We should have enough heroes to do the adventure as well as get our stuff back.

[] Plan: Get our stuff back
-[] National Actions
--[] Power: Reclaim Your Territory! DC: The Higher The Better
---[] Launch Reclamation from Egg City - - Metal Sonic + Omega
--[] Power: Retake The Seat Of The Eggman Empire DC: 60 - Starline + Badniks: 4x Egg Pawns, 4x Egg Robos
--[] Heart: Bring In Others - Canaan
---[] The Restoration DC: 60
--[] Logistics: Check In On The Mysterious Signal DC: 75 - Isara
--[] Logistics: Rebuild Honey's Shop DC:30 - Orbot & Cubot
--[] Brains: Recall all the Badniks to Your Command DC: Autopass (Only Sage may be assigned) - Sage + Noise Tanks
--[] Brains: Continue Gene Therapy (Locked) - Belle
--[] Trickery: Look For The Sniper DC: Contested by ??? - Rouge + Badniks: 1x Newtron + 2x Moto Bugs + 1x Hotaru
--[] Occult: Through The Ringer DC: 70 - Yahan
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Equip your minions with some actual decent equipment.
---[] Cassia
--[] Dr. Eggman: Try Your Hand At Woodcarving
--[] Dr. Eggman: Talk to Belle
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Perform Personal Maintenance
--[] Metal Sonic: Store some bio-Data
---[] Ninjutsu Specialist
--[] Agent Stone: Read The Manual
--[] Belle: Learn More About Eggman's Past
--[] Pronghorn Sisters: Gamers Rise Up!
--[] Canaan: Try out those Air Skates that Maria brought.
--[] Isara: Get used to this world's technology
--[] Sage: Sage Study these Other Versions of Father
--[] Piastol: Rest and Recover
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[]No Bot Left Behind!
--[] Eggman
--[] Agent Stone
--[] Honey The Cat
--[] Thunderbolt
--[] The Pronghorn Sisters
 
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Serious guys let's no get into the bad side of another King where we can use diplomacy and luckily this adventure is not on time limit so it can wait too.
 
Serious guys let's no get into the bad side of another King where we can use diplomacy and luckily this adventure is not on time limit so it can wait too.
Actually, if we do we go on this adventure we can try to beat him at the one game we can never lose. After all all conflict is settled by games in that land as we calmly approach him and explain we we bet on a game for our robots.

Remember, there's an achievement related to Jeanne the great
 
Actually, if we do we go on this adventure we can try to beat him at the one game we can never lose. After all all conflict is settled by games in that land as we calmly approach him and explain we we bet on a game for our robots.

Remember, there's an achievement related to Jeanne the great

I still don't want to go into a adventure where diplomacy can be used and we can challenge during negotiations as well.

Plus let's give a break for adventures to the QMs.
 
Huh. I wasn't expecting our guys to contact us. Not that I'm arguing it makes things a lot easier.

Also I think some of the personals with progress bars should be a little bit higher.

Nice to see our new actions as well...makes things a lot simpler.


[] The Eggman Empire strikes back!
-[] National Actions
--[] Power: Reclaim Your Territory! DC: The Higher The Better
---[] Launch Reclamation from Egg City - - Metal Sonic + Omega
--[] Power: Retake The Seat Of The Eggman Empire DC: 60 - Starline + Badniks: 4x Egg Pawns, 4x Egg Robos
--[] Heart: Reach out to Janken The Great DC: 75 - Canaan
--[] Logistics: Check In On The Mysterious Signal DC: 75 - Agent Stone
--[] Logistics: Rebuild Honey's Shop DC:30 - Orbot & Cubot
--[] Brains: Recall all the Badniks to Your Command DC: Autopass (Only Sage may be assigned) - Sage + Noise Tanks
--[] Brains: Continue Gene Therapy (Locked) - Belle
--[] Trickery: Look For The Sniper DC: Contested by ??? - Rouge + Badniks: 1x Newtron + 2x Moto Bugs + 1x Hotaru
--[] Occult: Through The Ringer DC: 70 - Yahan
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Draw Up Blueprints
--[] Dr. Eggman: Try Your Hand At Woodcarving
--[] Dr. Eggman: Talk to Belle
--[] Dr. Starline: Read up on Eggman Lore
--[] Rusty Rose: Perform Personal Maintenance
--[] Metal Sonic: Practice With These Maracas
--[] Agent Stone: Read The Manual
--[] Belle: Learn More About Eggman's Past
--[] Pronghorn Sisters: Talk to your New Co-Workers (Starline)
--[] Canaan: Try out those Air Skates that Maria brought.
--[] Isara: Get used to this world's technology
--[] Sage: Sage Study these Other Versions of Father
--[] Piastol: Rest and Recover
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develop a Magical Theory Dossier.

...I was about to say something but I like the plan. Pretty much everything is covered.

Though I'm not sure why we have Heroes assigned they aren't needed, and still feel like we should go all in hunting Whisper.

Also maybe put Starline on talking with Eggman? We have advantage on personal and National with him this turn so we might as well pick the most momentous action.

Not that I dislike the current choices.
We should have enough heroes to do the adventure as well as get our stuff back.

[] Plan: Get our stuff back
-[] National Actions
--[] Power: Reclaim Your Territory! DC: The Higher The Better
---[] Launch Reclamation from Egg City - - Metal Sonic + Omega
--[] Power: Retake The Seat Of The Eggman Empire DC: 60 - Starline + Badniks: 4x Egg Pawns, 4x Egg Robos
--[] Heart: Bring In Others - Canaan
---[] The Restoration DC: 60
--[] Logistics: Check In On The Mysterious Signal DC: 75 - Isara
--[] Logistics: Rebuild Honey's Shop DC:30 - Orbot & Cubot
--[] Brains: Recall all the Badniks to Your Command DC: Autopass (Only Sage may be assigned) - Sage + Noise Tanks
--[] Brains: Continue Gene Therapy (Locked) - Belle
--[] Trickery: Look For The Sniper DC: Contested by ??? - Rouge + Badniks: 1x Newtron + 2x Moto Bugs + 1x Hotaru
--[] Occult: Through The Ringer DC: 70 - Yahan
-[] Personal Actions
--[] Dr. Eggman: Get back to Shape
--[] Dr. Eggman: Equip your minions with some actual decent equipment.
---[] Cassia
--[] Dr. Eggman: Try Your Hand At Woodcarving
--[] Dr. Eggman: Talk to Belle
--[] Dr. Starline: Search This Base
--[] Rusty Rose: Perform Personal Maintenance
--[] Metal Sonic: what ever the store biodata personal is.
---[] Ninjutsu Specialist
---[] if we can do two Death Hog
--[] Agent Stone: Read The Manual
--[] Belle: Learn More About Eggman's Past
--[] Pronghorn Sisters: Gamers Rise Up!
--[] Canaan: Try out those Air Skates that Maria brought.
--[] Isara: Get used to this world's technology
--[] Sage: Sage Study these Other Versions of Father
--[] Piastol: Rest and Recover
--[] Conquering Storm: Train your Ninjas
--[] Honey: Make Eggman Empire Uniforms
--[] Thunderbolt: Rebuild Your Mech
--[] Yahan: Develope a Magical Theory Dossier.
-[]No Bot Left Behind!
--[] Eggman
--[] Agent Stone
--[] Honey The Cat
--[] Thunderbolt
--[] The Pronghorn Sisters

...Let's not anger another King maybe? Let's talk first. It's not like we're friends with Satan (or Doom for that matter) so we can probably get along.

Though come to think of it Metal's round with Omega should give biodata right? Yeah we should store some biodata for that.


Hey what are our current bonuses we can apply? It'd be nice to apply some to Heart, Logistics and Trickery.
 
Guys, I just remembered another space faction we'll probably need to worry about, Victor Zaitsev from Vanquish along with his robot soldiers.
 
Though I'm not sure why we have Heroes assigned they aren't needed, and still feel like we should go all in hunting Whisper.

Also maybe put Starline on talking with Eggman? We have advantage on personal and National with him this turn so we might as well pick the most momentous action.

Not that I dislike the current choices.

First is for flavor action, maybe we can make the QMs write interesting stuff about the actions.

Eggman Lore of Starline is the path to unlock his tri-power core glove that will raise his Combat bonus dramatically and we have advantage this turn may well use it.

So it could be really good in adventures.
 
Forgot metal personal to Store biodata

Store some bio-Data
Current Copycat slots available 0/3
please select 1 Biodata to Store

-Piastol
-Conquering Storm
-Shard
 
Or, just here me out, he can do the same thing for something he's actually good at.

I genuinely don't know why you want to put him on a Power Action when we can slot him into Logistics.
 
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Look let's just give him this victory for the guy and he is the one that is managing all our logistic issues.

He has very good odds to crit the action and will do wonders for him to do something that important.

You are completely missing my point. I am not saying don't assign him to something or give him a win. I'm saying why not actually play to his strengths?
 
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