So for fun, I decided to make a build for John Henry. He's at Tolerance 5 right now I believe, since he has a base of 4 and we spent 1 turn to increase his tolerance.
John Henry Rhodes
- Stats: HIT 1, ESPIONAGE 4, REPUTATION 5, OPERATIONS 6
Helicopter Parent
- Potency 4 (Chatroom) + Potency 4 (Bulwark) + Potency 1 (Mister Hunch) - Potency 3 = Potency 6
- 2x Clairvoyance (Chatroom, Mister Hunch)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
- 2x Ally Empowerment (Chatroom, Bulwark)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- Bulwark can shroud any person or object in a defensive forcefield that disperses overtime or after absorbing enough impact damage.
- 1x Energy Manipulation (Bulwark)
- Bulwark can shroud others in forcefields by hitting them with a beam of energy.
This is 1 more Potency than John Henry's Tolerance, but I think this is an incredibly strong support hero. The Helicopter Parent has a range limit of several hundred yards, but everyone connected to that telepathic network can perfectly communicate with each other and can receive free energy shields! There's potential to dive into memories from the last 24 hours too, for information gathering against subdued hostiles.
Potentially, the range of the network can be extended too by imbuing energy into objects via touch, turning them into "relays" and remote sensors. Of course, with Energy Manipulation only being 1x, that's not guaranteed to appear. If we get John Henry to Tolerance 7, we can add Millions Minefield to the equation to bring it to 2x, and it results in this:
Helicopter Parent
- Potency 4 (Chatroom) + Potency 4 (Bulwark) + Potency 1 (Mister Hunch) + 1 (Millions Minefield) - Potency 3 = Potency 7
- 2x Clairvoyance (Chatroom, Mister Hunch)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.
- 2x Ally Empowerment (Chatroom, Bulwark)
- Chatroom can link an unlimited number of allies telepathically for instant communication within several hundred yards.
- Bulwark can shroud any person or object in a defensive forcefield that disperses overtime or after absorbing enough impact damage.
- 2x Energy Manipulation (Bulwark, Millions Minefield)
- Bulwark can shroud others in forcefields by hitting them with a beam of energy.
- Millions Minefield can redirect and absorb energy to be stored in explosive orbs whose size he can control. The bigger the orb, the greater the explosion.
Millions Minefield is important here in that he can convert energy. This means that whatever hits the shields just feeds more energy for Helicopter Parent to use. The shields can become reactive armor even, exploding to return the damage they suffered against the attacker. Additionally, the "relays" may also act as minefields, meaning that John Henry can operate remotely from the fight, and on the off chance that someone finds his hiding spot, they have to get through a minefield first and that can be pretty difficult when the mines include the doorknob to his room.
This would mean we need to spend 2 turns raising his tolerance first though, and we have exactly that many turns until we need to take him to the Demon Flamez mission. We could always leave him out of the introductory mission and only bring him later once he's ready.
That said this is potentially terrible for John Henry's home life. Considering he's lost one daughter already; I imagine giving him this power encourages his tendency to be overprotective of them for fear of losing another family member. Natalie will have quite a hard time getting some privacy without her dad looking over her shoulder all the time.