Voting closed
- Location
- Kiel; Germany
. Could you point out where you got that??? I might have missed something reading the rules.....
From what I gathered, we gain advantages and disadvantages, with some ways to remove disadvantage points, like what may have been implied in update about the frame, with the two canceling each other out at the end of the project until only one kind is left, and then they get translated into boons or problems in the final product....
Right above testing is literally there to remove flaws and every step after procurement is about building advantages and flaws per equipment. Which is why the frame the most important part of any ship should have had its cost brought down as much as possible because we could have afforded to choose a more expensive option in another turn for a bigger and better end result.
As @Adventwolf correct quoted, there is a phase doing the testing where you can try to remove flaws. After that, the canceling out begins.
Also, flaws aren't bad as long as their aren't that many. In comparison, a TIE has a number of flaws and is still for almost twenty years one of the deadliest fighters out there. Flaws just describe very largely that something is wrong with the design. A Flaw can be much, a ship without shields or live support is flawed - but not a bad ship/fighter on its own, as long as it does not really need these things.
If comparing with others, always look for the normal option. This represents the standard price something would cost, if you construct a ship only based on "normal" parts, you would get a functional ship that is in the middle field if compared with others.Right, but what is low compared to other ships? With our first ship and seeing the system for the first time we don't really have a comparison, though I am likely to push for spending 2 advantages on trying to reduce cost for the engine.
If unsure how your design compares against others on the market, compare it against the normal option. Normal is always the standard for ships of the class you design. So, a normal engine is from the cost/output that you could expect to get normally for a Light Freighter. If you choose something that is small, you get something that is smaller than normal and vis versa with large.After this tutorial, where we learn mechanics, get familiar with the design process, and solve the immediate and looming financial threat, we can focus on designing are own engines etc. I wonder how our frame competes with other light freighters. We made it cheap, so I wonder how fragile it will be, or if our teams genius is enough to lower cost without compromising structural integrity.
For example, both the YT-1300 "Millenium Falcon" and the Imperial I Star Destroyer feature large engines for their class. A B-Wing has small engines.
Edit: Voting closed! Winner is clear.