Pro Patria (Valkyria Chronicles)

Seems everyone forgot to answer the personal question at the end of trait list. Its just a minor question, I've added the options and a unique one.
What type of class did you train in?
[] Scout
[] Sniper
[] Shock Trooper
[] Lancer
[] Engineer
[] Tanker

Special option:
[] Went straight to officer school, no enlisted training for me. (special benefits and drawbacks)
 
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[X] Went straight to officer school, no enlisted training for me. (special benefits and drawbacks)
 
[X] Trickster
[X] Cautious
[X] City Fighter
[X] Went straight to officer school, no enlisted training for me. (special benefits and drawbacks)
 
[X] Heavy Foot Leader
[X] Inspiring Leader
[X] City Fighter
[X] Went straight to officer school, no enlisted training for me. (special benefits and drawbacks)
 
1.1
Your staff car drives down the hastily made dirt road of the sprawling war camp. On all sides are numberless field tents spread out into the surrounding plain. Supply dumps and Tank parks form clusters that break up the sea of canvas around the military car. You notice the silhouettes of numerous guards vigilantly keeping watch on these crucial areas before being drawn back to your thoughts.

The country that was currently providing the 6th Army Group's accommodations, the small Federation nation of Merovia, had little in the way of an army to resist the might of the imperial war machine. Unfortunately they made up for it in other ways, being renowned for their intelligence service and minefields. Lots of minefields. This specific border between the Empire and Federation hosted mile upon mile of curse-damned mines.

When the republican government of Merovia was established after the overthrow of the duchy shortly after the end of the First Europan War they realised the obvious, inevitable incorporation into the Empire. Their strategic position was hopeless so they decided to make it as time consuming and annoying as possible. At great cost and over several years, the Merovian army laid down ridiculous numbers of mines. Luckily, most of these deadly fields were on the border, since they didn't want the activity of the nation to grind to a halt they couldn't put them down everywhere. Though they probably wanted to anyway.

The purpose of these border minefields was unmistakeable, they wanted to slow down any approaching imperial army. They succeeded, this field army was currently bogged down several miles across the border waiting for the engineers to open corridors. The Merovians were probably using the time bought to do other annoying things, like lay new minefields with their meagre army ugh...

Irritation aside, you have to commend them for working with what they had. Not bad for republicans. However, the other purpose of the minefields was to provide ample opportunity for Merovian spies and saboteurs to be an infuriating pain in the posterior for the imperial military. Targeting supplies and important equipment, those things had to be kept on constant watch to prevent damage that further slowed everything down.

Furthermore, a small army infiltrators snuck into imperial territory before the war and now raided supply convoys and reinforcements. Meanwhile, other Merovian infiltrators attempted to assassinate important officers in the army. Thats probably what ended the life of your predecessor, you're willing to bet good money on it. Standing orders are to execute the dishonourable swine on sight. They don't wear a national uniform and hence aren't covered by the Conventions. Still, you'll have to secretly raise a glass of wine to the soon to be posthumous foreign agents endeavours. As without that, an opening in the command chain wouldn't have occurred and you would still be in the Capital. Stuck doing vapid...

Your thoughts are interrupted by the driver, a Sargethi named Jaimes who slows the car down in front of an T intersection. He turns his head and asks in that nasally accent of his native land, "Where to Colonel? Your brigade command post or the general's headquarters?"

Hmm... a thorny decision, go see your future subordinates or pay your superior officer a visit. It might seem prudent to see the general, but you don't have to. You'll get his orders soon enough and its not like you'll can go against them. Then again its forming a personal impression of the man leading you which is never a bad thing, and who knows what inroads you can make. Maybe other officers, or even your peers will be there. There are several Colonels under the good General. Making your men wait won't matter much will it? They're already been waiting several days. On the other hand who knows what you're missing? Personal interactions that...

"Ahem" Jaimes loudly clears his throat, or would have if he hadn't plainly spoken out loud the word pop culture commonly associates with clearing throats. The man's clearly been reading trashy novels written by commonborn hacks who're clearly formulaic and doing iterations of the same plot to rake in money from gullible...

You shake your head. Right. Back to reality.

[] Visit the General and see other important people.
[] Go to your brigade HQ and meet your people.
 
[X] Visit the General and see other important people.

Better meet our fellow officers. Because whether we like it or not, they aren't going to go away anytime soon.
 
[X] Shock Trooper

[X] Visit the General and see other important people.

Best to report to our superior first.
 
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Vote Count

Traits
Inspiring Leader: 6
Trickster: 4
Cautious: 4
City Fighter: 4
Heavy Foot Leader: 4
Defensive Leader: 3
Cavalry Leader: 1
Organiser: 1

3 votes for seeing the general.

[X] Heavy Foot Leader
[X] Inspiring Leader

[X] Lancer
Just a heads up, you can pick 3 leader traits, you only picked 2 and have 1 left.
 
[X] Visit the General and see other important people.

He's the guy who can send us on very unpleasant missions if we displease him; best to make a good impression (or failing that, at least know he might have it in for us.)
 
[X] Heavy Foot Leader
[X] Inspiring Leader
[X] City Fighter

[X] Went straight to officer school, no enlisted training for me. (special benefits and drawbacks)

[X] Visit the General and see other important people.
 
1.2
[X] Visit the General and see other important people.

"To the general of course" you answer confidently.

"Aye Sahib" the driver responds with a native form of address. You thought standardised schools were supposed to drill that sort of provincialism out of people. Guess some sorts of parochialism stay with the lower classes regardless. Still, its not a punishable offence and he does drive satisfactorily when he isn't driving over potholes caused by dug up mines. Its not like thats his fault, the Merovians are guilty of that transgression. They seem to have dug their mines just deep enough to make it too inconvenient for imperial engineers to take time fully repairing a temporary road away from the vital task of de-mining. Leaving noticeable bumps on the road as a result. Its almost like the damned republicans planned it that way... No, that road lies the way of paranoia. Its a pure coincidence, nothing more.

You are dropped off in front of a large tent that looks rather plain. You know from your officer training that this is quite rare as most high ranking imperial officers prefer travelling in something ornate when there are no superwea- ahem, ultraheavy units lying around to waste playing guard dog. Your not quite sure what this means as you walk into the tent, past several members of the general's staff carrying papers.

Wait... who was the general leading this field army again? The soldiers you overheard going through the base only referred to him by his rank, and he should be male given their crude anatomy jokes. You remember the 6th Army Group was being led by Field Marshal Keital but he commands several field armies spread across the entire several hundred mile Southern front. He wouldn't be in the fringe of the offensive.
Maybe you should have asked Jaime before you left the car. Why do peasants have to be the cause of all problems? Wait, that line of thinking is too similar to your stepmother's for you to be comfortable. What would Gerard have said? You should have checked before rushing from the capital like an idiot after getting your first field commission. Right. That was a necessary rebuke from your respected role- You didn't even deserve the position, it was a favour from that wh- Thats enough self-recrimination thank you very much. You walk into meeting room after showing a black armoured guard your new identification card. It seems there's already a heated conversation going on inside.

"We must move at a faster pace General", says an auburn haired man dressed in an identical black uniform to your own. General Hall... must have Angle heritage, probably from refugees going by the name, interesting. The man in the general's uniform in front you looks a bit worse for wear, a hint of wrinkles and greying hair.

"I will not resort to inefficient tactics that waste even more time", the older man replies firmly in a gravelly voice.

"It should get the job done, its an elegant solution to several-"

"No, it takes too long and is certain to miss some, no self-respecting tactician does it unless they're desperate".

"But General Joachim used undesirables to clear enemy ordinance at Al-Dachau".

"That fool would have ordered his own men to clear the area if he couldn't find anyone else, serves him right for under valuing the engineering corp. No, the time used to assemble your solution still evens out when compared to the current methodical approach, and this way we can be sure we got all of them."

"With all due respect General Hall, we need to think of alternative ways-"

"How many troops would we lose to Merovian raiders if we dispersed them to carry out your... foraging?"

"More men would have been lost taking the Zenobian mountain fortresses like you argued to Keital".

"Striking an occupied foe is different from rounding-"

You tune out the irrelevant parts of the conversation and look at the maps on the table. You visualise the the markers on the map indicating this field army's advance.
Going from the scuttlebutt you heard on the way here this field army was moved north from the Zenobian border to support the Field Marshal Keital's invasion of Caucasia. That Federation nation is currently embroiled in an amusing political crisis preventing it from meeting its military commitments. The Zenobian legislature was in such deadlock recently that they couldn't even agree to a declaration of war. It was probably a clever plot from the imperial intelligence service to keep the Zenobians out of the war for as long as possible... But you suppose it could have occurred naturally, after all republicanism is a flawed ideology that despite temporary success is virtually doomed in the long run. You're not sure if you agree with the higher-ups decision, if the nation was so paralysed then why not invade it and restore the natural order? An outside threat could unify them but they could fall apart in factional bickering just as easily. Its surprising to hear even generals shared your opinion. The majority who opposed probably didn't want to fight through that awful, mountainous peninsula of a nation.

While you were thinking the conversation seems to have concluded, the auburn haired Colonel has stopped talking and is now sullenly silent.

General Hall turns to face you and looks at your outfit with a look of confusion, "I know everyone who wears that uniform in my army, who are you?"

"I am the replacement Colonel sent from the Capital, General Hall. My name is Rudolf Hapsburg". You reply deferentially.

"The Capital? Why... you look a little young for...", Hall looks at you a little dubiously before shaking his head, "So what do you think about this disagreement?"

Hmm... you could agree with nameless Colonel with whatever plan he was suggesting, he did inadvertently tell you the General Hall's name and saved you some embarrassment. He is your peer and you will be working with him. Hall did just disparage you on your age and indirectly suggest you got the rank due to your connections. On the other hand, if you agreed with the General it could make getting on his good side easier.

[] Politely agree with the Colonel
[] Respectfully disagree with the Colonel
 
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I'm pretty sure the other Colonel is suggesting finding Darcsen and forcing them to walk over the mine fields. Completely leaving aside the moral issues of that, we'd have to A) find enough of them to clear a corridor through a large minefield, B) still go over the field they "cleared" to look for any unexploded normal mines as well as the all-but-garunteed tank mines, and C) deal with the fact that surely some troops in our army will be uncomfortable with the idea that we just murdered civilians. Plus, the General himself came up with some points of his own.

[X] Respectfully disagree with the Colonel.
 
[X] Politely agree with the Colonel

Moral considerations aside, it's the quickest way through the country. And i'm willing to bet the defenders won't be as prepared as they could be. Plus, it would be a perfect time to reinforce our upper class image.
 
[X] Politely agree with the Colonel

The colonel may prove to be a valuable ally. Plus, the longer we delay the attack, we stand to get caught up in more defences.
 
The general is just asking for your opinion on the matter. He's not going to change his mind and operations based on what you say, a newly arrived subordinate. The purpose of the vote is establish the impression you make on people in the room, the two in front of you and others watching. On the other hand, agreeing with the Colonel out loud doesn't mean truly agreeing. One vote won't alter your life views. This is simply wordplay to jockey for position. Who do you want to make a good first impression on, the Colonel who'll command a brigade right next to you and bring quick help if needed, or the general who'll stay on the rear of the advance but control where supplies and reinforcements are directed to?

Vote Count
Traits
Inspiring Leader: 7
Cautious: 5
City Fighter: 5
Heavy Foot Leader: 5
Trickster: 4
Defensive Leader: 3
Cavalry Leader: 1
Organiser: 1

Class:
No class (pure officer): 4
Shock Trooper: 1
Lancer: 1

Current Vote:
Agree: 4
Disagree: 2
 
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