Shards of a Broken Sun [Deprecated; see link in final post for remake]

Ok , totaling up the XP costs:

5 Archery charms: 40 XP
1 Awareness charm: 10 XP
1 Dot of Archery: 2×2-1 = 3 XP
1 Dot of Lore: 5×2-1 = 9 XP
For a total of 62 out of 66 available.

I'm not sure how to parse the XP costs for charas, since they don't really have their own ratings to plug into the formula, but if we interpret that as 2 XP per dot, then Ran's part of the archery skill will just fit. I'm not sure that's a reasonable assumption though.
 
Amu probably can match Jungo, whoever that is, if she put enough investment into it. Solars are about being the best at whatever they focused on.
Well, the idea is more that she can't specifically Jungo them, and will have to Amu them instead.

... I have no idea who Jungo is either though. This Jungo?

My favorite thing about Thrown is probably Joint-Wounding Attack, because you can use it with all the combat abilities and it's an awesome charm - and it's Thrown 1. Scene-long penalties for 2m/shot? That you can escalate with a better hit? Hell yeah.
And the reason we're not going to spend a quick-learn slot on that is that we already have it. :p

What charms would we even use to equip our forces with Harmonizers?
Charms? Probably a Lore Excellency, to help adapt the program to whatever equipment the military is already using (assuming Stephen or Naoya or Alcor or someone hasn't handled that for us already).

You would think there'd be a charm that lets you temporarily equip an army under the Solar's leadership (or at least remove penalties for not being properly equipped); it's certainly very much in theme... but short of Craftsman Needs No Tools or Wyld-Shaping Technique, I'm not seeing anything useful for that. It'd be a plausible custom War charm, though. @Baughn?

If we get that can we just use normal artillery and skipbthe weapon and ammunition conjuration charms?
Those Charms were never even on the table.

Might help if other suggestions on how to blow the slots beyond picking up the training techniques were made, though I can't personally come up with anything specific due to lack of familiarity with the material.
Other than those and maybe a Lore Excellency, I'd rather sit on them.

Of the options I've looked at so far, I think the Wyld-Shaping charms are probably the best bet: if we can adapt them to work with the Dragon Seal, that would help with... well, uh, with literally everything. But I don't want to say "buy them" without a little more certainty that a) they'll be useful and b) they'll be unsurpassably useful sooner than the 9 days it would take to learn them normally.
 
Well, the idea is more that she can't specifically Jungo them, and will have to Amu them instead.

... I have no idea who Jungo is either though. This Jungo?


And the reason we're not going to spend a quick-learn slot on that is that we already have it. :p


Charms? Probably a Lore Excellency, to help adapt the program to whatever equipment the military is already using (assuming Stephen or Naoya or Alcor or someone hasn't handled that for us already).

You would think there'd be a charm that lets you temporarily equip an army under the Solar's leadership (or at least remove penalties for not being properly equipped); it's certainly very much in theme... but short of Craftsman Needs No Tools or Wyld-Shaping Technique, I'm not seeing anything useful for that. It'd be a plausible custom War charm, though. @Baughn?


Those Charms were never even on the table.


Other than those and maybe a Lore Excellency, I'd rather sit on them.

Of the options I've looked at so far, I think the Wyld-Shaping charms are probably the best bet: if we can adapt them to work with the Dragon Seal, that would help with... well, uh, with literally everything. But I don't want to say "buy them" without a little more certainty that a) they'll be useful and b) they'll be unsurpassably useful sooner than the 9 days it would take to learn them normally.
There's a version of Wyld Shaping Technique in the folder with the character sheets, what do you think of it?
 
And the reason we're not going to spend a quick-learn slot on that is that we already have it. :p
Oh sweet jesus, we do. Excuse me, I need a moment to compose myself.

A Lore Excellency would be tremendously useful for what we're working on. I forgot it applies to programming.
@Baughn, are the charms in Shards available? Because if so, God-Mind Algorithms is hilariously perfect in its applicability to our situation. Computers we use have infinite battery life and a perfect internet connection, at no cost to us. Also, stunts and dice from equipment are converted to automatic successes. And we can use stunts to access the internet from completely inappropriate devices, like a GPS.
 
I think you're going to have to link it directly, because I can't access the folder. (Short of making a Google account, which I would really rather not do at the moment.)
Here you go.
I'm actually unable to see any documents outside of the activity log, myself, despite being logged into my Google account on which I use Drive pretty frequently.
So, yeah, that's kinda troublesome. Dunno what's going on with that.
 
I think you're going to have to link it directly, because I can't access the folder. (Short of making a Google account, which I would really rather not do at the moment.)
The long and short of it is that we need two Lore excellencies and can only use it once a week. On the up side, the resultant land gives a 50 level debuff to demons for 48 hours and cannot be corrupted, even by divine level demons, for 24 hours.

I'm not sure how big an upside that is, but the downsides mean we should probably just take the time to learn it normally because it's one of those extremely long term charms.

On a different note, how likely are we to need a Lore excellencey to duplicate the Harmonizer?
 
On a different note, how likely are we to need a Lore excellencey to duplicate the Harmonizer?
Zero percent chance one will be required. About... oh, 20% chance that it'll speed things up significantly?

About 90% chance that it'll speed up Dragon Seal repair significantly (i.e. by more than a factor of 5), assuming it's a Lore roll and not an Occult roll. (In the latter case, we'll want to buy some more dots of Occult.) We can poke at that task a bit before making a decision, though.
 
Programming is Lore and the Harmonizer is a program, so while we may not need it, it would still be incredibly useful.
If the harmonizer is a program, why do we need to duplicate it? Or are we not going to get access to the original? In that case, I would support trading an archery charm for a Lore excellency, probably one of the ones for hitting large numbers of targets. What would we use the last two thirds of a point on?
 
If the harmonizer is a program, why do we need to duplicate it? Or are we not going to get access to the original? In that case, I would support trading an archery charm for a Lore excellency, probably one of the ones for hitting large numbers of targets. What would we use the last two thirds of a point on?
The program is likely meant for a purpose-built device (COMPs), which to my knowledge we also lack. So basically at the moment we're building it all from the ground up. Even if we get a COMP, we may not have time to manufacture equipment for troops, so making it compatible with available gear is important (and complicated as fuck; I don't want to know how nightmarish programming the drivers for a device that uses magic is).
Also, we can almost certainly improve the program by going over it ourself. We've already got a near-peak mortal dice pool, and throwing in a Lore excellency will widen the gap. GMA and some useful equipment would make it even more significant (successes are about equal to 2 dice, so we would get roughly twice the benefit from good equipment).
 
Is duplicating the harmonizer mostly a Lore problem (because programming) or mostly an Occult problem (because things like Spirit Cutting Attack) or a mixture of the two?

More generally, I've been convinced that the harmonizer would be worth quick buying an excellency or two, but I still think we want some way of dealing large amounts of damage to a single target in case we get something that regular soldiers with harmonizers can't hurt.
 
Yeah, the best possible use of our resources would be...

A) Finding out the Harmonizer Exists (This would require someone to speak with Io or Hibiki, and for them to let us know about it, at the moment, this is out of our control).
B) Developing a means of mass producing it, or at least porting it to an easily handled machine.
C) Organizing our now competitive forces in a way that lets us make effective use of our War Charms, which give us RTS-style information analysis and control.
D) We can now get shit under control in the short term, which gives us more time to develop other avenues.
 
Why can't we just ally with Polaris to make things much easier? Basically everyone wants to ally with Amu when they know she exists, and its agenda isn't completely terrible as far as I know.
 
Why can't we just ally with Polaris to make things much easier? Basically everyone wants to ally with Amu when they know she exists, and its agenda isn't completely terrible as far as I know.
I suppose it's worth trying at least.

And if possible, it would probably remove any need to get those Archery Charms quickly any more. So perhaps we should hold off on immediately getting them via quick learn then?

If more time comes available, one could learn various charms via the long way for instance. Though probably the training charms become the most important to learn first then.
 
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I wonder if it would be viable to alter the dragon seal to absorb and incorporate the minds of dead humans into the "replace's Kagatsuchi's mind for holding together physics" bit that its bad at. And then maybe eventually expand that into something like Yu Shan
 
I wonder if it would be viable to alter the dragon seal to absorb and incorporate the minds of dead humans into the "replace's Kagatsuchi's mind for holding together physics" bit that its bad at. And then maybe eventually expand that into something like Yu Shan
So you want to create a kind of artificial Kagutsuchi from the megatsuhi of dead people? I wonder how much people you'd need for that... or how hard it would be to get something sane and safe from it... I suspect a lot of knowledge would have to be picked up, and then a lot of testing afterwards would have to be done.
 
So you want to create a kind of artificial Kagutsuchi from the megatsuhi of dead people? I wonder how much people you'd need for that... or how hard it would be to get something sane and safe from it... I suspect a lot of knowledge would have to be picked up, and then a lot of testing afterwards would have to be done.
No, I was more thinking along the lines of each individual being a tiny force of will towards the enforcement. Not creating a hivemind, but instead something like a corporation or Exalted's take on gods. Basically ghosts that help subsidize the strength of reality in their local surroundings.
To explain: Right now, you're co-opting Kagutsuchi's local instances to enforce standard reality. The dragon seal's purpose is threefold; it prevents Kagutsuchi proper from taking back control, provides energy, and stands in for Kagutsuchi's own mind as a central control system. It's not very good at that last one, which is most of the reason why this place is so fragile.
I was talking about decentralizing a little by having employee/ghosts empowered to make on the spot decisions and adjust the current situation. To take the strain off the Dragon Seal
 
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I was talking about decentralizing a little by having employee/ghosts empowered to make on the spot decisions and adjust the current situation. To take the strain off the Dragon Seal
I see... I have no idea how difficult making something like that could be though... Or how effective it would be. Something to think about I suppose.
 
Modern armies are scary
I'm actually unable to see any documents outside of the activity log, myself, despite being logged into my Google account on which I use Drive pretty frequently.
So, yeah, that's kinda troublesome. Dunno what's going on with that.
Not a clue. I'll add the full set of links to the index post instead; look for that in a few minutes.
What sort of Occult rating would we need to have, or what sort of Threshold would we need to beat, to cast SMT spells? Could Amu learn a first-tier spell by having Maya demonstrate it? Actually, has Amu seen anyone cast an SMT spell yet? (Dubhe, maybe?)
In order: Direct spellcasting is a highly esoteric (and extremely dangerous) activity for local humanity, barring crutches like the Harmonizer. I already explained why, but Fumi has never cast a single spell in her life, although she has the theoretical knowledge to do so. Ritual magic and magitech suits her better anyway. As such, since that's the knowledge-base for Occult, it'd require fairly high ratings; 3 to do anything at all, 4 or 5 for reasonable safety. (Excellencies apply.) In Amu's particular case, a botch would merely cause a dot of limit rather than immediate mental damage.

She couldn't learn spells simply by watching them, without first grabbing Essence-Dissecting Stare or an equivalent. Skill cracking is a thing, but it works differently; there's a reason you need to kill the demon, and Maya has provided some hints as to what that reason is. That's not to say that EDS is an absolute requirement, but it'd fall under medium-length research rather than immediate comprehension.

And lastly, what Dubhe does is somewhat different from anything a human would call spellcasting, but it achieves the same result. However, Amu has never seen any spells whatsoever with her own eyes, only through video. Which doesn't make it useless, but EDS doesn't work through video links, and getting useful information out of a video--or any at all, really, beyond "this looks dangerous"--requires a high enough roll that you'd really need an occult excellency. Good news! You already have one.
But we don't necessarily need archery to get through hell week in the first place. Assuming it's still on that is, Merek just up and left after all. I'm pretty sure that's not part of Hell week, when the Sepentrion engages the Angels and then leaves.
Don't forget Phecda. :p
Do we roll Wits or Intelligence with War?
Depends on what you're doing. Wits is for immediate action, Intelligence for when you have time to plan.
Lore note: In DeSu2, the Septentriones are not in fact demons. Amu is vaguely aware of this, but doesn't know what that means. (And neither do you, though I'm sure you can make some guesses.)

She's still likely to call them 'demons', especially when other people are involved.
You would think there'd be a charm that lets you temporarily equip an army under the Solar's leadership (or at least remove penalties for not being properly equipped); it's certainly very much in theme... but short of Craftsman Needs No Tools or Wyld-Shaping Technique, I'm not seeing anything useful for that. It'd be a plausible custom War charm, though. @Baughn?
Something on the order of decent spear, yes; I'd allow that, at Essence 4, for reasonably small armies. At Essence 5 she could conceivably do so for the entire group she's commanding.

Before you complain, realise this: The Japanese army is extremely scary by the standards of Creation. Just for starters, their military as a whole is magnitude 14, and they're perfectly capable of bringing all of that to bear on a single spot if given some time. The JGSDF has five standing armies, totaling 170,000 people—that is, five magnitude twelve mass-combat units, when a first age legion is magnitude nine—although of course said armies are made up of smaller components, which can seamlessly detach or combine forces.

It's the kind of force that would make a first-age Solar proud, and that's before you get into their equipment and drill. Most of a Solar's excessiveness derives from the Third Age societies simply being not very good; Drill provides a direct bonus to dice rolls, but the average Third Age army has a drill of 2. The JSGDF averages 3-and-a-bit, with several medium-size units hitting 4 and some smaller groups 5. This means there's less room for improvement through training, because they're already well-trained.

Equipment-wise, they'd have a Might of 2.5--with, again, some smaller units going higher (nukes, anyone?)—if it wasn't for the little problem that conventional weapons can barely hurt demons at all. This rating is all equipment; the soldiers, as you'd expect, are all mortal. Against another conventional army, though...

All of this is to say that you have a higher threshold for usefully helping out than might be assumed from a standard game of Exalted. Spears work fine in medieval society, but aren't so useful here—although, to be fair, a charm-produced spear would at least be able to hurt demons, doing conventional 'physical' damage by SMT rules. (Conventional weapons don't do physical damage; to the degree they work at all, they do Almighty damage, because you're really tricking Kagutsuchi into doing the job.)
@Baughn, are the charms in Shards available? Because if so, God-Mind Algorithms is hilariously perfect in its applicability to our situation. Computers we use have infinite battery life and a perfect internet connection, at no cost to us. Also, stunts and dice from equipment are converted to automatic successes. And we can use stunts to access the internet from completely inappropriate devices, like a GPS.
In general yes, but I'll rule on individual charms. Some make sense, others are unbalanced or assume a society that doesn't exist, though as seen above Japan is far closer to the First Age than the Shogunate or Third Age societies.
 
Not a clue. I'll add the full set of links to the index post instead; look for that in a few minutes.
Most efficacious, good sir!

In general yes, but I'll rule on individual charms. Some make sense, others are unbalanced or assume a society that doesn't exist, though as seen above Japan is far closer to the First Age than the Shogunate or Third Age societies.
Is that a yes on God-Mind Algorithms?

Solar Parser Efficacy and Software Firm Fingertips are the other ones I'd recommend (the former because it's a prereq for the latter, and the latter because then we make programs at x12 speed [Essence*3 hours of work done per hour]).

Code-Clarifying Technique is Crack-Mending Technique for programs (they're actually Merged, apparently), but I'm not sure that's useful for our current situation; it has the same effect as Sofrtware Firm Fingertips, but specifically effects repair and data recovery. Also, has a prereq that I don't think is useful.

I'm not even going to touch Drive or Firearms, because those aren't on Amu's sheet and aren't really things we need to worry about right now, anyway. I do want to note that Essence-Dissecting Stare is the Infernal equivalent to All-Encompassing Sorcerer's Sight, though, which is a Solar charm that requires Spirit-Detecting Glance and Occult 5, Essence 2.
 
Is that a yes on God-Mind Algorithms?
A limited 'yes'. You don't get to convert all stunt dice / equipment bonuses to successes just because it's "on a computer", but I'll allow the charm within the universe of actions that affect only computers.

I.e. an action to debug a crashing computer gets the bonus, as does programming-in-general, but an action to improve the Dragon Circle controls does not, except for the parts of that action which are purely software.

For the programmers: The bonuses apply to programming ability and system administration, but not to business logic per se.

Fluff-wise, this is a more dramatic level of improvement than solars are normally capable of. It's valid because humans are really, really horrible at programming, and Amu has an AI in her head.
Solar Parser Efficacy and Software Firm Fingertips
These both make perfect sense.
Code-Clarifying Technique
Programs have less redundancy than physical objects. I'll allow this, within the limitation that Amu cannot restore data which literally no longer exists anywhere she has access to, and which she cannot extrapolate. This is not much of a limitation.
You may not have noticed, but I borrowed a lot of these charms for Matou. :)
 
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A limited 'yes'. You don't get to convert all stunt dice / equipment bonuses to successes just because it's "on a computer", but I'll allow the charm within the universe of actions that affect only computers.

I.e. an action to debug a crashing computer gets the bonus, as does programming-in-general, but an action to improve the Dragon Circle controls does not, except for the parts of that action which are purely software.

For the programmers: The bonuses apply to programming ability and system administration, but not to business logic per se.

Fluff-wise, this is a more dramatic level of improvement than solars are normally capable of. It's valid because humans are really, really horrible at programming, and Amu has an AI in her head.
I certainly wasn't going to try and game my rough summary of the charm to get bonuses to something like "business logic"; the charm's actual wording is "computer-based actions".
What you're describing is about what I interpret it as.
 
I certainly wasn't going to try and game my rough summary of the charm to get bonuses to something like "business logic"; the charm's actual wording is "computer-based actions".
What you're describing is about what I interpret it as.
Sorry. I've probably seen one too many patents which can be described as "As before, but on computers".

"Computer-Based Actions" actually does sound to me like including business logic, and I'd probably try to claim that to a GM, even while I'd smack it down as the GM.
 
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Equipment-wise, they'd have a Might of 2.5--with, again, some smaller units going higher (nukes, anyone?)—if it wasn't for the little problem that conventional weapons can barely hurt demons at all. This rating is all equipment; the soldiers, as you'd expect, are all mortal. Against another conventional army, though...
This makes one think that further improving the seal, and perhaps building extra support infrastructure could really help increase the national armies combat effectiveness a lot.
 
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