Star Wars An Officer and a Traitor (NO SV, you are an Imperial Officer and Traitor)

Both his legends and disney canon backstories are still based on Corellia, though his Legends version has him occasionally going offworld to do a job.

Also, got his age. As of 15 BBY, Han is 14 years old and still has about 5 years before he manages to permanently leave Garris Shrike's crew.

Either way, there is still a pretty good chance of Han being on Corellia currently.

Edit: Specifically, doing dangerous piloting stuff that might draw attention.
"All right, kid. Here's the deal. You can try to shoot your way out. Maybe you kill some of my men before you escape. Maybe your luck runs out. Some people gotta do what they gotta do. I can offer you two other options, three if I've misread you. Option one, you turn state's evidence on Shrike, you go into Witness Protection, you live a life of peace. Doesn't quite seem like you, but I'd be remiss if I didn't offer it. Option two, you turn state's evidence on Shrike before enrolling in the Academy. Could be the life you always wanted. Option three, you disappear and work for me personally. I have some tasks which could use your skills."
 
Legends Han solo will enroll in the imperial academy on Coruscant and graduate before being stripped of his officers post for assaulting a superior officer shortly after. This is how he saves Chewbacca in legends. It would be much simpler to get an effective information network in place to inform us of talented officers displaying attitudes of the "non-imperialist" sort, and recruit him and his lifedept bearing Wookie after the fact, erasing his record and securing his loyalty rather than hoping he doesn't get restless and go his own way from grabbing him to early.
 
The contradictory Focus of the Fighter Core
The contradictory Focus of the Fighter Core
The TIE fighter is a very impressive economical craft, designed to provide a solid anti-fighter force at a cheap cost. The Fighter core is built on the foundation of an elite and exclusive group of pilots, the best of the best from the various academies. A position that is almost prestigious in it's own right for just how hard it is to get into. And yet, these are both the core of he fighter corps, craft that can be fielded in massive numbers with little strain, and a highly selective and effective training that ensures that pilots must be among the elite even before they hit their first sortie.

TIE fighters are a wonder produced by Sienar systems. They are fast, mobile, easy to maintain, and cheap enough to produce in massive numbers. While their philosophy has them get more use from skills, the bare-bones nature does leave few tools to push a pilot's capability beyond what can be achieved through basic maneuvers. A respectable standard craft for a fleet when fielded in significant number. Yet, for all that, it seems a combination of factors led to the ship not being deployed in large numbers, between the big gun lobby, the lack of major starfighter threats, and the fact that major starfighter production runs don't produce prestigious officer positions, leads to relatively low numbers being produced and fielded. Though, in spite of the reputation it has developed, it is interesting to note the TIE DOES, in fact have an ejection seat, contrary to what some believe.

The Imperial academy that produces the pilots for the fighter corps are exceptional, often producing the best in the galaxy thanks to a combination of factors. The Academies are so prestigious and selective, that oftentimes the candidates would come in with pre-training from a young age. While some can bribe their way in, that would still leave themselves at a disadvantage during the highly competetive training, only exacerbated by the fact that while officially not allowed, there was certainly enough sabotage that it has been noted enough that it certainly is relevant. One factor which is somewhat unusual, is that the training tend to emphasize individual focus, don't form bonds with the co-workers and to always prioritize the mission. Though one interesting fact, is that the pilots tend to have a very broad knowledge base including the skills to maintain planes, and in personal combat. An even bigger note is that high performers get rewarded with more training further putting them ahead of their peers, and that sometimes cadet formations will get fielded to earn combat experience before graduation. These all help form one of the most elite corps in the galaxy, relatively few but more than a match to any other faction individually. Yet, for all of their fame and skill, the standard operation in the fleets is generally tossing them at enemy fighters with little care over how many would be lost, as even with their reputation, the fact they fly fighter craft makes them seem not that important in the grand scheme of things.

These combined leads to a rather interesting situation, one that the empire fails to truly stay aware of. The pilots are far more valuable than the craft they use, and yet they are treated more as something easily replaceable. The TIE fighters, for as much as the design favors skilled pilots, is in some ways a waste of the sheer skill of those put in charge of it due to the sheer lack of tools provided thanks to the minimalist and economical design. One that likely partly formed to as a result of the low amount of fighter craft available. This however prevents either factor of the force from being leveraged to the fullest. The economical design is likely to be eternally underproduced, meaning against any peer foe, they would risk being very badly outnumbered, and it's design is simply not meant to fight 3 on 1 odds with any serious force. The pilots for all of their skills, can't truly bring them to their fullest because they are limited by their craft, which simply hasn't been designed for truly elite pilots even with some degree of it's philosophy being reflective of Jedi craft. And that is even before getting into how thanks to the general usage of the fighters, they are simply reliant on the vast network of academies in any major conflict as the fighter corps is likey to get torn apart piecemeal both due to general tactics, and the simple fact they are stretching out their forces to provide fighters everywhere they are needed, while probably not providing the amount that would be needed against any truly notable force.


A/N: Well, it turns out there is a really good reason why imperial pilot defectors have a tendency to become aces of the rebellion. With big names such as Han solo whom only was demoted into the mud troopers due to his many disciplinary issues, and the Disney version of Wedge Antilles having also been a cadet. Which, also shows exactly why nearly every experimental imperial fighter craft was so bleepin deadly. Because well, the empire were giving elite pilots, skilled enough to go toe to toe with some of the best the rebels got, truly ELITE craft, loaded with tools and advanced guns to use on their enemies.

Which, is likely part of why the Missile boat was so insanely successful.

Edit: fixed some grammar and misspellings
 
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Naval Advisory Note to Moff Constantine:
Naval Advisory Note to Moff Constantine:

I understand you're going to be placed in charge of the Corellian Sector soon, Moff Constantine. I'm sure you know about Star Destroyers, but given the considerable security challenges here being able to spread out further and project Imperial Order into all corners of the sector, I thought it might be advisable to provide you with a brief rundown of other available capital ships which might be more cost-effective.

Rendili Star Dreadnoughts are a last-generation technology, but they're proven, durable, and can take long patrols.

Carrack-class light cruisers are durable enough that there are stories of unharmed survivors even in entirely disabled ships. What they lack in fighter complement they more than make up in ability to deal with fighters themselves, while also being able to punch far above their weight class. Anecdotally, approximately 10 can be purchased in place of one Star Destroyer.

Quasar Fire carriers are dedicated carriers which house and supply fighters in a way that is difficult to match; escort with a Carrack or an Arquitens-class is recommended, but even a Carrack paired to a Quasar Fire carrier provides a considerable fraction of the utility of a Star Destroyer at a small fraction of its costs in credits or manpower.
 
Turn 1: Arrival
Turn 1: Arrival

You couldn't sleep. The hyperspace jump wouldn't be finished for another day or two, but even now, with the blue lights of stars and the blackness of the void. There was no comfort. You had done your drills, and now, the Crew of the ISD Howling Fury was able to enjoy the rest. The Skeleton crew service would be changing shifts in the next two hours, and as much as you wished to allow yourself to spend time with your family, you couldn't.

So you took over as the Officer of the Watch, and stood on the bridge, watching the stars pass by you as fleeting as they were distant.

"Lieutenant." You looked to the young junior officer that was nearby, and she stood at attention. She was a young lass, fresh from the academy, the happiness of her rank hidden by the stone determination of duty. You didn't know her name, as she didn't speak at all, and her subordinates on the bridge crew were just sticking to her rank.

She saluted. "Yes, Moff?"

"Tell the Communications officer I need to make a private call on the bridge, on the secure Holo Channel. Tell him that I need to make the call urgently." You ordered, looking at the girl's paused and confused face. You realized just how young she was. She must have been a child, a young teenager at most when the Clone Wars raged on. You could see that she was an orphan, just by how she moved her feet in her boots. She was proud, and she was happy with her rank. The stability that she had.

"Um, sir, I must re-" She started to be ready to remind you of some imperial regulations that were drilled at the academy.

"Lieutenant." You allowed yourself to smile at her confusion. She clearly wanted to follow the rules that gave her so much security. "If it were any other member of this crew, I would agree with your sentiment, and applaud your punctuality, and your discipline." You then saw her stand at attention as you dropped your smile. "But I am in need of the Communications Holo, for a political matter. I'm sure that the regulations allow me to make such a judgment. Yes?"

The young woman paused before she nodded. "My apologies sir." She saluted.

"Lieutenant, you have the bridge." You said as you walked over towards the Holodeck, and the Comms console.

As the door opened, the Comms officer looked at you. "The Call sir?" He asked to set it up for you.

"I'd rather this remain between myself and my colleague." You ordered. "Take a few minutes."

"Yes sir." He replied with a happy salute, and as the door closed, you were alone.

Time to see if he was awake.

There was beeping on the console as the transmission was sent. Two… Three… Four beeps in and he still did not answer. Of course, he didn't. He must be out partying. Or worse. Then on the sixth beep, there was an answer, and the projector revealed the Blue face of your brother-in-law. "Max." You said his name as he rubbed his eyes. "Hopefully I didn't wake you?"

He nodded. "No, sorry Archibald." You saw he had a haircut, and it was chopped short, buzzed off. And while you could not see the color of his eyes, you knew those eyes were ever bright… though you wish you remembered what color they were. "Sorry I didn't call to congratulate you, but I was busy."

"Yes, I've heard the Senate is greatly wishing to expand their offices." That was a lie of course, but the young firebrand was always wishing to work at the seat of power. Luckily, instead of the Imperial Court, it was at the safer Imperial Senate.

Imperial. How the word made you pause and wonder just how much something could change. You had hoped that the name would just be different, and the memories and the people just the same.

Yet even now, foreign and strange and wrong were the only words that could describe such a thing. "You get a job? Or do you need my money again to pay rent?" You asked.

Max looked surprised. "Oh no Archibald, I don't need your help. I actually got a job at the Senate, one of the SEnators actually had an opening, and I took the opportunity."

That was a surprise, Usually, Senators always looked for political appointments from their own systems, something to help them get reelected, regardless of their competence. It was natural. So Max gaining a job? Especially if he did not invoke your name.

Though given the circumstances of your own recent development, his invoking your name might have won him many favors. "Who hired you?" You asked.

"Mon Mothma. I'm serving as a Junior aide." He replied.

Mon Mothma? She was always one of the few Senators fighting for the Rights of the Senate, and for more transparency among the Imperial Military. And many other things. Seems she was making a political statement. "What about you, Heard there was a great ceremony for your promotion to Moff?"

To call the Emperor's presence a Ceremony was… well, no one but you and your family was there. And the Emperor always made it clear what he gave could be easily taken away.

You never expected the Emperor to prompt you for "Loyal Service, and Just temperament. Able to bring order in the most lawless of the frontiers."

He was trying to get into your head, and you knew just how much the Emperor despised you and your politics. But he couldn't rightfully get rid of you, as that would require making your wife mad. And while you personally had few friends in the Imperial Court, Rika was busy as always trying to win friends and allies.

Or blackmail them, that was probably the Operative word. She never allowed herself to take a chance without stacking the deck in her favor.

You think the Emperor enjoyed your wife far more than he tolerated you. "It was a fine ceremony. Though I personally don't want to be part of another one." You didn't want to be close to the Emperor. Or Vader if you could help it.

They frightened you more than anything in the galaxy. And you had lived through the Clone Wars.

"Yeah, you always hated Ceremonies." Max sighed. "Well, I just hope my sister is doing well. And the Kids?"

"They are fine. It's not like we're going to a lawless wasteland." You smiled. "Corellia is safe."

You remembered the orders you received from that young officer, that came down from Tarkin himself. It was clear from the writing and the spelling that whoever wrote it was doing the message in a deliberate way to prevent you from seeing your orders and to confuse you. Alderaan being in the Mid Rim? Corellia spelled with one I?

The spelling mistakes alone wracked your brain, and you had nearly gone to Lothal.

Thankfully Nova had been practicing her spelling, and it was. Well, it was good enough to make you realize what had happened.

And you made sure that idiot who wrote the orders was sent to remedial training, to make sure he got his geography and spelling right.

"Is there anything else you wanna talk about?" Max asked as he saw you look away, looking at the cold darkness of a shadow on the wall.

You nodded. "No. Good luck Max." You said with a smile. "I'll call you again once we land."

Max nodded. "Tell Rika I said hi, and tell the kids I'll get them a gift next time you visit. Might actually have enough to get them something."

You smiled at the thought of the children getting gifts for their life days. "Looking forward to it Max." You said with a smile. "I'll call again soon."

The Hologram shut down and you let out a sigh. You stroke your beard and feel old for a single moment. Before narrowing your eyes and walking back to the Bridge. To take command again.
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Rika was still sleeping when you returned to your room, but you woke her as you walked in. "Can't sleep?" She asked as she sat up in bed, the sheets covering her as she placed her hand on her chin.

"No." You replied. "Couldn't sleep if I wanted to. Took the Watch."

At those words, your wife looked down. "You called Max, didn't you?"

She was always so good at reading your moods, and what you did. "I did. He got a Senatorial job like he always wanted. He's an aide to a Senator now."

"Which one?" She asked, leaning forward as you nodded.

"Senator Mon Mothma." You stated.

That made your wife groan. "That idealist? He's stupid, and is going to bring eyes onto you now."

"Mon Mothma is many things Rika, but the fact he has a job now means I can stop spending thousands of credits on his antics." You replied. "It's that what you wanted?"

Your wife still had that look on her face. She was not angered, more disappointed. "It will bring us trouble. If she decides to do anything, it will look like we're endorsing her actions."

"What's the matter with that?" You asked, folding your arms, setting the pad down on your desk, and sitting on it. "Many of her proposals are downright reasonable, for any onlooker. Looking into Imperial crimes committed on occupied words? Policing actions gone wrong, holding trials for those that committed them? Seeing Justice done for those that lost everything? How is that not something you can endorse?"

Rika looked away from you. "Because the Emperor does not wish for them to be brought up, putting blemishes on his Imperial Military. Now an organization you represent."

"I represent it every day I put on this uniform, Rika." You said as you realized where this was going. Your promotion.

"It took every favor I had to see you promoted and not removed from Service!" She raised her voice. "This life of yours you live is everything, and I wouldn't let you throw it away."

You know. "I know."

She was still angry that you still clung to your beliefs. Still wished for a Republic. For things to go back to when they still made sense.

She looked back at you. "I just want you to see that I have done my part to help you, every step of the way, and you still threaten it by speaking out."

You didn't want to hear her like this.

Yet it was still your fault. "I made a promise, didn't I? I promised."

But she just turned away. "Prove it."

Always end the conversation in a way that leaves you off guard. And feeling shame. That was how she did it.

You both wished for life to have been simpler.

To have put it all behind you, to retire, to beat your swords into plow shears as your father had. To enjoy life as a family.

A shame that everything had to go wrong.
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Constantine was sitting on a few boxes, trying to hide from the sparring soldiers, as you looked at him. He seemed to be training, as much as he could, given that he was just watching the sparring that was occurring between the Stormtroopers and the Mud Troopers. The Army and the Stormtrooper Corps hated each other, and they always loved to fight when they could.

"Still wanting to join in the ring Constant?" You asked as he looked at you, and the men continued on fighting, the officer officiating being as impartial as he could. "You have the choice?"

"Not feeling like it today." he whispered, trying his best to look small and insignificant. Though given that he was next to you, it seemed like he didn't. In fact, it seemed like you were going to force him to join.

"Where is your sense of Risk?" You asked. "I remember you always adventuring off with your sister when I was stationed in the Mid Rim?"

"Just don't feel like it dad." He replied. "And stop calling me Constant."

"Oh, and would you rather I call you CC as your mother does?" You shot back with a smile.

"At least CC makes sense." He replied.

You realized he was troubled. "What troubles you, Constantine?" You asked.

"Besides my name?" Your son was clearly not wishing to speak to you. "I thought you were going to be allowed to stay on Coruscant? Stop us from moving, and allow us to finish our schooling."

At those words, you realized he was just angry at moving again. As he always was before he landed and made friends. "This is a more permanent assignment." You stated. "We're not going to be moving anytime soon."

"You said that five times ago." He shot back. "And still we're hauling ourselves, picking up everything we own, and going to another base, and another assignment."

You sighed, allowing yourself to feel your weariness. "We all have our duties." You shot back.

You could see he was angry, and trying to continue this conversation. "Tell you what. Have some fun."

He saw you smile, it was one only he could see. "I want to see you in combat again. Just like that tournament. Come on, one match."

He stood up. "Fine." He said as he walked over to the ring of bodies. Everyone seemed surprised that he walked over.

And he was going for their best fighter.

Well, the boy certainly didn't start off by making you feel bad. He threw off his shirt and rolled his neck, cracked his knuckles, and looked at his opponent.

It was a stormtrooper from one of the units on board, a trooper that had the height advantage, and certainly had the bulk over your son. He was clearly well-trained and aggressive.

Your son, however, was looking lazily at him, and only gave a nod. "Let's get this over with." You heard him say.

The fight didn't even last a minute as your son was dodging every strike from the trooper, and seemingly skating on the floor as he moved, punching as he moved, his footwork impeccable.

Then he landed an uppercut and sent the trooper flying backward in the air.

And the match was over. You nodded as the Mud troopers cheered him on.

Good, maybe once that new general was there, he would take a liking to you.
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As you arrived on the Planet, you were greeted by the man you hoped to meet. The most powerful man on the planet, and perhaps the most influential as well.

Garm Bel-Iblis. And an old friend.

"Senator Bel-Iblis." You said as you and your family looked at him. "Thank you for meeting us and making this welcome wondrous."

The old soldier and senator nodded. "I was hoping that you would arrive a little later, to get more of a ceremony ready."

You nodded. "You know I've never been much for a ceremony. There are too many things that can go wrong."

That earned a chuckle from the soldier, while Garm's Wife and children bowed their heads slightly. "I hope your wife will escort my family to their new quarters, there are things I wish to discuss. To get the work out of the way before we can reminisce on old times."

Garm realized what you meant. "Of course. I hope that they will be happy with their new lodgings."

At that, you turned back. "I'll see you at dinner." You said as you kissed Rika and looked at the children with an easy, warm smile. "Promise."

When they were escorted towards the speeder, you waved off your guards and walked with Gram towards his offices, and the Senatorial building. "I take it things are getting better, now that I am here?"

"ISB agents are everywhere on this planet, they've been out in force for weeks, trying to prepare themselves for your arrival," Garm replied as he looked up towards the roof. A watcher. A probe droid was watching. "Being a little too conspicuous. They seem to want you to show your true colors."

"They already know what I am." You replied. "Question is, are they trying to isolate me, or weed out others like me?"

"A question for better minds I suspect." Gram replied as he stopped at the building's entrance, and you looked at the smoke in the distance. From the shipyards. "I hope that this… violation of Corellia's sovereignty and rights happens for a good reason."

"While I am a Moff, Garm, I am not here to subvert the Planet's elected officials or the senator that helps rule it. My orders are merely to assist its governance, and to maintain security." You replied.

"Your orders at least for now?" He questioned.

"I suspect that if the Emperor sees fit, he will change them." You replied. "Though I have been granted… discretion."

Garm nodded. "I feel this is a peace offering from the Emperor. He knows how disliked he is by many of my compatriots on the planet. A man like you could certainly ease tensions."

You nodded. Seems he was always working ahead, trying to be better than you. Which he was. Garm was always better than you, at politics at least. "I am merely a servant of the Emperor."

Even though your Loyalty was always to the Republic.

To Democracy.

"I hope this is the beginning of a fruitful partnership." You started with a smile. "For the good of Corellia, and the Empire."

"Indeed I hope." Gram said as you entered the building. To take stock and Begin.
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Current Credit: 5000 Credits

Income:
500 Credits (Imperial Funding)
500 Credits (Corellia Income)

Expenditures:
750 (Troop Payments)
500 (Imperial Bribes)
Total Expenditures: 1250 Credits

You have 6 Actons.

Diplomacy Actions:

[]The Imperial Government Officials: You need to know who exactly is in charge here, and who the hell the civilian government is? And if they have your way of thinking? Corellia is many things. Their love of their republic is one of them. Cost 100 Credits: Chance of Success: 70% Reward: You learn of the inner Workings of the Corellian Government. And what exactly is the situation there?

[]Meeting the Locals: The Locals have never really been things that the Empire cares about. You, on the other hand, care deeply about what they think of you. Cost 100 Credits: Chance of Success: 80% Reward: You meet the locals, and decide to see what exactly they think of you, and your new Regime.

[]Making Fears Go Away: You need to win the Hearts and minds of the people if you are to begin subverting the Empire. And the only way to do that is by making things better for the people. Cost 500 Credits: Chance of Success: 40% Reward: You begin a propaganda Campaign, to ease the fears of the Local Population. As well as start your own campaign into making yourself different.

[]Request for leniency: There is a time and place for brutality…but here is not one of them, you and your men are going to clean this shit up your way. And if they do not like your request, you will make them see the benefits of your way of thinking. Cost 2000 Credits: Chance of Success: 20% Reward: You gain more power over your actions, and Trust Actions are suspended for two turns.

Martial:

[]Taking Stock of the Men: Despite what you have on paper, you know that is never the case. You need to know who exactly is in your forces with your own eyes. Cost 0 Credits: Chance of Success: 100% Reward: You gain a true estimation of your forces in the System. Unlocked the Forces Information on the Front page.

[]Bullets and Blasters: You need to know just how supplied the Forces are as well. You need to know if everything is accounted for. And more. Cost 100 Credits: Chance of Success: 30% Reward: You see just what the Devil is going on with your supply situation. And why you are not being informed of it by your staff, or the local government when you arrive.

[]The Officers and the Staff: What is with your staff? A better understanding of that and if they are loyal is…paramount for your plans. If not, you can only do so much. Cost 0 Credits: Chance of Success: Various Reward: You learn of your Staff, their abilities, and their loyalties.

[]We Are Soldiers without an Army: You need to find the Rebels and find out just what they are, and if you can offer any support. Your reputation. Cost 1000 Credits: Chance of Success: ??? Reward: You begin hunting down rebel cells.

Stewardship:

[]Laundering and other Signs of Morality: It is time to start siphoning small amounts of money to begin preparing. Secret accounts. Secret messages, stashes. You need them all if you are going to do what you plan to do. Cost 100 Credits: Chance of Success: 70% Reward: You begin a money laundering operation to begin funding rebel activities in the System.

[]The Supply Situation of Imperial Security: You want to find out just what the Imperial Army is doing with the supplies. You also want to make sure you have your men well, and not screwed over. Perhaps then, there will be time to bring men to you. Cost 300 Credits: Chance of Success: 50% Reward: You learn what the Imperial Army is doing with your supply, as well as what your other Moffs are doing with them?

[]Operational Paper Clips: Office Supplies, we steal them, we screw with them, and we make fun of those who use them…but those have a very important role within the bureaucracy, and securing them will make things easier. If nothing else…we can bribe people with them. you'd be surprised how much that it's worth. Cost 100 Credits: Chance of Success: 45% Reward: You begin stealing office supplies, and perhaps start getting men to follow your lead.

[]Taxation, and Other Signs of Corruption: You need to crack down on Corruption and get more money to walk away. Much as you hate it, you need to make this ship run well before things can get done. Cost 100 Credits: Chance of Success: 70% Reward: You begin cleaning up corruption to secure more funds from Corellia.

Intrigue:

[]Who Watches the Watcher: You want to know what exactly the Imperial Officers corps think of you. Perhaps you can find those who have trouble and bring them under your wing. Cost 100 Credits: Chance of Success: 90% Reward: You learn of certain rumors of those within Imperial High Command. And you also learn of new up-and-coming officers that might share your… sympathies.

[]What is A Commission Worth These Days?: Who among the ranks and files is actually useful? And there are hundreds of men who are greatly skilled but lack… money to pay for commissions. You know a great NCO corp can make or break an army, or unit. But a lack of officers is its own detriment? You can also send troublemakers and people who are not able… to see what you wish, can get promoted out of your unit, and become someone else's problem. Cost 0 Credits: Chance of Success: 65% Reward: You can make units more loyal by sending… well sending incompetent and disloyal lads to academies.

[]Political Commissars: Ah, ISB. You hate these bastards, but you need to know just exactly what they are looking for. Or rather, who wants to make things… interesting. Cost 100 Credits: Chance of Success: 55% Reward: You learn of the ISB's Whereabouts, as well as their objectives.

[]Who is Loyal?: Loyalty is a Dying virtue these days, but something close to it can be found if you look hard enough. If not, you'll just use other methods to get the job done. Cost 100 Credits: Chance of Success: Various. Reward: You learn who is actually loyal to you, and to the Republic… Or at the very least, the ideas of the Republic.

[]The Oversight Committee, and Other Nuisances: Imperial Oversight committees are useless to normal people but to officers, it is the thing that will make (Or Break) one's career…those ISB bantha poodo's are the most corrupt and selfish the Empire has to offer. They can be useful…or if you feel vengeful, thrown into the nearest star. Cost 1000 Credits: Chance of Success: 45% Reward: You get an in with the Oversight committee. And all the power that they have.

Learning Actions:

[]Safety and Securit- They Want What?!: You really wanted to make sure there were many things you could get done. However, there is but one problem. The Empire wants you to do what exactly? Cost 100 Credits: Chance of Success: Various. Reward: You learn of the Orders that The Emperor Wants. (Grants you a hint of the next Trust Action)

[]Workers Reform, and other signs of Caring: While legally you have little authority over how the Planetary governor handles the situations for workers and how they work, there is a problem here that always makes your mind go numb. What are the conditions of the Workers here? And how can you make it so people aren't dying from preventable actions? Cost 100 Credits: Chance of Success: 55%. Reward: You learn of the Worker's conditions. Can begin other actions to make you better in the Eyes of the Citizens of the Planet.

[]Why are there no guardrails?: You want to know who the idiots are that keep insisting that guardrails are not needed! Most people aren't Geonosian, or can fly, so why put a hazard there that can kill people? Cost 100 Credits: Chance of Success: 70%. Reward: You find out what idiot is signing off on these damned stupid designs?!

[]Those That Reach for Eternity: You need to look into your fighter Corps and Garrison. Perhaps that will make you wonder why the TIE Program is suffering from the doctrine that is now sweeping the Imperial Navy. Cost 0 Credits: Chance of Success: 70% Reward: You see your pilots.

[]The Tarkin Doctrine: Why did the Emperor give Tarkin... that Blasted Idiot, full authority when making the Imperial Doctrine. This is going to be stellar... You can feel it. Cost 0 Credits: Chance of Success: 100%/70%/50%/40%/??? Reward: Will Critique the Tarkin Doctrine. Can possibly win friends within the Imperial Military.

[]And The Clones that Remain: There are still many units of clone troopers that remain after their demobilization when the GAR was reorganized into the Imperial Army. But there are some that might see what you have to offer. Some still have nightmares about what they have done against their will. Cost 300 Credits: Chance of Success: 60%. Reward: You learn of Clone Units that are being demobilized. And can possibly save them.

AN: Enjoy, Plan format, please...

And please do not disturb me, I want to sleep.
 
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[x] Plan- Getting to know my people
[]The Imperial Government Officials
[]Meeting the Locals
[]Taking Stock of the Men
[]The Officers and the Staff
[]Taxation, and Other Signs of Corruption
[]Who is Loyal?

Is there a bonus for synergy in the actions that involved loyalty?
 
[X] Plan: Frying Pans, Fires, and Fuckery
-[X]The Imperial Government Officials:
-[X]Meeting the Locals:
-[X]Taxation, and Other Signs of Corruption:
-[X]The Officers and the Staff:
-[X]Who Watches the Watcher:
-[X]The Tarkin Doctrine:

Getting to know the political landscape, making ally's, and fooling around with imperial taxation. High chances of success all.
 
Income:
500 Credits (Imperial Funding)
500 Credits (Corellia Income)

Expenditures:
750 (Troop Payments)
500 (Imperial Bribes)
Total Expenditures: 1250 Credits
Okay, clearly we are going to actually try and fix things before we can tear them down.
]Taxation, and Other Signs of Corruption: You need to crack down on Corruption and get more money to walk away. Much as you hate it, you need to make this ship run well before things can get done. Cost 100 Credits: Chance of Success: 70% Reward: You begin cleaning up corruption to secure more funds from Corellia.
So this is a must have if we are planning for the long haul.
]What is A Commission Worth These Days?: Who among the ranks and files is actually useful? And there are hundreds of men who are greatly skilled but lack… money to pay for commissions. You know a great NCO corp can make or break an army, or unit. But a lack of officers is its own detriment? You can also send troublemakers and people who are not able… to see what you wish, can get promoted out of your unit, and become someone else's problem. Cost 0 Credits: Chance of Success: 65% Reward: You can make units more loyal by sending… well sending incompetent and disloyal lads to academies
Cheap, improves quality and loyalty of our officers.
[]The Officers and the Staff: What is with your staff? A better understanding of that and if they are loyal is…paramount for your plans. If not, you can only do so much. Cost 0 Credits: Chance of Success: Various Reward: You learn of your Staff, their abilities, and their loyalties.
But this first.
 
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