its a bit more complicated but basicly any ship class over 600 meters has to have a special authorization and have their hyperdrives hobbled so that they are worthless as an offensive asset.
Which in turn brought about the Golden Age of Space Piracy where various sector authorities and the Judicials are worthless at protecting the Trade Routes and Space Lanes.

And in turn brought about the various legal acts and amendments that allowed the Trade Federation to arm themselves as heavily as they did prior to the Naboo Crisis for protection against piracy.
 
Which in turn brought about the Golden Age of Space Piracy where various sector authorities and the Judicials are worthless at protecting the Trade Routes and Space Lanes.

And in turn brought about the various legal acts and amendments that allowed the Trade Federation to arm themselves as heavily as they did prior to the Naboo Crisis for protection against piracy.
Yeah, in theory size limits and such sounds nice, in practice with a place as old as star wars, not so much...
 
hoenstly they could have pulled the objective off by banning the hardware to beseige planets. make the fleets good for fighting in space but shit at capturing planets.
 
hoenstly they could have pulled the objective off by banning the hardware to beseige planets. make the fleets good for fighting in space but shit at capturing planets.
Though that makes intimidating said planets harder, as well, they could build scary fleets then. 🤷‍♂️
And well, for one, you just need dominance in space to do a blockade, and transports are relatively easy to do as well.
 
been doing some idle thinking on the Donnager as we wait for the next update and i'm thinking we give is an Aerospace wing of about 72 fighters. rewatching the escape scene from the expanse the hanger seems to my eyeballing to have bigger volume then a RL modern USN super carrier's hanger.

also if need be we could steal a ideas from the Donnager's lore to game the ship regulation agencies and leave the dorsal and ventral heavy weapon mounts empty in the basic model with all ships mounting the full weapon loadout being "custom orders". as for what gun to use we could just use the turrets used by the Venator.
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DBY-827 heavy turbolaser turret/Legends

The DBY-827 heavy turbolaser turret was a turbolaser turret used on the Galactic Republic's Venator-class Star Destroyers during the Clone Wars.[1] The DBY-827 was the standard requirement in naval gunnery around the time of the Clone Wars for inter-ship combat and planetary bombardment. Each...
this would give it the ship to ship firepower of a full broadside from Venator while being just over a 1/3 the size. (actually this might be the reason to leave two of the mounts empty till we can get a better reactor ;p )


edit:

guys, we have a problem:
I did not realize those things were THAT freaking big. we may need the donagers battle ready sooner then we figrred so that the midrim can fend the TDF off.
 
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been doing some idle thinking on the Donnager as we wait for the next update and i'm thinking we give is an Aerospace wing of about 72 fighters. rewatching the escape scene from the expanse the hanger seems to my eyeballing to have bigger volume then a RL modern USN super carrier's hanger.

also if need be we could steal a ideas from the Donnager's lore to game the ship regulation agencies and leave the dorsal and ventral heavy weapon mounts empty in the basic model with all ships mounting the full weapon loadout being "custom orders". as for what gun to use we could just use the turrets used by the Venator.
starwars.fandom.com

DBY-827 heavy turbolaser turret/Legends

The DBY-827 heavy turbolaser turret was a turbolaser turret used on the Galactic Republic's Venator-class Star Destroyers during the Clone Wars.[1] The DBY-827 was the standard requirement in naval gunnery around the time of the Clone Wars for inter-ship combat and planetary bombardment. Each...
this would give it the ship to ship firepower of a full broadside from Venator while being just over a 1/3 the size. (actually this might be the reason to leave two of the mounts empty till we can get a better reactor ;p )


edit:

guys, we have a problem:
I did not realize those things were THAT freaking big. we may need the donagers battle ready sooner then we figrred so that the midrim can fend the TDF off.
Good thing that I discovered this overlooked stat for the Donnager-class ships and the Dreadnought heavy cruiser. A standard Dreadnought requires at least 16,113 crew to run optimally, the Katana fleet variant needs at least 2,204 crew members to main the ship. You may be wondering why this is important, the standard Donnager-class ship requires 2,086 crew to maintain the ship not including MCRN marines. This means we can field 8 Donnager-class standard variant in contrast to a single Dreadnought. We can also increase the Donnager-class dimensions to at least 540 meters to handle more weapons, shields, and other necessary odds and ends for our Star Wars variant ship.
 
Good thing that I discovered this overlooked stat for the Donnager-class ships and the Dreadnought heavy cruiser. A standard Dreadnought requires at least 16,113 crew to run optimally, the Katana fleet variant needs at least 2,204 crew members to main the ship. You may be wondering why this is important, the standard Donnager-class ship requires 2,086 crew to maintain the ship not including MCRN marines. This means we can field 8 Donnager-class standard variant in contrast to a single Dreadnought. We can also increase the Donnager-class dimensions to at least 540 meters to handle more weapons, shields, and other necessary odds and ends for our Star Wars variant ship.
i'm kinda wanting to keep it under 500 to lower costs and not let the core realize that we built a true ship of the line before hostilites break out. i've got metaphroicalal money that Tarken and naboo ends up part of if not leading the rebellion aggainst the republic/the Core in this time line.
 
i'm kinda wanting to keep it under 500 to lower costs and not let the core realize that we built a true ship of the line before hostilites break out. i've got metaphroicalal money that Tarken and naboo ends up part of if not leading the rebellion aggainst the republic/the Core in this time line.
True we can size it down to at least 490 meters, would keep the damn Senate bureaucrats from sniffing among our company. Also we should focus on designing the Starfury from Babylon 5 to act as our flagship fighter.
 
True we can size it down to at least 490 meters, would keep the damn Senate bureaucrats from sniffing among our company. Also we should focus on designing the Starfury from Babylon 5 to act as our flagship fighter.
eh... *wiggles hand* i feel we need to worry about hanger foot print rather then just going "cool fighter". if possible we should use a craft that can land on the deck AND be kept in racks.

edit: though i could break from the rack thing for this one:
 
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eh... *wiggles hand* i feel we need to worry about hanger foot print rather then just going "cool fighter". if possible we should use a craft that can land on the deck AND be kept in racks.

edit: though i could break from the rack thing for this one:
If we're going to actually make our own fighters too, instead of just making the hangars accommodate ARC-170's, Y-wings, Headhunters and Torrents and the like, my vote would be for something like this. Not necessarily in terms of aesthetics, but a rear-facing laser cannon for surprising the enemy is something I can definitely get behind. (Pun not initially intended.)
Helps that it doesn't look half-bad, either, if you chose a less bright paint job.
 
I kinda hate to be the spoilsport here, but do you guys even know is Star Wars even remotely has the technology to build a ship from another setting? Just because it's a science fiction setting with robots does not mean there's the same kind of automation or micronization we get in our world, let alone another sci-fi setting. Quite a lot of the quirks of Star Wars design -- the exposed bridges, lack of automation, and large ship sizes -- could very well be technological limitations of the setting.

Frankly, I find it safer to presume designs from other settings are impossible or impractical until proven otherwise and focus any efforts to make a mockery out of the Russon Reformation rules to something that we're certain will work: rule lawyering.

Rather than trying to make a pocket capital, it would be much easier to make a ship with a comparable displacement to a Venator or Acclamator but be only 490 meters long. Because if perfectly round ships were a sane enough design to get built in real life (despite the minor things called physics and drag), we can probably get some really silly things to work to get around treaties in Star Wars.
 
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we might see Nym's ride hit mass production.
starwars.fandom.com

Scurrg H-6 Bomber/Legends

The Scurrg H-6 Bomber was an experimental bomber. The Scurrg H-6 was created five years before the Battle of Naboo by the Nubian Design Collective, who hoped to sell the design to the Naboo. However, the Naboo had no need for such a bomber, and the original prototype was stolen by the Feeorin...
 
I kinda hate to be the spoilsport here, but do you guys even know is Star Wars even remotely has the technology to build a ship from another setting? Just because it's a science fiction setting with robots does not mean there's the same kind of automation or micronization we get in our world, let alone another sci-fi setting. Quite a lot of the quirks of Star Wars design -- the exposed bridges, lack of automation, and large ship sizes could very well be technological limitations of the setting.
1) I'm sure if we were crossing the bounds of what the QM is willing to allow to us, he would tell us.
2) The Expanse is a very good setting to draw inspiration from, because aside from mass-produced fusion reactors, literally everything human-made in that universe could be built with today's technology and engineering principles.
3) We know that the SW universe has the techbase for it, since this notably obsolete thing manages an internal command deck just fine, and was upgraded with automation systems to cut the needed crew from 16k to 2.2k.
 
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If we're going to actually make our own fighters too, instead of just making the hangars accommodate ARC-170's, Y-wings, Headhunters and Torrents and the like, my vote would be for something like this. Not necessarily in terms of aesthetics, but a rear-facing laser cannon for surprising the enemy is something I can definitely get behind. (Pun not initially intended.)
Helps that it doesn't look half-bad, either, if you chose a less bright paint job.


Not to rain on your parade, but at the very least the ARC had a rear gunner.

(Why they decide to have a fighter take three crew is a puzzling decision. I guess it was a shout out to the Fairey Fulmar, but that plane wasn't the most successful thing in the Fleet Air Arm)

Anyway, that's yet another thing I'm divided on. Sure, you could let the astromech handle the rear gun, but you're not going to send the Starfighter without a wingman to look for its six. I guess in the end it will all depends on the constraints we have on the fighter design.
 
1) I'm sure if we were crossing the bounds of what the QM is willing to allow to us, he would tell us.
2) The Expanse is a very good setting to draw inspiration from, because aside from mass-produced fusion reactors, literally everything human-made in that universe could be built with today's technology and engineering principles.
3) We know that the SW universe has the techbase for it, since this notably obsolete thing manages an internal command deck just fine, and was upgraded with automation systems to cut the needed crew from 16k to 2.2k.
Huh, I didn't know that about The Expanse. I should probably watch it sometime. I'm still not fond of using it for anything other than loose inspiration as we still don't know if the design would remain good in Star Wars or if there are better options.

Not to rain on your parade, but at the very least the ARC had a rear gunner.

(Why they decide to have a fighter take three crew is a puzzling decision. I guess it was a shout out to the Fairey Fulmar, but that plane wasn't the most successful thing in the Fleet Air Arm)

Anyway, that's yet another thing I'm divided on. Sure, you could let the astromech handle the rear gun, but you're not going to send the Starfighter without a wingman to look for its six. I guess in the end it will all depends on the constraints we have on the fighter design.
...must resist the urge to go on a rant on the ARC-170 being the worst starfighter the Republic ever fielded.

But yeah, it is almost always a bad idea to give fighter craft rear gunners, as they never should have the opportunity to use them. If you are in a fighter and there is an enemy fighter on your tail, you are dead if you don't get them off your tail immediately. You aren't a bomber who has to keep a stable flight path, you're evading to try and throw then off while your wingmate shoots them. And every gun that points backward isn't shooting forwards.
 
Fighters are a totally different animal.

Far as us putting together a navy? Marauders exist. DP20s exist. Both are under 200 meters, never mind 600. Putting together a variant of one of those would be great.

They're small, with relatively low crew requirements. This is how you sell it to the "budget navy" people.
They are highly durable for their size and are kilo for kilo probably some of the best warships around in terms of maneuverability and ability to punch above their weight class.

Far as a pocket carrier? Quasar Fires do a pretty good job. Could go for a Star Galleon under the "freighter" laws and then just 'happen' to point out that it wouldn't take much more than a fusion cutter and a decent mag-con field to create a big open hangar out of it, although you'd probably be able to put together a purpose-built version that would do a better job. Tack on some missile-launcher hardpoints and you've got a lot of teeth for a carrier.

And if you need a heavy punch? Not much does that better in "smallish" than a Carrack.

It really shouldn't be too hard to put together a "pocket" fleet line, you jut have to look in the right places.
 
we might see Nym's ride hit mass production.
starwars.fandom.com

Scurrg H-6 Bomber/Legends

The Scurrg H-6 Bomber was an experimental bomber. The Scurrg H-6 was created five years before the Battle of Naboo by the Nubian Design Collective, who hoped to sell the design to the Naboo. However, the Naboo had no need for such a bomber, and the original prototype was stolen by the Feeorin...
Which reminds me that Nubian Design Collective makes good weapons though only at starfighter/bomber level.
 
That's why I want the valkyrie battlestar, with star wars technology we can certainly save at least 50 meters, that would be in compliance with the regulations. For frigates I would love to have the Halo Paris heavy frigate and the Charon light frigate. Of course everything with star wars weapons (instead of the MAC a heavy turbo laser)


Paris


Charon


Valkyrie Battlestar
 
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Well, if everybody throws around inspirations I might as well give mine for a future corvette project that comes after the current one.


Homeworld really was a staple of its kind when it came out.

spaceman1997 said:
...must resist the urge to go on a rant on the ARC-170 being the worst starfighter the Republic ever fielded.

They kinda wanted it to do everything, from actual dogfighting to long-range missions, which would require another person as the navigator (hence the comparison to the Fulmar, which was meant to be a fighter and a observer craft for long range flights. I'd call it a heavy fighter and treat it as such, weren't it for the fact that 8 .303 guns do not make any semblance of a heavy fighter, but this is digressing too much from the thread).

Then the Republic went full stupid and crammed in a rear gunner for reasons.
 
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Short Update for you all: the next Part should be posted today or tomorrow.

Regarding the Crew sizes, the larger sizes come from the lack of trust in automated systems. This has only been proven again around thirteen years ago when the Katana-fleet vanished. It will be a very tough call to sell highly automated ships, droids as additions to the crew would be easier to sell but still hard.

If you have a question about what is and isn't possible, just tag me. I will answer as fast as I can.
 
That's why I want the valkyrie battlestar, with star wars technology we can certainly save at least 50 meters, that would be in compliance with the regulations. For frigates I would love to have the Halo Paris heavy frigate and the Charon light frigate. Of course everything with star wars weapons (instead of the MAC a heavy turbo laser)


Paris


Charon


Valkyrie Battlestar
The Paris & Charon look like the Aggressor-class Star Destroyer

starwars.fandom.com

Aggressor-class destroyer

The Aggressor-class destroyer was one of several different warship classes utilized by Tyber Zann's faction in the Galactic Civil War. Ships of the class were comparable in terms of size to the Galactic Empire's Imperial-class Star Destroyers and were armed with two powerful fire-linked guns...

 
starwars.fandom.com

Vengeance-class frigate

The Vengeance-class frigate was a starship used by Tyber Zann and his criminal organization during the Galactic Civil War. These ships had the ability to cloak using technology Zann bought from the black market. However, due to a side effect of this addition, the ships possessed no shields. To...

I just realised tha the Vengeance-class would have been a viable example of a ship equiped with Mass Driver weaponry if the idiot who had it built did not add a stupid cloaking device that took over shield generator space and had to add more armour to compensate which in turn slowed it to useless levels.
 
Finish the Bridge!
"Impressive." Colonel Tarkin's voice was still relatively flat as he looked around the unfinished bridge, but you were sure that you could hear a hint of acknowledgement in it, even if his face stayed expressionless. He strolled from the station for weapons control back to the commander's seat in the middle of the bridge. Tarkin's gaze remained for a moment on the modern Action-Control-Interface that had been installed in a half-circle around the captain's chair. For a moment, you thought you saw disapproval on his face. "But aren't you overloading a captain a bit with this ACI? A captain has his bridge team to filter information for him. This layout could provide too much information."

"I understand what you are saying, sir. But we tested it in several battle simulations, and it proved rather useful. Also, the amount of information can be decided by the captain and the officers. For example, the sensor office can highlight a particular discovery on the ACI, so the captain's normal display of the sensor station is moved to the background. The officer can give his report, and the captain can take a look at it without needing to march over to the station and, at the same time, take a look at other stations – this allows a faster reaction time. It needs some training but makes the performance better. And if a captain doesn't want to use it, he can use it in the basic configuration or completely deactivate it."

"That is good."

"Also, Colonel. If the ORSF finds it too troublesome, the ACI can be taken out completely and replaced with standard stations if needed. Said stations are part of the delivery for each corvette, giving your forces the possibility to adapt the bridge to their needs rather than adapting to the bridge."

Tarkin nodded, approving, even if it didn't show on his face. He gave the chair a long look, then sat down and leaned back. The colonel's gaze wandered again, all over the bridge until it returned to you. "How far are you with the bridge? It still looks like some parts are still missing."

"Now that we've finished most of the work, we will begin to fine tune the systems and stations on the bridge, as well as the software running it. We're sure we will finish on time, even if we needed to start the whole bridge basically from scratch. Our first attempt was based too much on outdated bridge layouts." You made a gesture that included the surrounding bridge and gave the colonel a wide smile. "As you can see, we got better."

Taking also let his gaze wander, but more slowly. Then he nodded. "Yes, I can see that."

[ ] Upgrade the bridge
-[ ] Add 1 Maneuverability for 1 Advantage (#)
-[ ] Add 1 Weapons for 1 Advantage (#)
-[ ] Lower Cost by 1 for 2 Advantage (#)

[ ] Leave the bridge as it is

Vulkan Corvette Bridge
Name: Mk. 1 Vulkan Corvette Bride
Size: Large (-1 Compartment, +1 Weapon)
Maneuverability: Starting at 1
Weapons: Starting at 2
Advantage: 5
Flaw: 0
Cost: Starting at 4

Vulkan Corvette
Compartment: 15 (Mk. 1 Vulkan Corvette Frame)
Speed: 5 (Vulkan Mk. 1 Corvette Engine)
Maneuverability: 2 (Vulkan Mk. 1 Corvette Engine)
Weapons:
Special Compartment:
Advantage: 9
Flaw: 2
Cost: 8
 
[X] Upgrade the bridge
-[X] Add 1 Maneuverability for 1 Advantage (1)
-[X] Add 1 Weapons for 1 Advantage (2)
-[X] Lower Cost by 1 for 2 Advantage (1)

This will leave us with 2 Advantage and 0 Flaws on the bridge, while giving us a good boost to firepower and bumping the design's Maneuverability to 3.
 
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[X] Upgrade the bridge
-[X] Add 1 Maneuverability for 1 Advantage (1)
-[X] Add 1 Weapons for 1 Advantage (1)
-[X] Lower Cost by 1 for 2 Advantage (2)

Result of bridge with proposed changes:

Vulkan Corvette Bridge
Name: Mk. 1 Vulkan Corvette Bride
Size: Large (-1 Compartment, +1 Weapon)
Maneuverability: 2
Weapons: 3
Advantage: 1
Flaw: 0
Cost: 3

This keeps cost down while also boosting stats allowing us to fit more weapons and shields for the same end cost.
 
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