp core is something Starfleet clearly went with on the Galaxy class and subsequent designs, so I don't think it's major issues.

I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.

Doing it via eras might make sense, yeah.

I admit I'd sort of like to finish off the designs we still have briefs for, to finish off this "between the movies and TNG" era we're in currently. But going forward, probably a good idea to change things up, yeah. Or of course move to the new format straight away if you'd like to end this phase of the quest on a high and don't want to go through the heavy cruiser or science ship projects with the existing format.
 
Last edited:
That wouldn't work in this case. Considering all that wreckage the Klingon's captured. Which is likely to contain the ships black box's. Which would have a record of the ship's communication logs.
Well i cant imagine they expected to lose that amount of ships
Maybe switch factions every so often for a brief period, and design a ship for them, to further derail the timeline? IDK.
Problem with this is that we know so very little about other faxtions tech
 
I'm contemplating how to do the next part. I'll be getting my covid jab tomorrow which will probably lay me out for a few days, so there's likely to be a delay. My thoughts are that if we just keep doing two-year ship builds it's going to get boring eventually. And run out of things to do roles for.

I'm thinking maybe do eras where you'd get to do the run-up to the galaxy-class prototyping the tech/building good replacements for Excelsior-era stuff that'll get carried into the Dominion War if they are successful. Then you've got post-Wolf 359 crunch where you probably can't design them all, but you might be able to get one or two ship new ship designs out before the War happens.
If the worry is that just pumping out a new ship class every two years is going to get boring and run out of roles to fill, would just not having it always take 2 years do anything? I can totally buy the design and prototype process for the 3m+ ton Ambassador-class taking longer than the same process needed to make the 400k ton Reliant-class.

Further accelerating the in-universe timeline would also make our ships "age out" faster IRL as more and more prototypes they aren't equipped with get tested and become standard equipment, so that if we ever start running low on roles there will probably always be one or two of our old designs for us to improve on and bring up to modern standard. Whether that's through making a refit package or just a whole new ship for the same role if the new tech isn't back compatible with the old class.

Though it may be a bit harder with a rather open ended narrative-light design quest like this one instead of a narrative quest, I would also raise the idea of picking something that you feel is appropriate for a climax of the "story" and designating it as the Quest End. Give something to build up to and a hopefully more satisfying ending instead of just making a new thing every X years ad infinitum until the quest peters out on its own.
 
Last edited:
Though it may be a bit harder with a rather open ended narrative-light design quest like this one instead of a narrative quest, I would also raise the idea of picking something that you feel is appropriate for a climax of the "story" and designating it as the Quest End. Give something to build up to and a hopefully more satisfying ending instead of just making a new thing every X years ad infinitum until the quest peters out on its own.
Just a little plot, as a treat?

I think this would help a bit personally.
 
If nothing else, we should at least bullpup our Ambassador class Cruiser first. Cap off the end of an era if you will.
 
I think a good ending point if we make it that far would be around the end of DS9 as most of the wars and major issues are over for a bit
 
Back
Top