What, was Exa not watching when we were
playing billiards?
That's Craft(Vacuum), and it's nowhere near general enough to do what you want.
Craft(Magatsuhi) is the base skill for sorcery in general; it's what you'd use to do anything describable as "ritual magic", and also the base skill for designing charms that approximate the local version of combat casting. Craft(Vacuum) partially overlaps, but is partially also concerned with the underlying substrate that Magatsuhi acts on. Craft(Reality) covers your (lack of) understanding of the interactions between Magatsuhi, Kagutsuchi and the underlying vacuum, standing in between the other two; it could be used to design a Wyld-Shaping charm if your exaltation didn't already know several.
Craft(Creation) is what you'd need to create a wholly custom, but still basically Earthlike reality. Craft(Reality) could also be considered as a specialisation of
that. Needless to say, you're lightyears away from getting access to this skill, and I'm only including it to complete the grid.
For a concrete example, here are the requirements for crafting an Amalan Drum:
- Attribute: Lowest of Intelligence, Dexterity and Perception.
In general, machine tools can stand in for Dexterity and Perception. This makes everything take longer (though more expensive tools can reverse that), but many modern products have effective
minimum dexterity requirements of 7-8 or more. Think integrated circuits. Charms can also reduce the requirements.
- Ability: Average of Occult, Lore, Craft(Air), Craft(Reality). Minimum of 3. Yeesh.
- Artifact rating: 3
Refer to
https://www.brage.info/exalted/pdfs/Solar Crafting Cheatsheet.pdf for further details. Why yes, making one would take several years if you're working on your own.
This device only grants access to the pre-existing Amalan Network. If you need to
make one, then that's a Rating 6 artifact based on Craft(Vacuum) and Craft(Magatsuhi). Lesser variants (requiring more maintenance, i.e. any at all) can be made more cheaply.
It's something Lucifer made.
Actually, that gives me another idea. Those holes all have individual boundary conditions, right? How much control do we have over the metric at the boundary? Any time a spell is cast that affects K-space from inside one of those bubbles, the metric of the interface could distort. Maya (and Teddy and peoples' Charas, if those are also holes) can still walk around and so forth; but we'd force the angels (and maybe Septentriones) to use area-effect spells where they wanted to use cheaper targeted versions, and possibly even interfere with the effects of things like Tarukaja (depending on how it works) by throwing off their ability to fly in a straight line if they're using it.
If that's too complicated, we might still be able to slow their advance by just throwing an extra factor of 2 in there. Or split them up and screw with their formations, by randomly slowing each one down by a factor of 2 or 3 or 4. It wouldn't affect their reflexes or anything, but it would affect how far they could travel in an hour.
Very little.
To explain: Right now, you're co-opting Kagutsuchi's local instances to enforce standard reality. The dragon seal's purpose is threefold; it prevents Kagutsuchi proper from taking back control, provides energy, and stands in for Kagutsuchi's own mind as a central control system. It's not very good at that last one, which is most of the reason why this place is so fragile.
The more tweaks are added, the more fragile it gets. You can certainly try, but I'd recommend against it without going through a lot of preparations and hardening first. If the dragon seal actually did support reality all on its own, that would be different, but as Fumi stated way back on Saturday doing so seems like an unreachable dream.