Shards of a Broken Sun [Megaten/Shugo Chara/Exalted]

If I had the balls for it, I'd vote for the Open Heart beam. I have a suspicion that a vote where Amu uses her heart beam to psychically bare out her entire soul to Saaya and show her she's not alone and that Amu is really not scary, might be the guaranteed success option. Sadly, I can't scrounge up enough confidence to commit to it.
Do we need to be transformed for that? Also, if we go with that plan, how long will the transformation last? (specifically, I'd rather not be fatigued when the demons show up) ... actually, Saaya being healed enough to be helpful might be worth it even from a pure combat perspective.

Your analysis makes sense to me. Feel free to improve the stunt, though, I have no idea how this move is supposed to look.

[] Make another attempt at convincing Saaya to leave
-[] She doesn't understand you at all... is that why she's so afraid? It's scary to let her see so much, but your Open Heart beam might be able to help her.
 
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Okay. Situation analysis.

Amu glanced at the class. Some were already making a run for the door, but others were still standing, frozen, their eyes fixed on the crack—which had now spread to cover most of the back of the classroom. She gave them a mental jolt. That unfroze them.
Amu gave a brief explanation, her voice a little shaky. As she did, she watched as the walls were pushed backwards, the ceiling starting to bow, and the crack—still growing—spread out, pushing aside everything in its way. Including the back of the classroom, which was starting to look swizz cheese. She hoped, very much, that her classmates had gotten everyone else out, and were safely evacuating everyone in 1-C.
"Because the wind's picking up, and the pull's getting stronger, and- um." She looked to the side, where the rift—the corruption—had grown enough to encompass the classroom door and windows. Most of it didn't have that stained-glass look, but the desks were being… crushed, slowly breaking down as it touched them, as though they were sculpted from paper that someone was crumpling.

It seemed to be avoiding the half-circle in front of them. She didn't know why, or how long it'd last.
It's a Japanese school. Those are built to a template, and while Seiyo academy isn't, I'm willing to state that first grade is still on the first floor of the middle school section.
The rift is very big. It seems to encompass most of the classroom - it's at least covering the back of the classroom, the door, and the windows, which together make up a very large chunk of the classroom's perimeter. Something appears to be keeping it away from Amu and/or Saaya - it sure would be nice to know what.

We are on the first floor. Escaping through the floor is probably infeasible.

I'm not sure where Amu and Saaya are, but it sounds like they're up against the wall into the hallway. (@Baughn, can you confirm Amu and Saaya's position?) That wall may be the only viable exit - although I suspect if we break through, we may find the effects have already spread to the hallway, and that half-circle the rift is avoiding is in fact a full circle that includes part of the hallway.

The ceiling is unstable and likely to collapse soon. Amu may be able to shrug off having the ceiling collapse on her. Saaya would probably face serious injury or death. Also, Saaya is in no shape to protect herself from anything that comes through the rift. Even if we fight, we need to get Saaya out first.

One plan wants to use concrete chunks, but it is not clear whether enough of the room has actually collapsed for that, or how much of the collapsed portion was made of concrete in the first place. I hope the hallway wall isn't concrete - trying to chuck a desk through a concrete wall might not actually work.

I'd rather TK grab a chunk of the wall and rip it out directly anyway, though - less risk of hitting anyone outside with a flying desk or wall debris. Our allies might even be right on the other side of that wall when we try to break through.

Amu tried again, reaching out with her thoughts, at the same time she reached down and physically grabbed her shoulder.

'Saaya!'

Still no reaction, and something was happening to the rift. A faint pinprick of light appeared in the middle, accompanied by a tinkling laugh. It didn't sound merry in the slightest.
Saaya is no longer responding to either mental or physical stimulus. This isn't great, but it at least means she's likely not to struggle against forceful evacuation.

If I had the balls for it, I'd vote for the Open Heart beam. I have a suspicion that a vote where Amu uses her heart beam to psychically bare out her entire soul to Saaya and shows her she's not alone and that Amu is really not scary, might be the guaranteed success option. Sadly, I can't scrounge up enough confidence to commit to it.
I believe this is the beam that the QM has described as
a giant mind-altering beam of psionic nonsense
I do not think the QM interprets this ability the way you do - I think they interpret it as forceful mental alteration, not Amu baring her soul to someone. I do not want to use this ability on someone terrified of Amu altering people's minds.


Considering the risk to Saaya if we stay here, the state of the rift, and the outcomes likely to result from further uncontrolled damage to the building, I'm going to vote as follows:

[X] Plan Finish the Evacuation.
-[X] Transform.
-[X] Pick up Saaya (with your arms).
-[X] Activate that shield ability, to protect against falling debris.
-[X] Telekinetically grab and rip out a chunk of the wall to make an exit. (Send it into the classroom, not into the hallway.)
-[X] Escape with Saaya out the hole.
 
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Do we need to be transformed for that? Also, if we go with that plan, how long will the transformation last? (specifically, I'd rather not be fatigued when the demons show up) ... actually, Saaya being healed enough to be helpful might be worth it even from a pure combat perspective.
It uses the Humpty Lock, she cups her hands around it and the beam literally comes out from it. IIRC, she's only ever used it while transformed. Since this is usually the finishing move of a fight, I have no idea how long her transformation would last after using it. I don't off-hand remember a fight that went on after she popped it. @Baughn - How long do you think she would last after using it once? And can it be used for forced telepathy instead of just brainwashing?

I guess if you have the guts to go for it, you could try this:

[] Make another attempt at convincing Saaya to leave - Plan: There's A Monster Here, But It's Not You Or Me
-- Saaya's got a death wish. She thinks she's a monster. She thinks you're not. Saaya only gets to make that judgment after she actually gets to know you. She doesn't even know anything about the time Dia's X-Egg - your X-Egg - hatched into a Chara that ended up brainwashing masses of people, forcing out their Heart's Eggs and turning them bad.
-- "My Own Heart: UNLOCK!" - You snap your fingers around the Humpty Lock, yelling the familiar phrase. Ran and Su don't appear outside much anymore - but they're not gone. They're here and nothing proves that more than a Chara Transformation. You hop, you step, you jump. You twirl, you wink, you pose. You are now pink and green. You cup your fingers around the Humpty Lock, tracing the shape of a heart.
-- "Negative Heart: LOCK ON!" - You've seen a lot of negative hearts during your time in the Guardians. You've seen Saaya's too, more than once, though never as negative as this. Now it's time for Saaya to see yours - then she can decide who the real monster is.
-- "Open Heart!" - Grasping hold of every single one of the thoughts and feelings you ever remember having about yourself, good and bad, happy and sad, the memories and experiences you gained ever since you woke up to your Charas and joined the Guardians, you project them all into the shning beam emitting from the clover-shaped that Lock hangs over your heart, sending them straight into the muddy tangle of thorns that is Saaya's fearful, despairing soul.
-- Amu is neither an angel or a devil. Those are Utau's Charas and it hurt trying to transform with them for too long. You are all too painfully aware of that and now, you'll show that to Saaya too. Amu is Amu. And when she finally sees all that you are, only then can she decide whether to revere, love, hate or fear you.... and whether the bigger monster here is you, herself or the thing that is about to come out of that rift.
 
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I do not think the QM interprets this ability the way you do - I think they interpret it as forceful mental alteration, not Amu baring her soul to someone. I do not want to use this ability on someone terrified of Amu altering people's minds.
I am not sure there is as much difference between these things as you think.
-[X] Pick up Saaya (with your arms).
Amu absolutely cannot carry an entire classmate with her actual, physical strength.
 
I am not sure there is as much difference between these things as you think.

Amu absolutely cannot carry an entire classmate with her actual, physical strength.
Transformed, I'm pretty sure she can carry that much in her arms. She shows some absurd physical feats as Amulet Heart. She might be psionically augmenting her strength instead of using pure muscle power, but I'd still prefer to keep her arms involved for this instead of using a pure TK grip - I think pure TK is more likely to get a negative response, or to cause injury.

(Actually, she might even be biokinetically augmenting her biology, so she might be able to do this on pure muscle power, just with more powerful muscles than normal.)

EDIT: Also, even if there's little difference between "Amu baring her soul" and "forceful mental alteration", I'd still rather not do it. For one, it's ethically very questionable. For another, a clash between Amu and Saaya's minds seems to have created the rift. Clashing them again could make the situation worse. For a third thing, Amu using her powers to make Saaya suddenly not afraid of her powers is going to make other people rightfully afraid of Amu.
 
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Considering the risk to Saaya if we stay here, the state of the rift, and the outcomes likely to result from further uncontrolled damage to the building, I'm going to vote as follows:
If you're going to vote for escape, I'd stunt it like this:

[] Escape, with Saaya - Hop, Step, Rocket Shoes
-- Saaya's completely out of it. She's not moving on her own. You're going to have to do it for her.
-- "My Own Heart: UNLOCK!" - You snap your fingers around the Humpty Lock, yelling the familiar phrase. Ran and Su don't appear outside much anymore - but they're not gone. They're here and nothing proves that more than a Chara Transformation. You hop, you step, you jump. You twirl, you wink, you pose. You are now pink and green. And several times more athletic than before, though maybe that's just your telekinesis at work.
-- "Heart Speed!" -
On the day you met Nagihiko, you also found out Kukai was not the only one capable of going fast. You feel your shoes turn into the Heart Speeders, the rollerblades which let you soar through the skies as Amulet Heart and chase down that kid whose Mystery Character had given him a rocket pack. Except this time, you're not trying to chase someone else through the air. This time, the air is sucking you in and you need to get away from it, with someone else in tow.
-- "Remake Honey!" - With a flourish, you pull an egg whisk out of thin air. Amulet Clover's trademark attack is gooey, syrupy, delicious and excellent at fixing things. You're not sure if it can fix Saaya's broken mind, but you slather it all over her and your back, hoping the nearly-adhesive stickyness will at least help to affix her to yourself as you make your getaway. It is excellent at fixing things, after all.
-- With the transformation boosting your ability to lift, you sling Saaya over yourself in a fireman's carry, leaving one hand free.
You're going to need it to break through the wall. You turn and face the section of wall you're most certain nobody else will be behind.
-- Drawing on every ounce of your athletic skill, stamina and telekinetic ability, you go from standing still to shooting forwards, hand outstretched to grab onto a table as you whiz past. The middle school tables have a wooden surface - and a steel frame. With momentum and telekinetic force behind you, you hurl the table as hard as you can at the wall ahead.
-- Then, as soon as the projectile leaves your hand, you manifest Amulet Heart's cheerleading pom-poms in your hands - or, well, one of them at least - and you brace. These pom-poms were always good at withstanding the impact of things rushing at you. Time to see if they're just as good at absorbing the impact of you, rushing at the wall.
 
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If you're going to vote for escape, I'd stunt it like this:

[] Escape, with Saaya - Hop, Step, Rocket Shoes
-- Saaya's completely out of it. She's not moving on her own. You're going to have to do it for her.
-- "My Own Heart: UNLOCK!" - You snap your fingers around the Humpty Lock, yelling the familiar phrase. Ran and Su don't appear outside much anymore - but they're not gone. They're here and nothing proves that more than a Chara Transformation. You hop, you step, you jump. You twirl, you wink, you pose. You are now pink and green. And several times more athletic than before, though maybe that's just your telekinesis at work.
-- "Heart Speed!" -
On the day she met Nagihiko, she also found out Kukai was not the only one capable of going fast. You feel your shoes turn into the Heart Speeders, the rollerblades which let you soar through the skies as Amulet Heart and chase down that kid whose Mystery Character had given him a rocket pack. Except this time, you're not trying to chase someone else through the air. This time, the air is sucking you in and you need to get away from it, with someone else in tow.
-- "Remake Honey!" - With a flourish, you pull an egg whisk out of thin air. Amulet Clover's trademark attack is gooey, syrupy, delicious and excellent at fixing things. You're not sure if it can fix Saaya's broken mind, but you slather it all over her and your back, hoping the nearly-adhesive stickyness will at least help to affix her to yourself as you make your getaway. It is excellent at fixing things, after.
-- With the transformation boosting your ability to lift, you sling Saaya over yourself in a fireman's carry, leaving one hand free.
You're going to need it to break through the wall.
-- Drawing on every ounce of your athletic skill, stamina and telekinetic ability, you go from standing still to shooting forwards, hand outstretched to grab onto a table as you whiz past. The middle school tables have a wooden surface - and a steel frame. With momentum and telekinetic force behind you, you hurl the table as hard as you can at the wall ahead.
-- Then, as soon as the projectile leaves your hand, you manifest Amulet Heart's cheerleading pom-poms in your hands - or, well, one of them at least - and you brace. These pom-poms were always good at withstanding the impact of things rushing at you. Time to see if they're just as good at absorbing the impact of you, rushing at the wall.
I wanted to avoid sending debris into the hallway where it might hit people, which is why I didn't vote for chucking things at the wall. I am aware that just ripping a chunk out of the wall is more boring. I considered grabbing a small chunk of wall and crushing it to dust to make a small hole to look through, then chucking stuff at the wall if we can confirm the other side is clear.

...wait. Amu can sense anyone on the other side with her mind. That's a much easier way to confirm no one will get hit.
 
I wanted to avoid sending debris into the hallway where it might hit people, which is why I didn't vote for chucking things at the wall.
...
...wait. Amu can sense anyone on the other side with her mind. That's a much easier way to confirm no one will get hit.
Very well, updated the stunt. I was thinking more an exterior wall than an interior one, actually. Since Amu can fly using the Heart Speeders, it wouldn't matter to her if she was facing a multi-storey drop.
-- With the transformation boosting your ability to lift, you sling Saaya over yourself in a fireman's carry, leaving one hand free. You're going to need it to break through the wall. You turn and face the section of wall you're most certain nobody else will be behind.
 
Is it metagaming that I want Amu to get into the habit of heroics? Absolutely. But from what I've read in this thread, it's not out of character.

[X] Make another attempt at convincing Saaya to leave - Plan: There's A Monster Here, But It's Not You Or Me
-- Saaya's got a death wish. She thinks she's a monster. She thinks you're not. Saaya only gets to make that judgment after she actually gets to know you. She doesn't even know anything about the time Dia's X-Egg - your X-Egg - hatched into a Chara that ended up brainwashing masses of people, forcing out their Heart's Eggs and turning them bad.
-- "My Own Heart: UNLOCK!" - You snap your fingers around the Humpty Lock, yelling the familiar phrase. Ran and Su don't appear outside much anymore - but they're not gone. They're here and nothing proves that more than a Chara Transformation. You hop, you step, you jump. You twirl, you wink, you pose. You are now pink and green. You cup your fingers around the Humpty Lock, tracing the shape of a heart.
-- "Negative Heart: LOCK ON!" - You've seen a lot of negative hearts during your time in the Guardians. You've seen Saaya's too, more than once, though never as negative as this. Now it's time for Saaya to see yours - then she can decide who the real monster is.
-- "Open Heart!" - Grasping hold of every single one of the thoughts and feelings you ever remember having about yourself, good and bad, happy and sad, the memories and experiences you gained ever since you woke up to your Charas and joined the Guardians, you project them all into the shning beam emitting from the clover-shaped that Lock hangs over your heart, sending them straight into the muddy tangle of thorns that is Saaya's fearful, despairing soul.
-- Amu is neither an angel or a devil. Those are Utau's Charas and it hurt trying to transform with them for too long. You are all too painfully aware of that and now, you'll show that to Saaya too. Amu is Amu. And when she finally sees all that you are, only then can she decide whether to revere, love, hate or fear you.... and whether the bigger monster here is you, herself or the thing that is about to come out of that rift.
 
The exterior wall would have been the one with the windows on it, and the rift is blocking passage through there. (Also, we're on the first floor.)
Eh, that actually makes me wonder what's happening to the classroom directly above. Can't be anything good. Unless the ceiling is actually fine and the rift is just bending dimensions to make it impossible for anyone in the classroom to actually reach it.
Is it metagaming that I want Amu to get into the habit of heroics? Absolutely. But from what I've read in this thread, it's not out of character.
We have that publicity bane. I'm not sure how much of a choice it's going to be. Unless it turns out to be infamy rather than fame, being hailed as a hero is going to put pressure on her to actually do it.
 
Considering the entire issue with Saaya has been caused by Amu's.... less than moderated use of psionics on people who can't defend themselves, I'm voting against vote that means using UMI on her.

Also, I'm pretty sure there isn't a 'friendly' way to force mental impressions on her.

It was noted that Amu and Utau's communication via psionics is essentially them both using their auras to mentally attack the other with their feelings, they just have high enough resistance to use it 'safely'.
Essentially my take on it. Amu's passive aura, when it exists, is weak. She absolutely could blast it out at full strength and more or less brainwash someone -- she does that with Utau, which escapes being brain-washing because it's barely overcoming Utau's native resistance, and hardly counts as a 'passive' once it involves giant pink beams of doom -- but, mostly, it's just putting a thumb on the scale.
Saaya is going to see it for what it is, a mental attack aimed at brainwashing her.

To actually convince her Amu isn't trying to override her free will and mind, we should probably avoid trying to override her free will and mind. :V

(The Kana and Amu link seems to be more them both pulling from each other, which is also unlikely to work, because Saaya does not want Amu in her head. Clever girl that she is.)

There's A Monster Here, But It's Not You Or Me
Saaya has already been hit by Amu's 'purification' beam twice before in her life. Which is likely where her realisation of Amu being a walking brain-washing emitter originated.

(Side note, I disagree with the plan title. Amu is a monster. It's somewhat accidental, she doesn't really consider how much she's altering the people around her, but Amu fundamentally brain-washes everyone she interacts with that doesn't have resistance to psionics.)

-

Also, just for the sake of pointing out why Saaya has a very good point:
Amu, invading a mind instead of admitting she doesn't know someone's name and just saying "you":
"I know," Amu snapped. "Just- everyone out. Get away from the rift. Makoto-" She racked her brain to recall the name of the boy, then gave up and pulled it from his mind. He was the one who seemed clairvoyant. "And, uh, Takuya. Go find Tsukasa, or anyone else who might be able to help. Everyone else, form groups. Someone, go to the A and C class and get them out of here..."
Repeatedly using UMI instead of just telling them. Using it before even trying telling them again.
Amu glanced at the class. Some were already making a run for the door, but others were still standing, frozen, their eyes fixed on the crack—which had now spread to cover most of the back of the classroom. She gave them a mental jolt. That unfroze them.
Amu took a deep breath, head full of thoughts of her own stupidity, and stepped towards Saaya. She knelt down while keeping one eye on the rift, which was now starting to spill an actinic, painfully bright light. A few of her classmates who hadn't run yet, and hadn't seen it earlier, were starting to freak out, and Amu couldn't blame them. She gave them another jolt. They ran.
And again resorting to mind invasion:
She shook her head. This wasn't working. She reached out for Saaya's mind, but it was still a tangled, thorny mess, and Amu flinched back.

"What was that?" Saaya asked, her voice soft.

"What was what?"

"You did something, just then. I don't know what, but..." She glared up at Amu, her eyes wet with tears. "Stop doing that! Whatever it is, stop doing it!"
Amu does not stop to think about whether she should be doing this, or even have a passing thought of it being an issue.
Saaya has been watching her do shite this for months, if not longer.
 
I've already expressed my own doubts about the "guaranteed success" method being a psionic solution, but even so I will also admit that I don't actually see any way else to communicate anything to Saaya at this point. She's not even responding to words anymore and there seems to be an implication that Saaya is actually using her own powers right to now to make Amu forget about her and abandon her. If the "guaranteed" way WAS a psionic solution, it would either be Open Heart - her strongest ability - or Remake Honey, going by how it was able to fix Nikaidou's traumas. But Nikaidou wasn't suicidal, didn't personally hate Amu and as far we know didn't have heightened resistance that could stop it from working. His circumstances were different from Saaya's.

That leaves Open Heart to force Saaya to know Amu.

If you have some idea of what a non-psionic "guaranteed success" plan for convincing Saaya might look like, please do share because I can't think of any.

That's why I went with the battle option. Though I could probably be persuaded to switch to Escape too.

(As for the thing about Amu being a monster, we're currently in quest with demons, Nyarlathotep (from Persona) and probably Septentriones too, making her look positively angelic in comparison to THOSE. In canon, I don't personally believe she has an aura, but if she did I would point out that "all kids" in the world have a Heart's Egg, meaning they probably ALL have auras and just don't have the kinds of identity issues that Amu needed to have to get 4 Eggs and hatch them all).
 
I wonder how many arguments about psionic ethics we're going to get into before the quest ends.

I've already expressed my own doubts about the "guaranteed success" method being a psionic solution, but even so I will also admit that I don't actually see any way else to communicate anything to Saaya at this point. She's not even responding to words anymore and there seems to be an implication that Saaya is actually using her own powers right to now to make Amu forget about her and abandon her. If the "guaranteed" way WAS a psionic solution, it would either be Open Heart - her strongest ability - or Remake Honey, going by how it was able to fix Nikaidou's traumas. But Nikaidou wasn't suicidal, didn't personally hate Amu and as far we know didn't have heightened resistance that could stop it from working. His circumstances were different from Saaya's.

That leaves Open Heart to force Saaya to know Amu.

If you have some idea of what a non-psionic "guaranteed success" plan for convincing Saaya might look like, please do share because I can't think of any.

That's why I went with the battle option. Though I could probably be persuaded to switch to Escape too.

(As for the thing about Amu being a monster, we're currently in quest with demons, Nyarlathotep (from Persona) and probably Septentriones too, making her look positively angelic in comparison to THOSE. In canon, I don't personally believe she has an aura, but if she did I would point out that "all kids" in the world have a Heart's Egg, meaning they probably ALL have auras and just don't have the kinds of identity issues that Amu needed to have to get 4 Eggs and hatch them all).
I think there's a decent chance the "guaranteed success" method is psionic, but even if it is, I'd rather not go for it. A guaranteed success at convincing Saaya isn't worth the ethical problems. (It's not worth the time, either - that option says "Regardless of what you choose, this will take long enough that something else will happen.")

I want to have a conversation with Saaya, perhaps over a phone call to minimize the risk of inadvertent psionics, but I don't think now is the time. Right now, I think it's time to pick Saaya up and run.
 
If I had the balls for it, I'd vote for the Open Heart beam. I have a suspicion that a vote where Amu uses her heart beam to psychically bare out her entire soul to Saaya and show her she's not alone and that Amu is really not scary, might be the guaranteed success option. Sadly, I can't scrounge up enough confidence to commit to it.
I do not think the QM interprets this ability the way you do - I think they interpret it as forceful mental alteration, not Amu baring her soul to someone. I do not want to use this ability on someone terrified of Amu altering people's minds.
I am not sure there is as much difference between these things as you think.
Skelm gets it right. Amu can't project any emotion she isn't personally feeling, and neither can Utau—if that's possibility, then they lack the knack for it. Her beams are, by definition, forceful mental alteration. That they've universally been helpful is almost besides the point; they're the lesser evil, generally speaking.

Do we need to be transformed for that? Also, if we go with that plan, how long will the transformation last? (specifically, I'd rather not be fatigued when the demons show up) ... actually, Saaya being healed enough to be helpful might be worth it even from a pure combat perspective.
Transformations last for "one scene", and cost a point of willpower. In practice that'll be until Amu has gotten the hell away.

I'm not sure where Amu and Saaya are, but it sounds like they're up against the wall into the hallway. (@Baughn, can you confirm Amu and Saaya's position?) That wall may be the only viable exit - although I suspect if we break through, we may find the effects have already spread to the hallway, and that half-circle the rift is avoiding is in fact a full circle that includes part of the hallway.
The exterior wall would have been the one with the windows on it, and the rift is blocking passage through there. (Also, we're on the first floor.)
Sure.



I am very bad at drawing. And lack a protractor.

The outside of the building is 'down'; that area is almost completely covered in debris, which now includes some of the ceiling. The door is 'up'; Amu got Saaya pretty close to it. The door is still open, but going through it would require climbing, and there's debris immediately outside, anyway. There are windows in both the outside and corridor walls, at least normally; they're not very useful right now. Amu doesn't sense anyone outside.

The only clear wall is the one directly behind you, past which is 1-A.

It uses the Humpty Lock, she cups her hands around it and the beam literally comes out from it. IIRC, she's only ever used it while transformed. Since this is usually the finishing move of a fight, I have no idea how long her transformation would last after using it. I don't off-hand remember a fight that went on after she popped it. @Baughn - How long do you think she would last after using it once? And can it be used for forced telepathy instead of just brainwashing?
I'm going to rule that she can keep up the transformation if she wants. The beam itself doesn't seem that straining; I recall one fight where she used it half a dozen times. That might only be for late-canon Amu, but we're post-canon now so...

Eh, that actually makes me wonder what's happening to the classroom directly above. Can't be anything good. Unless the ceiling is actually fine and the rift is just bending dimensions to make it impossible for anyone in the classroom to actually reach it.
That's the question. However, whatever it's doing, there's a lot of debris in your classroom right now.

I wonder how many arguments about psionic ethics we're going to get into before the quest ends.
All of them. :V
It was noted that Amu and Utau's communication via psionics is essentially them both using their auras to mentally attack the other with their feelings, they just have high enough resistance to use it 'safely'.
This was referencing their canon fights, not their current behaviour. But you're not wrong, it's just that regular conversation is several orders of magnitude below the point where it could be mind-altering.
 
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That is a very different shape than I thought.
The outside of the building is 'down'; that area is almost completely covered in debris, which now includes some of the ceiling. The door is 'up'; Amu got Saaya pretty close to it. The door is still open, but going through it would require climbing, and there's debris immediately outside, anyway. There are windows in both the outside and corridor walls, at least normally; they're not very useful right now. Amu doesn't sense anyone outside.

The only clear wall is the one directly behind you, past which is 1-A.
Does "Amu doesn't sense anyone outside" include classroom 1-A?
 
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If you have some idea of what a non-psionic "guaranteed success" plan for convincing Saaya might look like, please do share because I can't think of any.
As it turns out, I have one that involves psionics, but in a more fun way.
Time to lean into the Exalted routes of this Quest and Stunt the living hell out of it.

[X] Plan: Dream Again
Saaya is calling both herself and Amu monsters. Possibly because she remembers her time as Himamori Dream, in addition to her own powers lashing out. Which means she can theoretically access those powers. She needs the 'jumpstart' that Amu had, those two years ago.
- [X] Remove the Humpty Lock, and loop it around the unresponsive Saaya's neck. It will boost her resistance further, yes, but that's what we want. Push her hazy partial immunity into the full bloom of Psionics, to bring clarity to the confusion, while giving her back the skills she is so scared of someone else using on her.
-- [X] If she isn't moving even after that, then we will have to take a wider view. Attack her one last time, mentally, to force her to defend herself. Not with full power, but enough to force her to react and wake up.
-- [X] If she is the cause of the rift, then her control should be improved enough to fix it.
--- [X] The Lock took the brunt of this rifts rebound earlier when we looked at it, so we are going to need to lend our power to Saaya.
She's going to need it. Tap every reserve available, including Willpower. Saaya's powers are likely based on ours to a large extent, she should be compatible if we fuel the Lock rather than transferring directly to her.

This plan is essentially the only action I can think of to make Saaya actually trust Amu.
Give her the control and power that has been abused against her, as a show of trust / parley.
(And secure an ally against whatever the hell this rift is summoning)
 
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No. They seem to be currently evacuating.

Everyone in 1-C is gone, however.
Okay, so plan "chuck a desk through the wall" is not a good idea as long as there are still people there.

As it turns out, I have one that involves psionics, but in a more fun way.
Time to lean into the Exalted routes of this Quest and Stunt the living hell out of it.

[X] Plan: Dream Again
Saaya is calling both herself and Amu monsters. Possibly because she remembers her time as Himamori Dream, in addition to her own powers lashing out. Which means she can theoretically access those powers. She needs the 'jumpstart' that Amu had, those two years ago.
- [X] Remove the Humpty Lock, and loop it around the unresponsive Saaya's neck. It will boost her resistance further, yes, but that's what we want. Push her hazy partial immunity into the full bloom of Psionics, to bring clarity to the confusion, while giving her back the skills she is so scared of someone else using on her.
-- [X] If she isn't moving even after that, then we will have to take a wider view. Attack her one last time, mentally, to force her to defend herself. Not with full power, but enough to force her to react and wake up.
-- [X] If she is the cause of the rift, then her control should be improved enough to fix it.
--- [X] The Lock took the brunt of this rifts rebound earlier when we looked at it, so we are going to need to lend our power to Saaya.
She's going to need it. Tap every reserve available, including Willpower. Saaya's powers are likely based on ours to a large extent, she should be compatible if we fuel the Lock rather than transferring directly to her.

This plan is essentially the only action I can think of to make Saaya actually trust Amu.
Give her the control and power that has been abused against her, as a show of trust / parley.
(And secure an ally against whatever the hell this rift is summoning)
Risky as hell, far riskier than I like to vote, but I do like the idea.
 
This plan is essentially the only action I can think of to make Saaya actually trust Amu.
Give her the control and power that has been abused against her, as a show of trust / parley.
(And secure an ally against whatever the hell this rift is summoning)
This is well outside what I'd imagined anybody pulling at this stage, but it works within the mechanics I've outlined, and it would do… something. It's also a potential three-point stunt, if you refine it a bit, because wow.

Your reasoning regarding Saaya is also reasonably accurate.

I can't guarantee the outcome, but I can guarantee it'll be dramatic.
 
Screw it.

[] Plan: Dream Again

@Nero200 I'd suggest trying to say something to Saaya at some point during that. Explanation, reassurance... something, at least, before trying a mental attack.

EDIT: Oh, also... it's going to be awkward as hell trying to get the Humpty Lock back after this. Heck, Saaya might even end up chucking it through the rift or something to keep it away from Amu.

EDIT: editing this vote out in hopes that the tally will pick up the updated plan.
 
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How about making a hold in the floor and go that way.

[X] Plan: Going down.
-[X]Transform and make a hole in the floor. Use any means to make that hole. Like Punch the floor vary hard, or Telekinesis and take a big debris and use it like a hammer.
--[X] Than life Saaya up in a bride carry style and jump down the hole. Than run away as fast as posseble from the rift.
---[X] Once you are far away and safe, than you can let Saaya down. Saaya mind is not in a good space, so try to comfort her, or calm her down. No matter what happen she need help.
----[X] Remove the Humpty Lock, and loop it around the unresponsive Saaya's neck. It will boost her resistance further, yes, but that's what we want. Push her hazy partial immunity into the full bloom of Psionics, to bring clarity to the confusion, while giving her back the skills she is so scared of someone else using on her.
-----[X] If she isn't moving even after that, then we will have to take a wider view. Attack her one last time, mentally, to force her to defend herself. Not with full power, but enough to force her to react and wake up.
------[X] If she is the cause of the rift, then her control should be improved enough to fix it.
-------[X] The Lock took the brunt of this rifts rebound earlier when we looked at it, so we are going to need to lend our power to Saaya.
She's going to need it. Tap every reserve available, including Willpower. Saaya's powers are likely based on ours to a large extent, she should be compatible if we fuel the Lock rather than transferring directly to her.

This is my plan on how to handle this case. Rigth we need to get away and the faste way is down. I know that whatever may come out of that rift, may follow us. Helping Saaya is all fine and good, but this is not the time or place to do that. We can help her once we are safe ok.
I took the whool meat of (Plan: Dream Again) as part of my plan. I hope that's ok with you

Nero200

 
How about making a hold in the floor and go that way.

[X] Plan: Going down.
-[X]Transform and make a hole in the floor. Use any means to make that hole. Like Punch the floor vary hard, or Telekinesis and take a big debris and use it like a hammer.
--[X] Than life Saaya up in a bride carry style and jump down the hole. Than run away as fast as posseble from the rift.
---[X] Once you are far away and safe, than you can let Saaya down. Saaya mind is not in a good space, so try to comfort her, or calm her down. No matter what happen she need help.
----[X] Remove the Humpty Lock, and loop it around the unresponsive Saaya's neck. It will boost her resistance further, yes, but that's what we want. Push her hazy partial immunity into the full bloom of Psionics, to bring clarity to the confusion, while giving her back the skills she is so scared of someone else using on her.
-----[X] If she isn't moving even after that, then we will have to take a wider view. Attack her one last time, mentally, to force her to defend herself. Not with full power, but enough to force her to react and wake up.
------[X] If she is the cause of the rift, then her control should be improved enough to fix it.
-------[X] The Lock took the brunt of this rifts rebound earlier when we looked at it, so we are going to need to lend our power to Saaya.
She's going to need it. Tap every reserve available, including Willpower. Saaya's powers are likely based on ours to a large extent, she should be compatible if we fuel the Lock rather than transferring directly to her.

This is my plan on how to handle this case. Rigth we need to get away and the faste way is down. I know that whatever may come out of that rift, may follow us. Helping Saaya is all fine and good, but this is not the time or place to do that. We can help her once we are safe ok.
I took the whool meat of (Plan: Dream Again) as part of my plan. I hope that's ok with you

Nero200

We are on the first floor.
 
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