[X] No way are you staying here without knowing what's going on! You're going to go down to the caves in secret to get a better look at what's going on
 
Prolog in der Hölle III: Adam, the First Man.
[X] No way are you staying here without knowing what's going on! You're going to go down to the caves in secret to get a better look.

Another loud thud rouses you from your stupor. Plaster falls from the ceiling onto the back of your head. You do not want to be alone here, and you hate the feeling of not knowing what's happening. You've spent the last month in the dark. It's time to get some answers.

You pull open the door to find the storm has already kicked up. You wonder for a moment if the shaking in the building was just the structure giving way to the blizzard outside, but then the ground moves. This is not something the ground is supposed to do, as far as your limited life experience has told you.

You sprint to the main building as fast as your little legs can carry you. The penguins nearby appear to be doing something roughly equivalent, waddling rapidly off the premises. You stumble and almost faceplant into the pavement as another tremor rocks the facility.

You rip open the door the main building and run through the labyrinth of corridors and tunnels within. You've spent an entire month wandering around this place in boredom. It's time to put that knowledge to use. You take what you think is the fastest route to the cavern below. It's actually the second-fastest route, you realize midway there, but it's not much slower.

You're thrown off your feet as another tremor thrusts the floor up under you. There's a crashing of glass and metal. The lights flicker violently. You think part of the building may have collapsed, but the only thing on your mind right now is getting downstairs. You do not want to be at surface level if the roof caves in.

The elevator isn't working. You know there's a yellow service ladder to the depths though. As you find the top of the ladder, you accidentally look down into the abyss. It's dark. The ladder disappears into nothingness.

You can do this. You take a deep breath, and work up all of the courage your small body can contain. You feel sick. Like, really nauseous. A rumbling and another crash nearby spur you to make the descent. The building could collapse any moment, and the tunnels below it are made of sturdier stuff. You're pretty sure of that.

You nearly lose your grip more than once as more tremors hit the building. This was such a bad idea. You're going to die. You're going to die here in the dark and you won't even know why.

As you get closer to the bottom, you hear voices. Something about something called an "AT Field". An automated alarm system distantly says something about wearing protective gear. What protective gear? You were never told about any protective gear!

Miraculously, you reach the bottom after several long minutes. You're not sure how long you've been descending, but it was definitely at least ten minutes. You can't believe you weren't somehow thrown off the ladder by a tremor.

As if to spite you, the largest tremor yet throws you across the room and into a large, steel door.

COCYTUS: ANTAEUS GATE
AUTHORIZED PERSONNEL ONLY
TRESPASSERS WILL BE SHOT ON SIGHT.
VIOLATORS WILL BE LIABLE FOR PENALTIES OF UP TO 10 YEARS' IMPRISONMENT, $100,000 FINE, OR BOTH.

The door is ajar. You pull yourself up. Everything hurts. You think you've sprained something in your leg. You limp past the threshold and to a balcony overlooking a large shaft, flooded with white light. The word CAINA is written on the floor in big white letters.

You peer down into the shaft.

ADAM
~Der erste Mann~

At the bottom of the shaft is a giant. It is shaped like a man. It is shining so brightly it hurts your eyes to look directly at. It is rising to take its first steps.

Below you, you can hear frantic screams. You're not sure what they're saying. It no longer matters. Your world is no longer intact. You stand there and you watch. You watch as the men and women in lab coats hammer away at computers, scurrying around like insects. You watch as a giant red rod sinks into the giant man, to the evident distress of the insects on the ground. Part of the balcony to your right buckles and collapses into the shaft, crushing some of them. They leave a tiny red smear on the floor.

There's a tingling sensation in your arm, and a flash of light. The scientists closest to the giant, now turning to run, explode into a red-orange substance. You know it's impossible to hear them from this distance, but you swear you can hear them make a distinct popping sound, like a water balloon.

The giant reaches upwards towards you, wings extending from its body. This is the end. You close your eyes, still not comprehending anything. Why were you here?

You hear something about a countdown commencing.

The wall explodes behind you. Shrapnel rips into your body. Heat sears your face. But something warm has grabbed you and is holding you tight.

It's a person. You black out.



Something wet falls on your face. You're in immense amounts of pain. You're laying on an uncomfortable foam cushion. Blood is running from your wounds. A cold wind whips your face.

Gritting your teeth in pain, you look up at your rescuer.

It's your father.

That was impossible. Your father didn't care about you. You hated your father. You hated your father. It doesn't make sense. There was a giant, and an explosion, and it didn't make sense. It didn't make sense. Your father has never cared a wit for you and you've never felt anything but enmity for him. It doesn't make sense.

You take a shuddering breath and begin to ask if it's really him. You are going to tell him that you hate him, like you have many times before. You have to make the world make sense again.

A steel door closes right in front of your face before you can even finish speaking. You're in a small metal box. You blearily remember that there are escape pods.

Something thuds against your steel prison, and then there's a tremendous boom. You lose consciousness.



The door opens some hours later. You're on the waters of the Southern Ocean. Debris floats on the black ocean surface and whips through the air. Every muscle in your body screams as you pull yourself unsteadily to your feet. You clutch your side, where your parka is completely soaked through with blood.

In the distance, you can hear an unearthly screeching noise. It sounds like a combination of baby birds, squealing tires, and nails on a chalkboard. It's raspy. Even though it's distant, just listening to it makes your head hurt. There's some barely audible something in that sound that your body is trying to reject. You open your eyes.

Two enormous orange pillars of light stretch endlessly into the clouds above, and hot cinders from burning debris rain down from the sky like a newly invented form of precipitation. Each hits the surface of the choppy sea with a hissing sound.

Something dangles from your neck. It's the cross necklace your father always wore. You were not wearing it before the explosion. Your father really had rescued you. Confronted with this final piece of information, your sense of reality completely erodes.

You begin to scream.

To Be Continued
つづく
 
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Rei I: Hot water
Year 2015 A.D.
Tokyo-3
NERV Headquarters

You are Captain Misato Katsuragi, and you are lost. You've been called into an "urgent" meeting by your new superior officer, Gendo Ikari, the Commander of NERV, a government organization tasked with the elimination of the Angels, like the one that ruined your entire life and murdered your father. You took the job with pleasure.

Unfortunately, you've only just arrived at NERV a few days ago, and the facility is enormous. Contrary to some nasty rumors, your sense of direction isn't terrible at all; in fact, you'd consider it pretty good, all things considered. But the surroundings are too unfamiliar, and you are now at least twenty minutes late to this meeting.

You finally manage to find another human soul, one of the bridge workers, Hyuga, you think his name was? who is kind enough to point you in the correct direction. You only arrive at the Commander's Office thirty-five minutes late. Fantastic first impression. Gulping, you knock on the door.

A cold, level voice tells you to enter.

The first thing you notice about the Commander's office is that it is very large, and very dark. You hate the dark. His desk looks almost comically tiny on the other side of the room. Gendo is sitting at the desk, his hands folded under his chin. His face betrays no emotion, but you can feel that he's really, really pissed off at you for being late.

To Gendo's left, your right, a slim, older gentleman with gray hair and a perpetually tired expression stands quietly, reading a book of tsumeshogi problems. He is visibly annoyed. Subcommander Fuyutsuki. You and him hit it off really well when he was screening you for this position. You feel guilty for wasting his time, and hope his opinion of you has not changed too negatively.

REI
~Erster Kontakt~

At Gendo's right is a girl in a wheelchair covered almost entirely with bandages. You can only see her (crimson, how weird) eyes and a tuft of blue (?????) hair sticking out from under a cap of bandages. Her skin is deathly pale, almost grayish. You're not really sure how to feel about her.

There's a palpable tension in the air, as if an argument has just taken place.

Gendo demands that you explain yourself.

[ ] Write-in
 
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Well, first ask for forgiveness, then tell him that we got lost and that it won't happen again, and make sure it doesn't. Maybe mention Hyuga, maybe don't, promise to spend a few hours walking around to familiarise ourselves, hope he gets someone to give us a tour, but don't ask for it. Be respectful.

[X] Write-in: Forgive me Commander Ikari, I got lost. I promise you that I will spend my free time familiarising myself with the facility, it will not happen again.

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Maybe he'll be mad that we didn't already, that's our bad, don't argue, do better.

Perhaps we could ask Hyuga for a tour later, making a friend isn't bad.
 
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[X] Write-in: Forgive me Commander Ikari, I got lost. I promise you that I will spend my free time familiarising myself with the facility, it will not happen again.
 
[X] Write-in: Forgive me Commander Ikari, I got lost. I promise you that I will spend my free time familiarising myself with the facility, it will not happen again.
 
Rei II: The Rei Ayanami Raising Project
[X] Write-in: Forgive me Commander Ikari, I got lost. I promise you that I will spend my free time familiarising myself with the facility, it will not happen again.

You consider making an excuse about the confusing layout of NERV but think better of it once you see all three pairs of eyes look expectantly at you. You bow deeply and apologize profusely for your tardiness. None of the three people across from you seem particularly impressed. A bead of sweat drips down your neck, and you swear that you will take some time to familiarize yourself with the base's layout.

Gendo says not to let it happen again, and further cautions you against making promises you cannot keep. This is your new boss. As he stares you down over the rims of his sunglasses (which he wears in a dark room like this, for some reason), you feel inadequate. Maybe getting this job was a mistake. You break eye contact and look over at the other two. Fuyutsuki appears mollified, if a little exasperated. The girl looks bored.

Fuyutsuki clears his throat and suggests you and he dispense with the unpleasantries. Gendo grunts in response and informs you that you will be responsible for Rei.

He gestures to the girl in the wheelchair. He seems extremely peeved to be giving this responsibility to you. Every word he says sounds like he is forcing the syllables out. You're not amazing at reading people, but you suspect whatever his problem is, it goes deeper than you being late. Though that clearly did not help.

Fuyutsuki steps in and explains that Rei is the pilot of Evangelion Unit-00. You nod. You know of Rei, though this is the first time you've ever met face to face. He further answers the question that has been sitting on your tongue since you first laid eyes on her. Rei was in an accident during an activation test of Unit-00. It seems that the Eva went berserk and ejected the entry plug with Rei still inside, which smashed into the ceiling at high velocity.

As Fuyutsuki relates this sordid tale, your eyes meet Rei's. Amazingly, she seems completely unbothered by this recapitulation of what was undoubtedly a terrifying situation. She's been staring at you the entire time you've been in here, not even looking at the others when they speak. You have not yet seen her blink. It makes you uncomfortable. Fuyutsuki explains the incident with Unit-00 was apparently due to "emotional instability" on Rei's part, so he suggested bringing you in to assist in her development. Gendo's frown deepens as Fuyutsuki relates this.

With that, you are now responsible for Rei Ayanami's emotional development, as well as making sure she's combat-capable against the coming Angels. Good luck.

Reeling slightly from your promotion (?) to a glorified babysitter for a teenage girl who apparently has some issues to work through, you move cautiously towards Rei's wheelchair and take the handles. Rei doesn't say a word. Fuyutsuki nods at you, while Gendo scowls. You're now dismissed, and you and Rei leave the room.

Conversation
You're now alone with Rei. You wheel her over to a quiet break area. Time to make conversation! Better make it count.

Select one of the following:
Talk to Rei about:

Rei
[ ] General well-being
[ ] Mood
[ ] The past
[ ] The present
[ ] The future

Others
[ ] Yourself
[ ] Friends
[ ] Romance

Environment
[ ] NERV
[ ] School
[ ] Home
[ ] Tokyo-3
[ ] The World

Talking to Rei is an important part of your job, as each conversation, if you pick wisely, will help you learn more about her and her needs.

Activities
Each week, you will be able to assign activities for Rei to focus on to raise her stats. For the moment, these will be general choices, but as you and Rei get to know each other, you will be able to narrow your focus.

Select two of the following (note that some activities may be unavailable due to the pilot's current condition):
[ ] Combat training
[ ] Synchronization training
[ ] Physical training
[ ] Study
[ ] Arts program
[ ] Go out

Special Activity
You may do one special activity of your choosing each week. It won't raise Rei's stats, but you can use it to bond with her, affect her mood, or solve her problems. Additionally, you can also use this slot to pursue your own projects, if any. This is not controlled by majority vote. The QM will merely choose the most entertaining one.

[ ] Write in

If you've been doing other Evangelion quests, the weekly format may seem familiar. I have compared the original SIRP game, the RARP game, and the SIRP Quest, and determined that the SIRP Quest format is pretty hard to improve upon, in terms of options provided week over week. I do hope if SeptimusMagisto is reading this that this form of imitation comes off as the flattery I intend it to be. It's a Really Good System. So yes, this quest is a bit derivative in terms of the raising format, but there's no reason to fix what is not broken here.
 
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[X] Yourself
[X] Synchronization training
[X] Go out

[X] Special Activity : Eating out with Rei
 
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[X] Yourself
[X] Synchronization training
[X] Go out

[X] Special Activity : Eating out with Rei

Eating is a good and light way to bond.
Alternatively, if it doesn't happen off screen, we should go explore the facility as promised.


[X] Special Activity: Explore the facility

I assume we're not doing plan votes?
 
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[X] General well-being
[X] Go out
[X] Synchronization training
[X] Special Activity : Eating out with Rei

Start with stuff that she has an answer for
 
We currently have a tie between "Yourself" and "General well-being" for a conversation topic. If anyone is willing to change their vote, please do so.
 
Rei III: Rei is fine


[X] General well-being

Rei tells you, in a very quiet voice, that she is doing fine. You raise an eyebrow and resist the urge to snort incredulously. You can only see her eyes, ears and hair poking out from the bandages. That is not 'fine' by any definition of that word you're familiar with. You repeat your question, but Rei looks at you with what you assume is a mixture of annoyance and confusion. Rei insists that she is doing fine.

You rephrase the question to ask about whether she is "healthy", for starters. Rei falls silent and looks away from you. Trying to converse with her is like pulling teeth, and she seems extremely reluctant to admit she is not at one hundred percent. She's not being defensive, per say, but more just trying not to answer the question.

You take a deep breath. Okay Misato, you can handle one teenage girl, right? You ask if Rei is in any pain. She finally admits that yes, she is in quite a lot of pain at the moment. She says this stoically, but you can see her hands are gripping the wheelchair's arms tightly. Also, she wants you to know that she is fine, and fully capable of piloting Unit-00 as soon as it's out of the shop. Rei then falls silent and looks away in a way that indicates that she would very much like to stop talking about this topic.

You narrow your eyes but relent. Rei's tough guy act has you concerned. You make a note to talk to whoever Rei's doctor is about the extent and severity of her injuries and to see if they can do anything about the amount of pain she's in. The more you study her mannerisms, the more you can see she's uncomfortable. She frequently adjusts her position in her wheelchair and moves her torso gingerly. It doesn't seem like she can put a lot of weight on her right arm, either. You feel a mixture of impressed by how well she seems to be taking it and annoyed she's unwilling to ask for help.

After this exchange one of the techs, Ibuki? her name was, interrupts your non-conversation to take Rei back to the infirmary to rest. Rei just nods and lets herself be taken away in silence.

[X] Sync training
[X] Go out

You meet up with Ritsuko Akagi, an old college buddy of yours and the head scientist at NERV, to have Rei perform some sync training. Part of this is as much for yourself to see how the synchronization works as it is for Rei. Sure, you've read the dozens of pages of documentation on the Evangelions, but you're more of a hands-on type of girl, and frankly, you're curious about how Rei does.

Rei's score…leaves a lot to be desired, according to Ritsuko. Some of this can be attributed to Rei's injuries. You're honestly amazed she's able to concentrate through all of this, but Rei seems to enter some kind of meditative state when in the plug, and the initial fidgetiness you saw with her in the wheelchair seems to have vanished. That said, you can still see her twitch occasionally, and every time she does, the sync ratio dips slightly before returning to an extremely mediocre baseline of 32.5%. It isn't a total waste of time; Ritsuko seems surprised her sync ratio is as high as it is, all things considered. It's also good practice to reintroduce Rei to the Eva in a controlled, safe environment after the disastrous startup test. It's the first step to getting her back on her feet.

After the test, you decide to take Rei out to a local family restaurant. Rei asks why, as she already has food provided to her in the medical wing of the Geofront. You wrinkle your nose even considering the dull paste they serve at the infirmary. It's barely food. Besides, it's good to get out of the dreary hospital room she's in, isn't it?

Rei doesn't understand. Food is food, no matter where it is eaten or what its consistency is. You resist the urge to drag your hand over your face and just push her along. Rei winces violently and whimpers a little when you try to help her out of her wheelchair into the passenger seat of your car. You wonder if she should even be out of bed, but…nobody seemed to think there was anything wrong with her being out and about. Clearly gritting her teeth, Rei tells you she is fine.

The car ride is pretty quiet. You ask what kind of food Rei likes. Rei tells you that she does not eat meat of any kind. That's intriguing, so you ask why. Rei says she does not want to consume something that has bled, and leaves it at that. Weird.

Rei changes her tune a bit on the "food is food" stance once you actually sit down to eat. She orders a salad, which she says she has never had before. You wonder what this girl actually does eat normally. She practically inhales her meal. She doesn't talk much, apart from commenting on the interesting flavor of the salad dressing, the texture of the walnuts, stuff like that.

She tells you that perhaps this is an improvement on the hospital food. You're not 100% sure, but you think she had a good time.

[X] Teach Rei how to play mahjong

You pick up very quickly that Rei doesn't really have any friends or hobbies, and for the most part spends her time sleeping in the infirmary, reading medical textbooks, or staring into space. For a growing girl like her, This Simply Will Not Do. You try not to think about the amount of time you wasted as a teenager staring into space, pre- and post-Second Impact.

You try to think of something Rei might find engaging, with a bit of a social element. You ponder, and you ponder, and you finally come up with the answer: mahjong. A four person game of skill. You book time for you and Rei at a local mahjong parlor. But you need two more people.

Who will you invite on your mahjong outing?

Select two of the following:
[ ] 1st​ Lt. Hyuga, technician
[ ] 1st​ Lt. Aoba, technician
[ ] 1st​ Lt. Ibuki, technician
[ ] Ritsuko
[ ] Subcommander Fuyutsuki
[ ] Commander Ikari
 
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[X] 1st​ Lt. Ibuki, technician
[X] Ritsuko

And not just because I ship MayaRitz; Ritz is an obvious choice for Misato in the first place, and Maya is nice.
 
[X] 1st Lt. Ibuki, technician
[X] Ritsuko

A girl's mahjong day would be good for all of them. We should aim for low impact activities that allow Rei to rest as well.
 
[X] 1st​ Lt. Aoba, technician
[X] 1st​ Lt. Ibuki, technician

I'm kind of wary about Rei and Ritsuko interacting, to be honest.
 
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