[] Plan DIY
-[](Design)(1B)Upkeep
-[](Research)(1B)Upkeep
-[](Research)(2B) Basic Blaster
-[](Research)(3B) Basic Shielding
-[](Production)(1B) Upkeep
Alright, given new information I'm just gonna leap off of this one and create a couple of plans that I think could represent the various options we have here to get started in time. I get the feeling that if we want to get the prototype done in time we have to start now, though QM feel free to correct me if that is incorrect. That said, I'm just going to work off that assumption for now.
First off, I don't think we actually can reasonably budget out and buy a stock Blaster in time. It takes an average of 4 budget to even sift through the bureaucratic red tape for weapons
in general, and we know that looking for more specific stuff costs even more. If we wanted to specifically search for a Blaster, at best we'd probably also need to spend 4 budget, but realistically would be looking at 5 or even 6. We just plainly don't have the time for that, from what I can see, given that we probably have to start prototyping
now.
With that in mind, our best bet is probably finishing the research on our own Blaster and slapping that on our prototype build. We won't have the production facilities to mass produce it yet, but I figure that researching our own blaster will at least allow us to make
one of said blaster for the prototype submission.
Likewise, for Shielding... at best—for both the Research version and the outsourcing version—it will take us at least 2 Budget. Realistically, it'll probably take us 3 Budget to successfully complete either of those.
Upkeep wise, we need to spend at least 2 Budget to upkeep two out of three departments to get either of those things, but we'll probably want to spend the full 3 as an extra 1 Budget is unlikely to make a huge difference in regards to what we can potentially accomplish.
[] Plan Alex Mercer
-[](Design)(1B)Upkeep
-[](Research)(1B)Upkeep
-[](Production)(1B) Upkeep
-[][Research][3B] Basic Blaster
-[][Production][2B] Begin the Prototype construction
This is probably our safest bet for actually completing the prototype and having
something defensive to offer, very good odds that we complete the Blaster research this turn and slap it on the prototype in time for the competition.
[] Plan Alex Mercer 2: Electric Boogaloo
-[](Design)(1B)Upkeep
-[](Research)(1B)Upkeep
-[](Production)(1B) Upkeep
-[][Research][2B] Basic Blaster
-[][Production][1B] Ask for Ship Accessories
-[][Production][2B] Begin the Prototype construction
Alternatively we could play it a bit risky like this, and try to get both the Blaster
and something else to slap on the ship. Still fairly decent odds that we get the Blaster done in time, and... well,
a chance that we get something else as well. Personally I would have preferred to try and specifically seek an Astromech as an accessory, but it seems like specific searches like that cost a bit more cash that we just don't have.
Regardless, it seems like we're looking at the shield-less, armored version of the Courier no matter what we do, unless we're willing to drop Blaster and go all in on Shield... but that would have a lower chance of succeeding in time so I really don't want to do that. I suppose that isn't too bad, the armor option does appear to be pretty good, and if we can get a Blaster on there as well we will have some measure of self-defense covered. If we can even further slap on a good accessory, we might be able to bring something special to the table that the other competitors for the Courier Service job weren't expecting that could tilt things in our favor.