Depending on when that fighting competition is, we might have to give Metal more upgrades. Not just to help him win, but also so he can carry a lot of new traits that he will surely be getting.

I really hope that we can make him a device to offload traits he doesn't want in the moment into for storage. All his current traits are good, but imagine if we had multiple copy slots available.
 
[X] A Dance competition (Contested Trickery roll)

Fight complete!

Results:
Discovered the existence of a strange Metal Sonic Look Alike! (Actions to look for him unlocked)

Metal Has obtained a new Drive!
Find and Face Shard again (And Win obviously!)
It's kind of irritating that we don't get to defeat him and the 98 roll didn't turn out for much, but it's a good choice. I had lost interest in the battle, to a degree. It's also better to discover the flaws sooner rather than later.

I like though that we'll be able to hunt him down and destroy him ourselves. Shard looks like he'll be fun game. His annihilation deserves more than just a personal! I'm interested in finding out how he'll proc Shattered Memories.

Next turn we should get this one done already, we have been without a decent energy source for too long and it should reduce the DC of a lot of
our actions, and if we choose Isara both Mechanical Valkyrie and Darcsen Helpers adding 30 to the roll, increasing her bonus to 62.

And if Sage does this we should get more than enough rings, the DC is so low that unless we roll a natural 1 it will crit. Eggman will 40 plus 20
from Eggtronics increasing his bonus to 60, and Sage will add 40 plus 8 from her loyalty, making our roll 108 plus the actual roll.
There's a few things. The reactor is advanced enough that I wouldn't be surprised if the darcsen bonus didn't apply. They're from a ww2 expy. I'm not opposed to doing the ring reactor though. It just means we either won't be able to make Egg Drones or check the mystery signal next turn, and we've seen the results of letting our defenses against infiltration fall to the wayside.

Next turn we will probably need to take over the Eggnet and Sage is our only option due to our Brains action being locked in. I'm also not confident it would be worth it. It would probably give us a second batch of badniks if we crit on it, maybe increase their efficiency. We have other actions that we can't reach without Sage.
 
There's a few things. The reactor is advanced enough that I wouldn't be surprised if the darcsen bonus didn't apply. They're from a ww2 expy. I'm not opposed to doing the ring reactor though. It just means we either won't be able to make Egg Drones or check the mystery signal next turn, and we've seen the results of letting our defenses against infiltration fall to the wayside.
Technically, we never got infiltrated, the Black Arms did and we conquered there territory. While the Egg Drones are really good, the reactor
reduce DC for several options and let us build our best badniks, making it a bigger priority.
On the Darcsen bonus, i don't think it should matter that much, the trait is about building things like walls or simple things like that, the Darcsen
would not be doing anything to complex, Eggman and Isara would take care of the important bits.
 
Technically, we never got infiltrated, the Black Arms did and we conquered there territory. While the Egg Drones are really good, the reactor
reduce DC for several options and let us build our best badniks, making it a bigger priority.
On the Darcsen bonus, i don't think it should matter that much, the trait is about building things like walls or simple things like that, the Darcsen
would not be doing anything to complex, Eggman and Isara would take care of the important bits.

We kind need a factory to start pumping badniks, like serious a lot of them could be real useful. the E-1000 as a example is very good on adventures with their ability to attack twice.

However it would depend what we get from rescuing Chuck.
 
We kind need a factory to start pumping badniks, like serious a lot of them could be real useful. the E-1000 as a example is very good on adventures with their ability to attack twice.

However it would depend what we get from rescuing Chuck.
We can take factories from Zabok, but if it so important we can make both the reactor and have Cubot and Orbot make the factory, the factory
have a badnik cap of 15 so we can use some of our construction badniks and make sure it succed.
 
It's kind of irritating that we don't get to defeat him and the 98 roll didn't turn out for much, but it's a good choice
Still got a pretty solid combat trait for Metal at least, plus a drive for him. And drives can give benefits when completed, so possibly more to gain than if Shard just got wasted here.

While the Egg Drones are really good, the reactor
reduce DC for several options and let us build our best badniks, making it a bigger priorit
I maintain that a Badnik factory is more important than the reactor. Even if we retake territory with factories from Zavok, there's no guarantee that we'll reclaim working ones.

Plus, again, right now making our disposible soldiers is an action. I'd rather start getting worse Badniks now, make the reactor, then start getting better Badniks after compared to the reactor then Badnik production.
It's more about quantity than quality with them.

And Egg Drones help with anti-infiltration, a big concern right now, and getting things like the conch, which is a major trump card against the Zeti.
 
The problem is that we need to Rebuild Honey's Shop next turn or we'll lose her, so that leaves our other option to be making the factory or the signal if its still there.
 
For the reactor, how about we compromise on a series of actions?

Like coming turn we do trough the ringer to actually know what makes rings so special on mystic.

Then on turn 7 we do the ring reactor as no doubt the action before would synergy with it on logistic.

Finally we finish the tech tree as far as we know by using ring power on badniks on brains.
 
We can take factories from Zabok, but if it so important we can make both the generator and have Cubot and Orbot make the factory, the factory
have a badnik cap of 15 so we can use some of our construction badniks and make sure it succed.

We kinda try to do that here?

And we straight fail, lost the entire force we send with Storm except with some Hotaru and we have no means to even replace them.

I maintain that a Badnik factory is more important than the reactor. Even if we retake territory with factories from Zavok, there's no guarantee that we'll reclaim working ones.

Plus, again, right now making our disposible soldiers is an action. I'd rather start getting worse Badniks now, make the reactor, then start getting better Badniks after compared to the reactor then Badnik production.
It's more about quantity than quality with them.

Frankly I would not recommend in trying to expand territory Next Turn because badniks send to NA can't defend territory.

Like this force we lost was all we could spare without leaving us defenseless for attacks or raids. Unfortunate, I propose we hunker down because we simple don't have the numbers anymore to do anything else without putting the Egg City in serious risk.

Any other drives we need to focus on?

Starline Drive I think to help the Doctor to Conquer the World.
 
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