STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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Okay first of all let me say that I fucking adore your Klingons and Torres in specific, and she's of course objectively correct, but as I recently said in a Doctor Who thread, strictly speaking if you have a time machine (and boy does Trek have time machines), there is no good reason for anything bad to have ever happened to anyone from the start of the universe. So reasoning inversely, one of the assumptions has to be false.

And since we know that changing the past is possible, we're forced to contend with the horrible possibility that things are already as good as they're possible to be.
Not necessarily.

There are many alternative explanations :
1) Time travel is not freely accessible
2) The time travellers who want to change things for good, are limited in number and capability
2a) Some other time travellers want to do bad
3) Many time travelling things do not rewrite the past, merely cause forks or provide information
 
to be clear, most Klingons aren't like this, Torres was raised on Earth :V
Oh, that makes a lot more sense. XD And I was so ready to mentally relabel Klingon consoles in Hebrew...

edit:
Not necessarily.

There are many alternative explanations :
1) Time travel is not freely accessible
2) The time travellers who want to change things for good, are limited in number and capability
2a) Some other time travellers want to do bad
3) Many time travelling things do not rewrite the past, merely cause forks or provide information

Problem is: 1) We know time travel is freely accessible because first of all, slingshot effect; second of, we keep running across it, this is our second time travel in like four events -- as Torres said, if God didn't want us to travel in time, it wouldn't be this easy.
2) They literally have trillions of years! The point of time travel is it doesn't matter when you get around to it, you get the effect now and the cause later. That's what makes it time travel!
2a) That's equivalent to my horrible alternative (see edit); that the current state of the universe is the "steady state" of a intertemporal hot war; and so, the best achievable outcome.
3) Providing information is rewriting the past. Unless you mean provide information to the future? Well, note that Torres' proposal is explicitly providing information to the past.

The difficulty is that Star Trek is internally inconsistent with how time travel works. If someone travels back in time in the present, does it change the past but the present has a moment to react? (As in First Contact movie canon) Then we should never see a time traveller arrive from the future - because we haven't yet reached the point where they will travel back in time to affect the past. But we have seen evidence for entire bureaucratic structures existing in the future, so they have to be to some extent real despite not having come into existence yet? So are time travellers from the future already "priced into" the present, or not? This is the vital question that everything hangs on, and ST has it both ways.

And why do we see time travel from the 30th century, but not the 72814th century?
 
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[X] Plan Let's just talk this out
-[X] Tell R'mor the truth - he deserves to know. Maybe you can work together to have the best of both worlds?
-[X] Okay, wait. Terran's pair bond with small animals and pathetic sickly children. What if...you tricked them...by telling them the truth, that you're a lowly courier patrol boat, and then they lowered their guard...allowing you to spy on them!?

It would be really interesting is everyone just laid there cards on the table and figured out where to go from there.
 
I knew this was going to end up in some Enterprise-C style shenanigans! Now we have to figure out if there was even a Breen attack, if R'mor and R'lash were conveniently done away with for learning more about the post-scarcity Federation and becoming enemies of the state and their histories rewritten to be martyrs, or if some other Trek thing happened to them.

The last time the vote was actually close you complained about there being a tie, possibly twice.

Don't forget he threatened to eat people too.

Maybe *you* can't.

Could the Emergency Command Hologram?

We're a few seasons too early for that. Besides, that Bird-of-Prey is falling apart. I'm not sure it could run an ECH.

Not necessarily.

There are many alternative explanations :
1) Time travel is not freely accessible
2) The time travellers who want to change things for good, are limited in number and capability
2a) Some other time travellers want to do bad
3) Many time travelling things do not rewrite the past, merely cause forks or provide information

I know people don't like it as an explanation because Enterprise, but the Temporal Cold War is a decent explanation for why time travel isn't used to change the past to significant degrees. Time travel is one of the few WMDs of consequence for the interstellar polities of Star Trek and with how easy it is to pull off it makes sense that tons of people would have access to it in the future. Mutually Assured Time Travel explains well why time travel isn't allowed to be the go to solution.

[X] Plan Let's just talk this out



As far as I can tell there are no canon or fanon Star Trek ships out there known as a K'keridex-class and assuming for a moment that DC didn't simply create the vessel wholesale I have a few guesses as to what it might be. These are the Romulan scout ship first introduced in "The Defector" where Admiral Jarok used it to reach the Enterprise-D, the Romulan shuttle used to transport Senator Vreenak in "In the Pale Moonlight," the classic Bird-of-Prey design, its predecessor from Enterprise, or the Snipe-class from the video game Star Trek: Starfleet Command that cameoed in Lower Decks.

The scout ship and shuttle are both small enough that they could be run by a crew of just two, however both are implied to be recent designs unlike the aged vessel that R'mor's ship is said to be. The former due to how the Enterprise-D's crew treats it as a source of information of Romulan technologies which an outdated ship wouldn't be and the latter because it seems rather unlikely that an influential Romulan senator would travel on a quote "old piece of Vulcan castoff junk." Riding in such a vessel would be an unacceptable risk and damage the image of the Romulan Star Empire. Additionally the latest update revealed Voyager to be four to five times larger than R'mor's Bird-of-Prey which would not be possible if the Bird-of-Prey were either of the two twenty meters ships.

The Bird-of-Preys from Enterprise and The Original Series are old enough but these are believed to operate with much higher crew sizes. While no canon numbers have been given, the way that these ships are treated as peers to Starfleet vessels with crew sizes in the double and triple digits plus Beta canon giving these classes crews in the hundreds points to these ships being impossible for only two people to operate.

This leaves the Snipe-class. What information we have of this vessel is from the game Starfleet Command which is Beta canon. What the game tells us is that the Snipe-class is an older design dating back to 2251 and is run by a crew of 10. This would make the Snipe-class old enough to be considered a relic by the time of Voyager and a vessel that could in theory be run by two overworked crew members. In addition Snipe is not a particularly Romulan sounding name and having the entire class be named K'keridex instead, with Snipe being a reporting name used by Starfleet, would help the ship better fit into canon.
 
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As far as I can tell there are no canon or fanon Star Trek ships out there known as a K'keridex-class and assuming for a moment that DC didn't simply create the vessel wholesale I have a few guesses as to what it might be. These are the Romulan scout ship first introduced in "The Defector" where Admiral Jarok used it to reach the Enterprise-D, the Romulan shuttle used to transport Senator Vreenak in "In the Pale Moonlight," the classic Bird-of-Prey design, its predecessor from Enterprise, or the Snipe-class from the video game Star Trek: Starfleet Command that cameoed in Lower Decks.

The scout ship and shuttle are both small enough that they could be run by a crew of just two, however both are implied to be recent designs unlike the aged vessel that R'mor's ship is said to be. The former due to how the Enterprise-D's crew treats it as a source of information of Romulan technologies which an outdated ship wouldn't be and the latter because it seems rather unlikely that an influential Romulan senator would travel on a quote "old piece of Vulcan castoff junk." Riding in such a vessel would be an unacceptable risk and damage the image of the Romulan Star Empire. Additionally the latest update revealed Voyager to be four to five times larger than R'mor's Bird-of-Prey which would not be possible if the Bird-of-Prey were either of the two twenty meters ships.

The Bird-of-Preys from Enterprise and The Original Series are old enough but these are believed to operate with much higher crew sizes. While no canon numbers have been given, the way that these ships are treated as peers to Starfleet vessels with crew sizes in the double and triple digits plus Beta canon giving these classes crews in the hundreds points to these ships being impossible for only two people to operate.

This leaves the Snipe-class. What information we have of this vessel is from the game Starfleet Command which is Beta canon. What the game tells us is that the Snipe-class is an older design dating back to 2251 and is run by a crew of 10. This would make the Snipe-class old enough to be considered a relic by the time of Voyager and a vessel that could in theory be run by two overworked crew members. In addition Snipe is not a particularly Romulan sounding name and having the entire class be named K'keridex instead, with Snipe being a reporting name used by Starfleet, would help the ship better fit into canon.

You're right! That is what it is based on and I was like, "Snipe? That's not a romulan name..."

And technically, it's not run by two overworked crew! It's run by two overworked crew and lots of modern automation hastily patched into the old systems.
 
[X] Plan Let's just talk this out

Imagine if nothing else, the political coup from having a message recorded by "Hero of the Empire" Admiral R'Mor that the Federation warned and helped him fight off the Breen.
 
"The practical issue that must be remembered is that R'mor and his co-pilot, R'lash, are going to die in thirty six hours fighting four Breen ships," Tuvok said. "Their vessel is destroyed when they ram the Breen command ship's warp core."

Technically, all we know about the future is that the Breen are fought off and R'mor's ship is destroyed in the process, when it rams the Breen command ship's warp core, with R'mor and R'lash assumed to have died in the process.

Of course, if they knew beforehand that they were going to have to resort to this and wanted to avoid dying, well, the Snipe-class, to my knowledge, does have a shuttle, and Romulan shuttles are equipped with cloaking devices. Thus, it may be possible to beam off the ship to the shuttle right before impact, with the occupants of said shuttle subsequently joining Voyager in the Delta Quadrant.

And technically, it's not run by two overworked crew! It's run by two overworked crew and lots of modern automation hastily patched into the old systems.

Well, if there's one thing the Romulans are good at, its automation, I guess. They did have those drone ships...
 
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I just assumed DC named it as a play on the D'deridex warbird. A snipe class seems like a good approximation.

Why would they allow Romulans to transport or get close again?

Anyhow, here's my idea for a message in a bottle. Neither side really has a reason to trust and even if the Romulans crack the code they'll just be more likely to listen to a warning. A blackbox made with future tech feels like it'll be more likely to cause trouble than a nonsense message that is broadcast in the clear.

[X] Don't trust, limit contamination.
-[X] Tell Romulans to pass on message to federation for a reward. Encode stardate into your message (replace your ID, replace it as Torres's ID, etc.) attempt to use sensors to verify that they've transmitted it on.
--[X] If Romulans appear to do what is requested tip them off to the danger they're in and/or beam them some delta quadrant coffee. If not say nothing, just the coffee. Be cautious, Romulans are tricky.
-[X] Okay, wait. Terran's pair bond with small animals and pathetic sickly children. What if...you tricked them...by telling them the truth, that you're a lowly courier patrol boat, and then they lowered their guard...allowing you to spy on them!?
 
There's very limited information available about the Breen to anyone, so how sure are we that there actually were Breen ships around, let alone 4 of them? For all we know, something that R'mor is about to do (such as throwing a lot of energy at his transporters to beam people to Voyager) is going to cause the warp core of his junker to destabilize and explode entirely on it's own. The Romulan government will then later look at the situation and decide to invent a Breen fleet to get around having to admit that one of their own ships blew up due to a crew error.
 
The Romulan government will then later look at the situation and decide to invent a Breen fleet to get around having to admit that one of their own ships blew up due to a crew error.

Alternatively the Romulans want to hide the fact that they've got Bird-of-Preys running patrols that are so old and unmaintained that they're falling apart at the seams. I imagine the fearsome reputation of the Romulan Star Empire would soften greatly if it were to get out that their fleet doesn't actually consist entirely of D'deridex-class warbirds.

Makes me wonder if maybe that's the reason why we only ever see D'deridexes in the show. The Romulans make a point to only ever risk showing their best ships and go to great efforts to hide from outsiders that the vast majority of their fleet aren't warbirds and that many of their ships are falling to pieces.
 
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Makes me wonder if maybe that's the reason why we only ever see D'deridexes in the show. The Romulans make a point to only ever risk showing their best ships and go to great efforts to hide from outsiders that the vast majority of their fleet aren't warbirds and that many of their ships are falling to pieces.

Makes sense that when they show the flag (or deal with the Federation, who always seem to have huge new cruisers and battleships coming off the lines), they want to use their own battleship equivalents, as opposed to their frigates. After all, if all their ships can go invisible, and all they show are a few battleships, then maybe the Federation will think they have a whole fleet of them (so please, please don't invade us, Starfleet, thanks!)

There's very limited information available about the Breen to anyone, so how sure are we that there actually were Breen ships around, let alone 4 of them? For all we know, something that R'mor is about to do (such as throwing a lot of energy at his transporters to beam people to Voyager) is going to cause the warp core of his junker to destabilize and explode entirely on it's own. The Romulan government will then later look at the situation and decide to invent a Breen fleet to get around having to admit that one of their own ships blew up due to a crew error.

We do know that Breen pirates/privateers did raid quite a few of the other Alpha Quadrant powers during the 24th century (and that they're basically at a level of low level hostilities with everyone), and that the Romulans had enough contact with the Breen that they have a saying about them: "Never turn your back on a Breen."

Thus, I don't think its implausible that there were Breen ships around...
 
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We do know that Breen pirates/privateers did raid quite a few of the other Alpha Quadrant powers during the 24th century (and that they're basically at a level of low level hostilities with everyone), and that the Romulans had enough contact with the Breen that they have a saying about them: "Never turn your back on a Breen."

Thus, I don't think its implausible that there were Breen ships around...
Sure, but that just means it's a plausible lie to claim the Breen were present.

As it stands, we got a Romulan ship that is falling apart at the seams, with a crew that doesn't strike me as the heroic sort, and which is currently near a weird space anomaly they intend to meddle around with. Seems much more likely that the situation with Voyager is about to cause an accident than a Breen fleet suddenly popping up and R'mor sacrificing his ship to stop them.

I mean, we can't rule out that there will be some Breen showing up either, but it bears keeping in mind that their presence might have been a lie when meddling with stuff.
 
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I will cancel the quest and instead run a treasure planet sequel quest unless you vote more!
You would not dare.
But do they also have the rails to do a sick grind and ollie as you steal third?
I mean, you can't fight four Breen ships on autopilot
We can't. But I know a guy who can:

Lt. Ducane of the timeship Relativity.

[X] Plan screw the temporal prime directive
 
[X] Plan Let's just talk this out
-[X] Tell R'mor the truth - he deserves to know. Maybe you can work together to have the best of both worlds?
-[X] Okay, wait. Terran's pair bond with small animals and pathetic sickly children. What if...you tricked them...by telling them the truth, that you're a lowly courier patrol boat, and then they lowered their guard...allowing you to spy on them!?
 
Adhoc vote count started by DragonCobolt on Jun 13, 2022 at 11:57 PM, finished with 29 posts and 13 votes.

  • [X] Plan screw the temporal prime directive
    - [X] Tell R'mor the truth - he deserves to know. Maybe you can work together to have the best of both worlds?
    - [X] Attempt to talk the Terrans into thinking you're some bigshot general - dress up in your best uniform, wear your sash, the whole shebang. Then, while on the ship, do as much recon as you can.
    [X] Plan Let's just talk this out
    - [X] Tell R'mor the truth - he deserves to know. Maybe you can work together to have the best of both worlds?
    -[X] Okay, wait. Terran's pair bond with small animals and pathetic sickly children. What if...you tricked them...by telling them the truth, that you're a lowly courier patrol boat, and then they lowered their guard...allowing you to spy on them!?
    [X] Don't trust, limit contamination.
    -[X] Tell Romulans to pass on message to federation for a reward. Encode stardate into your message (replace your ID, replace it as Torres's ID, etc.) attempt to use sensors to verify that they've transmitted it on.
    --[X] If Romulans appear to do what is requested tip them off to the danger they're in and/or beam them some delta quadrant coffee. If not say nothing, just the coffee. Be cautious, Romulans are tricky.
    -[X] Okay, wait. Terran's pair bond with small animals and pathetic sickly children. What if...you tricked them...by telling them the truth, that you're a lowly courier patrol boat, and then they lowered their guard...allowing you to spy on them!?


Good news, I have defeated General Deathshead!

Next up, The New Colossus (I'm playing the machinegun games Wolfenstein games in chronological order.)_

Bad news: This is a tie!
 
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