- Location
- Earth
I doubt she'll be the only one.Chihiro also knows that Project Prometheus is real, but not the specifics yet.
She'll notice when one of your candidates suddenly has superpowers though.
We had New Dawn help screen them.
I doubt she'll be the only one.Chihiro also knows that Project Prometheus is real, but not the specifics yet.
She'll notice when one of your candidates suddenly has superpowers though.
This is kind of what it comes down to for me, if we were being anybody else I might be more inclined for caution but since it's Wolong and he has pretty much the best possible chance of knowing if it's a good idea or not, I think it's okay to go for it.Wolong is also completely positive none of his team are double agents. New Dawn has also been up to some Shit(TM) in the past and they've kept mum on it. He's used his power on all of them, which is about as sure as IC you can be.
We should do both Grand Theft Person and The Air in the Valley at turn 4.
Oh!
If counting the Wolong turn as this turn and the following one as the next turn, kind of but no. This turn has Puella expiring while being a ND mission. Next turn has Third Person, Shroud, and Fellowship all expiring but Abarimon does not have an expiration date unless that changes.Next turn is the last one for the New Dawn missions, isn't it?
We should still had two turns.Next turn is the last one for the New Dawn missions, isn't it?
Next turn has Third Person, Shroud, and Fellowship all expiring
They don't expire. You're obligated to take them. If you don't take them this turn, you MUST take them next turn.
Turn 1 of 3 till expiration starts now in turn 3. That quote I just gave you is the start of turn 3.
Heck if the premise you are suggesting is the correct one, then if I were you, I'd abscond Pest Control in your plan and take Long Shadows, regardless of what QM suggested
Long Shadows of the Night (AP 2, HIT 5, ESPIONAGE 9, OPERATIONS 4)
Shroud is a serial killer with the ability to fuse with shadows and move along two-dimensional spaces. His preferred MO is to smother his victims and then arrange their bodies in "artful" poses, as if they were still alive. He's announced his next victim will be a member of the Kelso family, of Kelso-Allard Heavy Industries. The entire family has gone into hiding at their villa near the Marajó Várzea, and have hired a number of metahuman bodyguards. Including Crusade. Douglas Kelso, the second son of the family, attended college with Nora and married her other roommate, Sadie. Perhaps he can get you on scene to stop Shroud before he strikes again.
(Chance of metahuman DNA, Chance of intel about Monarch, Chance of weakening Monarch's position, Chance of Income +1000, Chance of eventually sponsorship form Kelso-Allard Heavy Industries) [Must be taken within 3 turns]
Grand Theft Person (AP 2, HIT 9, OPERATIONS 7)
Third Person is a psychic parasite without his own body. He jumps from host to host every time his current body dies, and he's capable of inhabiting regular people as well as metahumans. His name comes from his strange ability to see from a "third-person" perspective around his host. His lack of a permanent identity or body has rendered him the ultimate solipsist—he does not believe the rest of the world is real aside from himself and appears to think this is all one giant game being run for his amusement and the amusement of people with "Sufficient Velocity". He has announced a grand tournament where he will surrender peacefully if someone can outdo him at a number of extremely dangerous tasks and demonstrate that they are a "real sigma".
(Chance of metahuman DNA, Chance of intel about Monarch, Chance of weakening Monarch's position, Chance of Income +1000, +1 to control of the OID) [Must be taken within 3 turns]
The Fellowship (AP 2, HIT 11, ESPIONAGE 16, REPUTATION 9, OPERATIONS 9)
A new trio of heroes calling themselves "Trilogy" have begun to combat Monarch's forces wherever they can. Normally, this would end in disaster, but they're apparently led by Marvelous Shine himself. Marvelous Shine was a metahuman in the early days of Horizon, who was a peer of Novalight and King in his time. He retired and went into reclusion following the Susurration, but now apparently has felt compelled to return after the Movement. He's contacted you saying he has definitive proof that Lethal Anodyne is dealing to Monarch and has requested your help cutting off her supply of stimulants and enhancements. Who are you to say no to a living legend? (Unlocks mission The Towers Two, Chance of intel about Monarch, Chance of weakening Monarch's position, Intel about Lethal Anodyne, Chance of alliance with Trilogy, Chance of eventually recruiting a high-tolerance candidate). [3 Turns Until Expiration].
It seems pretty straightforward to me.I thought, we had until turn 6 to take them. I remeber getting into an arguement about this.
I remeber this here.
The Demon Flamez one. The Fellowship expires the turn after that.