Pro Patria (Valkyria Chronicles)

[X] Yes - A heavy foot battalion is supposed tohave lots of anti-armour. Equipping most ofthe tanks in the battalion with short-rangeflamethrowers is not conducive to that goal.
[X] Issue the order — well if it helped supplies reach you better you could live with some unpleasantness…
[X] Pursue him alone, he is your problem and you will fix it yourself.
 
[] No - Who are you to micromanage? She has her ways and that configuration would chew through most infantry and cover… at the cost setting a lot of stuff on fire.
"You may proceed as you see fit. I trust that your confidence is well founded."

[X] Issue the order — well if it helped supplies reach you better you could live with some unpleasantness…
[X] Pursue him alone, he is your problem and you will fix it yourself.
 
[X] No - Who are you to micromanage? She has her ways and that configuration would chew through most infantry and cover… at the cost setting a lot of stuff on fire.
-[X] "You may proceed as you see fit. I trust that your confidence is well founded."

[X] Ignore the request — not your job and not your problem

Can we not be Nazis please?

[X] Pursue him alone, he is your problem and you will fix it yourself.
 
Press the issue?
[X] Yes - Even if the tanks you expect can be dealt with little anti-armor, you suspect that the brigade will have to go against something better armored eventually. Better train on safe targets.
[X] Issue the order — well if it helped supplies reach you better you could live with some unpleasantness…
[X] Pursue him alone, he is your problem and you will fix it yourself.
 
[X] Yes - A heavy foot battalion is supposed tohave lots of anti-armour. Equipping most ofthe tanks in the battalion with short-rangeflamethrowers is not conducive to that goal.
[X] Issue the order — well if it helped supplies reach you better you could live with some unpleasantness…
[X] Pursue him alone, he is your problem and you will fix it yourself.
 
I have had some thoughts on this, I'll be using historical designs like the Sherman for flavour. In all honesty like the general said, you won't actually encounter any modern federation tanks in this chapter since Merovia is explicitly stated to be behind the times. WW1 tanks and early 1920's are what you will be facing soon. Neither side expects that arena to be a contest.

The Sherman might be a bad example; the Lee was first delivered in late 1941 and the Sherman in September 1942.

Renault FTs and Carden Loyd tankettes were exported and copied all over the world so encountering them is a given.

Vickers also exported an it's light tanks and 6-Ton tanks.

All of which are inferior to what we're fielding.

Emdeman said:
It's a bit of a balancing act. The wiki says (modern) fed light tanks have better armour and firepower than imperial counterparts but at a serious cost to speed. However the imperial advantage in tanks is explicitly stated so federation medium and heavy tanks are... substandard.

Armour isn't the federations' strong point and they know this... so they've thought up other ways to counter it. Which you will eventually find out.

I'm guessing, and you don't have to confirm or deny anything, that they decided to focus on tank destroyers, self-propelled guns, and assault guns. All cheaper to produce than a tank but can knock one out with a good hit.
 
Current vote count
Yes - 8
No - 3

Ignore - 1
Issue the order - 10

Pursue alone - 11
Take a group - 0

Now to play devils advocate.
edit: Can we at least let a few tanks keep the flamethrower? We may need them to clear entrenched position in the future.
The vote is to convert some of the flame tanks into normal tanks yes. But as a counterpoint I would like to point out that Vorbeck's battalion are heavy infantry meaning Lancers are one of the most common types which form a big chunk of the troops. They can make up for quite a bit of the anti-armour deficiency.
Most common unit types: Shock Trooper, Lancer, Light tank
Her strategy is unorthodox but it won't leave too big an opening. Its quite workable. In exchange you get big boosts against infantry. Reversing her decision removes some of that uniqueness as well as draw her ire, is it worth it? You already have 2 other standard heavy infantry battalions.
[X] Ignore the request — not your job and not your problem

Can we not be Nazis please?
Its a shitty decision all round, like a lot moral questions either side will result in pain and suffering. Issuing the order will mean effectively enslaving people for the foreseeable future, some of whom may have escaped by sea or into the empire, or stayed hidden long enough to avoid the hunters. Ignoring the request means letting the hunters do whatever they want and enslave any darcsen they find only with an added 50:50 chance of shooting them. Meaning some people you can save would die. Though bear in mind the darcsen hunters will be operating any regardless of the choice, your brigade is just one of many and isn't even going to pick up a big minority of darcsens.

I was inspired by this passage in the wiki:
Continuing the long history of prejudice and persecution against Darcsens that date back to the War of the Valkyrur, the Imperial army often staged hunts. Captives were alternately used as slaves or simply executed. Hunts are performed by dedicated squads whose sole duty is to scour settlements both within Empire borders and abroad for Darcsens to capture.
Both choices are valid.

Its one of the dilemmas of choosing to play imperial. I'm not going to gloss over what they were doing in the games. You can probably guess what one of arcs are going to be.

Though bear in mind Federation treats darcsens almost as horribly as will be shown. The Empire just makes it official. Darcsens have it shit on nearly all of Europa.
The Sherman might be a bad example; the Lee was first delivered in late 1941 and the Sherman in September 1942.

Renault FTs and Carden Loyd tankettes were exported and copied all over the world so encountering them is a given.

Vickers also exported an it's light tanks and 6-Ton tanks.

All of which are inferior to what we're fielding.
Thats pretty informative but its pretty clearly stated the Fed light tank was better than the imperial one except for speed. Not sure what point your trying to make. I'm just going to make the heavier tank variants for the feds worse, like how the US had trouble with their ones in WW2.
 
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I wasn't making a point. I was taking a guess at what you're going to throw at us in Merovia and Caucasia.
Oh right, in Merovia it'll be outdated equipment. The stuff you've posted looks good though I was going for something a little bigger like some WW1 tanks not tanklets. For reference in Merovia the force composition is Hall's army 76,000 vs 20,000 Merovian regulars plus whatever armed citizenry.

Caucasia is a different story, the armies there are equipped with the latest Fed gear. The federation doesn't want Baku to be defended by obsolete forces. The force comp there is Keitel's army group of 400,000 vs 530,000 professional federation troops + extensive fortifications. The numbers would be even more lopsided if Zenobia wasn't in deadlock. Sorta why the Empire wants to try for it now while they have the chance. Which is why Hall wants to roll over Merovia fast and assist the main effort.
 
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C
Her strategy is unorthodox but it won't leave too big an opening. Its quite workable. In exchange you get big boosts against infantry. Reversing her decision removes some of that uniqueness as well as draw her ire, is it worth it? You already have 2 other standard heavy infantry battalions.
IRL traditional close-combat flamethrowers were mostly forgotten in favor of incendiary munition of various types. Since we got katyushas, trashing fortified infantry positions should be reasonably easy and safe, especially if we can get good anti-infantry munition for them. On the other hand, while katyushas are relatively cheap, they fire missiles, not shells, and likely are costlier. While we can use flamethrowers in relatively safe situations, when wasting katyushas' missiles is not worth it, in case of facing heavily fortified infantry position, we will waste if with rocket launchers. So, I feel it safe to convert some tanks into anti-armor.

In addition, again, I expect our troops to face real tanks some day, so it is also an exercise of sort.
 
Vote locked.

I'm rather surprised by the result. I was thinking of adding modifiers to weight votes similar to MJ's Panopticon quest. Then I thought to myself, why not have the narration sometimes intentionally favour one option over another thus representing Rudolf's thought processes? Maybe that achieves a similar effect. Form your own conclusions folks, as you have noticed Rudolf is pretty biased, playing up positive aspects of one option while unconsciously downplaying the benefits of another, or emphasising the negative aspects and vice versa.

Anyway, update in a few hours.
 
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Sooo, sure hope our friendly little driver has a good excuse or isn't too attached to his teeth.

Because he's going to lose those, otherwise.
 
Can we compromise with her? She switches her tanks back to anti-armor but we let her replace the Medium tanks' front and rear sponson Machine guns with flamethrowers?
That sounds like a good idea, thank you for sharing it.

The thing is you are already compromising with her, its just that any imposed change from her routine is going to create some degree of resentment. But she's professional, she'll deal with it.

You will have the opportunity to rectify this one way or another in the future. very soon
 
1.9
[X] Pursue him alone, he is your problem and you will fix it yourself

You set off to pursue the guilty driver at a fast jog. Soldiers get out of your way with hasty salutes if rather bemused looks. Weaving through the tents you find Jaimes throwing away his food and breaking into a run, only confirming his guilt more. You follow, feeling the uniform pull taut as you break out into long strides, it wasn't made for running. The pursuit takes you around various parts of camp and goes on for several minutes.

Its a good thing there's no one watching this goose chase. You sidestep a bewildered porter, or the whole thing you quickly qualify, any bystanders would just guess it was something urgent.

You eventually lose him in the midst of some supply crates. There are some menials, five locals and a darcsen, doing some job requiring lifting. They look surprised to see you here.

Where is he?

You hear a sneeze from inside one of the crates. You smirk in triumph and silently approach.

You notice the menials have stopped working. You pay it no mind. It looks quite odd for an imperial officer to be tip-toeing in the black uniform.

You thoughts are interrupted when you hear the sound of violence behind you. Turning around you see one of locals strike the darcsen from behind on the skull, who falls to the ground in boneless heap.

What.

You should probably say something but you don't want to tip off your prey. That sort of behaviour is not on, even to d-

Then you notice that they are attempting to surround you.

"Well isn't this a nice present the cat dropped in our lap," one of the men says as others pick up improvised weapons. You're now pretty sure they aren't normal labourers.

You remember how the last colonel departed the mortal coil.

Oh…

Oh balls

[1/3]
 
Well it appears we have intelligence officers in our camp. What were our orders regarding them? I believe it was along the lines of killing them, the dishonourable cowards!
 
Hm. This update does make me wonder just how thoroughly the supply section of the army has been infiltrated, and whether Frenzel wanted Darcsens because they lack the patriotism of the other locals, or because she herself is a spy?
You thoughts are interrupted when you hear the sound of violence behind you. Turning around you see one of locals strike the darcsen from behind on the skull, who falls to the ground in boneless heap.
I imagine they plan on blaming the darcsen for Rudolf's murder.
 
I turned out to be a little more occupied then at first thought. Next part is half way done.

On the other hand I caught up with Icarus' VC1 playthrough and found some images of the imperial officer uniform Rudolf is wearing (not sure what his appearance is though atm). No silly half capes though.

Imperial officer plus some grunts.

From this angle the standard imperial soldier doesn't seem to wear much armour. Also noticed the stalhelm.

A close up.

Image credits to Icarus.
 
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