I'd still be happy if you could give some discussion/planning as you vote, of course.
Right.
Martial: (2 picks)
Anti-Riot Vehicles is a doozy with all the credits we've got, and plus, it's a single-turn action.
Security Officers is a bit of a risk and it ties up one of our martial actions, but we can always keep the forces separate and there are legitimate uses for a security force group, such as
Raiding Pirates.
Supply Lines is rather risky, and
Off My World is just plain suicide right now.
Diplomacy: (2 picks)
The Underworld should be able to give us more rogues, but we're not currently hurting for them. I'd really like to pick
Bread Crumbs right now, but it probably won't help with Om here.
Corellian Crisis can be delayed, but if Vader decides to suppress them this year we lose our window of opportunity.
What Do You Say? is a quick organizational power-up, but it takes three full turns and has a depressingly low chance of success.
Mandalorian Aid would also help increase the odds of us getting the Mandalorians on our side later, but it ties up an action for three years as well. Finally,
How Paranoid Are You? is easy, not very expensive, only takes a single turn, and enables us to assess risk, which is a concern with Om around.
Stewardship: (2 picks)
Hutt Contract is doable, but again, the odds are a little bad with Om around.
New Base costs a pretty penny and ties up an action for four turns to get something that, with any luck, we aren't going to need; but if we do, we'll be glad to have taken the expense.
Civilian Locale makes our farmers happier, which is nice, but not particularly necessary. It is cheap, though, and quick.
Learning: (1 pick)
Aside from
Shock and Awe, which is in progress, there's
Peragus schematics which should be some kind of ship, given that the engineers came from a shipyard. Maybe an Ugly? anyway, the other option is
Secrets To Snipe, which isn't very knightly but sure does get the job done.
Piety: (Pick 2)
I wanted to wait on
Finding jedi candidates until
A Minor Thing, Pt. 2 was almost done so we'd have somewhere to train our prospective Jedi. Even with Om there, the odds are fairly solid.
Pilgrimage, Pt 3: Teedio is free, takes a single turn, and is good for powering up, so it's kind of a doozy.
Intrigue: (Pick 2)
Find Someone is a single action on a bandit recruiting thread, but if we delay too much we might lose our window.
Break the Stalemate is dirt cheap, but it has rather low chance of success what with Om breathing down our necks.
Need to Know is the companion action to the How Paranoid Are You? action up there in Diplomacy, and would be very helpful for risk assessment, especially since Om is more likely to be onto us than the Empire.
Personal: (Pick 2)
Training is always good but it ties up an action for six full turns.
Please, Listen also takes a long time, but Asajj is a
very powerful hero for our cause, and if we DD on it odds of failing fall to only 15%. With Revan Rerolls this falls to 0.75% (15% times 5%) which is widely acceptable. Finally,
Heroics helps build us up in the arena of public opinion, which will be of
fundamental importance when we start butting heads with the Empire openly.