Pro Patria (Valkyria Chronicles)

[x] Call a meeting of all the majors
- [x] In addition, require a report on their battalions, including
- --- presence of veterans and rookies, if any
- --- quality of the soldiers (how good are they)
- --- presence of people qualified for the role of scouts in target zone
- --- any motorized units (tanks, motorbikes, trucks and so on)
- --- IMPORTANT. If all soldiers and motorized units have required equipment, and if any additions to standard equipment were made, what are they.
- --- IMPORTANT. Quality of food and kitchens.
- --- IMPORTANT. Quality of medical personnel and supply.

Can't see much point in seeing Giraud and Raeder individually. And sorting them out without at least basic understanding of the situation in the batallions may lead to suboptimal decision anyway.
 
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[X] Call a meeting of all the majors

It would be better to sort this all through with all of our peers, not just two of them. Besides, better to know them all before we go out to battle.
 
I feel like we are going to have to address the fight, and while scolding those two officers in front of their peers will undoubtedly be effective, it will also probably completely alienate them to us. I think it would be better to address it with the two of them first, then call the meeting with the rest.
 
Vote count
Meet the pair: 4
Meet all the majors: 6

Vote locked. I usually wait for at least ten votes.

I would have let you deal with the pair now and call a meeting later or tomorrow.

Also, permeakra thank you for the list. It will provide some handy ideas.

Update will come in a few hours.
 
[X] Call a meeting of all the majors

It would be better to sort this all through with all of our peers, not just two of them. Besides, better to know them all before we go out to battle.

They are not peers to Hapsburg. They are subordinates. He commands them. And a very basic rule of command is to hand out praise to subordinates in public and rebuke them in private. Unless you want to make an example out of someone you plan on removing, in any case.

I missed the chance to vote, but it was a mistake not to sort them out beforehand. Instead we'll have to sort them out in front of their fellow commanders, and in doing so humiliate them before their actual peers. The only worse thing would have been to handle their punishments in front of their men, thereby actively undermining their ability to do their jobs. Nonetheless, it's likely to prompt far more resentment from the both of them and exacerbate any personal conflicts they have with the other battalion commanders.
 
Instead we'll have to sort them out in front of their fellow commanders, and in doing so humiliate them before their actual peers.
We don't have to do so ;). We absolutely can talk about it in private AFTER all questions requiring everyone present will be discussed. But I'm against addressing it before the meeting.
 
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1.7
[X] Call a meeting of all the majors

After going through the last few papers - apparently you have a squad of elite honour guards somewhere in the camp - you decide to go call a meeting of all the majors. After finding some enlisted to act as impromptu messengers you go back into the command post. Seriously where are all the adjutants? There should be some to handle the brigade's administrative affairs, you will have to ask for some from the majors or the general.

Now to deal with the two errant majors waiting in the common room. Francis Giraud is tall, well-built man with a jovial face with golden blonde hair. Sitting a few yards away is the stern, dark haired Aloysius Raeder, a short stocky man with a seemingly constant faint scowl on his face.

They both look surprised by your young age, you wish people would stop doing that. There have been instances of people being promoted despite their age, you got your rank fair and square. By knowing the right woman.

"I trust you two have cooled off enough not to go at each other again?" You naturally inject a healthy dose of sarcasm into the question. Raeder is inscrutable to the jab while Giraud just cracks an affable smile. But it doesn't reach his eyes.

"Just a friendly scuffle between two old acquaintances, made worse by a lack of adult supervision. It won't happen again", Giraud tries to pass the incident off as trivial with a grin.

"While we have our disagreements I have to concur. This unfortunate incident was the result several unique factors that won't occur in the future", Raeder keeps his voice even.

"See even Aly agrees, why not let the past stay that way and start off on a new page?" Giraud says placatingly.
Raeder's frown deepens at the nickname.
"I see, I will make my decision on the matter soon. For now I want to meet the rest your peers", you formally decide.

Both men give you an odd look, wondering why you made them wait half an hour and then just dismiss them. They should naturally conclude it was a snub for their atrocious behaviour which will hopefully make them feel guilty and attempt to make up for it. Or maybe they used the idle time to smooth over their issues and extend you an olive branch. As for their justification, you decide to:

[] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.
[] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.

You three wait in silence for the other majors to arrive, it does not take long.

The first to arrive is Surena, you immediately dislike her on first sight. Her dossier says she is a commoner but that's not the reason for your distaste. The rank and file are commoners, and so are most of the NCO's and some of the officers. She has aristocratic features implying she is an illegitimate child or some commoner who got lucky, your willing to bet the former considering how she got the rank at such a young age. Her almost regal bearing ticks you off to no end, bastard children are just a degree away from being step children in your opinion. You idly wonder how many men she slept with to get to that position. Okay that's a little too disingenuous even for you, perhaps she has a noble parent pulling strings for her.

"Hello Francis, Aloysius." Surena smiles while turning to you, "So you're the new colonel, nice to meet you. I am Alexis and I hope we work well together", she says it all in an irritatingly genial voice.

You school yourself to a neutral expression and respond with simple, "likewise". Wait, was the last line innuendo? She better not be subtly flirting with you, you'll need to watch out and reject any advances. It would be unprofessional as well as unfitting of you.

"At least I won't be the youngest around here anymore", she attempts to lighten to mood. Giraud chuckles while even the taciturn Raeder flashes a brief albeit small smile. They seem to have a rapport.

Again with the age, you internally sigh. Surena looks a little put out by your lack of response, judging by how her smile went stale. Serves her right for making a terrible joke.

The next to arrive is Nivelle, an ageing man with greying hair. His uniform is worn with age and he walks with an unsteady gait. A look at his face answers some of your hidden questions, going by his features he is of mixed blood. That would explain why someone with a Frankish name would command a battalion from a Gothic nation. Records say he is an enlisted who later became an officer due to experience. You can respect someone who rose through the ranks, regardless of origins.

"Good afternoon colonel, I have to apologise in advance for the sorry state of the records. I am not suited for that position and its been a while since I put on the uniform", Nivelle says regretfully. He's humble to boot. He seems relieved to not have that much responsibility anymore.

Vorbeck and Mueller walk in together. The former is a plain faced woman who is distinctly unremarkable, though something in Vorbeck's eyes unsettle you slightly. Mueller meanwhile is a handsome man who looks like your stereotypical tanker, black stains on his uniform and what not. Both acknowledge you with an informal salute before taking their places without a word. Being last does make people less talkative.

"Now that everyone's here I'll introduce myself. I am Rudolf Hapsburg and I will be running this brigade come hell or high water", you proclaim grandly. "I want a full run down on the state of your battalions. I have just gotten back from seeing General Hall and he expects us to breakthrough before the week is out".

Your words seem to galvanise your new subordinates, waiting for two weeks on a near battle ready state appears to have put them on edge.

"What do you want to know colonel?" Vorbeck asks, curious.

"What is the quality of the rank and file trooper? I have heard these are recently raised-"

What follows next is an hour long planning session on all the little details and quirks the official documents didn't convey. The group talks about problems and ways to resolve them. You feel you may have earned some respect from the subordinates since you knew what you talked about and didn't come across as clueless.

All the troops have been trained adequately though many lack combat experience since the war only started 9 weeks ago. In these circumstances anyone with combat experience is being labelled a veteran. Still, the war was anticipated months ago so the new soldiers have spent at least 6-9 months being drilled, they should perform adequately. An average of about 2 in 10 troops in the brigade have experience in various brushfire conflicts in the east. The Surena's Limousin 24th, Mueller's Cuirassiers and Vorbeck's Grenadiers have a higher than average number of veteran troops, about 3 in 10. All are armed with standard imperial weapons, the only troops with elite weapons are the leaders with small personal honour guards like you, Surena and Giraud.

Each battalion has an attached support element to deal with logistics issues. Supplies are adequate at the moment but more couldn't hurt. Mueller seems to be constantly complaining for more fuel and parts. Vorbeck also wants more fuel, but she wants it for flamethrowers. Woman seems obsessed with fire. Surena wants more mortars along with additional ammunition. Nivelle worries about the supply situation since he has had trouble with the logistics corp due to his temporary authority, he thinks they have been under-supplied. Giraud and Raeder disagree and think its just baseless worrying, though you in your completely impartial opinion lean slightly towards Nivelle.

Your infantry are not mechanised in any way, standard thinking is that trucks are unsuitable for travelling on anything but good road and no one has bikes out here. At most the infantry hitch a ride on armour when out of combat. There are a few trucks in the supporting elements for bringing supplies or fuel to the tanks but most of it use old fashioned horse and cart or menial porters.

"So", you ask the majors, "do we have any of those new radios?"

"Haha no," Giraud shakes his head, "I doubt any formation in the army has a radio".

"I heard the general has one in his headquarters so he can talk with the field marshal in Caucasia", Surena supplies.

"We will rely on messengers on horseback or foot like our forefathers. We will make do like we always have", Raeder responds solemnly.

It said something about the Empire that it could build multi-storey high superweapons and yet it couldn't provide radios to most its armies. You willing to bet the Federation doesn't encounter these requisition issues.

At the end of the session everyone is tired from all the planning and prepare to leave when you ask one last question, "where are all the adjutants? They seem to have vanished".

Nivelle answers, "they have been spread to the battalions, you can have them back but they're not that great. Your predecessor organised most of the paperwork himself. Perhaps you can ask the general for some?"

Interesting idea, you can bundle that with another request you had in mind. Now what are you going to do in the few days you have left before the invasion begins?

Pick three things to do over the next few days:
[] Investigate the brawl and the causes for how it happened (only available if you pick remember above). Try to resolve any issues you find.
[] Contact the logistics corp for more supplies using your authority.
- [] Contact Frenzel on the side and see if she has anything (dice roll, will happen anyway but with a higher threshold if the option is not selected)
[] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[] Get to know the other colonels neighbouring you and what type of brigades they lead (random chance of partially happening if not selected)
[] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
[] Get to know your majors more:
- [] Surena
- [] Raeder (not available if first option is picked)
- [] Giraud (not available if first option is picked)
- [] Nivelle
- [] Vorbeck
- [] Mueller
 
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[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.




Pick three things to do over the next few days:
[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[X] Get to know the other colonels neighbouring you and what type of brigades they lead (random chance of partially happening if not selected)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
 
[X] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.
[X] Investigate the brawl and the causes for how it happened (only available if you pick remember above). Try to resolve any issues you find.
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)

The main point is that it might have happened once, but what's to stop it from happening again? The tension will likely still be their, better sort it our before it become a permanent problem.

We need adjutants and artillery, and since we haven't been given radios yet, it will have to do.

And it's best to iron out any last minute problems, don't want to charge WWI like into the field of battle.
 
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[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.

[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
 
[X] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.
[X] Investigate the brawl and the causes for how it happened (only available if you pick remember above). Try to resolve any issues you find.
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)

Let's make sure we iron out the kinks, before they become a problem later on.
 
[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.

[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[X] Get to know the other colonels neighbouring you and what type of brigades they lead (random chance of partially happening if not selected)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
 
[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.

[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[X] Get to know the other colonels neighbouring you and what type of brigades they lead (random chance of partially happening if not selected)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
 
[x] Remember it - Whatever happened was a blow up that shouldn't have happened. You'll have to talk to them tomorrow in depth about what occurred. Make their men work together so this won't happen again.
- [x] However, it was Giraud and Raeder's people, so pass the investigation, if any required, to Giraud and Raeder.

Having an internal conflict is a recipe for a disaster. However, bypassing Giraud and Raeder is a sign of distrust, so it's better be avoided.

[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
[X] Contact the logistics corp for more supplies using your authority.
- [x] Be especially sure that your people can tolerate the weather at the destination point.
 
[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.

We don't have enough actions to investigate, and properly prepare for zero hour, so letting it slide so long as it doesn't happen again. I wouldn't be surprised if the fight had something to do with Surena.

[X] Contact the logistics corp for more supplies using your authority.
- [X] Contact Frenzel on the side and see if she has anything (dice roll, will happen anyway but with a higher threshold if the option is not selected)
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)

If the veteran who fought through the first great war thinks we're under-supplied it is more likely than not true, additionally considering our method of communication is by messenger, acquiring additional supplies will take a considerable amount of time. An extra set of hand would help with paperwork, and while it is unlikely artillery would be nice. Organizational mishaps are bad for morale at the start of a campaign.

Actually the morale increase is guaranteed whereas the decreased odds of organizational mishaps is unclear so I'll vote for the former.
 
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Current vote count:

Believe it: 5
Remember it: 3

See the troops: 5
Finalise prep: 7
Ask general: 5
Contact logistics: 2
See other colonels: 3
Investigate: 2

Vote will be open for about 16+ more hours. I am somewhat busy tomorrow.
 
[X] Believe it - Combat should ease any tensions due to shared hardship. With a new colonel here the troops should be less rowdy anyway. You technically weren't in command yet and bringing the matter up again could inflame things. Let bygones be bygones.

[X] Be seen out among the troops, get a personal feel of their measure. Drill them, train them more, push them to the limit (increased morale)
[X] Ask the general if he can spare some experienced adjutants or advisers (dice roll). Also ask if he can detach some artillery (hard dice roll)
[X] Finalise preparations so everything is ready before zero hour comes (decreases chance of organisational mishaps)
 
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