Turn 1 – A new Beginning
Thane Generated: Gotri Farsight (Stats Below in Personal)
Your Holds Name is
[]Default name Khazid Lhune(Moon) (You get the Karak once you live in a Fortress)
[]Write-in
Event Roll: 45
Stone Quality Roll 71
You marched up the Narrow and winding path as the steep mountains climbed above you never letting you out of their grasp, while above a Storm continued to pour down upon you as lightning struck the ground as it Illuminated your path. Your Teeth chittering from the cold your cloak drenched in rain but you pushed forward well aware that your clan would arrive at the hold soon.
Glancing warily at the sloped mountains you hoped none would collapse and cause a mudslide. Thankfully your remaining trip while cold was eventless. Walking into the valley you spotted that it was tiny the small stream reported now a small river under the Storm while the ground glistened with water as the water disappeared under the mountain. Looking around you spotted a fire burning in the distance.
You let out a cold breath of relief before turning to face the clan but as you shouted out for the Clan to move for the caves you found your voice drowned out by the Torrent of water assaulting your ears. Shaking your head you marched ahead a few of your elders helping you keep an eye on the clan and making sure none were lost while also aware of the slippery mud beneath all of you.
Entering the Cave you let out a breath of relief as you found solid ground and warm fires to light your way. Looking around you spotted Ulric the leader of the rangers currently looking over the Clan and inspecting the Garazi for any injuries. "How much of the camp is built?" You asked your voice coming out a little lower than you wanted while you rubbed your hands together for some warmth.
Ulric kept his eyes on the clan as he spoke. "Well enough my Thane, though there is much to do and I doubt a little rain and cold will stop us from working." He said as he stepped beside you and lead you to the Cavern. "The Place is mostly safe there are a few caves unexplored but they are too small for anything to live and there has been no activity, still I have a few rangers on watch just in case. Still, Rest my Thane we can discuss our plan once all is settled." You Elder said as you entered a large Cavern the Clan already in the process of getting out of their wet cloths and putting them around the fires around the place.
Looking around you could see the Cavern was fairly large and had plenty of space to hold the Clan but not much more while a small Stream seemed to be running off into the mountain, a constant pour coming from an opening in the cavern. The Moonlight illuminating a portion of the cave.
Events
Taking Stock of what came with you: (Resources Added at the bottom of the update)
You glanced over the Wagons taking in what had come with you glad that it was still around. Looking up into the bright cave the Clan milling about as they saw to their needs while Alrik had a sour look upon his face. "So this is all that came with us?" You asked with trepidation as you noted a rather important set of Wagons missing.
Alrik Nodded while he grumbled turning back to a bunch of beardlings and barking at them to look again before turning to you. "Aye this is all that remains, Still were missing some of the more important things like the damn Blueprints for some of the things that Durin Was working on." He said while pulling out a single enclosed parcel used to carry important works. "This is all I managed to find, It seems we will have to work on what was lost once again." He Grumbled before offering you the parcel its tag making it out to be designs for.
[] An Advanced Steam Tank: Excellent Force Multiplier and can be converted with some effort into a Steam Wagon. (Benefits in the Short Term: Nothing besides a slightly better Steam Engine starting point, Long Term: Massive Force Projection with small numbers and possible Trade ability Increase and shorter research times into steam engines.) (Cost: 35 Iron ore and 8 Advanced Components 2 Tools) (Maintenance 1 Advanced Component and 1 tool)
[] An Advanced Steam Golem: Force Multiplier and has Multiple uses if researched. (Benefits in the Short Term: Not Much but it requires little Infrastructure to build it(Well little compared to some of the more advanced things) Long Term: Better Mining and Hauling Capability along with a Slightly Better Force Projection. Removes some of the required research to make them more dangerous. (Cost: 10/15 Iron ore and 2/1 Advanced Components 4/2 Tools) (Maintenance 2/1 tools) Depends on the variant
[] An Advanced Lift and Train: Better Infrastructure and easier time expanding the hold and getting Trade routes for Force Projection. (Short Term: Harder to build but more efficient overall. Longterm: Removes the need to research lifts so their more efficient and Trains will Increase Trade ability and troop Deployment speed greatly. (Startup Lift Cost: 15 Iron ore and 2 Advanced Components 4 Tools 20 Lumber maintenance: 1 Tool (Same for all lifts)) (Train Cost: 20 Iron for the Train and 30-50 for the Track. Lumber for the Track 40-80 Tools 30) (maintenance 5 Tools) (Long Set up time and requires many years of work to be built)
[] An Advanced Steam Engine (More Efficient and Powerful): Unlocks the ability to research the alcohol Engine almost straight away and is also cheaper to construct and maintain than the majority of other previous engines. (Reduces the Cost of Advanced components in war machines and also the Maintenance.) (Provides a few bonuses to the hall's within the Hold such as the Forge. Though they will cost a bit)
[] Zhufbar Mining Drills along with a few in a cart(Speeds up Construction of Halls (10 Uses before they of no more use)) (Short Term: Increased building speed if used also the ability to reverse engineer the top tier Drills instead of having to research them. Also, make for a good trade Item among Miners. (long-term benefits are that they lead to advanced mining tech such as large Tunnelers which are great for building underways)
Putting the Parcel back on the table you left it carefully before turning to leave the Cavern, nodding to your Aunt you moved off to the rangers sure that they had a Report on the Immediate area. Something you were sorely needing as you had not seen much when the Storm had rolled in.
Exiting the cave you found the Valley filled with mud much of the farmland the rangers had seen flooded the Stream now a river while in the distance storm clouds seemed to gather over you for some reason. Looking over to Ulric you nodded to him. "Strange Weather." You mumbled before speaking up to him. "What have you found in the area?" You asked as you tracked a small squad of rangers leaving.
Ulric gave you a shrug looking relaxed. "Thankfully nothing dangerous from what we could tell though that could change." He stated before jerking his head off to the stone next to him. "As for what was around well, a fair bit by the look of things. There is Some game in the valley below but not enough to hunt, though it does have a grove for some wood we can use. Though I think the biggest find was a rather large amount of Basalt in the area mixed with some limestone. Still, it will make for good building material." He said listing off the various things that they had found.
Nodding along you looked around and spotted a path further up into the mountains. "At least it's something, still I'm gonna check what's around us from up there, also Don't tell my Aunt she will be worried that I'm Grumbling again." You said departing quickly hoping that he would not Tell Sif that you were going on your own journey.
You walked for a good hour up the path and found an outlook that allowed you to see a massive landscape before you. The Sea looking far further than before while below you the hills stretched for miles till they met the water at someplace, while above you birds seemed to be flying away. Though where they went you did not know.
Basalt Found for hold Construction.
Diplomacy: To speak with others be they dawi or umgi always requires a little skill and tact to ensure no wrong occurs. Of course, there is always that strange elusiveness that you never understand from none dawi but at least you can kind of pick up on it. At least it will only last till you find some other poor dawi in the clan to take up the burden of speaking with outsiders.
1 Action Available (Not much you can do at the moment)
[]Settle Disputes as they come: The Clan is in a new land but that does not change that your kin are a prickly people and without a level headed leader are more than likely to fight one another when things get boring. Sadly the lack of a proper Warriors hall that is likely to occur quite a lot but your sure you can keep the peace if you watch over them carefully.
60% chance of success
1 Turn
[]A Speech to help keep the Clans spirits up: A New Land maybe daunting but your optimistic that things will turn around especially with all the new things that can be discovered. Though you will admit that the Thaught of been a little lost is daunting you are sure that there will be away.
60% chance of success
1 Turn
[]Write-in(Might have missed something That I can not think about)
Martial: With careful aim and deliberation will you strike at the enemies of the clan while also making sure that your kin will do all they can to be prepared.
1 Action Available
[]Prepare the defenses: The Valley in which the Hold will be built is small and so is its entrance which is both small and Treturas to reach if not in the valley. The Path leading to it narrow and long with many boulders that the Throng could use to slow a Threat and more locations to act as perches for the Thunderers to rain death upon them. Still, preparations will be needed to ensure no threat gets in the valley and it will require a lot of work but you are sure that it will be worth it.
60% chance of success. Cost 2 Tools 1 Lumber
2 Turns
[]Establish patrol routes: Establish routes for patrols in the surrounding area so that your Warriors of the Hold may keep the area secure from any unknown Threats.
75% chance of success. Cost 1 Tool
2 Turns
[]Establish a training ground: The Throng needs a location to both train the green beards and practice their skills, of course, it will have to be under the sun much to your kin's displeasure.
Dice Determine How Good it will be and it will Cost 2 Tools (Takes up 1 Space but will be removed once warrior hall is built)
1 Turn
[]Test your warriors to see who is the best among them so that he can help lead: The Throng has suffered much in recent wars both against chaos and then the urk. Still, there are a few elders among the clan and you are sure one of them has plenty of experience in both leading and Training.
70% chance of success
2 Turn's
Stewardship: Thankfully with the help of Alrik you can be sure that the hold will expand quickly but carefully under his care, though you are also glad that he helps bear the load on some of your work.
2 Actions Available
Surface Options Space 0/4
(Locked off from Event)[]Begin farming the land: You are a clan of Engineers and have been so for a long time, sadly none of the clan are farmers, and the required skills unknown, Thankfully you have built one or two farms so it should be easy. Of course, your not exactly sure how to grow the grain you have stored in the supply caravan. (Takes up 1 Space future Upgrades will take more) (Production is 1 Food and 1 Ale Grain)
40% chance of success Cost 4 Tools (Maintenance Cost of 1 Tool)
1 Turn
[] Set up a Logging Operation: The Grove of trees below the hold and in another valley looks large and strong enough to use as a construction material and you are sure that it can be used as a steady source of lumber though the work will be hard and gain little as much of it will have to be hauled up to the Hold(Production of 2 Lumber)
60% chance of success Cost 2 Tools (Maintenance Cost of 1 Tool)
1 Turn
(Locked off from Event)[] Grow A Grove of trees in the Valley: The Hold needs a steady supply of lumber and the distance between the logging operation far and dawipower limited, so having a grove within the valley should help speed up production. Though it will take many years before any of them will be ready for harvesting. (Takes up 2 Space)
50% chance of success
3 Turns
Hold Options
[] Build a Hold Entrance: The Clan lives within a Cavern and while it is a good place to begin the Hold will need a proper gate to be carved and built so that any foe that tries to harm the Clan will find more trouble than they think as a Strong Gate and Towers will bar their way.
60% chance of success Cost: 4 Tools and 2 Lumber, 2 Basalt
1 Turn
[] Excavate and build a Clan Residence: The Clan needs a location with which they can relax and watch the Garazi Grow and while the hold is new a hall to see them housed will do much to easing the burden of being in a new land.
60% chance of success Cost: 3 Tools 4 Lumber
1 Turns
[] Excavate and build The Hall of the Ancestor Gods: A place to worships the Ancestor gods is needed and while the Clan will last without a hall to honor them for a time, there is something wrong about not having them with you.
60% chance of success Cost: Cost 5 Tools 2 Lumber
2 Turns
[] Excavate and build a Mushroom Farm: Your Clan are no farmers and sadly have had little need to build dedicated growing hall the last hold having had plenty of space for surface farms. Still, you are engineers and it will be of little issue in building a growing hall for Mushrooms, even if your clan is not sure what they are doing. They do like things dry right? Well, you hoped they did.
60% chance of success Cost: 5 Tools (Produces 0.5 Units of Food) (Only 1 upgrade after this)
2 Turns
[] Excavate a Warrior Hall: The Throng has a need for a hall that will allow them to train amongst one another but also settle minor grudges that occur among the clan. Thankfully their is plenty of space for the clan to expand. (Unlocks additonal options and Reckoners Hall)
60% chance of success Cost: 3 Tools 4 Lumber (Maintenance Cost of 2 Lumber and 1 Weapon unit)
1 Turns
[] Excavate A Craftsman District: Many of your Clan are Craftsmen of different fields and require many different tools and infrastructure to properly work their craft. Having the clan work hard will see much of what is needed to be built for them done and the hold will prosper for it.
60% chance of success Cost: 5 Tools 6 Lumber (Maintenance Cost of 3 Tools) (Production is Pottery, Glass, Medicine, Jewelry, Simple Art) (You lack material for Jewelry and more advanced arts)
2 Turns
[] Excavate a Brewery: A Dawi needs Ale and a Hold needs a lot of it to keep running and dawi from going all strange, Thankfully all dawi clans know how to produce Ale even if it is not the best, of course as Engineers you like yours a little stronger and know what you're doing. So building a Brewery should be easy enough.
60% chance of success Cost: 4 Tools (Maintenance Cost of 2 Brew Grain)(Produces 4 Ale)
2 Turns
[] Excavate and build a forge Hall: The Clan lack's the true ability to support the throng and that of it's allies, having the clan excavate and build a hall capable of supporting the clan's smith's so that new arm's and armor may be made for the Throng and to be traded with the umgi.
60% chance of success Cost: 3 Tools (Maintenance Cost of 2 Tools and 3 Iron Ore) (Produces 5 Tools, 2 Weapons, 1 Armor)
1 Turns
[] Excavate and build a Engineers Hall: (Gain 1 Extra action to Learning but it must be related to engineering)
60% chance of success Cost: 8 Tools (Maintenance Cost of 3 Tools) (Produces 2 Units of gun Cleaning tools and will maintain 1 Artillery Piece) (Allows production of Simple Artillery)
2 Turns
Mines: 0/3 Capacity
[] Establish a Quarry: The Area around the new hold has shown that much of the Stone is made out of Basalt with trace amounts of Limestone. Though it
60% chance of success Cost: (Maintenance Cost of 2 Tools) (Production 5 Basalt) (Will reduce as you build other mines)
1 Turn
Intrigue: The Rangers are a group you have worked with in the past and while they lack a leader at the moment they are more than capable of leading themselves and though their numbers are few you are sure that they will do their jobs admirably.
1 Action Available:
[]Map the surrounding area: You are new to the area find out the best way to move around the place and also, figure out what is around you so that you can plan for them.
60% chance of success
1 Turn
[]Establish an early warning network: Send out the Ranger's of the Clan to map the best locations for watch posts and also, lookout points so that the rangers can set up watch and warn the clan of any coming danger.
60% chance of success
1 Turn
[]Find Someone to help keep an eye on things: There is a lot of work to be done and never enough time to see it done and though your clan only has a few rangers one of them can help out even if it just to oversee missions.
60% chance of success
2 Turns
[]Search out the lands to find out what is going on around the Mountain: You are in a new land filled with unknown dangers and possible allies and while the hold is not built you need to know of what is going on so that you can best prepare for the future.
60% chance of success
2 Turns
Learning: As a young Engineer there is much to learn before you can even improve it thankfully you live a long life and can get much done. Still, it will take resources and effort to improve things though you are sure it will prove worthwhile once all is said and done.
1 Action Available:
[]Prospecting: There is much to be found within the Earth and your clan has proven themselves adept at knowing where even the best of things are. (Possibly find 3 Deposits of Ore that you can use.)
70% chance of finding Ore
1 Turn
[]Search your Archives for Engineering blueprints: Your Clan lived in Zhufbar for many years and many Blueprints saved for the use of the Clan should they ever be used. Sadly they are few and the transition has left them in Disarray (Progress 0/15)
60% chance of success (Also determines how intact it is)
1 Turn
[]Study the designs of a Grudge Thrower: You have looked over the Blueprints of the basic Grudge Thrower and are sure that you can Improve its draw weight.(Progress 0/10)
60% chance of success
1 Turn
[]Study the Bolt Thrower design: Having looked at the Blueprints of the Bolt Thrower and have a few ideas for some munitions, though you're not sure what yet but that will come as is the Bolt Thrower might need a little modification to fire them. (Progress 0/10)
60% chance of success
1 Turn
[]New Warrior armor: You do not know when you will reunite with your kin and your clan's front line is weak, but there is a way around this. Though it will likely take a few years to get everything properly designed and planed(Progress 0/8) (Unlocks an Upgrade to the warriors down 2 separate paths to improve their combat ability and survivability)
60% chance of success
1 Turn
(Locked Off)[]Research better gunpowder: You have long coveted the knowledge on how to create High-Quality gunpowder from Zhufbar, though you are sure that it will require a great deal of effort to replicate and even more costly to research but you are sure it can be done but you will need to start somewhere. (Progress 0/8)
60% chance of success
1 Turn
[]Firearms Research: A Favoured choice of your clan the gun is a weapon that you have learned well. Though they are sadly not the best as you have seen fellow clans with Better Rifled Guns. Sadly you had not managed to secure the information but you do have an idea on how to make them though it will take many years to see success. (Progress 0/15)
60% chance of success
1 Turn
[]Better Tools: Your clan's Tool's have been something renowned for their quality but like your for fathers know that they need to be improved as per tradition the question is how were you going to do that. (Progress 0/6)
60% chance of success
1 Turn
(Locked Off)[]Better Explosives: Explosives are something your clan knows intimately as they have used and made it for many years. Though you have heard of tales speaking of ones that have mangled entire groups of black urk's and even taken a Trolls clean off, but you doubt that is entirely true as it came from an umgi but it has given you some ideas. (Progress 0/8)
60% chance of success
1 Turn
[]Better Lifts: The Clan knows how to build and maintain Lifts like any good engineer should but the ones used in Zhufbar are faster and stronger than the ones you build and are sure with a bit of experimentation that you can make some progress to reaching such great works. (Progress 0/8)
60% chance of success
1 Turn
[] Find an Advisor: Master Engineer Durin is too absorbed in his work to try and advise and over see the smaller working of the Clan, still, there are a number of Elders that you can lean on for help but one of them needs to help you just need to find them.
60% chance of success
2 Turns
Personal actions: Free time and rest or that is what you wish it could be but you are a thane and while you can take time to relax you also have a duty to use your free time to improve yourself so that the clan may survive. Even if you did not enjoy it and had less time for those that were close to you.- 2 Actions and 1 Improvement Action
2 Actions
[]Spend Time with your friend's: The War against Chaos saw many of your kin and friends fall in battle but you survived and made many friends among the clan despite their age gap. Still the duties of both a Thane and that of your friends offers little time to spend with them but you have some free time and setting up a few meetings should be more than possible.
[] Go searching for an adventure: The new land has your blood singing for an adventure of the unknown and while you admit that it may be dangerous you are sure that you can deal with what comes. The Question was what lay around this mountain.
[]Find A wife: The Transition has left you in a position you had never considered until now though to be fair you were young but still, a Thane has to marry and Alrik has raised a good point still, marrying one of your own clan was rarely done. Still, there are a few Kvinn yet to be married, many of them your Junior the Question was who did you marry so that you ensured that the clan would have an heir.
[]Focus some effort on a project: Much work will be required to establish a hold but you are sure that if you lend a hand out somewhere that more can be done even if it will not be easy. (Double Down on a project that the clan is working on.)
Skills
-Diplomacy- 13 (Progress to next level is 340/1500)
-Martial- 15 (Progress to next level is 1046/1500)
-Stewardship- 18 (Progress to next level is 303/1500)
-Intrigue- 10 (Progress to next level is 251/1500)
-Learning- 2 (Progress to next level is 114/300)
Weapon Proficiency
-Dwarf crossbow -15, (Progress to next level is 473/3000 )
-Dwarf ax and shield -4,(Progress to next level is 204/600)
-Dwarf az-4, (Progress to next level is 129/300)
-Dwarf guns – 17, (Progress to next level is 917/2000)(Main Combat weapon)
-Hammers- 14 (Progress to next level is 9/1500)
Improvement Options (1 Action Available but you can use the other actions to improve to if you want)
[]Work on your Statesmanship: There is much to learn when dealing with dawi and umgi lord's but you can learn even if you find it rather dull and boring. (Diplomacy skill progresses) (Progress to next level is 340/1500)
[]Learn Battlefield strategies: War never changes, set yourself to learn new strategies and techniques to lead the Throng to victory. (Martial Skill progresses)(Progress to next level is 1046/1500)
[]Learn ways of Running a hold and building: A hold is not built in a day and it is forever expanding and growing and a Thane must be knowledgeable in its matters if he is to see his home Thrive. (Stewardship Skill progresses)(Progress to next level is 303/1500)
[]Practice been a sneaky Dawi: To be unseen by the enemy requires great skill and patience and to hunt an enemy even more so, thankfully you are decent enough at it but you know you can be better.(Intrigue skill progresses)(Progress to next level is 251/1500)
[] Engineering Lessons: Your clan is one of Engineers and while you admit that you are a slow learner, you do know that you learn well under someone and your training was far from complete in some areas, thankfully you have time to improve yourself. (Learning skill progresses)(Progress to next level is 114/300)
[] Weapons Practice: To Learn a Weapong takes time and that is something a dawi has ample time to take advantage of. Though it takes dedication to use a weapon you also know that a battlefield is a chaotic place and that anything can happen and training for it will prepare you. (Write in the weapon you wish to learn)
(x2 on any roll you make to weapon Improvement)
Time: 1 Turn
***
Hold Stability: 9/10
Hold Consumption per Turn
2 Units of Food
2 Units of Ale
Guns and Cannons
Dwarf guns using 1 Gun Cleaning Tools
Breach Loading Cannon using 3 Tools for Maintenance(Lack of facilities Tripling upkeep)
Hold Resources
Food:6 Units
Ale: 8 Units
Tools: 34
Steel Weapons: 5 (Will be used to replace damaged/old weapons)
Steel Armor: 3 (Will be used to replace damaged/old armor)
Dwarf Gun Cleaning Tools: 7
Advanced Components: 24
BlackPowder: Enough for 3 Major Battles or 24 Skirmishes
***
Character Trait's
Learner Through Action: You have learned through your life that a book is of little use to you in learning new skills and would much rather learn directly from your elders or experience and find yourself more accustomed to it. ( Without an Advisor, you only progress half of what you rolled but with them you gain x5 to your rolls instead of x4)
Blessed of Grimnir: Your Blood sings for battle and your skill shows this as many a foe has learned to fear you(You are skilled in combat and learn the use of a weapon far faster than many others +40 To Weapon Practice rolls)
Blessed Marksman: Few can match your skill with a gun or crossbow and few live to tell of your skill. (Increased Skill Cap to 30 for ranged weapons)
The turns will last for 2 years in time.
The Vote will be open for 4-5 Days (Might leave it longer if it undecided at the time)
3-hour Moratorium
This will be the last update for a week and a half as I have a work Trip coming up and will probably not be able to update until it is over.
Also, the only Cost that occurs yearly in building projects is Gold. The Tools or Raw Material listed are the total amounts used in construction and for some reason, your roles were very nice for your Character. (Of course you got extremely high in your Actual Weapon Proficiency so I took some points from there and added them to your skills. Since you too young to have a 20 in a weapon skill)