Rings and Grudges (A LOTR/Warhammer Fantasy Crossover)

[X] Plan Foundation

Yeah our learning score is just tragic, need that sorting out quickly. This gets the basics started on and hopefully next turn we can start on some proper construction when we have the resources.
 
[] An Advanced Steam Tank: Excellent Force Multiplier and can be converted with some effort into a Steam Wagon. (Benefits in the Short Term: Nothing besides a slightly better Steam Engine starting point, Long Term: Massive Force Projection with small numbers and possible Trade ability Increase and shorter research times into steam engines.) (Cost: 35 Iron ore and 8 Advanced Components 2 Tools) (Maintenance 1 Advanced Component and 1 tool)

[] An Advanced Steam Golem: Force Multiplier and has Multiple uses if researched. (Benefits in the Short Term: Not Much but it requires little Infrastructure to build it(Well little compared to some of the more advanced things) Long Term: Better Mining and Hauling Capability along with a Slightly Better Force Projection. Removes some of the required research to make them more dangerous. (Cost: 10/15 Iron ore and 2/1 Advanced Components 4/2 Tools) (Maintenance 2/1 tools) Depends on the variant

[] An Advanced Lift and Train: Better Infrastructure and easier time expanding the hold and getting Trade routes for Force Projection. (Short Term: Harder to build but more efficient overall. Longterm: Removes the need to research lifts so their more efficient and Trains will Increase Trade ability and troop Deployment speed greatly. (Startup Lift Cost: 15 Iron ore and 2 Advanced Components 4 Tools 20 Lumber maintenance: 1 Tool (Same for all lifts)) (Train Cost: 20 Iron for the Train and 30-50 for the Track. Lumber for the Track 40-80 Tools 30) (maintenance 5 Tools) (Long Set up time and requires many years of work to be built)

[] An Advanced Steam Engine (More Efficient and Powerful): Unlocks the ability to research the alcohol Engine almost straight away and is also cheaper to construct and maintain than the majority of other previous engines. (Reduces the Cost of Advanced components in war machines and also the Maintenance.) (Provides a few bonuses to the hall's within the Hold such as the Forge. Though they will cost a bit)

[] Zhufbar Mining Drills along with a few in a cart(Speeds up Construction of Halls (10 Uses before they of no more use)) (Short Term: Increased building speed if used also the ability to reverse engineer the top tier Drills instead of having to research them. Also, make for a good trade Item among Miners. (long-term benefits are that they lead to advanced mining tech such as large Tunnelers which are great for building underways)

You guys do have designs for all these things in your archives but they will just cost more to maintain and build compared to their advanced options and you can even reach the designs through research it just takes more effort to cost less. (So you won't lose anything it just a choice to see what you want to have roughly around the start)

(added this to the main update in case some one does not look for this)
 
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I really do think we should go for steam golems. We need to increase our mining capacity if we want to do any large project, or ease our pop dedicated to mining, in exchange for wood.

They'd also likely help with wood production, as they haul it back to the hold, while our dawi focus on deforresting
 
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Omake: farming 101(Canon)
Omake: farming 101

"Alright master Guirnir, now take the blade, and insert it into the wooden structure."

"You sure this is the right spot? I'm sure it would have less drag if I placed it higher up..."

A loud slap filled the narrow valley as Rorek Gobbersson's palm merged with his face.

Why in Valayas name was he tasked with leading the engineer core in setting up the farm... ah yeah, they'd refused to waste their tools on mining... wazzocks the lot of them.

"It's supposed to do that master, it's going to be tied to Bertha here" (the little pony whinnied at her name) "and together as she pulls as you steer it, you're going to plough the soil".

The master engineer glared at the pony as she loosed some of the content of her bowels onto the ground we would no doubt trod upon. "You sure we need it. I've at least 2 apprentices that need a good workout. Bellies almost reaching the workstations."

——
Rorek sighed. "Sadly master they volunteered for the mines, something about testing their 'new tools'." The engineer growled.

"Alright then." He sighed in defeat. "Now how do I get this 'thing'." (Bertha snorted at him) "moving again?"

"Atta lass is the usual." Rorek sighed, as the elder continued to grumble. "Though she also likes us talking in old Khazalid. She's even been capturing on to orders in it quite well if you ask me."

The pony turned to face him, giving a little whiny at him almost in recognition. Before turning to glare at the elder.

The elder shriveled. "Alright, then. Erm... atta girl?"
 
Vote closes in 10 hours
Adhoc vote count started by Mad0Slayer on Mar 3, 2021 at 2:43 AM, finished with 46 posts and 16 votes.

  • [x] plan golems galore
    -[x] An Advanced Steam Golem
    -[x] A Speech to help keep the Clans spirits up
    -[x] Establish patrol routes
    -[x] Set up a Logging Operation
    -[x] Excavate and build a forge Hall
    -[x] Find Someone to help keep an eye on things
    -[x] Find an Advisor
    -[x] Spend Time with your friend's
    -[x] Focus some effort on a project - Excavate and build a forge Hall
    -[x] Learn ways of Running a hold and building
    [x] plan of trains
    [x] Set up a Logging Operation
    [X] Plan Foundation
    [x] Spend Time with your friend's
    [X] An Advanced Lift and Train
    [x] Establish patrol routes
    [x] A Speech to help keep the Clans spirits up
    [X] Plan Back to the Basics
    -[X]A Speech to help keep the Clans spirits up: A New Land maybe daunting but your optimistic that things will turn around especially with all the new things that can be discovered. Though you will admit that the Thaught of been a little lost is daunting you are sure that there will be away.
    -[X]Test your warriors to see who is the best among them so that he can help lead: The Throng has suffered much in recent wars both against chaos and then the urk. Still, there are a few elders among the clan and you are sure one of them has plenty of experience in both leading and Training.
    -[X] Build a Hold Entrance: The Clan lives within a Cavern and while it is a good place to begin the Hold will need a proper gate to be carved and built so that any foe that tries to harm the Clan will find more trouble than they think as a Strong Gate and Towers will bar their way.
    -[X] Establish a Quarry: The Area around the new hold has shown that much of the Stone is made out of Basalt with trace amounts of Limestone. Though it
    -[X]Find Someone to help keep an eye on things: There is a lot of work to be done and never enough time to see it done and though your clan only has a few rangers one of them can help out even if it just to oversee missions.
    -[X] Find an Advisor: Master Engineer Durin is too absorbed in his work to try and advise and over see the smaller working of the Clan, still, there are a number of Elders that you can lean on for help but one of them needs to help you just need to find them.
    -[X]Focus some effort on a project: Much work will be required to establish a hold but you are sure that if you lend a hand out somewhere that more can be done even if it will not be easy. (Double Down on a project that the clan is working on.) x2
    --[X] Test Your Warriors
    --[X] Find an Advisor
    -[X] Engineering Lessons: Your clan is one of Engineers and while you admit that you are a slow learner, you do know that you learn well under someone and your training was far from complete in some areas, thankfully you have time to improve yourself. (Learning skill progresses)(Progress to next level is 114/300)
    [x] Find an Advisor
    [x] Excavate and build a forge Hall
    [x] Find Someone to help keep an eye on things
    [X] Engineering Lessons
    [x] Focus some effort on a project - Excavate and build a forge Hall
    [x] Learn ways of Running a hold and building
    [X] Khaziid Ruvalk
    [X] Excavate and build a Mushroom Farm
    [X] Map the surrounding area
    [X] Focus some effort on a project: [X] Find an Advisor
 
Characters in the Hold and foreign Relations
Family
MC: Gotri Farsight (Age at start of the Quest: 60)

Note: These are only likely going to be updated when I add a new Character as I have them in the main update (Updated as of turn 6 Results)
Skills
-Diplomacy- 13 (Progress to next level is 340/1500)

-Martial- 16 (Progress to next level is 539/1500)
-Stewardship- 19 (Progress to next level is 231/1500)
-Intrigue- 10 (Progress to next level is 251/1500)
-Learning- 5 (Progress to next level is 229/600)

Weapon Proficiency
-Dwarf crossbow -15, (Progress to next level is 473/3000 )
-Dwarf ax and shield -4,(Progress to next level is 204/300)
-Dwarf az-4, (Progress to next level is 129/300)
-Dwarf guns – 17, (Progress to next level is 1167/2000)(Main Combat weapon)
-Hammers- 14 (Progress to next level is 509/1500)
Traits

Learner Through Action: You have learned through your life that a book is of little use to you in learning new skills and would much rather learn directly from your elders or experience and find yourself more accustomed to it. ( Without an Advisor, you only progress half of what you rolled but with them you gain x5 to your rolls instead of x4)

Blessed of Grimnir: Your Blood sings for battle and your skill shows this as many a foe has learned to fear you(You are skilled in combat and learn the use of a weapon far faster than many others +40 To Weapon Practice rolls)

Blessed Marksman: Few can match your skill with a gun or crossbow and few live to tell of your skill. (Increased Skill Cap to 30 for ranged weapons)
Idun Daughter of Balor
Age: 31 at Turn 6

(Extra actions will take effect as of turn 10)

-Diplomacy (+1 Action in this category)
-Stewardship (+1 Action in this category)
-Specialised Trader. (Craftsman District earns double its income in gold and produces more Trade Items)
- Wife of Gotri Farsight
Skills
-Diplomacy- 18
-Martial- 13
-Stewardship- 16
-Intrigue- 10
-Learning-11

Weapon Proficiency
-Dwarf crossbow -19
-Dwarf ax and shield 14
-Dwarf az-16
-Dwarf guns – 18
-Hammers- 9

Apart of the Cult of Valaya and the Valkyrinn order

Direct Family
Son: Dromak Born 2756 of the TA
Second Son: Thamur Born 2768 of the TA
Daughter: Groa Born 2768 of the TA

Family

Aunt Sif (Age 187 At the start of the quest) (Shieldmaiden and Glassmaker)
Gotrisson (Age 12 At the start of the quest) (Cousin)
Garik(Age 2 At the start of the Quest) (Cousin)

Advisors


Skills
Diplomacy- 19 (Advisor)
Martial- 16
Stewardship-12
Intrigue- 12
Learning- 17

Skilled ambusher (+10 To opening combat Rolls and ambush rolls)

Combat Proficiency:
Dwarf crossbow -22
Dwarf ax and shield -17
Dwarf az-13
Dwarf guns – 22
Hammers-10
Traits
Charismatic:
This dawi is uncannily good at winning over anyone to his side, even non-dawi which is something to be appreciated. (Doubles relations gained from diplomacy actions)

Merchant: This dawi is well versed in dawi economy and haggling and knows the best way to get a quick bit of gold and at the best price. (+15% income from all trade deals done by this advisor)

Fast Friends: This Dawi could make friends with even the most bigoted of umgi, which is a good thing since they tend to be generous and while the friendships will pass in but a few moments the value of friendship amongst allies is always bound to bring good things. (Can bring unique bonuses to diplomatic ventures such as getting aid from them or other similar bonuses)

Shrewd: This Dawi has been noted to make good judgements both for himself and for those involved. Though a tad annoying with his rather undawi like behaviour. (Provides a passive buff to trade partners improving their overall standing in terms of troops and slight increase to dwarf factions growth)

Compromiser: A strange dawi he is to be able to find such unique ways in which to settle a grudge and while not always successful at least you can be sure there is at least some way to avoid blood or gold being drawn and spent. (Grudges that occur within the hold that are unable to be settled by the Reckoners can possibly be resolved by this dawi)

Radical Engineer: This dawi has Radical leanings within the guild and while not an issue will no doubt lend greater weight to his sect's voice within the hold. (Provides Radical Leaning for Engineers Guild.) (Increases chances of Master Engineers Hall producing Radical based equipment) (Reduced upkeep for land-based War machines by 10%)


Age as of turn 7: 143

Diplomacy- 9
Martial- 13
Stewardship-10
Intrigue- 15 (Advisor)
Learning- 14

Skilled ambusher (+10 To opening combat Rolls and ambush rolls)

Combat Proficiency:
Dwarf crossbow -22
Dwarf ax and shield -17
Dwarf az-13
Dwarf guns – 22
Hammers-10

Alrik Stouthammer
Age at Start of Quest: 219


Diplomacy- 10
Martial- 11
Stewardship-18 (Advisor)
Intrigue- 11
Learning- 14

Combat Proficiency:
Dwarf crossbow -16
Dwarf ax and shield -14
Dwarf az-2
Dwarf guns – 17
Hammers- 25

Falstad Deadeye
Age at Start of Quest: 178

Diplomacy- 12
Martial- 19 (Advisor)
Stewardship-15
Intrigue- 11
Learning- 11

Combat Proficiency:
Dwarf crossbow -19
Dwarf ax and shield -17
Dwarf az-13
Dwarf guns – 22
Hammers- 15

Skilled in Ambush warfare. (+20 To anything related to setting up an Ambush and +30 To opening combat rolls)
Skilled Trainer. (x5 to any Weapon or martial Improvement roll)

Burlok the Engineer
Age at Start of Quest: 298

Diplomacy- 5
Martial-13
Stewardship-16
Intrigue- 12
Learning- 19 (Advisor)

Combat Proficiency:
Dwarf crossbow -25
Dwarf ax and shield -20
Dwarf az-13
Dwarf guns – 25
Hammers-15

(Specialised in Steam Engines and Golems as well as Lifts. will improve research speed to these options. He does not leave the hold)
Master Engineers
(All Master Engineers give a bonus of +15 to all artillery)
Master Durin: (specialized in (Steam Golems: Relates to the current choice of designs and can change) and Steam Engines) (+15 to rolls involving research in those areas))
Age at Start of Quest: 321
Combat Proficiency:
Dwarf crossbow -19
Dwarf ax and shield -15
Dwarf az-11
Dwarf guns –25
Hammers- 13

Fallen Advisors and heroes
Josef One-eye

Balor Silverfist

Foreign Relations (Will only have information on groups you have met)

Dwarven Factions

Southern Buzra-Dum inhabited by Nogrod Dwarfs(Firebeards): 6 out of 10 (Cautious of you and are possibly considering you an ally though your skill at both war and more mundane art's have them scared.)
Elven Factions
Lindon Elves: 4 out of 10 (They're mostly ambivalent to you but watching you closely after the last group of dwarfs they had to deal with)
Imladris Elves: 7 out of 10 (They consider you a possible friend but are really just your ally and watching you warily)
Human Factions good and evil
Northern Dunedain: 10 out of 10 *(They're rather eager to show their alliance and seem to be loyal to a fault but umgi's wills are as strong as wood and will be watched closely especially as your rangers are spotting their shadows once in a while, though the long beards don't mind much as it's good practice for the rangers and patrols just as long as they don't get too close to the hold.)
Bree-land: 0 out of 10 (they are now neutral to you, so you are just viewed with suspicion and less likely to be attacked, though they still fear and hate you)
Rohan: 5 put of 10 (They're mostly ambivalent to you though are happy to have someone dealing with the dangers of Eriador)
Gondor overall relations: Mostly Unknown to them
-Anfelas Region: 4 out of 10 (They're mostly ambivalent to you but look forward to more trade)
Dunlanders: 7 out of 10 (They are now friendly with dwarfs, expect possible trade between them and the Dunedain from starting up)
Rosselond(Maxed out, they are your ally and improving your relations with regions in Gondor at random.) (10/10 Relations)

Updated as of end at turn 15
 
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Omake: farming 101

"Alright master Guirnir, now take the blade, and insert it into the wooden structure."

"You sure this is the right spot? I'm sure it would have less drag if I placed it higher up..."

A loud slap filled the narrow valley as Rorek Gobbersson's palm merged with his face.

Why in Valayas name was he tasked with leading the engineer core in setting up the farm... ah yeah, they'd refused to waste their tools on mining... wazzocks the lot of them.

"It's supposed to do that master, it's going to be tied to Bertha here" (the little pony whinnied at her name) "and together as she pulls as you steer it, you're going to plough the soil".

The master engineer glared at the pony as she loosed some of the content of her bowels onto the ground we would no doubt trod upon. "You sure we need it. I've at least 2 apprentices that need a good workout. Bellies almost reaching the workstations."

——
Rorek sighed. "Sadly master they volunteered for the mines, something about testing their 'new tools'." The engineer growled.

"Alright then." He sighed in defeat. "Now how do I get this 'thing'." (Bertha snorted at him) "moving again?"

"Atta lass is the usual." Rorek sighed, as the elder continued to grumble. "Though she also likes us talking in old Khazalid. She's even been capturing on to orders in it quite well if you ask me."

The pony turned to face him, giving a little whiny at him almost in recognition. Before turning to glare at the elder.

The elder shriveled. "Alright, then. Erm... atta girl?"


@Mad0Slayer please threadmark this omake please
 
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