- Location
- yorkshire
yes they are GM is starting up again
I dunno, I really annoys me to see Dwarves characterised more like Orks than anything else, and makes me think the hold is more interested in commiting suicide by battle than anything else, they should be HAPPY to have peaceful lands to grow in and raise their families in.
Fantastic Quest! I know this has not been updated in a while, but are Omakes still allowed?
Quick question, do the dwarves of Erebor still have a dozen runesmiths? I know that most knowledg was lost with the arrival of the bane of Durin, but Erebor supposedly managed to preserve some. Obviously those runes work differently and are less op (see Smaug and the Balrog), but would it be possible for Dawi to learn LotR runecraft?
Quick question, do the dwarves of Erebor still have a dozen runesmiths? I know that most knowledg was lost with the arrival of the bane of Durin, but Erebor supposedly managed to preserve some. Obviously those runes work differently and are less op (see Smaug and the Balrog), but would it be possible for Dawi to learn LotR runecraft?
To be honest, we cannot perform Arda magic. We are not of Arda. Similarly they cannot perform runecraft, as they are not of the blood of the Ancestor Gods (or created by the Old Ones, with these magics in mind).
That does not mean however that they would not be able to make equivelants. LOTR dwarfs can make runic/enchanted items as a part of their craft, that would take a runesmith a month to forge, and 3 years before he lets it leave his chambers (perfectionism), as not only is the quality Master Runesmith level; but all the dwarfs of LOTR are inherently magical (their fea), in a way only the Elves and Slann of WF are capable of replicating.
The issue with Runes of Power is that Tolkien didn't really decide on whether runes were inherantly magical, or it was the craft. Most of their culture refers to runes of power; but they required the elves to make the runes of Kazadum.
In all honesty it'll have to be up to Madslayer to decide on whether dwarvern runes are above their normal magic, and they have their own order of Runelords/smiths.
And if there are any; then we will have a lot to offer when Smaug comes to town, because we have a working hold, and are more than willing to find them their resources they need to perform their craft.
I agree with most of the above but it should be noted that dwarfs on Arda certainly have a capacity to make magic, even Narsil itself was forged by a dwarf.
Thats what I said. In WF however, the only races that can are elves or Slann.
Casting magic is typically related to black magic in tolkien, though there are some aspects of unfinished tales and Silmarillion where this is contradicted. Dwarfs, Numenoreans elves, etc all pour magic into their items as they make them.I am confused what you mean by making magic. Do you mean make magic as in casting magic? or making magic items?
Its why 'hybrids' would be incredibly facinating, as they'd have the lorecraft of the LOTR dwarfs, but be able to work and purify the corruption of melkor/the natural magic of Arda into their constructs.There is another difference between LOTR crafting and Warhammer Runesmiths, IIRC:
Using the soul/Fea in crafting permanently uses up a portion of the crafter's power. Meanwhile, runesmiths merely hammer the ambient Winds of magic into their creations and can do so indefinitely.
Casting magic is typically related to black magic in tolkien, though there are some aspects of unfinished tales and Silmarillion where this is contradicted. Dwarfs, Numenoreans elves, etc all pour magic into their items as they make them.
Tolkien largely interpreted this as the mastery and relationship of craftsman and craft to magnify its power, even having a part of the crafters power being poured into their creation. To anyone else this is someone working in magic, however he declared this as 'non magical'.
Hence any runesmiths would be on a completely different level; beyond the limits of most WF runesmiths (most of their runes could be replicated in 'not magic' by normal dwarvern craftsman - eg - glowing runes, unrusting steel, unperishable food etc), and closer to those of the Golden Age.
Essentially WF runesmiths would have a panic attack when they observe a dwarf apprentice make a glowing 'cold' lantern, without wasting 3 years making a rune good enough it would last as long.
All dwarven items, alongside elven ones are inherently magical in the tolkiens writings; the older and more powerful/mastery the craftsman, the more potent its power.I did not know Lord of the Rings Dwarves had such overt magical items. Most depictions I see have them armed with weapons that look and act decidedly mundane. Are they so common that even apprentice Dwarven smiths can make them?
If this is true the author might have to address his previous depictions of Warhammer Fantasy rune weapons on this quest, as the Elves looked impressed with the Rune Weapons wielded by the grumbling guard. If they are so casually surpassed they should not have seemed so out of the ordinary.
Also I was confused about your earlier statement regarding Slann and High Elves being the only magic makers. Humans can also make very impressive magical items through holy magic and the winds of magic.
Such as the Reikhammer created by the cult of Sigmar "The Arch Lector swung the glowing hammer in a few practice arcs before bringing it round with a roar of effort, two comet-like streams of light trailing behind it. The weapon's broad metal head slammed hard into the metre-thick Sylvanian oak of the gate, blasting it to splinters with a deafening boom."
The issue however is that anything approaching our runic weapons has largely died out with the fall of Nogrod and Belgost, alongside Kazadum.
Its why 'hybrids' would be incredibly facinating, as they'd have the lorecraft of the LOTR dwarfs, but be able to work and purify the corruption of melkor/the natural magic of Arda into their constructs.
Sadly true, but their ancestry shouldn't be a problem. It's just as likely that some of them have the right ancestors as not. The lack of knowledge is the key problem. A hybrid could study what both of his people remember about runes, but he wouldn't be capable of creating the wonders both of his people managed to create during their apprenticeships during their golden age. So what if they start to study runes as well, whatever they will create within the next few hundred years would be gimmicks or only useful to strengthen fortifications to make them last a few decades longer longer (which would be useful).Not something we will see though. This is a quest with an Engineering clan, we have no Runesmiths. And a dwarf can't just study to become one. Its a specific bloodline that possesses the potential to train the skill.
Exploring the Depths
When Sven Gunnarsson heard the clan was looking for volunteers for the Nautilus project, he was quick to put his name forward. This was his chance to put his skills as an apprentice engineer to the test. In his youth his father took him to visit Barak Varr, there he witnessed the Dawi fleet for the first time, row upon row of giant Ironclad warships lined gleaming in the fortress cities towering bays. But what amazed him the most was when a steel clad vessel emerged from water like a giant sea-beast, only to then see Dwarfs climb out of a hatch on the top. Ever since then it became his ambition to design and construct a new submersible vessel, perhaps something that could even carry his name one day.
He kept a pile of intricate and meticulous sketches under his bed detailing his unique design for a new and better submersible, not that he would ever dare to show them to anyone, not until he proved himself a skilled engineer first. Truth be told he always chafed under the authority of the Elder engineers, but perhaps one benefit of the holds new found isolation was the lack of yearly inspections from the Engineers Guild headquarters in Zhufbar. They were always trying to insure that his clan was "adhering to proper engineering principles".
It was with his latest project that he felt he had made a real breakthrough. A common issue with the Nautilus design was the lack of air. The Submersible could only dive for a few hours at a time before it was forced to return to the surface to refill its air canisters. The alcohol powered steam engines consumed oxygen too quickly, often leaving the Dawi on-board dizzy and disorientated. So he developed a system that used Soda Lime to scrub the submersible of bad air and heated Saltpeter to produce oxygen. This combined with his new low-combustion airless engine could potentially allow the Nautilus to dive for days at a time without ever needing to return to the surface.
He hoped one day he could visit the very depths of the ocean, many would call him mad but so far Dawi engineers had mastered every domain from land, sea to air. The depths of the sea where just another frontier for the Dawi to conquer.
Notes: my first attempt at an Omake, hope its to peoples liking.
Ah, that makes sense, so its kind of like a lost art. So potentially these ancient relic weapons could still be recovered from deep in the ocean or via expeditions to Kazadum. Perhaps even lost knowledge that modern Lord of the Rings Dwarves can relearn and use.