S͈͈͟y͈͈͋s̴͈͈͈͈ͧ͑t͈͈̋e͈̝͈m͈͈̓ ͈͈᷾E͈͈͟r͈̹͈r͈᷿͈o͈͈᷆r͈͈͜(Raildex Quest Redux)

Reposting my vote because phone keep breaking it up (borrowing library's computer for now)

[x] Don't tell them

Remember Misaka. Remember to not trust most scientists in Academy City.

[X] No

Three days of missed events and/or stats grinding. Three. Days. That might seems small at first, but it's actually pretty long in terms of quest time (that aren't time skipped).

[X] Survivor Stats Plan
-[x] Agility +5 (Total: 6)
-[x] Endurance +3 (Total: 4)
-[x] Intelligence +3 (Total: 5)
-[x] Insight +4 (Total: 5)
-[x] Charisma +4 (Total: 6)
-[x] Willpower +2 (Total: 3)

C'mon guys, you're voting like you haven't played much quests. You know that Dodge Checks are the most important checks you'd want to pass, so long as you have the energy to press on and keep dodging everything, you'll win eventually, and this is without bringing write-ins to end the combat early (besides, weapons and abilities are a thing). Then you'd want to succeed all your social combat checks; noticing stuffs, knowing things, convincing others, probably the most important part of quests in general. And then, later on, we can start to level our other stats, but for now, we need to be good enough to survive past all the early situations.
 
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updated my vote
repeating it just in case
[X] Tell the Scientists what you see
[X] Yes

[X] Stats
Strength 2
Agility 3
Endurance 3

Intelligence 4
Insight 3
Charisma 4

Personal Reality 4
Belief 4
Willpower 3
 
[X] Survivor Stats Plan
-[x] Agility +5 (Total: 6)
-[x] Endurance +3 (Total: 4)
-[x] Intelligence +3 (Total: 5)
-[x] Insight +4 (Total: 5)
-[x] Charisma +4 (Total: 6)
-[x] Willpower +2 (Total: 3)

C'mon guys, you're voting like you haven't played much quests. You know that Dodge Checks are the most important checks you'd want to pass, so long as you have the energy to press on and keep dodging everything, you'll win eventually, and this is without bringing write-ins to end the combat early (besides, weapons and abilities are a thing). Then you'd want to succeed all your social combat checks; noticing stuffs, knowing things, convincing others, probably the most important part of quests in general. And then, later on, we can start to level our other stats, but for now, we need to be good enough to survive past all the early situations.

You have no points in either PR or belief, why? This IS an esper and now maybe hybrid with magic quest, what's the point of playing a physically and mentally awesome normal person with no powers?
 
You have no points in either PR or belief, why? This IS an esper and now maybe hybrid with magic quest, what's the point of playing a physically and mentally awesome normal person with no powers?
We have basic 1 point in there. Our esper ability is good enough to detect AIMs for now. But as I said, we can get points in there later.

Also, I don't like to half-ass in stats assigning. I've learned my lessons from playing RPGs while half-assing in stats assigning, you tend to not be able to do much of anything. I could add some in belief and PR, but that would require substracting four stat points for it to matters. What do you suppose I should substract any stats from? Agility, and risk not passing dodge checks? Charisma, and not be able convince another person when we need it? Insight or Intelligence, and miss something? Willpower, and make a weak-willed character? Endurance is maybe, but only by one point, unless you'd want to easily get tired at possibly unfortunate times.

You want to be Esper and Mage hybrid? Well, I want to. But that's something for us to earn later on, when we have more breathing rooms. As of now, we know nothing of the challenges we are going to face. It's best to go with the safest options to pass action and social combat checks. Besides, it's more satisfying if you actually earn your strength and power through hard works, right?

Also, this is made with the character's portraits and backgrounds in mind. The guy's a punk, but he's scrawny. How do you survive in the back alleys then? By running, which builds agility and endurance. Then there's our Ojou-sama background and our extreme side. We're not the brute attackattackattack, kind of punk, we're the smooth-talking and smart-thinking kind of guy. And the stat plan matched that backgrounds and our looks.
 
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[x] Feng Lengshun

That seems like a good plan to me.
 
Even if you disagree with my stats distribution plan, I still recommend the "Don't tell them" and "No" option. The first more so than the second. Because as I said, the scientists in the Academy City are generally of the stereotypical amoral and unethical type of scientist, and we're one of the unique snowflakes that can use both magic and ESP, the other people who can do the same are a sociopathic strongest Level 5 that had been experimented and researched on for most of his life for his hax ESP, and a dude with resurrection ability that is also a spy/double agent working for/with Aleister Crowley. Or actually, I can just point at Misaka clones and Dark Matter brains and be done with it.
 
Even if you disagree with my stats distribution plan, I still recommend the "Don't tell them" and "No" option. The first more so than the second. Because as I said, the scientists in the Academy City are generally of the stereotypical amoral and unethical type of scientist, and we're one of the unique snowflakes that can use both magic and ESP, the other people who can do the same are a sociopathic strongest Level 5 that had been experimented and researched on for most of his life for his hax ESP, and a dude with resurrection ability that is also a spy/double agent working for/with Aleister Crowley. Or actually, I can just point at Misaka clones and Dark Matter brains and be done with it.
I personally want to tell so we can easily advance our abilities with the help of actual scientists. But yeah let's not use Level Upper shall we? Also your survival plan doesn't do much in the long haul as eventual there are going to be enemies very quickly that we won't be able to run or hide from.
 
Even if you disagree with my stats distribution plan, I still recommend the "Don't tell them" and "No" option. The first more so than the second. Because as I said, the scientists in the Academy City are generally of the stereotypical amoral and unethical type of scientist, and we're one of the unique snowflakes that can use both magic and ESP, the other people who can do the same are a sociopathic strongest Level 5 that had been experimented and researched on for most of his life for his hax ESP, and a dude with resurrection ability that is also a spy/double agent working for/with Aleister Crowley. Or actually, I can just point at Misaka clones and Dark Matter brains and be done with it.

you would die from the paranoia before the Darkside do anything to you
 
I personally want to tell so we can easily advance our abilities with the help of actual scientists. But yeah let's not use Level Upper shall we? Also your survival plan doesn't do much in the long haul as eventual there are going to be enemies very quickly that we won't be able to run or hide from.
We already have our own researcher/scientist in the form of Dr. Dredan, who is also our parental figure. I think it's only polite we tell him and consult him first. If he decides that we should get more researches for us, sure. He has more investment in us than any of these scientists. Whatever his decisions, it's probably better than a group of scientists would decide for us. So again, why not him first?


And as I said, my build is geared for the early game so that we can build our long term stats in the long run. If by the time those sorts of enemies appeared and we still can't fight them, that's the fault of our stat building from here on out,something that we are just as likely to do with the average build. At least with my build, we have a safety net in a certain significantly large stats, giving a more... safety in check passing for some of the checks, instead of being so-so at everything.
 
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It wont work, because level upper works by linking minds and shit. By that time there won't be any level upper users left.
as long as we don't change thing too much then the network is going to be shut down in 3 days
and it also took like 3 day to get the coma after using the LV upper
if we use it tomorrow then we pretty much be fine until the whole AIM Burst thing happen
 
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as long as we don't change thing too much then the network is going to be shut down in 3 days
and it also took like 3 day to get the coma after using the LV upper
if we use it tomorrow then we pretty much be fine until the whole AIM Burst thing happen
And then we'd swoon for 10 minutes or so before the network is shut down.
 
Even if you disagree with my stats distribution plan, I still recommend the "Don't tell them" and "No" option. The first more so than the second. Because as I said, the scientists in the Academy City are generally of the stereotypical amoral and unethical type of scientist, and we're one of the unique snowflakes that can use both magic and ESP, the other people who can do the same are a sociopathic strongest Level 5 that had been experimented and researched on for most of his life for his hax ESP, and a dude with resurrection ability that is also a spy/double agent working for/with Aleister Crowley. Or actually, I can just point at Misaka clones and Dark Matter brains and be done with it.
How exactly to you expect to ever officially become a level 1 if we pretend we don't have powers by not telling them what we can do.
 
@Lunaryon When these attribute points are counted, are the XP costs to upgrade them calculated on the base costs only? or does it count in the base + trait bonus for a total current attribute value for cost? Basically, if we were to put 1 into charisma, would upgrading it in the future cost 1 x 10 = 10 XP, or (1 + 2) x 10 = 30 XP?

Also, when distributing the current points, does the trait point bonuses count towards the current limit of 6? For example can we put 6 points into Intelligence and get an effective total of 7?

Edit: Just rechecked the XP shop again for more info.

Since costs to upgrading a stat becomes harder the higher they are, having a few dump stats at 1 might actually be useful for maximizing the point distribution part of the character creation stage for the most efficient XP costs for upgrading in the future. Apparently min-maxing would be very good if done properly.
 
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Increasing an Attribute is it's current Level x 10
so a 2 takes 20 exp to level up and so on
However, at the moment it is Physically impossible for you to get higher than a 10.

The Trait bonuses do not kick in until after you finish your distribution, so yes if you were to put 5 points into Int and get it to the Character Gen max of 6, then after that the Bonuses would kick in and push it higher.
 
Increasing an Attribute is it's current Level x 10
so a 2 takes 20 exp to level up and so on
However, at the moment it is Physically impossible for you to get higher than a 10.

The Trait bonuses do not kick in until after you finish your distribution, so yes if you were to put 5 points into Int and get it to the Character Gen max of 6, then after that the Bonuses would kick in and push it higher.
For the purposes of upgrading after char gen, do Attribute points granted by traits count towards the cost needing to level the Attribute or are they always added on after.

For example, We have Int 5 + 1 from a trait, would leveling it after char gen cost 50XP or 60XP?
 
I'll need to add the explanation in the EXP shop, but Trait bonuses count as half a level, so 5(+1) would cost 55 EXP to level up.
 
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