3.23
Emdeman
The Atlantic Federation
- Location
- Australia
[X] Double Pincer
A broad, multifaceted plan is adopted to account for numerous variables. It appears to be a good course of action.
Most of your force move to flank the defence line through the central plains. Meanwhile, the Odessa Seaguard advances steadily from the front.
The naval infantry push into the forward positions of the Federation defence line. They are supported by a few of your own remaining artillery pieces and some loaned mortar squads. There are some initial successes as the Seaguard overrun the initial redoubts.
Then plan encounters difficulties despite being in the early stages. The rumbles of artillery sound the beginning of things going wrong. They are not your own guns. Up on the hill looking over the line, the Federation positions turn out to be holding artillery. They begin to rain down fire on the advance.
How did your scouts miss the presence of enemy artillery on the high ground?
Right, you didn't give them enough time to do their job before acting. Oh well, a little warning would have been nice.
You also should have remembered in the previous battle you failed to capture the Federal artillery. Annoying that you encountered them again so soon.
Better troops could have overcome this difficulty. Taken some losses in the process no doubt, but that is not what you had on hand. The push falters under the extra enemy firepower. Nevertheless the Seaguard still try to carry out the plan. Meanwhile your own artillery and mortars desperately try to support them and provide some cover. Then the forward naval infantry elements encounter the assault guns lurking behind the second Federation defensive line.
The presence of the 80mm guns must have been the cause of the abnormal confidence in the enemy position. They were probably obtained from the nearby supply depot. Their accuracy turns out to be a real pain, despite not having many anti-personnel shells.
The Seaguard's advance grinds to a halt despite outnumbering their foe nearly two to one. After a half hour of sustained pounding the Naval Infantry fall back completely, giving up all of their initial gains and some more.
You are lucky the Federation force doesn't take advantage of this disorderly rout. There was a serious risk of wreaking the entire formation here. It later turns out their mobile elements were elsewhere. Thank goodness you didn't lose any tanks here, though they might have helped save the situation.
The only good news from this front is that the advance up the beach went well. The defensive positions were weak and barely formed, and the sustained attack on the front distracted the rest of the enemy force. Some silver lining from that debacle at least.
Commandant Clink keeps urgently calling for help and more reinforcements. All the while his forces retreat, far beyond the effective range of the enemy artillery.
However, you find yourself unable to assist. It turns out the Federation had a surprise waiting for you here as well.
As your forces roll through the plains your armour sights enemy tanks in the distance. It seems the Federation mobile forces anticipated your move, or they were attempting a flanking manoeuvre of their own and ran into you.
A force of approximately three companies of armour meet your advance head on. Closer inspection reveals a mix of Model K light tanks and Model C medium tanks.
Not top of the line Federation hardware but respectable enough for their low standards.
The armoured battle ensues in earnest. The Federation force is rested and well supplied from the nearby paramilitary cantonment. They fight well, there is no doubt. But numbers and quality tell in the end. They are massively outnumbered, you still have Vorbeck and Pydan's forces with you and the enemy has no answer to your heavy tanks.
After a several hour long engagement the Federation scatters, taking heavy losses.
Despite being defeated, they have thrown the whole plan out of whack. Vorbeck and Pydan's contingents did not proceed to their own objectives until much later. This delay prevented the latter stages of the plan, especially Vorbeck's, from coming to fruition.
Baumann somehow got delayed by a small creek near the hill that appeared out of nowhere and didn't show on maps. He then tried to move north to assist you but was halfway across before the battle ended, much to his disappointment.
Pydan's forces move quickly and take the supply depot near Nicopol and reach the outskirts of the town. Other elements of his force seize the location where Hall told you to wait. Afterwards he reports that the majority of the Federation force has left their southern base and is barreling north towards him. Baumann should be coming up their rear but it could get dicey.
The current situation is rather mixed. You have made many gains but have suffered some setbacks.
You dare not move north of the road just yet, in case you spur the Federation force in Sinope to action. They have been content to remain passive for now, leaving their outlying elements unsupported.
You also gain a few more reports from scouting parties. It seems the local authorities have activated a lot of reservists and militia in the hopes of beefing up their numbers.
Enemy force estimates in Sinope
1500 – 2000 Federation Regulars
1200 – 2000 Reservists
800 – 1400 Militia
Total: 3500 – 5400
The situation is still in a state of flux. You need to decide what to do with your force.
You can support Vorbeck and fully seal off the Federation defensive position around Herea. This would give you an almost certain opening to destroy that force and capture their artillery. Otherwise there is a chance that the enemy contingent could escape from Vorbeck's jaws and run back to Sinope.
You can support Pydan instead and act as an anvil that blocks the Federation attack. They are no doubt hoping to reinforce Sinope by smashing though to Nicopol. There would have to be some waiting until Baumann strikes from behind and ends that battle. Without your presence, there is a possibility the enemy force could break through. Especially if Baumann is delayed again.
You are stuck in an unenviable position.
[] Move east to block the Federation attack from breaking through to Nicopol.
[] Move west to encircle the Federation defensive line.
[] Write-in
A broad, multifaceted plan is adopted to account for numerous variables. It appears to be a good course of action.
Most of your force move to flank the defence line through the central plains. Meanwhile, the Odessa Seaguard advances steadily from the front.
The naval infantry push into the forward positions of the Federation defence line. They are supported by a few of your own remaining artillery pieces and some loaned mortar squads. There are some initial successes as the Seaguard overrun the initial redoubts.
Then plan encounters difficulties despite being in the early stages. The rumbles of artillery sound the beginning of things going wrong. They are not your own guns. Up on the hill looking over the line, the Federation positions turn out to be holding artillery. They begin to rain down fire on the advance.
How did your scouts miss the presence of enemy artillery on the high ground?
Right, you didn't give them enough time to do their job before acting. Oh well, a little warning would have been nice.
You also should have remembered in the previous battle you failed to capture the Federal artillery. Annoying that you encountered them again so soon.
Better troops could have overcome this difficulty. Taken some losses in the process no doubt, but that is not what you had on hand. The push falters under the extra enemy firepower. Nevertheless the Seaguard still try to carry out the plan. Meanwhile your own artillery and mortars desperately try to support them and provide some cover. Then the forward naval infantry elements encounter the assault guns lurking behind the second Federation defensive line.
The presence of the 80mm guns must have been the cause of the abnormal confidence in the enemy position. They were probably obtained from the nearby supply depot. Their accuracy turns out to be a real pain, despite not having many anti-personnel shells.
The Seaguard's advance grinds to a halt despite outnumbering their foe nearly two to one. After a half hour of sustained pounding the Naval Infantry fall back completely, giving up all of their initial gains and some more.
You are lucky the Federation force doesn't take advantage of this disorderly rout. There was a serious risk of wreaking the entire formation here. It later turns out their mobile elements were elsewhere. Thank goodness you didn't lose any tanks here, though they might have helped save the situation.
The only good news from this front is that the advance up the beach went well. The defensive positions were weak and barely formed, and the sustained attack on the front distracted the rest of the enemy force. Some silver lining from that debacle at least.
Commandant Clink keeps urgently calling for help and more reinforcements. All the while his forces retreat, far beyond the effective range of the enemy artillery.
***
However, you find yourself unable to assist. It turns out the Federation had a surprise waiting for you here as well.
As your forces roll through the plains your armour sights enemy tanks in the distance. It seems the Federation mobile forces anticipated your move, or they were attempting a flanking manoeuvre of their own and ran into you.
A force of approximately three companies of armour meet your advance head on. Closer inspection reveals a mix of Model K light tanks and Model C medium tanks.
Not top of the line Federation hardware but respectable enough for their low standards.
The armoured battle ensues in earnest. The Federation force is rested and well supplied from the nearby paramilitary cantonment. They fight well, there is no doubt. But numbers and quality tell in the end. They are massively outnumbered, you still have Vorbeck and Pydan's forces with you and the enemy has no answer to your heavy tanks.
After a several hour long engagement the Federation scatters, taking heavy losses.
Despite being defeated, they have thrown the whole plan out of whack. Vorbeck and Pydan's contingents did not proceed to their own objectives until much later. This delay prevented the latter stages of the plan, especially Vorbeck's, from coming to fruition.
Baumann somehow got delayed by a small creek near the hill that appeared out of nowhere and didn't show on maps. He then tried to move north to assist you but was halfway across before the battle ended, much to his disappointment.
Pydan's forces move quickly and take the supply depot near Nicopol and reach the outskirts of the town. Other elements of his force seize the location where Hall told you to wait. Afterwards he reports that the majority of the Federation force has left their southern base and is barreling north towards him. Baumann should be coming up their rear but it could get dicey.
***
The current situation is rather mixed. You have made many gains but have suffered some setbacks.
You dare not move north of the road just yet, in case you spur the Federation force in Sinope to action. They have been content to remain passive for now, leaving their outlying elements unsupported.
You also gain a few more reports from scouting parties. It seems the local authorities have activated a lot of reservists and militia in the hopes of beefing up their numbers.
Enemy force estimates in Sinope
1500 – 2000 Federation Regulars
1200 – 2000 Reservists
800 – 1400 Militia
Total: 3500 – 5400
***
The situation is still in a state of flux. You need to decide what to do with your force.
You can support Vorbeck and fully seal off the Federation defensive position around Herea. This would give you an almost certain opening to destroy that force and capture their artillery. Otherwise there is a chance that the enemy contingent could escape from Vorbeck's jaws and run back to Sinope.
You can support Pydan instead and act as an anvil that blocks the Federation attack. They are no doubt hoping to reinforce Sinope by smashing though to Nicopol. There would have to be some waiting until Baumann strikes from behind and ends that battle. Without your presence, there is a possibility the enemy force could break through. Especially if Baumann is delayed again.
You are stuck in an unenviable position.
[] Move east to block the Federation attack from breaking through to Nicopol.
[] Move west to encircle the Federation defensive line.
[] Write-in
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