Shards of a Broken Sun [Deprecated; see link in final post for remake]

Alectai said:
5 individuals... So actually, yes!

Of course, we still need to hash out the bugs in her nature with regards to superpowers.
If I got my mass combat rules right, it also means all five count as special characters for the mass combat unit.

Pity most of the war charms don't add that much if you already have a mass combat unit comprised fully of special characters.
 
Matou's charms
Alectai said:
I do hope my revised stunt hasn't significantly delayed any updates :(
No, just - life. The initial flurry of updates wasn't really sustainable; story complexity always grows with length. Weekends help, though.

In lieu of an immediate update, let me go over Matou's charms in largely complete form. (Again, these are not "charms" in the exalted sense, they're inherent abilities that happen to match up mechanically. They have nothing to do with Creation. I'm still going to call them charms.)

One point of note: She can combo any of these charms without needing to train in advance, but that's because they're her. They're part of her existence in a much more definite way than Amu's are.

All of the below, except for Materialise, can only be used during conflict and are only applicable towards resolving said conflict. Think of that in terms of an Infernal excellency.

Materialise (55m)
Suffice to say, you'd be screwed without this one. Matou's body does not actually exist - she's managed to cling to her existence, as a spirit, but her body is well and truly toast. Materialise allows her to get around that, but it's a projection. This is largely a benefit; if she's killed, she'll recover in a matter of days to weeks. She'd get pushed back to her sanctum, but that's mostly a formality. However, JPs and similar organisations are well aware that spirits are hard to kill, and they're experienced at sealing them instead. Additionally, there are a few ways to permanently kill her. Amu could do so with ghost-eating technique, while... well, a very large number of demons could potentially just eat her. Hm, I sense a theme.

Note that Materialise is an Essence 3 charms in Creation. Being in the vortex world cuts that requirement by roughly half, but until Matou recovers that second point she won't be able to make herself fully physical. This has a couple fun consequences that I'll let you discover for yourself.

She can dematerialise as a miscellaneous action, almost instantly... re-materialising takes five minutes, however.

1st Firearms Excellency (variable, E1)
The charm you all know and love. Even more so than other martial skills, guns use dex+firearms for all rolls. Right now she has four dots in firearms and two in dex, which adds up to being at the level of a highly trained soldier; her sheer skill (from many years spent continuously practicing) largely covers up her current state of near-crippling. You can expect her dex score to recover over the course of a few days, it's just a matter of getting used to the way her body works now. (Which doesn't match either Matou or Rock's experience.)

Recovered, she gets nine dice without the excellency. That's easily at the "Keep a coin dancing, in mid-air, without harming it" level.

The charm increases that cap to eighteen, which would let her shoot down, say, an incoming Metal Storm burst. It's not entirely reliable, though; 1st excellency and all.

Sheathing the Material Form (variable, E2, shaping)
A simple charm that increases bashing soak by 2, and lethal soak by 1, per two motes spent. Unfortunately she can only spend up to six motes on it, and that's once she recovers fully, but it would take her to a reasonably impressive 12B/6L soak. It also happens to be scene-long.

Reserve of Will
Increases her maximum temporary willpower to 10. Period.

What is she doing with all of that willpower? Who knows.

Touch of Eternity (10m, E2, shaping)
Invests target mortal(s) with some degree of Matou's own invulnerability. They gain a soak of 4B/2L for the duration of the charm (one scene), as well as resistance to curses, poison, diseases, bleeding, etc. Pre-existing damage is not undone, but can be somewhat ignored; wound penalties are reduced by one level.

Potentially useful.

Tracking (5m, E2)
Allows Matou to track down anyone to which she has committed motes. This would be more useful if she had any long-lasting charms, don't you think? However, see Dreamscape.

Dreamscape (1m, E1, shaping)
Allows Matou to enter the dreams of anyone with which she has an intimacy built through personal contact. The mote can be committed, in which case the charm will immediately activate whenever the target falls asleep.

Maximum range 600 miles. (Essence * compassion * 100). Well, a bit less right now.

Heaven's Eye Markmanship (3m, E2, supplemental)
Adds 150 yards of range to a single shot. Also adds all Aim dice as raw damage, plus another 50 yards, if Aim is used.

Lightspeed Trigger Technique (3m, E2, supplemental)
Halves any DV applied against a single attack, through sheer reflex-defying speed.

Spirit-Weapon Arsenal (6m+, 1wp, E1, shaping)
Manifests Matou's essential nature in the form of ranged weaponry. (Girls these days...)

Using this charms allows her to create a weapon from nothingness. There are no particular limits to the kind or size of the weapon, so long as the Firearms ability is applicable; however, the mote cost increases accordingly. Weapons created in this fashion fade away shortly after leaving Matou's presence, and cannot be used by other characters; they aren't truly functional, mechanically speaking. She never really learned how they work.

Somewhat similar to Glorious Solar Saber, but not nearly as potent overall. These weapons do, however, damage demons as though a Harmoniser is used.
 
Baughn said:
Note that Materialise is an Essence 3 charms in Creation. Being in the vortex world cuts that requirement by roughly half, but until Matou recovers that second point she won't be able to make herself fully physical. This has a couple fun consequences that I'll let you discover for yourself.
I'd like to note that, even in Creation, most Spirits are entirely capable of having Spirit Charms below their Essence limits; those are mostly there as a guideline and a limitation for Godbloods and Eclipsoids. Materialize and Dematerialize especially.
 
Hah!

She's not Solar Tier, but like you said, she'd be capable of defending a neighbourhood against all comers that were below the mid-tiers after she's fully recovered.

Should be an interesting side-story!
 
Yaaay, Mato~! I wonder if we can do this with the other girls... =o

Dead Master's servants!
 
Great News Everyone!

Shin Megami Tensei Nocturne just got released as a PS2 Classic! For anyone who wants to get caught up on a major part of the crossover (Since I know a lot of people here weren't familiar with Nocturne), it's only ten bucks.
 
Personally, I've never let my lack of a PS2 console stop me from playing PS2 games. PCSX2 does a terrific job these days. Just about the only game that doesn't work is the Digital Devil Saga undub. :confused:

A preview of upcoming attractions:


"Fumi?" The secretary asked. "She's in the war room, and I'm afraid it might be a few hours until she's out, but I'd be happy to look after Amu-chan until then. I didn't know she had such a cute little sister, though?"

"Would you?" Her guide sounded relieved. "You're a lifesaver, Riko. Oh, but I don't think they're siblings. Her family name is Hinamori, and…"

"They look nothing alike, true." The secretary, a woman in her early twenties, completely ignored the lack of honorific on her name in order to study Amu closely. She could feel her smile stiffening. "Maybe a friend of the family? Do you think -"
 
Baughn said:
"Fumi?" The secretary asked. "She's in the war room, and I'm afraid it might be a few hours until she's out, but I'd be happy to look after Amu-chan until then. I didn't know she had such a cute little sister, though?"

"Would you?" Her guide sounded relieved. "You're a lifesaver, Riko. Oh, but I don't think they're siblings. Her family name is Hinamori, and…"

"They look nothing alike, true." The secretary, a woman in her early twenties, completely ignored the lack of honorific on her name in order to study Amu closely. She could feel her smile stiffening. "Maybe a friend of the family? Do you think -"
Now I'm confused.
 
Sunday's Melancholy 23
Sunday's Melancholy, 20:45

"No… using the seal is probably too much, especially with everything else that's going on," she mused. "It could easily do more harm than good. There must be something I can do, though…"

Dubhe did stop for a while, right? Even though it was under attack? Then, if she could get them to tell her everything they knew about the demon, she might be able to predict its attacks well enough for JPs forces to take care of it. Maybe she could even think of a plan that would let them do so safely. She wasn't sure how her sudden understanding of warfare stacked up against professionals - adults who'd spent most of their life planning for how to fight demons, even - but she could use some of her leftover power to stack the odds.

Amu nodded to herself. That sounded reasonable, didn't it?

"I'll go ask Makoto how they're doing, maybe help her out if I can," she said. "I won't do anything crazy, I promise, but somehow I know a lot about how to run battles and I need to take advantage of that if I can." She smiled at Mom as she said that, hoping to reassure her, and it did seem to relieve her a little. "You guys probably shouldn't come, though; I'm sure they're crowded already. Mom, can you make sure -"

She didn't finish the sentence, blushing slightly. What she was actually asking was for Mom to make sure none of her friends followed her and got in her way, but putting it like that would have been bad; it was almost like saying she didn't want them around. She didn't want more of a gap to open up between them.

The silence stretched for a long second.

"Amu's right - it's about time we eat something, don't you think?" Mom asked, getting up and deftly encouraging her friends to do the same. "Follow me, children. Amu, we'll be in the cafeteria for a while, so don't take too long."

Mom winked at her. Then they left, trailing behind her like ducklings behind their mother, and Amu was left blinking. Misdirection? Outright lies, actually, though she hadn't said anything that would imply they shouldn't have supper.

She took a second to tuck her sisters in with Utau again.

Thanks, Mom, she thought, and left the room with a smile on her lips.

———————​
As it turned out, they weren't alone in their area of the barracks anymore. After she left her room, she noticed the door to the room across from hers had been left open; unlike her own, that one appeared to be meant for a single person, with a single bed that was visible from the corridor.

There were two people sitting on that bed. A boy and a girl, both roughly Ikuto's age; both plainly Japanese, though the girl's hair was a light brown that looked rather like her own. They looked cute together, holding hands and leaning against each other. It might have made her smile, if they hadn't so obviously been trying to comfort each other. She couldn't make out what they were saying, but both their expressions and the way they were physically clinging to each other told her they were in bad shape. If she hadn't had something important to do, she would have walked up to them and tried to help.

"Hinamori Amu?"

Amu looked away, nodded to the private who'd walked up to her and said, "That's me. Is there a problem?"

The soldier shrugged. "I have instructions from Kanno to bring you to see her once you're up and about. Are you a relative of hers, perhaps?" Seeing her puzzled look, he continued, "Not that it's any concern of mine, young miss. If you'll come with me, then?"

Fumi had left someone to fetch her?

That was convenient. It felt a little odd to be addressed like that, but she put it out of her mind along with the two teenagers. "Of course. Please lead the way."

———————​
"Kanno-san?" The secretary asked. "She's still in the war room, and I'm afraid it might be a few hours until she's out, but I'd be happy to look after Amu-chan until then. I didn't know she had such a cute little sister, though?"

"Would you?" Her guide sounded relieved. "You're a lifesaver, Riko. Oh, but I don't think they're siblings. Her family name is Hinamori, and…"

"They look nothing alike, true." The newly named Riko, a woman in her early twenties, completely ignored the lack of honorific on her name in order to study Amu closely. She could feel her face stiffening. "Maybe a friend of the family? Do you think -"

"The war room is through here, right?" Amu interrupted, pointing behind them. The sign saying 'War Room' suggested as much.

"Yes, but you mustn't interrupt," Riko said, looking sympathetic. "Kanno-san is busy with very important matters. I'll ask Keita to fetch some snacks while we wait, how's that?" Turning to her guide - Keita? - She continued, "That's fine, right? You can stay a little while?"

"Kanno-san did say not to leave until I'd brought Amu to her, so I guess so, but that's almost like a - I mean, is it okay to do that without inviting Ako?"

"It's fine, it's fine. We're just taking care of a lost child, all right? I mean, we'll see her in the evening, right?"

They were glancing sideways at each other and blushing. Amu's eyes flew back and forth, doing her best to keep up with their banter, but the meaning of their conversation largely escaped her.

"Well, when you put it like that." He leant in towards Riko, whispering something Amu couldn't make out which made Riko start grinning. Under different circumstances she would probably have found the scene fascinating, but not only were they totally treating her like a child - well, like just a child - but precious time was passing. That was partially her fault, though. She needed to be more assertive.

Bull through? Treat them like people her own age? The thought made her nervous, but they were getting more caught up in each other by the moment. At this rate, if she did nothing, she probably wouldn't even get those snacks for another half hour - er, not that she intended to go along with their plans.

Speaking loudly and tilting her feet to get a few extra millimeters of height, Amu said, "Actually, I really think you should let me through. I'm just guessing, but wouldn't Fumi's orders have specifically told you to bring me to her when I woke up?"

"Hm? They did," Keita admitted between whispers. "So I will, once she's free, but we can hardly interrupt her right now. Did you hear about Dubhe?" He went right on without even pretending to wait for an answer. "It's a scary thing, and Kanno-san is helping to find a way to stop it. You shouldn't interrupt her."

Right.

That type of speech. He wasn't just treating her like a child, he was treating her like a much younger child than she actually was. That was the final straw.

"I see. I think I'll need to make something clear." She narrowed her eyes, trying to project confidence. Surprisingly, it seemed to be working; at least, they were paying attention to her rather than each other now. "I'm not Fumi's sister. Nor am I her cousin, her sister-in-law, or any other kind of familial relation of hers. I am, in fact, not quite human."

Yep, she definitely had their attention now. She was partially lying - she hoped - but it seemed a reasonable enough way to explain it without spending an hour. She continued, "In other words, Fumi asked me to come because she wants my help, and I am not going to sit around here for a few hours while she's waiting. Now, either let me pass or ask her if you should let me in, but don't just stand there."

That worked. A minute later, a pale-looking Keita walked back into the room and told her, "You're free to enter, Ma'am."

She hurried over, but looked back in concern once she'd passed him. It seemed like she'd scared them, and that wasn't the impression she'd wanted to make either.

[ ] ...

A/N: Expect the second half tomorrow evening. I'm still not happy with this one, but I can't keep rewriting it.
 
So, either Daichi bought it or got separated.

On the plus side, we have a Megaten Protagonist in the same bulding with us, and Io's also part of a Megaten team. If we can get the to help, our chances improve.
 
Alectai said:
So, either Daichi bought it or got separated.

On the plus side, we have a Megaten Protagonist in the same bulding with us, and Io's also part of a Megaten team. If we can get the to help, our chances improve.
Things are going well, but the critical part is whats coming up

Besides

These are people were going to be commanding in the future. Fear and respect go a long way towards compliance when they see the ability to get shit done coupled with that
 
We don't really have the Presence to do much for long term stuff anyway though. 5 dice makes us fairly competent, but only to the point of "Mortal" competence. We're not going to be able to do That much in what amounts to being one social attack, so let's not waste our time and energy there.

We'll earn our reputation through our deeds.
 
Alectai said:
We don't really have the Presence to do much for long term stuff anyway though. 5 dice makes us fairly competent, but only to the point of "Mortal" competence. We're not going to be able to do That much in what amounts to being one social attack, so let's not waste our time and energy there.

We'll earn our reputation through our deeds.
First impressions are just that, after all

Usefulness flags are the only ones that matter for the moment
 
TehChron said:
First impressions are just that, after all

Usefulness flags are the only ones that matter for the moment
And we will be accumulating several of them in the next post, because we are Guaranteed to at least come up with the sort of plan you normally only get from an experienced general on their A-Game, and far more likely to pull off an Alexander the Great or better in terms of taking our resources, and devising the Perfect Plan to use them to defeat a mighty opponent at minimal cost.

3 successes is generally what an elite operative can count on getting when operating within their specialty. Amu gets that Before her skill even comes into play. She's likely going to pull at Least six, possibly 7 depending on if we got effective stunt dice with my recent write-in.

For reference? Five Successes on a Medicine Roll will Cure Cancer with Bronze Age Tools.

We can expect to do better then that in terms of strategy.

If Dubhe was beaten by three kids in canon, then against a proper Strike Team coordinated by a Dawn Caste pumping an Excellency, he will get Wrecked, Truckdyne or no.

Hmm... I wonder if the Demonica tech exists in this setting? Or can be developed? It's basically power armor with an integrated DSP, plus what amounts to being an Integrity Protecting Prana effect on the wearers. It was at least enough that "Ordinary Humans" were capable of engaging and contesting high end Megaten Demons (Even if only the Strike Team Leader was capable of wrestling with the likes of Mem Aleph and the other Mothers, that was more a matter of him being an Action Movie Protagonist then any particular fate or destiny, you still found Strike Team members even in Hologorium, which was definitely endgame in difficulty).
 
If it does, well need to initiate a manhunt for men in wheelchairs.

I doubt many will have survived for very long anyway, making him really stand out
 
[X]Let Keita know you forgive him. He doesn't need the stress of thinking he's angered a Solar.
 
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