Pro Patria (Valkyria Chronicles)

Vote count
[X] Attack one town first (the closest) and then the other with your full force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
Votes - 6

A simple straight forward plan.
[X] Mueller's battalion and Reader's battalion shall move to assist in the capturing of that fortress. Meanwhile, send word that the artillery is to be moved to support the attack on the fortress. While the rest of the battalions will move to attack the town with sympathies with the traditionalists, the show of force should make it easier to get them to surrender. If not, begin mortar strikes across the town to soften it up for the rest of the army.
-[X] Go with the detachment heading towards the Fortress, and leave Vorbeck in charge of dealing with opposition.
Votes - 4

An ambitious plan.
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
Votes - 1

A middle ground?
Emdeman threw 1 100-faced dice. Reason: Persuasion Total: 54
54 54
 
[X] Mueller's battalion and Reader's battalion shall move to assist in the capturing of that fortress. Meanwhile, send word that the artillery is to be moved to support the attack on the fortress. While the rest of the battalions will move to attack the town with sympathies with the traditionalists, the show of force should make it easier to get them to surrender. If not, begin mortar strikes across the town to soften it up for the rest of the army.
-[X] Go with the detachment heading towards the Fortress, and leave Vorbeck in charge of dealing with opposition.

We need to deal with that fortress, and who knows, we might me some potential allies for this campaign.
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
 
The fortress is being invested. That means it is being surrounded by a superior armed formation, cut off from reinforcement, and subject to increasing pressure along its perimeter. It is no immediate threat to Rudolph's brigade since there is an entire other brigade dealing with it.

There is no justification for him to cross over into the operational area of another brigade, taking only a portion of his force, and devote his attention to dealing with that other brigade's problem while his own brigade carries out another attack. Loaning the artillery and sending a light battalion is fine, we don't need the guns and the heavy foot are going to be best for urban combat. Sending two of the three heavy foot battalions, which are the units best suited for urban combat, and deserting the rest of the brigade to deal with another commander's tactical problem, would be a dereliction of duty.
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
 
[] Attack one town first (the closest) and then the other with your full force.
-[] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
Votes - 2
Cavalier, The Laurent, Faceless Goon, Yun, notmi, SirLagginton,

[] Mueller's battalion and Reader's battalion shall move to assist in the capturing of that fortress. Meanwhile, send word that the artillery is to be moved to support the attack on the fortress. While the rest of the battalions will move to attack the town with sympathies with the traditionalists, the show of force should make it easier to get them to surrender. If not, begin mortar strikes across the town to soften it up for the rest of the army.
Votes - 4
llA-Acer, Eurocorp, LurkingNorth, Friend-Computer,
-[] Go with the detachment heading towards the Fortress, and leave Vorbeck in charge of dealing with opposition.
Votes - 2
llA-Acer, Friend-Computer,

[] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[] Attack one town first (the closest) and then the other with your remaining force.
-[] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
Votes - 7
Chriswriter90, Xkeizer, Night_Stalker, Cavalier, notmi, Faceless Goon, SirLagginton,

[] Split your forces and attack both towns at the same time.
- [] Vorbeck's Heavy Infantry (Flame Bringers), Mueller's armored battalion, and the artillery battery will purge the town filled with radicals and enemy troops.
- [] We'll lead the rest of the Brigade against the traditionalist town.
-[] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
-[] Failing that, the resistance/traditionalists should shift focus toevacuating civilians from the town.
Votes - 0
 
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[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.

Vote amended for the compromise.
 
An apt description of what's wrong with the 'ambitious' plan.






Cavalier raises a good point; Why should we send our urban combat experts to siege the fortress instead of the towns?
I'd rather get in the good graces of the commander there, and it's one less potential thorn. As for sending our heavy units, we are likely to encounter stiffer resistance at a fort.
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.
 
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus toevacuating civilians from the town.
 
I should point out that you don't need to respond to the request immediately. Its perfectly valid to take the two towns first and then move to deal with the fortress with the whole brigade afterwards. You can sorta tell that's what Rudolf was leaning towards with the vanilla votes. The current vote abbreviates that for good or ill.
Emdeman threw 1 100-faced dice. Reason: More time given Total: 56
56 56
 
Alternative vote for those who want to leave the fortress till latter?

[] Split your forces and attack both towns at the same time.
- [] Vorbeck's Heavy Infantry (Flame Bringers), Mueller's armored battalion, and the artillery battery will purge the town filled with radicals and enemy troops.
- [] We'll lead the rest of the Brigade against the traditionalist town.
-[] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
-[] Failing that, the resistance/traditionalists should shift focus toevacuating civilians from the town.

I might change my vote to this if it gains a strong following.
 
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Vote will close in 6 hours time.
You're missing something important. Hope you find out before its too late.
Updates will may be slower on week days from now on. New job and all, maybe an update every two or three days instead of one a day.
Emdeman threw 3 100-faced dice. Reason: Casualties Total: 189
45 45 81 81 63 63
 
AFAIK we got Katyushas. If they follow their IRL prototype, they are good to attack areas, but not precise targets. That's good to attack military fortress, to soften an area for infantry attack, but attacking a town will deal a lot of damage to unlacky noncombatants and destroy infrastracture. So, we can more or less safely send our artillery battery to help to deal with the fortress, as it is unlikely to be useful in taking the towns. Given that

[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus toevacuating civilians from the town.
 

I forgot to ask earlier, is there any evidence that the locals have modified their Renault FTs into assault guns or tank destroyers?

IRL the French built about 40-60 of the former but WW-I ended before they could see action. After Poland was invaded, the French considered refitting their FTs into the latter but the project was rejected because better designs were in development.

With the aggressive Empire practically next door, I can see Federation alligned nations (like the one we're invading) pursuing both options.
 
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Vote is officially closed. Rolls will be done on this post and the ones before when the time comes. Delayed a bit too long, so the update will be out in 12-18 hours.
I forgot to ask earlier, is there any evidence that the locals have modified their Renault FTs into assault guns or tank destroyers?

IRL the French built about 40-60 of the former but WW-I ended before they could see action. After Poland was invaded, the French considered refitting their FTs into the latter but the project was rejected because better designs were in development.

With the aggressive Empire practically next door, I can see Federation alligned nations (like the one we're invading) pursuing both options.
You have not encountered any such variants of their tanks. Maybe its because you haven't fought enough of them yet. Though even if you did they'd probably be horribly ineffective since their obsolete nature means inferior capabilities like range, which is rather fatal. Remember this isn't that closely tied to RL, don't assume direct copies or exact versions of historical events playing out. hehehehehe
Emdeman threw 1 100-faced dice. Reason: Surprise Total: 61
61 61
 
2.4
[X] Send our artillery battery to support the Fort siege, supported/protected by one of our light infantry battalions.
[X] Attack one town first (the closest) and then the other with your remaining force.
-[X] See if this Resistance contact is on the level. Let them try to convince the traditionalist town to surrender.
--[X] Failing that, the resistance/traditionalists should shift focus to evacuating civilians from the town.

The weather is clear and sunny as your brigade approach the outskirts of the Merovian town called Lublin. It is a decently sized urban centre focussed around a few factories. White sheets feature prominently on the buildings, its clear the civilians don't want a fight.

The vanguard enters the town and quickly encounters a few resistance members waiting for them. They claim to have convinced significant numbers of militia to desert, though you are understandably unable to verify it. Probably had a bunch of sympathisers there already. They were unable to persuade the regular army to completely abandon the town. However there seems to have been a disagreement among among the military chain of command in the garrison. Part of it has left the town while others have stayed behind. You suppose that's what happens when everyone is socially equal. Unfortunately the resistance are unwilling to actually fight their fellow countrymen openly but that's not necessary. The information provided about the layout of the town will be quite useful. You have them do what they can to keep the population away from the enemy concentrations.

The troops advance further and soon encounter some sniper fire. It is sporadic and does very little damage though it achieves its intended effect, slow your forces down. After a few hours the enemy - about a company of troops - has been isolated around two strongpoints. In and around buildings providing good cover and vantage points. For the rest of the day they resist several attempts to take their positions. The streets around the strongpoints are blocked by debris and barricades impeding armour, creating decent defenses. Despite steady mortar fire and defensive lines collapsing, requests for surrender are rejected. After a night of minor incursions to keep them on their toes, you use the darkness to clear a path to bring up some of the heavier armour.

As dawn arrives the situation for Merovian forces is clearly hopeless. Outnumbered, surrounded on all sides with the end quickly approaching, they keep on fighting. Your soldiers take the surrounding streets after a couple of hours of fighting. As the mortars keep falling and heavy tanks break through the last defense lines, the white flag of capitulation is seen from the now pockmarked buildings. The remaining enemy troops surrender after their commander is killed by a blast. The rest of the day as well as the following one is spent finishing the takeover and recovering from the fighting.

Casualties were light for this type of fighting, less than a few dozen. It helped that the enemy's homeground advantage was mostly negated by insider knowledge. But still, three days were wasted on a town that should have taken an afternoon to occupy. Some post battle scrutiny by some adjutants reveals that the enemy force was made up of several platoons of actual soldiers with some irregular support. The population didn't really rally behind the defenders as much as they could have which certainly saved some trouble. You're not sure if it was just general reluctance or actual cajoling by friendly agents that prevented people from taking up arms, it could be both. You mentally tip your hat to the deceased CO, not any random officer could hold you off that long just some infantry.

After securing Lublin you immediately move to take the second town in your way, Seczerin. Its takes a day to march your forces there. One of the things you think about on the journey are the origins of the supposed Merovian resistance. Once a upon a time Merovia was a duchy in the kingdom of Volhynia. That realm collapsed during the Troubles half a century ago. Most of its constituent parts joined the empire but one part refused. The Merovian duchy stayed independent a few decades until it was overthrown by a federation supported uprising, which really anyone should have seen coming. The people who inhabit this country are the same ethnicity as the people in bordering imperial regions, which makes it easy for the Merovian agents to seep into the empire. A useful resource to the federation.

The resistance seems to be made up of people dissatisfied with the current republican government. Old fashioned royalists, ducal supporters or just people incensed by the natural brutality of the revolutionaries. Though given the nature of the Merovian intelligence apparatus, it wouldn't surprise you if the resistance was infiltrated to some degree.

Eventually your forces approach Seczerin. The initial hints by the partisans of possible heavy resistance are confirmed when your forward troops take fire on the outskirts of the town. Its not just small arms either, but squad weapons like volley guns. After some stiff resistance your forces advance further into the town. Its slow going, with numerous defensive positions amongst the houses. There is even some light federation armour, along with some of their signature infantry support vehicles like half tracks. A distinct characteristic of federal armies. Your armour helps out greatly in clearing these strongpoints.
There seems to be significant numbers of paramilitaries opposing you alongside the regulars. Its still mid-morning, the day is overcast and there some moderate fog hindering sight. But its not so bad as to hurt short range visibility.

With Giraud and his light infantry absent, you currently have five battalions under your command. Raeder's 82nd and Surena's 21st are supporting Mueller's armour in capturing the town. You've been keeping Vorbeck and Nivelle back from the fighting to keep your options open and to let them recover some more as they troops were in the brunt of the Lublin fighting. It seems like to time has come to commit the rest of your forces to eliminate the rest of the enemy presence in Seczerin. It should tip the balance further in your favour. Though it does leave you uneasy to have nothing on hand for emergencies. On the other hand this kind of cautiousness could cause heavier losses in the front. The artillery would have been useful right now but you can work with what you have.

[] Commit the reserves to take the town, it should fall quicker
[] Hold them back for now, just in case
[] Write-in, SV's plans can be very good, they can also be very bad

OOC: Been busy in the past week. Updates shouldn't be quite as slow in the future.
 
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Urban fighting against professional troops and insurgents at the same time… wonderful. This sort of shit is why we should have let Vorbeck keep her battalion the way she liked it.
 
Liking your writing so far Emdeman.

instead of having to do house to house fighting how about we envelop the town first and cut them off from their supply line?
 
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