- Pronouns
- He/Him
8.5k. It's all drafted, but needs an extra night to cook. Will post tomorrow night EST. Have a taste if you'd like:
Don't discuss the first thing outside of spoiler tags until tomorrow. I'll warn now, it's not exactly what it seems.
"Gaaaaaaaaaaaaaaaaaaaaay!" Valiant Silver cheers while laying backwards.
"Stop saying that!" you protest, joining her on the ground.
"Hey, if anyone is allowed, it's me!" she says, "Valiants have a legacy of being lady-killers. You have a lot to live up to!"
"Stop saying that!" you protest, joining her on the ground.
"Hey, if anyone is allowed, it's me!" she says, "Valiants have a legacy of being lady-killers. You have a lot to live up to!"
Name: ????, Noelle "Ellie" Han
Power: The EXCEED-BEYOND Armor
Side Effect: Extreme Psychic Field Sensitivity
Faction: Justice Unlimited
Potency: 13
Stats: HIT 8, ESPIONAGE 4, REPUTATION 6, OPERATIONS 9
Notes: Ellie wields the EXCEED-BEYOND armor, which has four modules with different power sets. Modules must be selected for a scene and may be changed between scenes. Using any power in blue will disable the module until the end of a combat encounter. Using module "dynamite" will disable the EXCEED-BEYOND armor until the end of the mission.
Always Active: Anti-gravity, Energy Shielding, Mental Manipulation Immunity
Module "Paper": Pyrokinesis, Energy Blaster, Drones, Targeting Suite, Railgun
Module "Scissors": Psychic Energy Blades, Agility Suite, Telekinesis, Pilebunker
Module "Rock": Enhanced Strength, Advanced Energy Shielding, Power Nullification
Module "Dynamite": O̵̺͓̊͌͊p̵̞͕̔̚ē̵͔͜ņ̵͍͎̊ ̸͎̌̄̌ẗ̶̖͘h̶̝̮͐̋ë̵̺̺́ ̷̺͊S̵͍̊̈̕t̷̮̎͝ą̶̩̞̄g̶̮͘e̶̦̲̟͌
Power: The EXCEED-BEYOND Armor
Side Effect: Extreme Psychic Field Sensitivity
Faction: Justice Unlimited
Potency: 13
Stats: HIT 8, ESPIONAGE 4, REPUTATION 6, OPERATIONS 9
Notes: Ellie wields the EXCEED-BEYOND armor, which has four modules with different power sets. Modules must be selected for a scene and may be changed between scenes. Using any power in blue will disable the module until the end of a combat encounter. Using module "dynamite" will disable the EXCEED-BEYOND armor until the end of the mission.
Always Active: Anti-gravity, Energy Shielding, Mental Manipulation Immunity
Module "Paper": Pyrokinesis, Energy Blaster, Drones, Targeting Suite, Railgun
Module "Scissors": Psychic Energy Blades, Agility Suite, Telekinesis, Pilebunker
Module "Rock": Enhanced Strength, Advanced Energy Shielding, Power Nullification
Module "Dynamite": O̵̺͓̊͌͊p̵̞͕̔̚ē̵͔͜ņ̵͍͎̊ ̸͎̌̄̌ẗ̶̖͘h̶̝̮͐̋ë̵̺̺́ ̷̺͊S̵͍̊̈̕t̷̮̎͝ą̶̩̞̄g̶̮͘e̶̦̲̟͌
Don't discuss the first thing outside of spoiler tags until tomorrow. I'll warn now, it's not exactly what it seems.