As another user mentioned above, there's actually a somewhat convincing theory that jar jar was supposed to secretly be a powerful sith but because of how strong the backlash was against his character they ended up scrapping that plotline.
r/StarWars - [Theory] Jar Jar Binks was a trained Force user, knowing Sith collaborator, and will play a central role in The Force Awakens
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One particularly popular theory (and given the goofy canon tendencies of Star Wars, canonicity is basically in question for almost anything not explicitly said) is that Wedge Antilles is mildly Force-Sensitive and it manifests as a combination of instincts, luck, and skill. Nothing that wouldn't be accessible by someone really being that good, but that sort of thing is the basis for certain tabletop games offering "Force Points" to add a bonus to a die roll suggesting unconscious Force use.The Galaxy is filled with force users. The issue is that even though a large portion of the Galaxy can use the force they're small part of it still. Then of that group you haven't even smaller portion that has enough potential to be trained. Then that number is lowered even more because well they have potential not all of them have enough skills or abilities to actually progress. Still leaves a huge number with potential that never get trained but not nearly as much as everyone who does have the force. The majority of people who do have the force are mostly very low level and it manifests as good instincts or luck or slightly higher skill level/reflexes.
Well consider this of the three pilots that survived the death star run two of them are confirmed force sensitive. The other is Wedge he is just that good but if he was mildly sensitive it wouldn't be above any one else. And then you take into the fact that he was a match for Luke in the cockpit. Then you have others like Soontir Fel who were beasts in their fighters. Which is a combo of personal talent and the high training the Imperial Tie pilots received. For all that they are lambasted as the incompetent pilots that can only win with numbers that isn't actually the truth. The rebellion's best pilots are almost all imperial pilots. This is why I said earlier that training is far more important than giving the pilot a super ship.One particularly popular theory (and given the goofy canon tendencies of Star Wars, canonicity is basically in question for almost anything not explicitly said) is that Wedge Antilles is mildly Force-Sensitive and it manifests as a combination of instincts, luck, and skill. Nothing that wouldn't be accessible by someone really being that good, but that sort of thing is the basis for certain tabletop games offering "Force Points" to add a bonus to a die roll suggesting unconscious Force use.
Well consider this of the three pilots that survived the death star run two of them are confirmed force sensitive. The other is Wedge he is just that good but if he was mildly sensitive it wouldn't be above any one else. And then you take into the fact that he was a match for Luke in the cockpit. Then you have others like Soontir Fel who were beasts in their fighters. Which is a combo of personal talent and the high training the Imperial Tie pilots received. For all that they are lambasted as the incompetent pilots that can only win with numbers that isn't actually the truth. The rebellion's best pilots are almost all imperial pilots. This is why I said earlier that training is far more important than giving the pilot a super ship.
A shuttle is not the kind of thing you want for pilots that are meant to fight other strike craft. As for sims we wouldn't make it because it isn't our job. There are plenty of those on the market. What we can do is make a ship built for training pilots in real strikecraft. That is also why we can get a test pilot as one of our rewards as that makes our preformance better.How hard would it be to create a flight simulation machine for when we make fighter craft. It could even have levels of difficulties to test pilots in training. The next design project is most likely going to be the shuttle discussed with the High-General Fenrox. This could be a big seller since a modular shuttle design can fit a multitude of roles.
They are transports for primarily military use which is what the SDF wants. And yes the CR-25 isn't a shuttle that is why I said to steal the idea, remove the vehicles and the thing is more than able to do plenty of jobs. And the Gamma is just an over-armed shuttle lower the weapons and it does just what they are asking for.The cr25 isn't a shuttle and the gamma is speclized. The implications im getting from what was said about the request is that they are looking for a general use military shuttle.
think something from this page:
Shuttle classes
starwars.fandom.com
Shuttle is a tricky thing to build and something very susceptible to Bradley-ization.
Speed.
Durability.
Cargo space.
Ability to fight off an enemy if ambushed.
What they want is a Blackhawk or similar real-world visions of transport vehical. So an Engine with a Cockpot and room for stuff (soldiers are stuff). Don't overcook it, players, it's quite simple.Then do Two Pelican Dropship style:
One like the original as a troop transport and to transport vehicles.
And the second is being built larger, with slightly more space for people but with a lot more space for cargo.
So it's a militarized light freighter concept.What they want is a Blackhawk or similar real-world visions of transport vehical. So an Engine with a Cockpot and room for stuff (soldiers are stuff). Don't overcook it, players, it's quite simple.
As I recall, one of the Lambda's bigger drawbacks was that it was really awkward to store in hangars because of what the wings did to its volume. Finding a way to mitigate that would be optimal.