Pro Patria (Valkyria Chronicles)

[X] Respectfully disagree with the Colonel.
-[X] "To my uninformed eyes, it'd be too much of a hassle. We'd have to round up a considerable amount of people, send 'em towards the mines, and hope they trip enough of the antipersonnel mines that our engineers can risk going in and removing the rest. It's too much of a hassle, and we can't afford the PR problems as is, what with the Merovian tendencies for spies and saboteurs already being a problem for us as is, without us adding atrocities to rile up the populace against us more so. Plus, we won't be certain we got them all that way."
 
Disagree wins 6-4, vote locked. I'd leave it open longer but I've started writing the next update.

No more people have voted on the trait vote on page 2. I'd close it but we have a tie so I'll leave open for a little while longer. New voters should look at the table of page 2 and pick 3 traits.

Current Tally
Traits
Inspiring Leader: 7
Cautious: 5
City Fighter: 5
Heavy Foot Leader: 5
Trickster: 4
Defensive Leader: 3
Cavalry Leader: 1
Organiser: 1
 
[X] Inspiring Leader
[X] Cautious
[X] Heavy Foot Leader

Half of our battalions are Heavy Foot so why wouldn't we choose the trait which always buffs their damage?
 
Valyria Chronicles Quest, from the Imperial perspective. Interesting.

[X] Inspiring Leader
[X] Cautious
[X] Heavy Foot Leader

We should think what kind of leader Rudolph is. Overall the impression is of an ambitious but also methodical and conscientious commander. At this point he doesn't seem like some hard-charging military genius; going full blitzkrieg with an Aggressive, Cavalry Leader, Organizer might be interesting, but it's a bit late for that. Instead he's someone who prepares a plan of battle very carefully, is well acquainted with the capabilities and limits of his troops, and for his efforts to make sure he spends lives miserly and with as much effect as he can, is beloved by his soldiers. This brings to mind Petain more than any WWII commander, but Montgomery or Heinrici might be good parallels. Well aside from everyone despising Monty.

He may be better at set piece battles but as very young officer straight out of staff school that's to be expected, and he can always learn new ways of doing things as he gets experience.
 
1.3
[X] Respectfully disagree with the Colonel.

You think for a moment on which side to take before replying, "I'm of the opinion that the good Colonel..."
The General's eyes subtly narrow
"Baumann", the colonel supplies.

"Baumann's idea has its merits and flaws", you open diplomatically, "but in this particular situation the latter outweigh the former. The main problem as General Hall pointed out is sending isolated bands of men scour the land in an environment of Merovian spies and infiltrators, along with other issues."

"A valid concern but it would give the troops something to do while waiting, unlike the last two weeks. Its what soldiers do, fight" the colonel snorts, "What else?"

Not exactly a quality retort, "It could affect morale, especially those who don't possess such... conviction." General Hall seems to have taken a step back and let the debate continue.

"We don't need milksops in this army," Baumann snorts, "if thats a concern then just take volunteers."

This man is starting to get on your nerves with his loutish mannerisms, "There is also a negative public image the military would cause if it created a perception of-" Bad habit of yours, being overly formal when irritated.
Hall gives you a strange look.

"Showing we're tough on crime," Baumann cuts in boldy, an annoying habit, "the border populace would cheer us on."

"The time spent rounding up the condemned, criminals, miscreants, darcsens, deserters and other low lives from all the nearby slums and prisons would take longer than you expect and be too much hassle".
The General's left eye twitches, to all appearances it looks natural.
"I don't see how thats possible during a time of war," He sounds a little uncertain.

"You would have to deal with the local bureaucracy," You play your trump card.

All the people listening seem to collectively wince. It seems no one has thought of interacting with the civillian government. Baumann looks unhappy and seems to be thinking of a response, he opens his mouth before being interrupted.

General Hall appears to have had enough of the discussion and speaks out in an authoritative voice, "That is enough time on that tangent. Back to the matter at hand, since Commandant Scheer has told us he expects his engineers to clear a path through the minefields within 5-7 days, I want your troops to be extra alert for assassins. Double the sentries, triple the guards around the engineers, I expect them to be targeted even more. Also, make final preparations for moving out. I want the vanguard to march as soon as the engineers give the go ahead. Messages have been sent to the other colonels to this effect. Any questions?"
Did he want a distraction to change the subject?
"Whose brigade is the spearhead?" asks Baumann curiously.
You can't fault the him for taking a way out of a tiring argument with that man.
"Colonel Ahzgle's" There is a murmur of surprise. Hall pronounces the Avar name as "Ah-s-gle" in his light Angle accent. He turns to someone in the audience, "Is that fine you ma'am?"
Why is he so polite to a subordinate? Is he an old fashioned gentleman or is it something more?
A brown skinned woman off to the side nods silently from behind a gaggle of watching adjutants. You're surprised you haven't noticed her at all given she wears an identical uniform to yours. How long was she there, like a quiet killer? You don't like it when stereotypes are perpetuated. A cruder person would make a rude joke at the name... And probably be gutted for it, Avars are a serious people. Hang on, how did Hall notice she was there?

"Good, dismissed", the general looks a little pleased as he turns to you, "Hapsburg, since your newly arrived I'll give you a quick personal synopsis of the current situation. While my army was resting on its laurels for the last few weeks waiting to breach Merovia's Great Mine Wall, the other armies under Field Marshal Keital's have advanced into Caucasia and encountered heavy resistance. Not surprising given the proximity to Baku, the Feds are going to throw everything they have to stop us. Therefore it is imperative to liberate Merovia as quickly as possible so we can assist with the capture of Baku."

Baku, the location of some of the largest ragnite deposits and refineries on the continent. Nearly one-tenth of continental supply, eclipsed only by Gallia itself. Taking it would be invaluable to the Empire. With the hilarious political impasse in Xenobia, the time has never been more ripe.

"Your brigade will be assigned to sector 7, resistance across the line should be minor. Merovia never had enough money to modernise their army and maintain their obsession with mines so expect to be fighting museum relics. Though be careful not to be bogged down in civil unrest, how you deal with it is up to you since you'll be on the front-lines while I'll be in the rear. That should be all for now, good luck". With that, Hall turns to talk to a staff officer. You exit the General's headquarters.

Wait, Jaimes and his car is missing... He was supposed to wait... How are you going to get to your brigade command post? You are stranded in the middle of the sprawling camp... Where is he? How dare he leave you here? You take back all the good things you have ever thought about that wretched Sargethi. You will have that commoner's hide! It will be mounted on your father's hunting wall and you will use it to terrify your stepsisters, or even better when they are having a tea party with their friends, making them die of embarrassment. Thus making your stepmother even more furious at you for thwarting her tireless efforts for negotiating for play dates or 'acquiring a network of acquaintances'.

You bring yourself back from pleasant revenge-filled fantasies to the current situation. No way are you going back to the general's HQ and looking like an idiot. You'll find your own way to the destination, though you're not sure where it is.

Anger slowly fades in boredom as you start walking in the direction you came and begin noticing the things around you in the tedium. Common soldiers are busy carrying out daily activities normal in any army camp like servicing their weapons. Menials walk past doing common chores and labours. Messengers race past on old-fashioned horses carrying missives. The most 'remarkable' incident was a tank rumbling past at a fraction of its true speed, sadly in the wrong direction. After about ten minutes of movement an officers car saunters by. Through the window you see the surprised face of Colonel Baumann looking back at you. After a moment the car speeds up, kicking up dust and getting some on your once pristine uniform, its fortunate darker colours hide stains well. You hope the Merovian bumps on the road gave the scoundrel some bruises.

Several more minutes pass and the mid-summer sun was starting to get unpleasant when salvation came. People cleared the road as side by side two convoys made their way up the road. One was a line of trucks carrying supplies to a stockpile somewhere. The other seems to be part of the general's artillery battery. Either is valid choice and you could make important connections among the people on either convey.

[] Hitch a ride on the supply trucks
[] Hitch a ride on the artillery battery
 
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[X] Hitch a ride on the artillery battery

Artillery is a major problem for our enemies. We will be able to keep them away from our forces, and force them on the defensive.
 
[X] Hitch a ride on the supply trucks

Since artillery aren't assigned to the brigade level hitching a ride with them is unlikely to lead us to the right destination whereas following the supplies will eventually get us to the right place. Because soldiers need food, ammunition, and other basic necessities to fight, therefore one of the officers who handles supplies must know where our men are encamped.
 
Vote Count
Traits
Inspiring Leader: 10
Cautious: 8
Heavy Foot Leader: 7
City Fighter: 6
Trickster: 4
Defensive Leader: 3
Cavalry Leader: 1
Organiser: 1

I'm a little surprised how popular Cautious is. Is everyone aware that it significantly reduces movement speed? Its meant to be a mixed trait, avoiding traps is a valuable side effect. I thought traits that gave flat boosts would be more favoured. Hmm flawed characters are good as well, and you can add or change traits later through events/experience. I can think of some interesting character implications and there's always room for growth.

Current Vote
Supply trucks: 6
Artillery battery: 2

Will leave this open for a couple more hours until I get back from the airport.
 
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[X] Hitch a ride on the artillery battery

A battery would be quite useful in the long run. Sure we could go for the supply trucks, but we will reach our destination one way or another. Its simply a matter of when we get there. Of course, artillery is quite useful, and since we managed to annoy the colonel, we will need outside assistance.
 
Supply trucks win 7-3. Vote locked.

Since the tie has been broken the winning traits are:
Heavy Foot Leader
Inspiring Leader
Cautious

Writing update, ETA a few hours.
 
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1.4
[X] Hitch a ride on the supply trucks

After a moment of thought you dismiss the artillery convoy. Making some field guns disappear is highly unlikely, not to mention crewing issues and legal headaches. Its a shame orthodox imperial doctrine concentrates all the artillery in a central location, very underutilised. Most likely a legacy of the First War, though you suspect the tendency to use ancient Valkyrur super-weapons also plays part. An attempt to replicate the shear fire-power of those artefacts made by that legendary race. The power of one relic, equalling hundreds of artillery tubes delivering kilotons of destruction on unlucky targets... you'd give an arm for just a few of those inferior weapons of the modern age in your brigade. You'd need the general's order to try something like that... who you just recently visited, perhaps you should have asked him then, oh well.

You wave down one of the passing supply trucks and earn yourself a seat riding shotgun. The driver, a middle aged woman part of the rear echelon, treats you respectfully enough given the officer's uniform, if a little unnerved by the unusual circumstances. To your pleasant surprise she knows where your brigade is quartered, and even more fortunately her route takes her close to it. Your sharp eye notices some extra details which will make your following pitch even easier. That black hair is quite luscious for a woman her age.

Many rank and file soldiers disparage the rear echelon troops for avoiding combat with a variety of crude names. Normally you would say that is a result of their plebeian heritage. Unfortunately this view is also shared among some officers who should know better. Treating the people who make your army run poorly is never a good idea, even if they're the unsavoury type.

"So miss...?"

"Alberta Frenzel", her voice is a little apprehensive, obviously uncomfortable being addressed familiarly by someone so high ranking. Its natural for commoners to become nervous when around their betters.

"Frau Frenzel, my name is Rudolf, I assume by the accent that you too are from the most sophisticated region is Europa?", You smile as you lay on the charm.

The woman freezes for a moment in surprise before recognition lights up in her eyes. A small smile forms on her face, confirming your suspicions are correct.

"Yes, I'm from Wien", she responds with a hint of pride. You notice her earlier uneasiness has been relaxed somewhat.

"Its a pleasure to meet a countrywoman so far from Wiena. You're the first one I've encountered since I came here. If it wouldn't be too onerous could you do a couple of favours for me?" you ask.

"Yes?" Some of the wariness is back.

"A small favour first, please don't tell anyone of this mishap of mine. It would be quite embarrassing for me" you say self-deprecatingly in a semi-jovial tone.

"Of course Colonel", Frenzel laughs lightly, "My lips are sealed, what else?"

"As you know", you start speaking carefully, "I've recently been appointed to command a brigade. That many soldiers use up frightful amount of resources. I would greatly appreciate it if some additional supplies made their way to my troops".

"But I'm not someone important enough to decide that! I could get into enormous trouble doing something against military law!" She's responds in an alarmed voice.

You aren't surprised, you'd have to be absurdly lucky to meet someone high ranking in the logistics corp randomly. But you suspect she's no menial either, normal combat officer training doesn't involve studying the supply corp but you studied the support battalions as an elective during your extra years at the academy. The imperial army doesn't use low-ranked peons to drive supply trucks. Most of the manual labour is done by unskilled people or darcsen. The lack of uniform makes it unsure but in your approximation her rank should be somewhere in the middle of the chain of command. Time to add the carrot.

"I'm not asking you to place your life in danger for me Frau Frenzel", you respond to the outburst mollifyingly. "You know how armies operate, supplies get forgotten or misplaced, papers are mistakenly filled, unexpected surpluses are left to rot, there's a lot of waste. All I'm asking is to redirect something that won't be missed. I'll even make it worth your while. More so then you'd expect from just my rank".

"How?" she asks a little suspicious.

"My name is Rudolf Hapsburg, make of it what you will", you look out the window but you smirk slightly when you hear her gasp. So she actually does come from Wien. No self-respecting native of your homeland wouldn't know that name.

"So... you would owe me some favours that could be used here or at home". Frenzel concludes.

You frown a little at the plural but you know you have her, "correct, I give you my word to that effect. So whats is your decision? Your perfectly entitled to refuse and I'll forget this conversation ever happened", you already know her answer.

She spends several moments thinking rapidly, giving you a calculating look she answers, "I suppose many remarkable events have occurred in the cabin of this truck for the past few minutes where I have been completely alone."

You smile broadly, "Indeed, I'm sure many fateful things have happened here". This is why you are fond of your native country, even the commoners are refined and intelligent, for the most part.

It was quite fortuitous you met a fellow Wiennese all the way out here. Even if she's lowborn she could be quite useful in the future. The rest of the trip passes quickly without event.

When you arrive close to your destination you hear some commotion in the distance. You say goodbye to Frenzel and hurry on by foot. As you approach the brigade command post you see two groups of soldiers locked in a vicious brawl. There are probably up a hundred warm bodies in that melee.

They are probably your troops given the proximity to command post. They are your responsibility and you should probably do something about it. You could try to break up the fight, something to get their attention... you look down at your hip and see your service sidearm safely secured in its holster. You are certain you can deal with them, make them hear your words and shame them into doing their duty. Of course it can be dangerous but your made of better stuff than being afraid of danger. You could try to avoid the fight and let things cool down but then you'd be missing your opportunity to mark your authority, and who knows what additional injuries will be caused.

[] Attempt to break them up. You can handle them.
[] Wait for the brawl to end on the sidelines.
[] Walk around and avoid them.
 
[X] Attempt to break them up. You can handle them.

First impression is everything.
 
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