Well, we could Spider Web Le Petit Prince….or we could also Spider Web on Horae Guards considering we know one of them is attempting to track down Yara, not to mention they may have a presence in Reality Check. I have no clue what our new reworked personal action is gonna look like now, so I'm delaying that thought till I see what that looks like for myself before deciding if it's wise making a second Spider Web.
 
We actually should Spider's Web LPP. We know he has Ash Knight but it's likely he has at least a few other metahumans and going into a confrontation without knowing who they are would be a really bad idea.
 
We actually should Spider's Web LPP. We know he has Ash Knight but it's likely he has at least a few other metahumans and going into a confrontation without knowing who they are would be a really bad idea.
I mean, Demon Flamez is in the first part of the questline and we will have a full roster for it (with 2 extras), while Puella is coming out as a capstone to a questline with the enemy prepared for us, us having made a fairly major Espionage failure on it, and being down 2 people and without the new heroes (Plus the Reality Check pairing, though New Dawn should minorly bail us out here numbers wise).

We will absolutely have to Spider Web there relatively soon but I don't think it's the priority this turn over the Triad and I doubt we have the global space to take multiple Spider Webs this turn.
 
well, I've said my case on which to Spider Web. That's not to dismiss the danger LPP has of course; I'm aware that leaving LPP's subordinates as unknown is really dangerous and if we're not so limited in our actions and priorities, I'd be inclined to agree with going for him as well. But running into unknown danger's been true on a lot of our other missions, and after some thought I just decided GDT is of higher priority to preserve safety earlier on and limit the amount of injuries we incur.

The reason I brought up the Horae Guards is due to their position as a long-term threat as well as their involvement (however indirect) in some missions. I'm fine with leaving them alone for now, but I just wanna present the option with that mind.
 
I assume there's a limiting factor on how many times it can be taken each issue, to prevent us from just using it on all groups at once? Less chance of success the more groups, maybe? Or maybe just a limit on the number of groups spied on?
Global actions and personal actions are getting reworked, if only because I can't write 8-12 personal actions a turn. So Spider's Web will be a global action that you can take as much as you wish, but it takes 1 GA each time.
 
Hey, so, hare-brained theory, but I'd really love it if we could pull this off, Automne's echo was really faint in the court scene, right? Like, not fully dead, kinda like Nora. And her body is still functioning, just brain dead.

So I was thinking, Ambrosia works by connecting the new Supers to the psychic imprint stuff of the Supers it's made from, which is how Nora sometimes talks to Ellie, she's basically a half-dead psychic ghost. Could we maybe do that again, but on purpose this time? Load up a bunch of Automne's Automne-ness into a modified form of Ambrosia and just… shove her mind back into her body?
 
Hey, so, hare-brained theory, but I'd really love it if we could pull this off, Automne's echo was really faint in the court scene, right? Like, not fully dead, kinda like Nora. And her body is still functioning, just brain dead.

So I was thinking, Ambrosia works by connecting the new Supers to the psychic imprint stuff of the Supers it's made from, which is how Nora sometimes talks to Ellie, she's basically a half-dead psychic ghost. Could we maybe do that again, but on purpose this time? Load up a bunch of Automne's Automne-ness into a modified form of Ambrosia and just… shove her mind back into her body?
She's fully dead. She wasn't like Nora or Yazmin.
 
Im pretty sure we should leave the dead alone. (Trying to revive them/copy them/etc)
Psychic imprint or otherwise, things NEVER go well when you mess with Life and death.
 
Im pretty sure we should leave the dead alone. (Trying to revive them/copy them/etc)
Psychic imprint or otherwise, things NEVER go well when you mess with Life and death.
Do I need to write another Wolong crack omake where he gets a message about not messing with life & death? Is that what's happening now? I haven't been getting notifications lately (I think it might be on me for missing something somewhere) but if this is where discussion is going I could very very easily do that.
 
Consider The Implications Of Gravedigging — Kermie New
Consider The Implications Of Gravedigging
By Kermie

You are Gabriel Kwan, alias Wolong. Once again, you're having a headache.

This isn't too much of a foreign situation to you, it comes with your power. But for once, this headache isn't coming from overuse. Rather, it's a headache of anticipation. While she hasn't woke up yet, you felt whatever Ellie was doing, and the little of what you've been able to dig up from Nora Kim's notes is right, it has to do with something called the Stage. Apparently, it's where everything psychic comes from/goes…? Does that include human minds? Perhaps. Unfortunately, it doesn't seem like Valiant Silver left detailed notes. Whether because of her Rebound or because of some unmedicated ADHD you don't know.

Faced with such a daunting mental task and the fact that Monarch's been disconcertingly quiet this past week, you do the only thing that makes sense:

You lean your head down and immediately start taking a nap, while vaguely pondering what this Stage could do.


When you open your eyes, you're immediately greeted with what seems like the QZ. While you weren't on the front lines of the Movement, the stench of Behemoth blood still lies heavy in the air, and you can distantly hear some R-Train units stomping across the rock. Almost as if someone else was moving your body on puppet strings, your head turns and you see—

Yu. Heavenly Astrologian walks across the rocky shores of the QZ, seemingly unhindered by the fact that there's a huge bite mark where her entire torso should be. You reach out, but it's no use. Instead, your head turns again and you see Yelena, walking down the shores as well. Lloyd. Ami. All your old comrades (and for a second, you see Arc out of the corner of your eye, but something in the rational part of your head reminds you that she's under Alice's care) are walking with injuries that should be fatal. No, injuries that were fatal.

As your body turns on invisible puppet strings, you see something, but much more importantly, you hear someone— Nora's voice, carried over the waves but still recorded-sounding.

The Stage is a massive psychic conduit, but it doesn't house souls, exactly. It's not really an afterlife, it's more of a… place of every story ever told. You'd never be able to take anybody back from the fucking Stage, how could you? If there's somewhere where people go when they kick the bucket, it's anywhere but there!

Against everything in your mind that tells you to not, your eyes focus in on the thing in the distance. Your eyes see traditional Chinese clothing, purple. It's Lady Leizi, walking down towards the Leviathan for more Goldnine, amongst these corpses that you once called friends. Somehow, impossibly, you feel the pain of everyone walking despite their injuries and despite their need to rest, and you feel the look in Leizi's eyes as she looks back at you.

It's the look of someone who always believed that she was a monster.

You open your mouth to scream, but somehow no words come out. Instead, the corpses scream in your place—


You wake up and—

Nopenopenope. Don't use the Stage as a necromancy tool, got it. Leviathan's Blood, you knew that you shouldn't have taken a nap without taking some Advil first.


Author's Note:
If I had a nickel for every time a new person came to this thread and expressed an opinion that the majority of the thread seemed to disagree with heavily, I'd have two, maybe three nickels. Which isn't a lot but it's weird that it's happened that many times.
 
Back
Top