What a fantastic dude to have in the team, experienced and an incredibly useful powerset that give us sustain and battlefield awareness, things we badly needed.
 
Going back to the Helicopter that has a human and a punching bag idea, having John Henry and Menagerie Witch in the backline seems like the ideal strategy. Have one of Menagerie Witch's summons keep hitting a red barrier to keep recharging the team's shields.
I feel like by that point the obvious solution is to stop trying to game injury levels and just send the summons in and let the enemy kill it. Most people are going to prioritize the ominously red glowing enemy not ignore it. The intent is clearly *not* to use someone proverbially squeezing a stress ball to charge the shields, but an enemy over killing a red glowing shadow monster seems perfectly within the spirit of the Hustle.
 
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John Henry's Red Barriers would be very ideal on a melee fighter that demands and attracts enemy attention, someone that can't be easily ignored and preferably has Steadfast's invincibility.

Sadly, we don't quite have that yet.
The best high tolerance builds there are probably on a Red Huntress, Giant Slayer, or Lightstep build I would imagine in terms of meleeish fighters. Man-o-War also exists but also seems at least personally more boring to build with in my eyes.

Lightstep seems better able to build the potential self enhancement synergy and Red Huntress has so much potential with her grab bag. And Giant Slayer just inherently is going to be great at attracting attention off the giant weapons from transmutation.
 
Everyone forgets that Opale also makes barriers, too.

I mean, two good defenders are better than one, but we had a defense specialist before.

The real bullshit here is the Situational Awareness that comes with it, and that his shields can manifest anywhere in his awareness, which is really damn good.

To borrow from City of Heroes terms, Opale is a Controller, John Henry is a Defender, even if they're both barrier spec they do it in very different ways.
 
Everyone forgets that Opale also makes barriers, too.

I mean, two good defenders are better than one, but we had a defense specialist before.
It's more the diffrence between them.

Opale is a front line support while John Henry is a backline support. Both are defense specialists but where one can get right in there are block blows, the other can see a sneak attack from afar and deny it in an instance-

Oh I got ninja'd- but
To borrow from City of Heroes terms, Opale is a Controller, John Henry is a Defender, even if they're both barrier spec they do it in very different ways.
I'd argue that it's the reverse. John Henry is, with his powerset, far more in the role of someone who controls the tempo of a battle field. I don't actually know- hold on
City of Heroes Controller said:
The Controller is at the same time the weakest and yet the most powerful of the archetypes.

The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains — from freezing them in place to routing them away.

Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles - but the Controller depends upon his teammates for protection.
City of Heroes Defender said:
The Defender is a long-range support specialist. This Archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area.

Defenders are the premier helpers in the game - they are the best at strengthening their teammate's abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either.

The Defender needs to keep an eye both on his teammates and the enemy — in order to see which requires his powerful attention first!

I... guess you were correct but I'm used to those two terms referring to the opposite roles-
Also I got history bombed wow this is really interesting, though the fan site I found is not secure so no way am I linking it here
 
I kind of want the costume to have a longcoat. Probably a slightly more low-key look rather than a classic superhero costume?
Could just straight-up make him The Shadow. Black and silver wide-brimmed hat, black longcoat, pants and shoes, and a long bright scarf wrapped around his face

"Who knows what evil lurks within 100 yards? Ehehahahaha... THE HUSTLE KNOWS!"
 
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I feel like by that point the obvious solution is to stop trying to game injury levels and just send the summons in and let the enemy kill it. Most people are going to prioritize the ominously red glowing enemy not ignore it. The intent is clearly *not* to use someone proverbially squeezing a stress ball to charge the shields, but an enemy over killing a red glowing shadow monster seems perfectly within the spirit of the Hustle.
Good point. Having MW's Echidna with a red barrier would be good for that since it's tanky enough to take several hits. Though, maybe having a swarm with 3 summons covered in red barriers is better? They pop in one hit but MW can always make more.
 
"Is this what a family is supposed to look like . . .?"

"I wouldn't know," you say, observing Dr. Massive Ibis attempt to get on one knee before a fleeing Natalie, while their parents cheer and Nathan pouts in envy.

"But if it is not, then it should be."

Towarri said in her video that she and Leizi both have difficulty visualizing the 'better tomorrow' the rest of JU could see. Hopefully, this gives the two loners a glimpse of what it looks like.

John Henry receives the side effect: Minor Psychic Field Sensitivity!

Lantern: Could you not? Could you just not!?

"My," you say, "And who else but her chief research assistant could finish her work and make her idea reality? Unfortunately, I fear her design is so complicated that only someone who built it could ever effectively use it in combat."

That is a very nice cover story... and yet I can't wait to see the look on Crusade's faces when the armor itself is assigned to Heavenly Astrologer's daughter who just got picked up out of nowhere. Like, the assistant is right there, and you hand the superweapon to some nobody?
 
Good point. Having MW's Echidna with a red barrier would be good for that since it's tanky enough to take several hits. Though, maybe having a swarm with 3 summons covered in red barriers is better? They pop in one hit but MW can always make more.
Given how it's worded, technically what matters is the amount of energy imparted on the red field to determine how much it's charged. So a relatively weak summon getting over killed should in theory be as good a source as Echidna or other Chimera gradually getting worn down. In practice, I doubt we'll be allowed to super charge the Hustle off a weak summon getting completely over killed.

Even in that scenario, two weak summons getting a red barrier+Echidna should be workable.
 
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John Henry may tag up to three objects or people with a "red barrier". The barrier provides no shielding, but for every injury level that occurs to an object or person with a red barrier, John Henry recharges one injury level's worth of energy to use in other shields or force fields. He may only store three injury levels worth of energy at a time.

Mechanically, what if the object is self-healing? Let's say John Henry carries a pot of oobleck on him with a Oobleck Obliterator 9000. Red-coat the oobleck, let the Obliterator do its thing, and then...infinite charges? A more complex example I thought of that I now realise wouldn't work because of the range limitation was some basement Obliterator thing that John Henry could set up. Still, it'd work in a defensive situation, so John Henry could be a great holdout/defense guy too.
 
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Towarri said in her video that she and Leizi both have difficulty visualizing the 'better tomorrow' the rest of JU could see. Hopefully, this gives the two loners a glimpse of what it looks like.



Lantern: Could you not? Could you just not!?



That is a very nice cover story... and yet I can't wait to see the look on Crusade's faces when the armor itself is assigned to Heavenly Astrologer's daughter who just got picked up out of nowhere. Like, the assistant is right there, and you hand the superweapon to some nobody?

Well, we can just tell the truth, which is that only Ellie was compatible.

Hmm. Tossing out some more name ideas, though I still prefer Vigilance (unless we get sued because some other hero is already using the name):
Warden
Sentinel
Custodian
Bastion
Reinforce
 
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That is a very nice cover story... and yet I can't wait to see the look on Crusade's faces when the armor itself is assigned to Heavenly Astrologer's daughter who just got picked up out of nowhere. Like, the assistant is right there, and you hand the superweapon to some nobody?
I would love to use this in the opportunity to point out just because you build something doesn't make you right to fly
 
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