[]Sometimes the best solutions are the simplest
-[]Eggman
--[](2 AP) Duke it out!
-[]Clove
--[](1 AP) Finish with Silver Sonic
--[](1 AP) Coordínate with the others.
-[]Conquering Storm
--[](2 AP) Ninja Tripwire Technique
-[]Piastol
--[](2 AP) Tempest Dance (Silver Sonic)
--[](0 AP) Noxi Zavok
-[] Canaan
--[](1 Ap) Further punish his eye!
--[](1 AP) Aim for the other eye
-[]Honey
--[](1 AP) Distract Zavok
--[](1 AP) Attack the Sonic Look alike

Considering how many units are attacking or acting against Zavok at the moment, I value the potential -5 more then the +10. (and previous turn I was hoping to convert the +10 on eggman into a -10 for zavok for everyone else. but that failed.)
 
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By the way, what are we thinking Zavok's HP is? Given our giant robot had 5, I'm thinking it's somewhere in the 6-8 range. 10 if we're really unlucky. Which, given how this round went....
 
We will confirm, Zavok has a soul, and I am disappointed you think just because he's an alien he has no soul

He's trying to kill you, but that's no excuse to be speciesist!/j
 
We will confirm, Zavok has a soul, and I am disappointed you think just because he's an alien he has no soul

He's trying to kill you, but that's no excuse to be speciesist!/j
I mean, the only other comparasion we have on our records are the black arms.

And pretty sure that outside Shadow none of them have souls.

And Shadow didn't get shafted on that department cause he is a mix of other stuff.
 
I mean, the only other comparasion we have on our records are the black arms.

And pretty sure that outside Shadow none of them have souls.

And Shadow didn't get shafted on that department cause he is a mix of other stuff.

The Black Arms are a Hive Mind. The only soul they would have is Black Doom's, because he is the Black Arms.

He's also the devil. From the Bible.
 
I mean, the only other comparasion we have on our records are the black arms.

And pretty sure that outside Shadow none of them have souls.

And Shadow didn't get shafted on that department cause he is a mix of other stuff.
Black Doom has plenty of souls. Are any of them his, well he took them fair and square, so they're his now.
 
Considering how many units are attacking or acting against Zavok at the moment, I value the potential -5 more then the +10. (and previous turn I was hoping to convert the +10 on eggman into a -10 for zavok for everyone else. but that failed.)

That -5 would take have to pass his Power Roll, we don't know if his giant form modified it the Power Stats or not.

Giving Eggman a sure +10 in all his rolls for the round sounds like a good idea for me instead, remember Eggman also get Incremus in his Trickery Contest as well.

First round Zavok opt to duke out with Eggman and that cost 2 AP for him in Round 1, he still has the option to spit fire as ranged attack well is he so desire if going by Sonic Lost World.

So Eggman with artillery and Incremus has the Combat power of +55 and we can further debuff any attack against us by flying so Zavok combined with his yeye has a total Power stats of 37, not to mention if Conquering Storm Action works he will further lower his stats this round for 27 and possible boost Eggman attack on him to 65.

Eggman has a serious chance to Critic against him taking all this in consideration in this Round.

Also Incremus is really important this round as well. Zavok is now free to cast debuffs on Eggman's mech he has a Mystic of 24(?) so if comes to a contest roll against Eggman's Brain, he would need to roll 36 to the action to pass if only considering pure stats, Incremus increase the roll for 46.

By the way, what are we thinking Zavok's HP is? Given our giant robot had 5, I'm thinking it's somewhere in the 6-8 range. 10 if we're really unlucky. Which, given how this round went....

Probably 5-6 or his HP stay the same.

Like this is his natural form, just bigger. It take something special for him to increase his HP.
 
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Hey QM's, I have a question: what happens if our robot goes down, but we still have all our minions? Does the fight keep going, or what?
 
[]Sometimes the best solutions are the simplest
I support this plan for the role play reason of us doing exactly what Zavok asked us to do, shut up and fight.

On the tactical front, I don't want to run, lest Zavok realize how soft and squish-able the rest of our units are. With "duke it out" giving us advantage, and the potential reductions in Zavok's stats from the tripwire and Nox, I think Eggman can handle it. Canaan's bullets are just gravy.

Silver Sonic is outnumbered, and I hope between Piastol's tempest dance and Clove we can finish it off quickly. Not sure what it's capable of but… meh. Should be fine.
 
Our objective here will probably be try to hit a HP threshold to make Zavok retreat.

Whenever we are able to interrupt his flee roll or not it won't matter.

If we are able to even make him retreat it will be a very valuable tactical victory.

We didn't get the prince, but made him run away with his tail between his legs.

No doubt that will give us chances were we could take risks where we couldn't before.
 
Doesn't the egg mobile have weapons I can't remember
It's had em before I think
The only game version I recall was from Sonic CD. The laser he was using on the Highway where Sonic and Metal Sonic were racing. If either Sonic or Metal Sonic failed to make it past the barrier near the finish line, they'd be caught in the laser blast.

The Archie version has weapons too.
sonic.fandom.com

Egg Mobile (Pre-Super Genesis Wave)

The Egg Mobile, also known as the Egg-O-Matic[1] or Robo/Egg Pod, is an object that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. It is a one-person, multi-purpose hovercraft used by Dr. Ivo Robotnik, and later his alternate-future counterpart Dr...
And in the post version, it can be modified into a walker (Check near the bottom of the page)
sonic.fandom.com

Egg Mobile (Archie)

The Egg Mobile is an object that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. It is the personal transport craft employed by Dr. Eggman in his efforts to conquer Sonic's World. It can be fitted with weaponry or even attached to other vehicles to...
 
I'm picturing if we somehow either defeat him or make him run, we either spend a turn recovering or bringing the DC down to take Zavok down, capitalize what advantages we got to take back the Eggman empire, we did do a big blow win or lose cause, Zavok and the 6 lose two of their members and their leader is injured, with only master zik active and smart enought to lead, they will be weakend-ish to for a turn or two to finally take back our empire
 
Yeah that is my main reason to search for Chuck and Chris coming turn.

The moment we get both out, we cripple severely the ability of Zavok and Co to make troops alongside any surprise Chuck may have in store as I said, the moment we get both he will sing like a canary to Eggman.

Because he may not like the Doctor, but those 6 made it personal for Chuck, so what the hell he can afford to be petty againts them.
 
I'm picturing if we somehow either defeat him or make him run, we either spend a turn recovering or bringing the DC down to take Zavok down, capitalize what advantages we got to take back the Eggman empire, we did do a big blow win or lose cause, Zavok and the 6 lose two of their members and their leader is injured, with only master zik active and smart enought to lead, they will be weakend-ish to for a turn or two to finally take back our empire

We should also send Clove alone to expand territory in a Contest Martial with whatever Hero the D6 would send against us.

Cassia unfortunate being sick would make her a automatic target for either Zazz, Zor or Zik if he take the field.

It's not like we would hurt too much anyway with Clove Egg Boss trait.
 
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