2.15
Emdeman
The Atlantic Federation
- Location
- Australia
[x] Wait
In the end you decide to err on the side of caution and sit tight. No more dust appearing could simply mean they stopped moving for some reason. It would be the height of folly to move forward dispersed now.
But are you giving up the initiative?
After several hours of inaction no surprises emerge from the fields and hedgerows, no overwhelming force. More reports from your reconnaissance parties arrive, forming a more solid overview. It doesn't paint a flattering picture of your carefulness.
No sign of the enemy encountered whatsoever. One thing the scouts found was tracks, a lot of tracks among the fields. Mostly animals like cows along with a few vehicles that soon wheeled back the way they came. It appears that caused a lot of fractured topsoil, generating the cloud of dust you saw before.
You have been hoodwinked!
The audacity, the chutzpah of it! It is like some story out of the Middle period, in fact you can come of with at least couple of historical examples of such misdirection off the top of your head. Ergh, its so annoying falling for a gambit that was old when Valkyrur ruled Europa.
You were a moron to think that the Federation would throw away formations for an untenable silver of strategically worthless land. Or that the Merovians could concentrate that much while their whole country was busy being rolled over.
Thank goodness you only lost a day and a half. Several more could have been wasted before the ruse came to light.
On the bright side, waiting meant that extra supplies and reinforcements caught up to you. These also bring some additional directives from command which anticipate your imminent arrival at Merovian capital. The overall gist of it is that the general is leaving your pace up to your discretion. No great hurry to take the city, but reading between the lines is the implied threat of another brigade arriving first and capturing it before you, seizing the acclaim.
The higher ups have also saddled some extra objectives on you. The first is to capture as many boats as you possibly can. You are not sure why the brass want that. Presumably its to stop the enemy from escaping and refugees from fleeing. The second, which is less urgent, is the capture or death of the wanted terrorist mastermind Terrel Sheren. Last sighted at the capital several weeks ago at a banquet, and a few months prior giving a mocking press conference after a hefty imperial bounty was put on his head for attacks in '34. Seems like some wishy-washy feel good objective added to placate political pressure that arouse from vicious incidents inside the heartland themes. He probably slipped away long ago like his kind is wont to do. Still, you will carry out your duties as a colonel to the best of your abilities. Oh god, what if your mistress got bored of you and got you this posting to get rid you? Ehhh if so then it was a nice trade.
Another silver lining to waiting is the arrival of reinforcements from the rear and more recoveries among the lightly wounded. Modern medicine truly is miraculous, such a fortunate thing to have when compared to past eras. Back into the grinder.
Miss Frenzel really came through for you. Perhaps having those extra labourers paid off. Or perhaps there is more to this good fortune... Darcsen are known to be more naturally inclined to theft, the crime statistics prove it. You hope you're not implicated in any serious trouble... Pft this line of thinking is just a paranoid conspiracy theory lacking in logic. Why would Frenzel use darcsens to steal supplies? There are probably shrewd bean-counter/logistics officer tricks that have a similar affect.
Still you should more thought into this. Your countrywoman is obviously showing you favour... No, no no. A junior officer does not show favour to someone more important and you are much higher ranking than her. Wait... you've got it! She is obviously trying to get on your good side so that you will reciprocate in the future. Yes, that makes more sense. With your approval she is more likely to get more favours from you passed in the future like that darcsen conscription one earlier in the campaign. Maybe a few good words here and a citation there leading to an easier promotion. Hmph, but if she thinks you're going to break any laws for her then you have a surprise coming. Still, you aren't saying to no to unequal exchanges. Satisfied with having deciphered this twisty puzzle you get back to reviewing reports.
On a somewhat related note there was an unfortunate arrival that came while your forces were delayed.
A major wearing a crisp uniform enters your tent. He gives you a sharp salute and politely introduces himself as Waymar Kalten from "another corps" of the military. So probably not combat arms. He inquires as to the condition of your brigade, what troubles you are having and what possible solutions there are. Given the way he speaks you are half convinced he is Frenzel's superior in Logistics and that he has come to solve all your supply issues forever like some descending demigod/angel/Valkyrur/heroic saint (political correctness is fun) because he is distantly related to your (former?) mistress. But the real world isn't like that and you want to know what he really wants.
"Thank you for your sympathies but if you could move on to the matter that brought you here..."
Kalten sighs heavily as if bringing this subject up pains him, "you forces have been collecting quite a few undesirables in your wake from the local populace, my corps has been left mostly idle in your operational area".
Any good feeling you might have had vanishes. A darcsen hunter, wonderful. You suppose it was a just matter of time before this happened.
You begin to respond but are cut off as Major Kalten continues in his silky smooth voice.
"Thank you for gathering them all in one place for us. It was very nice of your troops to do our duties for us. We don't get appreciated very often for our role by the regular army", he interrupts himself with a smile, "but now we can take them off your hands and let you focus on more important activities".
"They're impressment is having a serious improvement on our logistics", you grind out just barely keeping your voice civil. This man is quite irritating with the false courtesy. Even if you weren't covering for Frenzel you would be half a mind to stall this arse anyway.
"Surely you're not relying darcsens, foreign ones at that, handling your supplies. How are you not being sabotaged at every turn?" the other man asks a tad incredulous.
You're not certain about that yourself. Though since you haven't heard of any serious incidents you can supply a decent answer. "Apathy really, its not like our positions are too diverging from the federation", bah republican hypocrites.
"How will you be able to tell them apart from their kin on the other side of the border who are also labouring in logistics?"
"Thats not really my problem" you give him a meaningful look, "perhaps you can tell them apart through cultural differences? If they actually possess such social nuance of course."
Kalten sees you're not being moved by his sweet talk or questioning and changes tack. "Its obvious we are at an impasse, so how about a compromise?"
"I'm listening".
"Time is a factor we are willing to briefly overlook. You can find us quite understanding of your... logistical difficulties. How about we wait until the campaign is over and the capital captured. Then, once their usefulness is finished you can hand them over to us".
Its... an elegant solution you suppose, you can't find much wrong about it. You won't really need Frenzel then will you? Unless you wanted to expend effort and cultivate a long term asset.
Its funny, because he hasn't once tried threatening you in this conversation. You really weren't expecting such a reasonable demeanour from one such as him. Maybe that's the point. The implication of misconduct charges is always hanging there. You doubt there are any kind men in his line of work.
How do you respond?
[] "Well it is your area of expertise, take them"
Give in. Making a powerful enemy is not the best of ideas. Besides, its not like you care enough about the issue at hand.
[] "I'm afraid that is not possible"
Deny him. Nope. Politely tell him to sod off like the scum he is, maybe you'll reconsider if they actually fight like real soliders.
[] "Your compromise sounds very reasonable"
Settles the matter once fighting ceases. You get the maximum benefit for the rest of the Merovian campaign and then they are taken out of your hands.
[] "I should consult my subordinates first"
Play for time. Question Frenzel, find out what she is doing with the extra labour, see if she can give them up etc. Then make up your mind (may make you look weak for seeking underlings opinions). [Note: This option pushes the decision to the next update]
[] Write in
A minor issue comes up when you are preparing to leave your defensive position. Quite a few mines were laid in the last few days. You really don't want to lose more time taking them out and potentially lose the chance to get to the capital first.
[] Take time to remove the mines
You are a responsible soldier. Also, taking them out may take longer but you could use them later. Though the idea of being on the defensive where they would most useful is very unlikely.
[] Leave them behind
They can be collected by rear echelon troops later or by the locals themselves. Its not like the country has no shortage of bloody mines or expertise.
There is now nothing standing between the Merovian capital and you. Early loyalist insurgent reports suggest confusion reigns and the defence is disorganised. That many of their remaining regular troops are being loaded onto transports. Though this information can be unreliable.
[] Attack the city on your own
+ immediate assault, + no chain of command issues, + maximum glory, + less time for enemy response, - alone, - may be spread thin, - major resistance could derail affairs
[] Wait for Aklin Azgle's brigade to arrive (wait 2-6 days)
+ more troops - two officers of same rank, - unknown quantity, - gives enemy time, - half the glory
[] Wait for both Azgle and Hader Baumann's brigades to arrive (wait 5-12 days)
+ maximum number of troops - three officers of same rank, - tensions with Colonel Baumann, - much reduced glory, - gives enemy much more time,
OOC: Finally back. University is over for the year. Unpaid 9 month internship is over. Regular updates will now commence.
Did you know that Valkryria Chronicles is getting a new game? Its taking place in an alternate universe. Hope its good. Also, VC1 gets remastered at the same time.
As requested, the map for the next update is done. It took a few days to make. The next update is short and will follow in a day or two.
Also, cookies to whoever correctly guesses who the two side characters mentioned in this update are based off.
In the end you decide to err on the side of caution and sit tight. No more dust appearing could simply mean they stopped moving for some reason. It would be the height of folly to move forward dispersed now.
But are you giving up the initiative?
After several hours of inaction no surprises emerge from the fields and hedgerows, no overwhelming force. More reports from your reconnaissance parties arrive, forming a more solid overview. It doesn't paint a flattering picture of your carefulness.
No sign of the enemy encountered whatsoever. One thing the scouts found was tracks, a lot of tracks among the fields. Mostly animals like cows along with a few vehicles that soon wheeled back the way they came. It appears that caused a lot of fractured topsoil, generating the cloud of dust you saw before.
You have been hoodwinked!
The audacity, the chutzpah of it! It is like some story out of the Middle period, in fact you can come of with at least couple of historical examples of such misdirection off the top of your head. Ergh, its so annoying falling for a gambit that was old when Valkyrur ruled Europa.
You were a moron to think that the Federation would throw away formations for an untenable silver of strategically worthless land. Or that the Merovians could concentrate that much while their whole country was busy being rolled over.
Thank goodness you only lost a day and a half. Several more could have been wasted before the ruse came to light.
***
On the bright side, waiting meant that extra supplies and reinforcements caught up to you. These also bring some additional directives from command which anticipate your imminent arrival at Merovian capital. The overall gist of it is that the general is leaving your pace up to your discretion. No great hurry to take the city, but reading between the lines is the implied threat of another brigade arriving first and capturing it before you, seizing the acclaim.
The higher ups have also saddled some extra objectives on you. The first is to capture as many boats as you possibly can. You are not sure why the brass want that. Presumably its to stop the enemy from escaping and refugees from fleeing. The second, which is less urgent, is the capture or death of the wanted terrorist mastermind Terrel Sheren. Last sighted at the capital several weeks ago at a banquet, and a few months prior giving a mocking press conference after a hefty imperial bounty was put on his head for attacks in '34. Seems like some wishy-washy feel good objective added to placate political pressure that arouse from vicious incidents inside the heartland themes. He probably slipped away long ago like his kind is wont to do. Still, you will carry out your duties as a colonel to the best of your abilities. Oh god, what if your mistress got bored of you and got you this posting to get rid you? Ehhh if so then it was a nice trade.
***
Another silver lining to waiting is the arrival of reinforcements from the rear and more recoveries among the lightly wounded. Modern medicine truly is miraculous, such a fortunate thing to have when compared to past eras. Back into the grinder.
It seems like you pleased someone important above. A whole company of fresh troops has arrived, not just a few squads like you were expecting. General Hall or an underling must be impressed with your progress.Replenishment
Roll = 52
52 * 0.6 Recovery + 100 Reinforcement (favoured) = 131
4184 + 131 = 4315 effectives
The logistical situation has improved greatly. There are more shells for your artillery, effectively replacing all your current usage. You are not asking how that came out about. Probably fell off the back of an artillery corp wagon, more like several. There were also more supplies and of better quality as well. These rations are pretty damn good, like their meant for elite troops from the Preubian corelands. The rank and file troops will be eating well for the next several days. Also provided were more medical supplies which are always welcome (temporary recovery modifier 0.6 => 0.7).
Miss Frenzel really came through for you. Perhaps having those extra labourers paid off. Or perhaps there is more to this good fortune... Darcsen are known to be more naturally inclined to theft, the crime statistics prove it. You hope you're not implicated in any serious trouble... Pft this line of thinking is just a paranoid conspiracy theory lacking in logic. Why would Frenzel use darcsens to steal supplies? There are probably shrewd bean-counter/logistics officer tricks that have a similar affect.
Still you should more thought into this. Your countrywoman is obviously showing you favour... No, no no. A junior officer does not show favour to someone more important and you are much higher ranking than her. Wait... you've got it! She is obviously trying to get on your good side so that you will reciprocate in the future. Yes, that makes more sense. With your approval she is more likely to get more favours from you passed in the future like that darcsen conscription one earlier in the campaign. Maybe a few good words here and a citation there leading to an easier promotion. Hmph, but if she thinks you're going to break any laws for her then you have a surprise coming. Still, you aren't saying to no to unequal exchanges. Satisfied with having deciphered this twisty puzzle you get back to reviewing reports.
***
On a somewhat related note there was an unfortunate arrival that came while your forces were delayed.
A major wearing a crisp uniform enters your tent. He gives you a sharp salute and politely introduces himself as Waymar Kalten from "another corps" of the military. So probably not combat arms. He inquires as to the condition of your brigade, what troubles you are having and what possible solutions there are. Given the way he speaks you are half convinced he is Frenzel's superior in Logistics and that he has come to solve all your supply issues forever like some descending demigod/angel/Valkyrur/heroic saint (political correctness is fun) because he is distantly related to your (former?) mistress. But the real world isn't like that and you want to know what he really wants.
"Thank you for your sympathies but if you could move on to the matter that brought you here..."
Kalten sighs heavily as if bringing this subject up pains him, "you forces have been collecting quite a few undesirables in your wake from the local populace, my corps has been left mostly idle in your operational area".
Any good feeling you might have had vanishes. A darcsen hunter, wonderful. You suppose it was a just matter of time before this happened.
You begin to respond but are cut off as Major Kalten continues in his silky smooth voice.
"Thank you for gathering them all in one place for us. It was very nice of your troops to do our duties for us. We don't get appreciated very often for our role by the regular army", he interrupts himself with a smile, "but now we can take them off your hands and let you focus on more important activities".
"They're impressment is having a serious improvement on our logistics", you grind out just barely keeping your voice civil. This man is quite irritating with the false courtesy. Even if you weren't covering for Frenzel you would be half a mind to stall this arse anyway.
"Surely you're not relying darcsens, foreign ones at that, handling your supplies. How are you not being sabotaged at every turn?" the other man asks a tad incredulous.
You're not certain about that yourself. Though since you haven't heard of any serious incidents you can supply a decent answer. "Apathy really, its not like our positions are too diverging from the federation", bah republican hypocrites.
"How will you be able to tell them apart from their kin on the other side of the border who are also labouring in logistics?"
"Thats not really my problem" you give him a meaningful look, "perhaps you can tell them apart through cultural differences? If they actually possess such social nuance of course."
Kalten sees you're not being moved by his sweet talk or questioning and changes tack. "Its obvious we are at an impasse, so how about a compromise?"
"I'm listening".
"Time is a factor we are willing to briefly overlook. You can find us quite understanding of your... logistical difficulties. How about we wait until the campaign is over and the capital captured. Then, once their usefulness is finished you can hand them over to us".
Its... an elegant solution you suppose, you can't find much wrong about it. You won't really need Frenzel then will you? Unless you wanted to expend effort and cultivate a long term asset.
Its funny, because he hasn't once tried threatening you in this conversation. You really weren't expecting such a reasonable demeanour from one such as him. Maybe that's the point. The implication of misconduct charges is always hanging there. You doubt there are any kind men in his line of work.
How do you respond?
[] "Well it is your area of expertise, take them"
Give in. Making a powerful enemy is not the best of ideas. Besides, its not like you care enough about the issue at hand.
[] "I'm afraid that is not possible"
Deny him. Nope. Politely tell him to sod off like the scum he is, maybe you'll reconsider if they actually fight like real soliders.
[] "Your compromise sounds very reasonable"
Settles the matter once fighting ceases. You get the maximum benefit for the rest of the Merovian campaign and then they are taken out of your hands.
[] "I should consult my subordinates first"
Play for time. Question Frenzel, find out what she is doing with the extra labour, see if she can give them up etc. Then make up your mind (may make you look weak for seeking underlings opinions). [Note: This option pushes the decision to the next update]
[] Write in
***
A minor issue comes up when you are preparing to leave your defensive position. Quite a few mines were laid in the last few days. You really don't want to lose more time taking them out and potentially lose the chance to get to the capital first.
[] Take time to remove the mines
You are a responsible soldier. Also, taking them out may take longer but you could use them later. Though the idea of being on the defensive where they would most useful is very unlikely.
[] Leave them behind
They can be collected by rear echelon troops later or by the locals themselves. Its not like the country has no shortage of bloody mines or expertise.
***
There is now nothing standing between the Merovian capital and you. Early loyalist insurgent reports suggest confusion reigns and the defence is disorganised. That many of their remaining regular troops are being loaded onto transports. Though this information can be unreliable.
[] Attack the city on your own
+ immediate assault, + no chain of command issues, + maximum glory, + less time for enemy response, - alone, - may be spread thin, - major resistance could derail affairs
[] Wait for Aklin Azgle's brigade to arrive (wait 2-6 days)
+ more troops - two officers of same rank, - unknown quantity, - gives enemy time, - half the glory
[] Wait for both Azgle and Hader Baumann's brigades to arrive (wait 5-12 days)
+ maximum number of troops - three officers of same rank, - tensions with Colonel Baumann, - much reduced glory, - gives enemy much more time,
OOC: Finally back. University is over for the year. Unpaid 9 month internship is over. Regular updates will now commence.
Did you know that Valkryria Chronicles is getting a new game? Its taking place in an alternate universe. Hope its good. Also, VC1 gets remastered at the same time.
As requested, the map for the next update is done. It took a few days to make. The next update is short and will follow in a day or two.
Also, cookies to whoever correctly guesses who the two side characters mentioned in this update are based off.
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