[X] Rescue Risa from humiliating herself.

We came here for her and now that we have done our job of talking to people it is time to be a proper date and keep our partner happy and occupied. Also since it seems there might be potential there for Risa and it would follow the footsteps of his father and who knows how many more ancestors of going with someone from marketing.
 
[X] Rescue Risa from humiliating herself.

I see no reason not to help here.

As another user mentioned above, there's actually a somewhat convincing theory that jar jar was supposed to secretly be a powerful sith but because of how strong the backlash was against his character they ended up scrapping that plotline.


I always did like that theory.

With the number of people in the galaxy, statistically it ought to be lousy with force users, trained or not.

Jar-Jar being one of them would explain so much; but it requires one to place him somewhere on the sliding scale of maliciousness to ignorance.

On one end is purely unconscious force-use by an idiot; on the other is a cleverly hidden master manipulator.

Not sure which one I prefer.
 
The Galaxy is filled with force users. The issue is that even though a large portion of the Galaxy can use the force they're small part of it still. Then of that group you haven't even smaller portion that has enough potential to be trained. Then that number is lowered even more because well they have potential not all of them have enough skills or abilities to actually progress. Still leaves a huge number with potential that never get trained but not nearly as much as everyone who does have the force. The majority of people who do have the force are mostly very low level and it manifests as good instincts or luck or slightly higher skill level/reflexes.
 
The Galaxy is filled with force users. The issue is that even though a large portion of the Galaxy can use the force they're small part of it still. Then of that group you haven't even smaller portion that has enough potential to be trained. Then that number is lowered even more because well they have potential not all of them have enough skills or abilities to actually progress. Still leaves a huge number with potential that never get trained but not nearly as much as everyone who does have the force. The majority of people who do have the force are mostly very low level and it manifests as good instincts or luck or slightly higher skill level/reflexes.
One particularly popular theory (and given the goofy canon tendencies of Star Wars, canonicity is basically in question for almost anything not explicitly said) is that Wedge Antilles is mildly Force-Sensitive and it manifests as a combination of instincts, luck, and skill. Nothing that wouldn't be accessible by someone really being that good, but that sort of thing is the basis for certain tabletop games offering "Force Points" to add a bonus to a die roll suggesting unconscious Force use.
 
One particularly popular theory (and given the goofy canon tendencies of Star Wars, canonicity is basically in question for almost anything not explicitly said) is that Wedge Antilles is mildly Force-Sensitive and it manifests as a combination of instincts, luck, and skill. Nothing that wouldn't be accessible by someone really being that good, but that sort of thing is the basis for certain tabletop games offering "Force Points" to add a bonus to a die roll suggesting unconscious Force use.
Well consider this of the three pilots that survived the death star run two of them are confirmed force sensitive. The other is Wedge he is just that good but if he was mildly sensitive it wouldn't be above any one else. And then you take into the fact that he was a match for Luke in the cockpit. Then you have others like Soontir Fel who were beasts in their fighters. Which is a combo of personal talent and the high training the Imperial Tie pilots received. For all that they are lambasted as the incompetent pilots that can only win with numbers that isn't actually the truth. The rebellion's best pilots are almost all imperial pilots. This is why I said earlier that training is far more important than giving the pilot a super ship.
 
Well consider this of the three pilots that survived the death star run two of them are confirmed force sensitive. The other is Wedge he is just that good but if he was mildly sensitive it wouldn't be above any one else. And then you take into the fact that he was a match for Luke in the cockpit. Then you have others like Soontir Fel who were beasts in their fighters. Which is a combo of personal talent and the high training the Imperial Tie pilots received. For all that they are lambasted as the incompetent pilots that can only win with numbers that isn't actually the truth. The rebellion's best pilots are almost all imperial pilots. This is why I said earlier that training is far more important than giving the pilot a super ship.

How hard would it be to create a flight simulation machine for when we make fighter craft. It could even have levels of difficulties to test pilots in training. The next design project is most likely going to be the shuttle discussed with the High-General Fenrox. This could be a big seller since a modular shuttle design can fit a multitude of roles.
 
How hard would it be to create a flight simulation machine for when we make fighter craft. It could even have levels of difficulties to test pilots in training. The next design project is most likely going to be the shuttle discussed with the High-General Fenrox. This could be a big seller since a modular shuttle design can fit a multitude of roles.
A shuttle is not the kind of thing you want for pilots that are meant to fight other strike craft. As for sims we wouldn't make it because it isn't our job. There are plenty of those on the market. What we can do is make a ship built for training pilots in real strikecraft. That is also why we can get a test pilot as one of our rewards as that makes our preformance better.

Speaking of shuttle we can definitely steal some ideas from future canon ships. We could steal the specs of these to make our shuttle for our planet:
starwars.fandom.com

CR25 troop carrier/Legends

The CR25 troop carrier, more commonly known as the Republic dropship, was a multipurpose dropship used to deploy units of clone troopers and gunships in battlefronts where the use of an Acclamator-class assault ship was deemed too impractical. The clone commandos and Galactic Marines favored the...
starwars.fandom.com

Gamma-class ATR-6 assault transport

The Gamma-class ATR-6 assault transport was a heavily armed and shielded vessel produced by KonGar Ship Works for transporting stormtroopers and conducting boarding actions against starships and space stations. The Rebel Alliance and various pirate factions also made wide usage of the craft...
 
Last edited:
The cr25 isn't a shuttle and the gamma is speclized. The implications im getting from what was said about the request is that they are looking for a general use military shuttle.

think something from this page:
starwars.fandom.com

Shuttle classes

 
The cr25 isn't a shuttle and the gamma is speclized. The implications im getting from what was said about the request is that they are looking for a general use military shuttle.

think something from this page:
starwars.fandom.com

Shuttle classes

They are transports for primarily military use which is what the SDF wants. And yes the CR-25 isn't a shuttle that is why I said to steal the idea, remove the vehicles and the thing is more than able to do plenty of jobs. And the Gamma is just an over-armed shuttle lower the weapons and it does just what they are asking for.
 
Well, here's what I would suggest stealing and tweaking a bit. The WR-542, soon (within the next 20 years or so) to be developed by Sienar if it isn't butterflied.

Granted, this is the "get a very small group and their essential gear somewhere in a hurry" ship, but a "one squad and a small hold of gear" blitz-quick shuttle is something with definite value.

Shuttle is a tricky thing to build and something very susceptible to Bradley-ization.

Speed.
Durability.
Cargo space.
Ability to fight off an enemy if ambushed.

Ship to ship shuttling is different from ship-to-surface shuttling is different from hot-zone dropshipping and trying to force the same vehicle into doing more is foolish.

So what we really need is to figure out what they actually want. An Action Transport hot-zone dropship (VTOL is a capability that might be interesting to have in a dropship though) with vehicle-carrying-capability is different from a troop-transport or a swift officer courier ship.
 
Shuttle is a tricky thing to build and something very susceptible to Bradley-ization.

Speed.
Durability.
Cargo space.
Ability to fight off an enemy if ambushed.

The Kappa-class shuttle fulfills everything except Durability.

starwars.fandom.com

Kappa-class shuttle

The Kappa-class shuttle was a Galactic Republic-era shuttle that possessed many features which were later incorporated into the Imperial Lambda-class shuttle. The Kappa-class had an angled cockpit area with a wide viewport, a ventral debarkation hatch, and three stubby stabilization fins. It was...
 
I doubt we will need to equip the shuttle with a hyperdrive as these seem to be built for supporting the ships and planetary forces. A hyperdrive wouldn't really be needed so that would save a good bit on cost, size, and power consumption.
 
Why not go with something that would fit all of the suspected requirements and be a decent balance in all categories.
Pelican Dropship

It has the ability to carry around 20 people in a internal bay, pretty maneuverable and hard to hit due to its pintle mounted engines, easy to weaponize, likely cheap, and can hold heavy loads externally through magnets letting it carry bulky cargo between places that wouldn't fit in its bay. Can even carry vehicles like a tank, speeders, etc too.

Only real problem that i could see would be a lack of a docking hatch but that could be easily fixed by putting one in the floor of the troop bay which you can access kinda like the BSG Raptors.
BSG Raptors

Would have recommended these but they don't really fit the role of cargo hauler well. Great for multi purpose military roles and as a small squad entry and exit vehicle but not necessarily best bet for what we need.
 
Again with people trying to force more IPs into Star wars. This is not a crossover we take some ideas from other IPs but the straight up attempts to just copy things into a universe they do not fit is getting a bit out of hand.

Man I never should have said anything about the shuttle in the first place.
 
Last edited:
Then do Two Pelican Dropship style:
One like the original as a troop transport and to transport vehicles.

And the second is being built larger, with slightly more space for people but with a lot more space for cargo.
 
Then do Two Pelican Dropship style:
One like the original as a troop transport and to transport vehicles.

And the second is being built larger, with slightly more space for people but with a lot more space for cargo.
What they want is a Blackhawk or similar real-world visions of transport vehical. So an Engine with a Cockpot and room for stuff (soldiers are stuff). Don't overcook it, players, it's quite simple.
 
Possible project design name: VoidHawk
Possible armaments: 1 gimbal nose mounted rapid fire blaster cannon, 4 rotary blasters on the side( think the machineguns attached to the hull of a regular helicopter.)
Crew capacity: 1 pilot, 11-20 people
Armor and shields: medium/heavy
Supplies: 2 weeks
What do you guys think of this plan?
 
What they want is a Blackhawk or similar real-world visions of transport vehical. So an Engine with a Cockpot and room for stuff (soldiers are stuff). Don't overcook it, players, it's quite simple.
So it's a militarized light freighter concept.

The WR 542 looks good to lift ideas from then.
 
Back
Top