And also we should note removing flaws would also remove advantages, so......
It is a bit iffy if removing flaws with a 1 to 1 conversion rate is worth it, ESPECIALLY since we pay a stress cost to do the transaction.

Edit: Suspect we might eventually get an upgrade which would improve the conversion rate somewhere down the line to make it more appealing, because as is, I don't really see much benefit.....
 
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I thought we were making a ship that could be modified to perform multiple roles, a ship frame with no flaws seems a good foundation to start from.

We don't have a lot of time to design this ship, and realistically it isn't ideal to be too greedy with the first generation of this Corvette. I think we should eliminate the flaws from the frame of the first version, so we can show interested party's and sell to them to test the market, and inform them that we are redesigning and retrofitting older models to the newer improved ones. Ideally, we can strip each corvette to its frame and have the same foundation to build around.

Meaning older models can quickly be refitted to the newer standard, and broken destroyed hulls can be towed and repaired easily as every engineer is familiar with the standardized frames. So again, it seems smarter to me to make a great frame, even if the rest of the ship is mediocre.

I am half asleep and exhausted, if someone can better explain my point with fewer words, please do.
 
I don't like the stress cost, but we're probably going for 3rd party engines and 3 cost is very significant so:

[X] It's good, but … (+2 Stress)
-[X] we could make it basically buy at cost with some modern materials! (Remove all Cost! Cost: 3 Advantage)
 
[X] It's good, but … (+2 Stress)
-[X] we could make it basically buy at cost with some modern materials! (Remove all Cost! Cost: 3 Advantage)

At the end we get to trade 3 advantage for 1 cost. By doing it at this point in the process, we can do it 1-to-1, which is a steal in comparison.
 
And at the same time, advantages are far more rare than cost is. Does a 3 cost saving outweigh the value of three advantages in the ship design?
Yes.

Our cost-saving specialist's satisfactory work at the end of the last project made a difference of only 2 cost. A 3 cost swing is significant and well worth 3 advantages.
 
Is it worth the stress though? We are at 2/6 using advantages would take us to 4/6 and if we go over 6 then things start getting rough.
Well, this project represents the base we'll be working with for several future ones, so I'd say spending the effort now is worth it, especially with only two parts to the project.
 
Looking at these, we could spend stress to improve specific areas
-[ ] we could remove even most minor flaws! (Remove all Flaws! Cost: 2 Advantage)
Creates a better ship by removing the flaws.
-[ ] we could make it basically buy at cost with some modern materials! (Remove all Cost! Cost: 3 Advantage)
Makes the frame the cheapest possible, at the cost of not being as good
-[ ] we could add some more compartment space! (# of Advantage converted to Compartment Space at 2=1)
This allows us to add more stuff to it.
If we decide to do something we should be aware of how it might affect the end result especially since these are being built to impress. The frame as is has a decent price for a high quality frame currently.
 
Last time we only lost 1 stress upon project completion, otherwise we have to burn actions to reduce additional stress and we still have the engine to do.

If the project was larger then two parts I wouldn't advocate taking the stress but becaus it is only two parts I think it a reasonable risk, especially considering our buyers.
 
If the project was larger then two parts I wouldn't advocate taking the stress but becaus it is only two parts I think it a reasonable risk, especially considering our buyers.
On the other hand, taking the stress now means we almost certainly cant afford to do anything to the next part, including if we end up botching it. So it is definitely risky, and engines are still important.
 
3 cost for 3 advantage
This does not feel like it is worth it.....
I mean full ships tend to cost a sizable amount.
Right now, we're selling the frame+engine to prospective buyers. They will then contract us out to fill in the rest of the design. They won't be able to do extensive testing on the ships before they give us a contract, but they will have access to the spec sheets.

Obviously we don't want to deliver a product that looks good on paper but fails in practice, but almost halving the price that they see at first is massive, and it's still a solid 15% or so overall reduction in price. (Assuming we get moderately expensive cockpit/weapons/components)

On the other hand, taking the stress now means we almost certainly cant afford to do anything to the next part, including if we end up botching it. So it is definitely risky, and engines are still important.
We're very likely to take prebuilt engines like we did last time, which won't cost us any stress. And looking at the modification options we had last time
[ ] Yes, a better engine is always essential, even if it costs more!
-[ ] Exchange # Advantage for the same amount in Speed and Cost
-[ ] Exchange # Advantage for the same amount in Maneuverability and Cost
They're not really any better than the end-of-ship exchanges thanks to the extra cost required
[ ] Reduce Cost for Advantage on a 1:3 base (#)
[ ] Push the Speed stat up for Advantage on a 1:3 base (#)

If we do want to build our own engines it might be worth saving the advantages and stress, but it's definitely not if we go 3rd party like before.
 
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[X] It's good, but … (+2 Stress)
-[X] we could remove even most minor flaws! (Remove all Flaws! Cost: 2 Advantage)

Voting on this one because it would make our frame (which we could hopefully use in the future) undeniably superior than the classic design. Honestly would prefer the cost cutting option because that seems to be what many of our bonuses seem to be geared towards and our customers are individual systems who might be looking for a deal where they would be getting something as powerful as other options, but for a cheaper price.

But, going for flaws because it has the most votes other than leaving the frame alone.
 
[X] It's good, but … (+2 Stress)
-[X] we could remove even most minor flaws! (Remove all Flaws! Cost: 2 Advantage)

Voting on this one because it would make our frame (which we could hopefully use in the future) undeniably superior than the classic design. Honestly would prefer the cost cutting option because that seems to be what many of our bonuses seem to be geared towards and our customers are individual systems who might be looking for a deal where they would be getting something as powerful as other options, but for a cheaper price.

But, going for flaws because it has the most votes other than leaving the frame alone.
I would like to point out that a 1:1 flaw reduction happens automatically at the end of the ship building process. Doing so now is almost worthless, certainly not worth 2 stress. It seems there's some bonus if you have no flaws at all at that point, but we're almost certainly going to pick up some with the engines (and even more with other components) so why bother?

Plus, it's still fairly early in the voting process. Vote how you think is best.
 
Reduction of cost 3 is a lot - the whole freighter with approxiamtely same tonnage costed 20. And at 1 advantage for 1 cost the rate is unbeliavably good - the ratio was 1:3 during the final freighter fine-tuning, whereas opportunities to mutually annihilate flaws and advantages at 1:1 ratio will be abundant - that always was an option for any off-the-shelf components.

We are being offered an incredible opportunity to lower the cost here.

Oh, and even if you want quality over price solution, price reduction is probably the way to go - as it will allow us to go for, say, a high-end engine and not get an astronomically high total cost.
 
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I would like to point out that a 1:1 flaw reduction happens automatically at the end of the ship building process. Doing so now is almost worthless, certainly not worth 2 stress. It seems there's some bonus if you have no flaws at all at that point, but we're almost certainly going to pick up some with the engines (and even more with other components) so why bother?
So, they chancel each other out but it is better if there aren't any flaws.
There are benefits to having no flaws. We have no clue how much, but it is not inherently irrelevant. Just a case where it may or may not be worth it, same with the cost(, after all, they might prefer a better ship).
 
Voting closed
Inserted tally
Adhoc vote count started by Jax on Aug 15, 2020 at 2:19 AM, finished with 40 posts and 16 votes.
 
Engine Time
You decided that the frame was good enough, partly because time was running out, but mostly because it was true. Sure, there were still many places where you could make the whole thing even better or cheaper, but that wasn't the aim here. The objective was to create a basic ship model that was better than the average one on the market. On a first look, the frame had just the same features as a standard frame, but the differences were clearly apparent when one took a closer look. The honeycomb design gave it great durability under all kinds of stress, yet in the case of damage, the repairs would also be relatively easy as only segments of the honeycombs needed to be cut out and replaced. All in all, it looked good, even if there was room to improve.

But that was something for the future and not now. Now you needed to focus on the Engine as time was ticking faster than you would like. That was why you were sitting with Shen and Pinagg together in your office.

"Right, you two had time to look at the engines I think could fit into our project, what are your thoughts?"

>>I would recommend the Ter19. They are small, but they offer high speed and would allow the ship to be extremely maneuverable. It would perfectly fit what we learned about the way most captains treated their ships in combat. The price is worth the disadvantages.<<

"Shen?"

"I have to disagree. I would look at the Ter58. They have proven themselves in the CR90's from CEC and are known to the customers. We would have to mount fewer of them on the design, but they add enough for a robust little fighting ship. Considering that we don't know what each customer wants, a balanced approach is better in my mind. Some might wish for fast ships, others might want to add more armor or weapons on it."

>>A good point, but I still think that speed should be our priority with the engines. Naboo's battle has shown that fast and light units are capable of taking out slower, more heavily armed and armored ships. Most of the PDF's will judge our ships by that one engagement. If we give them what they expect, they will buy these ships faster than we can deliver them.<<

Shen looked critically at his colleague. "Yes, it might give us higher sales at the start, but in the long run, the customers will complain over the lack of speed if they start slapping weapons on the frames. When they realize that our ship can't hold that speed, they won't be too happy about it."

>>They would still have bought the ship. And besides that, by then we will surely have an update package ready for them.<<

"You've spent too much time with the guys in marketing," Shen said with a small grin. "It is possible, but it would give us a bad reputation in the long run. Better not start with that when we push into a market as tight as the military one."

"What about the RSSE-Ion-Drive? Neither of you seemed to even consider it?" you asked as you activated a small holoprojector that showed said engine. "I mean, they put it in their Marauder-corvettes. They can't be that bad."

Both of them looked at each other for a moment. Then Pinagg answered, >>They aren't bad, but far too powerful for our hull and unreasonably expensive. The Marauder-class isn't a real corvette to be honest, more like a small cruiser. We don't want to sell a cruiser-like ship, but a proper corvette.<<

"I see."

[ ] Girodyne-Engine Block (six Engines)
Name: Ter58 ion turbine engine
Size: Normal
Speed: 5
Maneuverability: 2
Advantage: 3
Flaw: 1
Cost: 6

[ ] Girodyne-Engine Block (three Engines)
Name: Ter19 ion turbine engine
Size: Small (gain +2 Compartment)
Speed: 6
Maneuverability: 4
Advantage: 2
Flaw: 3
Cost: 4

[ ] Republic Sienar Systems Engines (two Engines)
Name: RSSE-Ion-Drive Typ 99
Size: Large (lose -2 Compartment)
Speed: 4
Maneuverability: 1
Advantage: 3
Flaw: 1
Cost: 10

[ ] Vulkan Shipyards
Name: Vulkan Mk. 1 Corvette Engine
Size: [ ] Small (gain +1 Compartment), [ ] Normal, [ ] Large (lose -1 Compartment), [ ] Extra Large (lose -2 Compartment)
Speed: ??
Maneuverability: ??
Advantage: ??
Flaw: ??
Cost: ??

Vulkan Frame
Name: Mk. 1 Vulkan Corvette Frame
Size: Normal
Compartment Space: 15
Advantage: 6
Flaw: 2
Cost: 3
 
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[X] Girodyne-Engine Block (three Engines)

@Jax could we just bump it to 4 of these at a cost of 5.5 and get the best of both worlds in terms of thrust?
 
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