The PDD is supposed to be specialized in Defense so very small engine, no armor, no shields, can be deployed by the dozens per Capital ship. The transformation of Vulture Droids seem too restrictive. A fighter that can transform into Walker and still have access to its boosters are much more manaueverable than your regular Walker.

The Vulture seems like it has the worst of both worlds. It would be too expensive to make to be spammed for ship defense with its transforming feature and its walker mode rarely takes advantage of the fact that it has the speed of a fighter.
Didn't say it was good just that's what they are typically used for. In large droves. Tri-Droids are a better bet. They can hold their own.
 
Spinal Laser Cannon: By using a prism at the muzzle, the ship can aim the refracted light at enemy vessels without needing to aim the entire ship
Useless since lasers were left behind a long time ago because defenses and technology outpaced them completely.
To be fair, lasers are a LOT more common and seemingly practical in Star Wars than railguns and kinetics. That said, based on how they're commonly used, they are the exact opposite of a light, easy-to-aim weapon. Well, maybe they are potentially easy to aim, with the OG-9 being basically the spinal laser prism Warmachine was proposing in ground form. Though that and the LAAT/i seem to be the exceptions rather than the norm. (SPHA, B-Wing prototype, Death Star superlaser...)

However, laser weapons in Star Wars seem to be limited to giant, screw-that-one-guy-in-particular weapons that are more of a vehicle built around a gun than a normal weapons system. Also unlike railguns, they are actively being developed in Star Wars, with the proliferation of composite-beam lasers during the Clone Wars.

Given that an OG-9 is basically a supersized Gonk Droid with giant legs and a tiny anti-personal blaster outside of that laser, my guess is that laser weapons are insanely energy-intensive. If I had to take a guess, they're more efficient at dumping energy into a target, but require a lot more machinery space and energy due to not being able to use Tibanna gas.
 
question who builds the space stations such as Golan space defence platform and XQ Platform. is it build in parts by shipyard first or constructed by a special ship. also we have shipyards in our system but do we have any defence platforms of our own or does shipyard double as defence station?

if been stated before my bad i just cant remember after reading
Golans are made by Kuat through subsidiary a company and a bunch of corporate shell games. The XQ don't exist at all as they are a creation made just before the GCW starts
To be fair, lasers are a LOT more common and seemingly practical in Star Wars than railguns and kinetics. That said, based on how they're commonly used, they are the exact opposite of a light, easy-to-aim weapon. Well, maybe they are potentially easy to aim, with the OG-9 being basically the spinal laser prism Warmachine was proposing in ground form. Though that and the LAAT/i seem to be the exceptions rather than the norm. (SPHA, B-Wing prototype, Death Star superlaser...)

However, laser weapons in Star Wars seem to be limited to giant, screw-that-one-guy-in-particular weapons that are more of a vehicle built around a gun than a normal weapons system. Also unlike railguns, they are actively being developed in Star Wars, with the proliferation of composite-beam lasers during the Clone Wars.

Given that an OG-9 is basically a supersized Gonk Droid with giant legs and a tiny anti-personal blaster outside of that laser, my guess is that laser weapons are insanely energy-intensive. If I had to take a guess, they're more efficient at dumping energy into a target, but require a lot more machinery space and energy due to not being able to use Tibanna gas.
No they are not. "Lasers" do not exist anymore in star wars as a weapon system because they got out classed very early on. They were replaced with kinetic weapons and missiles when the defenses (armor and special coatings) made lasers useless. As I keep telling you all what we hear get called lasers in Star Wars in the current Eras are not L.A.S.E.R.s they are particle weapons. The Gas isn't what is being shot so it isn't a plasma weapon either the gas has when compressed a very high energy output is used to increase the energy from the power cell to make the particle bolt more powerful. The OG-9 and all those composite beams aren't lasers they are just another form of blaster tech. Also Tibana is not the gas used in most blasters because one it is expensive and rare and two there are hundreds of other cheaper and good enough gases available. Railguns have also always been a thing in Star Wars even in the clone wars and beyond railguns made up a large portion of the GAR vehicle weapons systems. The only reason kinetic weapons stop being used majorly on ships was that Blaster tech was just cheaper to use. But Railguns continued to be developed and used to the point that aside from the ammo issue which can't be fixed they are a weapon system on par with the blaster tech of Laser cannons and Turbo Lasers.
Perhaps next time we can design a scatter shot weapon or targeting system?
Targeting systems already exist what are we going to make exactly? We already stole the programming of a video game to enhance the targeting system of our ships. And what good is a scatter shot weapon going to do use exactly if it is a kinetic weapon then it still has all the issues that make it less wanted than blaster tech. If it is an actual laser then it is worthless because the defenses against that kind of weapon never went away and would render it ineffective.
 
Targeting systems already exist what are we going to make exactly? We already stole the programming of a video game to enhance the targeting system of our ships. And what good is a scatter shot weapon going to do use exactly if it is a kinetic weapon then it still has all the issues that make it less wanted than blaster tech. If it is an actual laser then it is worthless because the defenses against that kind of weapon never went away and would render it ineffective.
Oh right I forgot about the targeting system.
 
The only thing that comes to mind out of a Star Wars flight video game that I'd want (that we don't already have) is Cluster Seeker Missiles. A missile that identifies multiple different nearby targets and then fragments to send at least one missile at anything hostile.

I realize this is at least arguably a video-game convenience (if you don't want to deal with that squadron of fighters you can CSM them and move on to your objective) ... but talk about the premier anti-fighter tech. If we get tasked to build a missile boat? We want those.
 
No they are not. "Lasers" do not exist anymore in star wars as a weapon system because they got out classed very early on. They were replaced with kinetic weapons and missiles when the defenses (armor and special coatings) made lasers useless. As I keep telling you all what we hear get called lasers in Star Wars in the current Eras are not L.A.S.E.R.s they are particle weapons. The Gas isn't what is being shot so it isn't a plasma weapon either the gas has when compressed a very high energy output is used to increase the energy from the power cell to make the particle bolt more powerful. The OG-9 and all those composite beams aren't lasers they are just another form of blaster tech. Also Tibana is not the gas used in most blasters because one it is expensive and rare and two there are hundreds of other cheaper and good enough gases available. Railguns have also always been a thing in Star Wars even in the clone wars and beyond railguns made up a large portion of the GAR vehicle weapons systems. The only reason kinetic weapons stop being used majorly on ships was that Blaster tech was just cheaper to use. But Railguns continued to be developed and used to the point that aside from the ammo issue which can't be fixed they are a weapon system on par with the blaster tech of Laser cannons and Turbo Lasers.
If lasers don't exist, then what are these? They clearly are not turbolasers or blasters.



Notice how the energy beams emitting from the weapon are a singular, straight-line reaching all the way from the weapon to the target? This is in contrast to turbo lasers and other blaster-based weapons which have clearly defined bolts:



Basically, I have no idea what kind of technology these are based on (as real-life lasers don't converge like that) but they appear to be called lasers in Star Wars and seem to be an entirely separate technology from blasters. Despite the fact that a lot of the larger blasters having laser in the names.
 
So basically the multi-lock on missiles from ace combat?
 
If lasers don't exist, then what are these? They clearly are not turbolasers or blasters.



Notice how the energy beams emitting from the weapon are a singular, straight-line reaching all the way from the weapon to the target? This is in contrast to turbo lasers and other blaster-based weapons which have clearly defined bolts:



Basically, I have no idea what kind of technology these are based on (as real-life lasers don't converge like that) but they appear to be called lasers in Star Wars and seem to be an entirely separate technology from blasters. Despite the fact that a lot of the larger blasters having laser in the names.

They are particle weapons. And yes a particle weapon can converge like that it is called containment fields. And the reason Laser is in the name is that like I said Interial is a thing. They never bothered to change the name when blasters came along and technically a laser in used in the internal mechanism of the blaster tech to charge the gas and particle bolt. Seriously it isn't even that obscure of a fact I don't know why it is so hard to understand.
 
Was about to post the same answer as @Adventwolf but yeah.
Also note that people tend to call things the wrong name especially on things that can look similar so it is perfectly possible that people call things lasers when they are not referring to actual lasers (along with actual lasers).(Example: crypto being used to refer to cryptocurrencies instead of being shorthand for cryptography)
 
also we have shipyards in our system but do we have any defence platforms of our own or does shipyard double as defence station?
You can assume that your family's shipyard has a few defensive armaments. Mostly shields but also a few heavy laser canons so that no pirate gets any funny ideas.

The System Defense Fleet does not have any combat stations in the system. The cost is too much then their use and there isn't any reason to have them until recently. And even now, as often stated in the past, where rearmament has taken place in the MidRim, the trend isn't going to static defenses. Small ships and fighters have defeated the Trade Federation over Naboo, that's the current trend most of the MidRim is going for. Not only because these light units seem to be THE ultimate weapon but also because they can afford such light units more easily than say a Dreadnought.
 
The future in in Carriers no matter what Tarkin bullshits about fear keeping people in line.
Tarkin Doctrine doesn't exist at the moment, besides in rather crude forms for the fight against pirates and other scum. Besides that, I agree, currently, the trend is going for strike craft and light warships in the SW galaxy. A logical conclusion for a thousand years without any major space battles. We will see if it stays that way. ;)
 
The future is in Carriers no matter what Tarkin bullshits about fear keeping people in line.
Carrier Task Forces. A pure carrier relying entirely on its starfighter wings is one hyperspace jump away from getting wrecked. That said, Venators are not battle wagons despite what the Republic Navy thought. Ideally, you're looking at a heavily armored carrier backed up by either a bunch of smaller ships for point-defense that can hit above their weight class or a large cruiser covered in AA and a strong armament and belt.

Notice that the CIS actually used the former with their Luchrehulk conversions being backed up by Munificents. A doctrine that proceeded to work incredibly well despite the multitude of terrible CIS admirals, at least until the CIS ran out of slipways.

At least, I'm presuming that's how the CIS lost. I've heard a lot of folks bring up the Republic eventually out-producing the CIS, and that really makes sense at least for space combat. When it comes to space combat, the CIS was pretty clearly outperforming the Republic. And well, the Battle of Courecaunt didn't really show the Republic improving much if at all in their naval department (oh look, an ARC-170. A tri-fighter is a better machine than it, and costs a 1/4 the price before the crew losses) yet the war had turned into an outright siege of the Outer Rim. To me, that just clearly says they ran out of tonnage; Kuat was building more of everything faster than all the CIS shipyards combined.
 
Tarkin Doctrine doesn't exist at the moment, besides in rather crude forms for the fight against pirates and other scum. Besides that, I agree, currently, the trend is going for strike craft and light warships in the SW galaxy. A logical conclusion for a thousand years without any major space battles. We will see if it stays that way. ;)
For Carriers to be the Future its fighter wings will need their own FTL to reach enemy capital ships but they can't reach the Carriers. And even then, those fighters need to be able to punch hard enough to break through Capital ship level shields and get past escorts designed to spew out AA lasers. It is a really tall order, but it is possible if the enemy didn't have escorts with a lot of AA.
 
I'm thinking the future isn't in fighters. An ISD vs an ISD's weight in Carracks, Marauder, DP20S? Cake for the light craft. Smaller profile while still having solid enough shielding to laugh off starfighter wattage cannons and the ability to be in more places.

If you really need a fighter instead of another AA gun (or a csm) tri is a cheap and functional tool to do so.

The Republic won because the war was staged. The Battle of Coruscant is proof enough of that.

Honestly I'd be super intrigued by "what if Dooku said 'to hell with your plan' and backstabbed Sheev?"
 
Or the future would be for Tartans:-

starwars.fandom.com

Tartan-class patrol cruiser

The Tartan-class patrol cruiser, also known as the Tartan-class corvette or simply Tartan patrol cruiser, was an Imperial anti-starfighter ship developed by Damorian Manufacturing Corporation towards the start of the New Order. Armed with twenty laser cannons, the Tartan-class cruisers were...

Cheaper and less crew intensive than KDY's Lancer:-

starwars.fandom.com

Lancer-class frigate/Legends

The Lancer-class frigate was a capital ship used for anti-starfighter operations in the Imperial Navy.[8] The Lancer-class was a frigate design armed with 20 AG-2G quad laser cannons, with at least some of these guns capable of being retracted into the main hull of the vessel.[7] The Lancer was...

I still prefer the Crusader

starwars.fandom.com

Crusader-class corvette

The Crusader-class corvette, also referred to as the Crusader-class gunship, was a warship produced by Mandal Hypernautics that was in use during the Galactic Civil War.[2][1] The Crusader-class corvette was a vessel specifically designed to engage smaller support craft, such as starfighters and...
 
I'm wondering about the feasibility of us designing something analogous to the american AEGIS system (at least the command components). Such a system could help in coordination of a bunch of corvettes and if we do get to sell components in this quest, w could literally build an eco system for other to use.(eg. we create the base and others can add things to allow for things like starfighter interception (capital ships designers) to better system scanning (anti piracy(something we would also build))).
Just an idea.
 
I'm wondering about the feasibility of us designing something analogous to the american AEGIS system (at least the command components). Such a system could help in coordination of a bunch of corvettes and if we do get to sell components in this quest, w could literally build an eco system for other to use.(eg. we create the base and others can add things to allow for things like starfighter interception (capital ships designers) to better system scanning (anti piracy(something we would also build))).
Just an idea.
Already exist in fact we got one on our current project as we went with something more powerful than strictly needed. Again most things already exist in Star Wars you are going to have a very hard time coming up with anything truly unique that isn't just something from another IP.
 
Targeting computer data can be shared rapidly enough for fighters with system issues to lock and send within a few klicks at least circa Wraith Squadron.
The Loran Spitball kinda relies on that.
 
You know how 20 or 30 mm CIWS can yeet hundreds of rounds per second with their rotary cannons? How about we build something like that, but with light turbolasers?
 
Targeting computer data can be shared rapidly enough for fighters with system issues to lock and send within a few klicks at least circa Wraith Squadron.
The Loran Spitball kinda relies on that.
I was recently binging this quest right here, and came across a post by Always Late where he goes over the X-wing. In terms of hardware, the X-wing was basically a good ARC-170 that evolved out of the Headhunter. Impressive, but not revolutionary.

What was revolutionary about the X-Wing was it's sensor system in that the starfighter itself gathered, processed, and shared all targeting data with the squadron rather than relying on the CIC of a dedicated carrier. This is why the Rebel Alliance was able to basically turn any flat strip of ground into an airfield with basically no effort. I wouldn't be suppressed if some starships prior to the X-wing could share information like that to a limited extent, but it was the X-Wing that basically became the AEGIS of Star Wars.

Incidentally, I am still trying to grasp just how thoroughly the X-wing shattered both the Battleship Doctrine of the Empire and the Carrier Doctrine of the Republic with it's creation.
 
Incidentally, I am still trying to grasp just how thoroughly the X-wing shattered both the Battleship Doctrine of the Empire and the Carrier Doctrine of the Republic with it's creation.
It's the on-board hyperdrive that made the Stateless Strategy using starfighters such a headache for Imperials.

Clone War Era starfighters relied on Carriers and Hyperdrive rings.
 
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