Dang star wars mods, they nerfed targeting computers! But anyway, does that mean humans with the assistance of some targeting systems are the best AA we available? If so I suppose we would want to focus on making it easier for the human to track enemies, see them, and then guess where there about to be.
Yes, and many companies are doing just that and earning money with it. Some even supply your company. This is a ship designer quest not an equipment designer quest. We won't go into that much detail at any point, not even if you should design a ship like the Lancer-class of the Empire.
 
Yes, and many companies are doing just that and earning money with it. Some even supply your company. This is a ship designer quest not an equipment designer quest. We won't go into that much detail at any point, not even if you should design a ship like the Lancer-class of the Empire.
Ahh righto, was thinking of those enhanced turret batteries and the fancy bridge we set up and forgot they were less specific designs and more the result of the actual ship designing process. So if we wanted to set up better AA we would just focus on setting up room to put more AA in aswell as buying the best turrets we can.
 
Ahh righto, was thinking of those enhanced turret batteries and the fancy bridge we set up and forgot they were less specific designs and more the result of the actual ship designing process. So if we wanted to set up better AA we would just focus on setting up room to put more AA in aswell as buying the best turrets we can.
For example.
 
I mean, probably the best anti-fighter defenses around are...seeking / guided missiles, other fighters, and quadded laser cannon turrets. Which aren't _lasers_ as we know them, but tibanna gas super-energized into bolts of plasma. Barring some kind of unique improvement on that (i.e. Malevolence turning a big gun into an AOE weapon)...I don't know that a ton of improvement in the actual tech is plausible.
 
I mean, probably the best anti-fighter defenses around are...seeking / guided missiles, other fighters, and quadded laser cannon turrets. Which aren't _lasers_ as we know them, but tibanna gas super-energized into bolts of plasma. Barring some kind of unique improvement on that (i.e. Malevolence turning a big gun into an AOE weapon)...I don't know that a ton of improvement in the actual tech is plausible.
Laser cannons are already more than enough for anti-fighter role as that is what has been working for centuries and millenniums. And no the blasters aren't using Tibana gas as that stuff is stupidly expensive and rare. There are hundreds of other blaster gasses that work just fine already. Also like I said blaster tech is not a plasma weapon. The bolt is not plasma nor is it the gas being fired. The bolt is a particle beam that has the energy from the gas added to make it stronger. Blasters are particle beam weapons.

Could we do missile-based point defense, to supplement the currently used explosive flak at long range? I don't recall ever seeing it used in-universe, despite the fact that missiles seem to be a fairly significant threat during combat between fighters judging by the battle over Coruscant during RotS.



I'd assume that even blaster cannon's limited rapid-fire capability would be an improvement over no rapid fire at all. Heat issues are not a catastrophe, a bombing run doesn't last very long anyway, so sustained fire would be a bonus against multiple bomber waves in quick succession, but not a strict requirement. Multibarrel turrets should be helpful for both of these problems. Limited ammo, judging by real life, while still important to keep in mind isn't a dealbreaker either.

The actually-laser lasers used in the clones' transport gunship's ball turrets may be a viable alternative too.
There is no need because the stuff that already exist is more than good enough. Missiles are a niche function weapon and would be better used as anti capital weaponry. Anti fighter missiles already exist as well since that is what fighters carry. It would also be a waste of space for limited effectiveness as they would run out of ammo much faster than anything else be they energy or kinetics.

Heat is always an issue in fact it is the biggest issue. And no there is little use to the blaster cannons for point defense as they are weaker than a dedicated laser cannon which does the job just fine. And ammo is a huge concern as it is what allows you to fight. And adding multiple barrels just wastes your ammo even faster. Why do this when there already is a perfectly suitable weapon system in place?

No the ball turrets are not Lasers. They are another form of blaster tech which is still a particle weapon.

Not on the inside part of the wing. How would it even close?
The entire wing is a heat sink. Putting any kind of Missile on it will not go well and more importantly it reduces the ability of the X-Wing to do so even if they didn't just explode when they heated up.
So are Tie-Fighters. The pilots need to be exceptional just to make those disposable death traps work, even more so to the elite status Empire propaganda says they are. And yet the Empire can outfit them in huge quantities.
A-Wings work best in hit and run tactics. What the Rebels had to do most of the time. Multiple roles made it so they didn't need to invest in multiple ships.
Plus the Elite Empire Pilots that defected to pilot those sweet 'won't kill me just by touching it' X-Wings.
The TIE is a death trap when the pilot is an idiot and the commanders misuse them. And yes the Empire did in fact have the elite pilots needed for using TIEs. Remember the best pilots the rebels have were Imperial detectors. The A-Wing is a death trap for the shitty trained pilots of the Rebels. There is a reason that the Rebels only gave them to their very best pilots and it wasn't just because they were expensive they only cost 25,000 more than an X-Wing. It was because they knew it wasn't a good fighters for mainline service in their situation. And the X-Wing is not that much more survivable it would still get destroyed by a decent length volley from even a TIE and a Interceptor would pop them in a salvo or two of their laser cannons.
 
I thought missiles were normally used more as an anti-ship weapon, something to hit frigates and other heavier ships with. At least in star wars anyway.

I do know the CIS used one type of missile to deliver buzz droids which is pretty neat and gives me some real Warhammer vibes. Though I doubt we would have much use for something like that nor would be able to get our grubby mitts onto it anyway.
 
I thought missiles were normally used more as an anti-ship weapon, something to hit frigates and other heavier ships with. At least in star wars anyway.

I do know the CIS used one type of missile to deliver buzz droids which is pretty neat and gives me some real Warhammer vibes. Though I doubt we would have much use for something like that nor would be able to get our grubby mitts onto it anyway.
Anti-Ship missiles are the assault variants of them. Normal missiles can do damage but they are more used for taking out other fighters.
 
I thought missiles were normally used more as an anti-ship weapon, something to hit frigates and other heavier ships with. At least in star wars anyway.

I do know the CIS used one type of missile to deliver buzz droids which is pretty neat and gives me some real Warhammer vibes. Though I doubt we would have much use for something like that nor would be able to get our grubby mitts onto it anyway.
Take a look hear, might clear up some things.
 
there is a few words i will ''kindly'' say to the person or person's who made weapons and named them in this universe before kindly showing them my affection in the nicest way possible......with a brick

jk of course but yea rule of cool won when naming stufe i guess
 
the portyal of missles and torpedos is really wonky in star wars. differnt authors each have them work in their own way. For example the X-wing series had Proton torpedos as as shorter range but high maneuverability missile weapons while concussions missiles hit harder and further but were less maneuverable.

how ever i also remember reading star wars books where it was the opposite.
 
Voting closed
the portyal of missles and torpedos is really wonky in star wars. differnt authors each have them work in their own way. For example the X-wing series had Proton torpedos as as shorter range but high maneuverability missile weapons while concussions missiles hit harder and further but were less maneuverable.

how ever i also remember reading star wars books where it was the opposite.
Do you think that is bad? In the german translation, I read when I grew up they didn't translate squadron and wing properly. Sometimes they basically translated Rouge Squadron wrong and then it became Rouge Wing. Or a Stardestroyer has a whole Squadron of TIE's onboard *gasp*.

Anyhow Vote closed.
Adhoc vote count started by Jax on Dec 31, 2020 at 12:36 AM, finished with 165 posts and 29 votes.
 
So, I just realized that there is a concept from late 1800s and early 1900s naval combat that may apply to SW naval combat: salvo fire.

The idea is that if a single gun is fired at the enemy you don't know whether any inaccuracy is due to an error in the targeting solution, or simply caused by dispersion, and with two guns you can't tell which is closer to the point you are aiming at. Three shots means that you can determine where your aim point was in relation to the target as long as only one shot is notably off from the aim point. In order to be able to reliably determine where your aim point is relative to the target, you need four shots. This way, even if two of them are off due to either a slight misalignment of the guns or simple random dispersion, it is absurdly unlikely that they will both be off in the same way, leaving you with at least two shots relatively tightly grouped together at the aim point.

Even if the precise number is different, something similar is almost guaranteed to exist in Star Wars naval combat; there is likely some minimum salvo size below which accuracy rapidly drops.

If we could find out what this was, and then ensure that as many of our ship designs as possible can bring at least this many main guns to bear in any given direction, we could use this as a major advertising point.
 
So, I just realized that there is a concept from late 1800s and early 1900s naval combat that may apply to SW naval combat: salvo fire.

The idea is that if a single gun is fired at the enemy you don't know whether any inaccuracy is due to an error in the targeting solution, or simply caused by dispersion, and with two guns you can't tell which is closer to the point you are aiming at. Three shots means that you can determine where your aim point was in relation to the target as long as only one shot is notably off from the aim point. In order to be able to reliably determine where your aim point is relative to the target, you need four shots. This way, even if two of them are off due to either a slight misalignment of the guns or simple random dispersion, it is absurdly unlikely that they will both be off in the same way, leaving you with at least two shots relatively tightly grouped together at the aim point.

Even if the precise number is different, something similar is almost guaranteed to exist in Star Wars naval combat; there is likely some minimum salvo size below which accuracy rapidly drops.

If we could find out what this was, and then ensure that as many of our ship designs as possible can bring at least this many main guns to bear in any given direction, we could use this as a major advertising point.
I'm not sure what you're going at but Ship-To-Ship combat in Star Wars draws partly from WW1 and WW2 with a nice bit of Age-of-Sail barrage fire. The existing target computers are doing their job, you know. They don't aim over the barrel and with the thump or something like that. Standard tactics insure that the maximum batteries/turrets are aimed at the enemy ship.
 
Something I would be interested in is the reasoning for the bridges being jutting out of the main body, I would imagine that theres a good reason for putting it out like that over being stuck deep in the center of the ship.
 
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Something I would be interested in is the reasoning for the bridges being jutting out of the main body, I would imagine that theres a good reason for putting it out like that over being stuck deep in the center of the ship.
This is why I liked the Dreadnaught even when it's internals are complete garbage.

Unlike many contemporary warship designs, the Dreadnaught-class did not have an easily visible bridge section, opting to shelter the command decks and crew stations inside the main armored superstructure. These areas were located on the dorsal side of the bow.
 
This is why I liked the Dreadnaught even when it's internals are complete garbage.
I also think it's better that the bridge is in the ship or at least close to the ship and is not so clearly visible. But what is a problem when the bridge is in the ship and not 'on' the ship that when the ship is hit with ion weapons then you can see nothing at all what is going on outside. If you have a 'window' you can at least look out.
 
I have an idea that might have a niche in anti fighter, assuming lasers aren't completely useless thanks to countermeasures...
If we could get a laser powerful enough to take out fighter craft, if paired with good enough targeting, it could theoretically threaten even the best of the Jedi aces thanks to the nature of lasers... Although, I suspect it may be impractical except when it comes to aces...
 
I have an idea that might have a niche in anti fighter, assuming lasers aren't completely useless thanks to countermeasures...
If we could get a laser powerful enough to take out fighter craft, if paired with good enough targeting, it could theoretically threaten even the best of the Jedi aces thanks to the nature of lasers... Although, I suspect it may be impractical except when it comes to aces...
Again, weapons being called 'lasers' in Star Wars is a misnomer. The weapons that shoot out bolts of light aren't lasers, they don't move at the speed of light. They're particle cannons. And if a targeting computer that could flawlessly hit a fightercraft regardless of how skilled the pilot is could ever exist, it will not have been made by us.
 
Again, weapons being called 'lasers' in Star Wars is a misnomer. The weapons that shoot out bolts of light aren't lasers, they don't move at the speed of light. They're particle cannons. And if a targeting computer that could flawlessly hit a fightercraft regardless of how skilled the pilot is could ever exist, it will not have been made by us.
I know...
In this case I meant literally lasers. Hence the comment about countermeasures and it likely being very niche...
 
I know...
In this case I meant literally lasers. Hence the comment about countermeasures and it likely being very niche...
Lasers are useless because they stopped being developed thousands of years ago. They got countered hard and they stopped working on them and switched to kinetic weapons and then later on to blaster tech. Lasers are one of the very first weapons made so if you want to make one that is usable at all you are going to need to develop nearly 10,000 years of advancements to do so. All lasers are used for now is sensors and other secondary functions like that.
 
Lasers are one of the very first weapons made so if you want to make one that is usable at all you are going to need to develop nearly 10,000 years of advancements to do so. All lasers are used for now is sensors and other secondary functions like that.
...So in other words they would be completely useless as a weapon. Well, guess that makes my idea completely irrelevant...
 
Lasers are useless because they stopped being developed thousands of years ago. They got countered hard and they stopped working on them and switched to kinetic weapons and then later on to blaster tech. Lasers are one of the very first weapons made so if you want to make one that is usable at all you are going to need to develop nearly 10,000 years of advancements to do so. All lasers are used for now is sensors and other secondary functions like that.
There was the beam weapons on the sides of the LAAT, though.
 
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