Pro Patria (Valkyria Chronicles)

3.23
[X] Double Pincer

A broad, multifaceted plan is adopted to account for numerous variables. It appears to be a good course of action.

Most of your force move to flank the defence line through the central plains. Meanwhile, the Odessa Seaguard advances steadily from the front.

The naval infantry push into the forward positions of the Federation defence line. They are supported by a few of your own remaining artillery pieces and some loaned mortar squads. There are some initial successes as the Seaguard overrun the initial redoubts.

Then plan encounters difficulties despite being in the early stages. The rumbles of artillery sound the beginning of things going wrong. They are not your own guns. Up on the hill looking over the line, the Federation positions turn out to be holding artillery. They begin to rain down fire on the advance.

How did your scouts miss the presence of enemy artillery on the high ground?

Right, you didn't give them enough time to do their job before acting. Oh well, a little warning would have been nice.

You also should have remembered in the previous battle you failed to capture the Federal artillery. Annoying that you encountered them again so soon.

Better troops could have overcome this difficulty. Taken some losses in the process no doubt, but that is not what you had on hand. The push falters under the extra enemy firepower. Nevertheless the Seaguard still try to carry out the plan. Meanwhile your own artillery and mortars desperately try to support them and provide some cover. Then the forward naval infantry elements encounter the assault guns lurking behind the second Federation defensive line.


The presence of the 80mm guns must have been the cause of the abnormal confidence in the enemy position. They were probably obtained from the nearby supply depot. Their accuracy turns out to be a real pain, despite not having many anti-personnel shells.

The Seaguard's advance grinds to a halt despite outnumbering their foe nearly two to one. After a half hour of sustained pounding the Naval Infantry fall back completely, giving up all of their initial gains and some more.

You are lucky the Federation force doesn't take advantage of this disorderly rout. There was a serious risk of wreaking the entire formation here. It later turns out their mobile elements were elsewhere. Thank goodness you didn't lose any tanks here, though they might have helped save the situation.

The only good news from this front is that the advance up the beach went well. The defensive positions were weak and barely formed, and the sustained attack on the front distracted the rest of the enemy force. Some silver lining from that debacle at least.

Commandant Clink keeps urgently calling for help and more reinforcements. All the while his forces retreat, far beyond the effective range of the enemy artillery.

***​

However, you find yourself unable to assist. It turns out the Federation had a surprise waiting for you here as well.

As your forces roll through the plains your armour sights enemy tanks in the distance. It seems the Federation mobile forces anticipated your move, or they were attempting a flanking manoeuvre of their own and ran into you.

A force of approximately three companies of armour meet your advance head on. Closer inspection reveals a mix of Model K light tanks and Model C medium tanks.

Not top of the line Federation hardware but respectable enough for their low standards.

The armoured battle ensues in earnest. The Federation force is rested and well supplied from the nearby paramilitary cantonment. They fight well, there is no doubt. But numbers and quality tell in the end. They are massively outnumbered, you still have Vorbeck and Pydan's forces with you and the enemy has no answer to your heavy tanks.

After a several hour long engagement the Federation scatters, taking heavy losses.

Despite being defeated, they have thrown the whole plan out of whack. Vorbeck and Pydan's contingents did not proceed to their own objectives until much later. This delay prevented the latter stages of the plan, especially Vorbeck's, from coming to fruition.

Baumann somehow got delayed by a small creek near the hill that appeared out of nowhere and didn't show on maps. He then tried to move north to assist you but was halfway across before the battle ended, much to his disappointment.

Pydan's forces move quickly and take the supply depot near Nicopol and reach the outskirts of the town. Other elements of his force seize the location where Hall told you to wait. Afterwards he reports that the majority of the Federation force has left their southern base and is barreling north towards him. Baumann should be coming up their rear but it could get dicey.

***​

The current situation is rather mixed. You have made many gains but have suffered some setbacks.


You dare not move north of the road just yet, in case you spur the Federation force in Sinope to action. They have been content to remain passive for now, leaving their outlying elements unsupported.

You also gain a few more reports from scouting parties. It seems the local authorities have activated a lot of reservists and militia in the hopes of beefing up their numbers.

Enemy force estimates in Sinope
1500 – 2000 Federation Regulars
1200 – 2000 Reservists
800 – 1400 Militia

Total: 3500 – 5400

***​

The situation is still in a state of flux. You need to decide what to do with your force.

You can support Vorbeck and fully seal off the Federation defensive position around Herea. This would give you an almost certain opening to destroy that force and capture their artillery. Otherwise there is a chance that the enemy contingent could escape from Vorbeck's jaws and run back to Sinope.

You can support Pydan instead and act as an anvil that blocks the Federation attack. They are no doubt hoping to reinforce Sinope by smashing though to Nicopol. There would have to be some waiting until Baumann strikes from behind and ends that battle. Without your presence, there is a possibility the enemy force could break through. Especially if Baumann is delayed again.

You are stuck in an unenviable position.


[] Move east to block the Federation attack from breaking through to Nicopol.
[] Move west to encircle the Federation defensive line.
[] Write-in
 
Last edited:
3.24
[X] Move west to encircle the Federation defensive line.

You decide knocking out the enemy's artillery positions to be the most optimal course of action right now. Your forces join Vorbeck's and attacks the Federal defence line from the north.
Western Conflict
Roll 1d100 = 74 + 30 Heavy Reinforcement = 104
There are very little defences facing the rear of the Federation position, a testament to the hasty construction of the position.

The encirclement is not complete given the presence of wooded terrain but it is enough to make the enemy position untenable. The Federation force responds by completely abandoning their defensive bastions and launching a full assault into your attack. The counterattack is made possible by the inaction of the Seaguard who make no move to interdict or otherwise pin down the forward defences in the south.

Nevertheless, the result of the open field engagement was never in doubt. The heavily outnumbered enemy force had very little armour left after the earlier move and all but abandoned their artillery in the rush to escape. Your combined forces chew through a couple companies trying to break through on the road. However that turned out to be a distraction for the rest of the Federation forces to either flee into the forest or the nearby town of Herea.

Vorbeck at anticipated this and had Giraud's light battalion positioned to pursue the routed forces into the woods. The bulk of the enemy force was run down, and any organisation among escaped remainder was destroyed. You doubt the number of shattered remnants that reach Sinope in the end will exceed triple digits.

The other part of the defensive force fled into Herea but were quickly followed by your forces. With no time to fortify the town, the urban fighting proved easier than expected. After an hour of street fighting the Federation force capitulated. With the fighting dying down, you take stock of the captured artillery.

***​

The situation to your east transpired differently. Pydan's force was attacked on the road to Nicopol by a near brigade sized Federation force.
Eastern Conflict
Roll 1d100 = 51
The two similar sized forces slug it out for what seems hours before the Imperial centre seemingly buckles and breaks. Seeing this opening, a portion of the Federation force makes a break for it. Abandoning any hope of an orderly advance as well as their comrades fighting on the flanks.

The move proved to be deception, as reserves on the flanks launch a two pronged attack on the out of position enemy detachment, putting it in a precarious position. Pydan had ordered a gradual disengagement of the centre to avoid higher casualties. He did not expect an opportunity to be handed to him through enemy recklessness or desperation.

But the enemy move turns out to work to some degree. The rest of the Federation forces launch a renewed assault on all points. The pressure put on Pydan allows reinforcements to arrive and capitalise on the breach, effectively opening a corridor through your lines. Whole battalions rush through in a desperate scramble. With all his forces committed or out of contact, Pydan is unable to stop them escaping.

While stuck in this manoeuvre, Baumann strikes the Federation rear with all his forces. It proves too much as the attacks on numerous fronts cause a breakdown in order. The armour imbalance becoming extreme also did not help. In the end, nearly two thirds of the enemy force is destroyed during the battle and the following pursuit.

It appears that is not a good enough victory for some. Pydan is furious with Baumann for taking so long. He had been delayed securing the empty Federation base and supply depot, taking stock of anything useful. Most of it had been destroyed by the departing enemy.

Baumann points out it wasn't in the plans to move north to assist. He only became aware of the battle while investigating where the Federation force left. They could easily have fled south and abandoned the field entirely. It seems they didn't expect to run into Pydan. The aforenamed officer disagrees with Baumann's handling of the affair.

The night comes and the two men argue frequently in the command post set up outside Nicopol.

***
It is mid-morning and you are deciding what to do next when news comes from unexpected quarters.

It is not good.

The beach prison camp was attacked yesterday morning. Not by land, but by sea.

A small force, only a few squads strong snuck ashore from a pair of Federation destroyers lurking off the coast.

The raid was swift and brutal, catching the guard company you left behind by surprise. Soon your forces were routed with heavy losses.

The enemy destroyed the few supplies you had left behind and freed all the prisoners. Taking any who wanted to fight back with them to the ships. Laden with troops, the warships travelled a short distance up the coast.

You knew that enemy destroyers were active, but you didn't know some were operating out of Sinope. That was the most likely conclusion right now.

In the aftermath, as your forces scoured the area for clues about the enemy force they find something on the ground. A kerchief with the words Forever Faithful stencilled on them. That gives you a strong indicator of what's waiting for you.

Federation Marines.
A chill runs down your spine.
Furthermore, more scouting of the coastal city has revealed a badly damaged enemy battleship moored to a wharf. It is listing heavily and likely out of commission for the foreseeable future but its crew can certainly fight. That was likely the source of the marines. Another factor to take into account. You also obtain more accurate enemy force numbers present.

As a result of the raid, Sinope has been heavily reinforced. You still outnumber them, but not as much as before.

***​

Enemy force estimates in Sinope
500 – 700 Federation Marines (ELITE)
2900 – 3700 Federation Regulars
1400 – 1500 Reservists
1200 – 1300 Militia

Total: 6000 – 7200

***​

This was a bad situation. Ideally you'd prefer get all of your subordinates together and hash something out before taking action. But it's plainly obvious the Federation is fortifying Sinope as it can in the time it has. Giving them even more time while deliberating seems to be an unwise idea, as it seems likely a massive enemy will arrive sometime in the future. It's a shame, those ships are right there and its such a short trip north to friendly lines by sea. A short distance to safety yet so far.


[] Commit to attacking Sinope now before it gets more fortified.
[] Take time to gather all the commanders together and review your options.


AN: Note, the second action won't lock out the first. It will just happen a day or two after.
 
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3.25
It takes some time to gather your high ranking officers, as they arrive from their various positions. The meeting occurs in one of the empty farmhouses between Herea and Nicopol. The current strategic situation is a grim one.


Each block is a minimum of 10k troops.

You don't have any sizeable enemy forces near you apart from Sinope but it is a small consolation to what you must do next. The bulk of the Federation forces are arrayed around Baku. It is a strong defensive position and heavily fortified. Which was why the main thrust of the initial Imperial offensives was to encircle it from the eastern side. This was stopped as the Federation moved most of its forces to block the Empire. Months of grinding warfare followed. The Empire had secretly moved a few formations to the other flank, next to the sea, in anticipation of supporting a successful landing. Whether that will proceed now is anyone's guess. Meanwhile in Aland, the frontlines are more fluid and dispersed given the terrain and other factors.​

***
Rudolf: What are everyone's thoughts on taking this port and sailing back?

Raeder: Doable.

Giraud: Too risky. We have an opportunity here to alter the dynamics of the whole front. We should seize the chance, not stay in one place.

Surena: Didn't you just contradict yourself?

Giraud: What I mean Lexi is that we're too stationary. Being predictable would be a mistake.

Pydan: I am tentatively in favour, but I don't like the losses we'd take.

Nivelle: I am in favour.

Baumann: I don't like it. Our tanks would be at a disadvantage against elite infantry in ideal urban defensive terrain.

Mueller: I agree with the Colonel.

Vorbeck: And there is no guarantee we'd capture the ships intact. It could all be for naught.

Pydan: But we'd finish our goal quickly and escape in a timely manner. The longer we stay the more our condition will deteriorate.

Rudolf: We also have the captured artillery for use.

Baumann: That would take time Hapsburg. Time we have in short supply.

Nivelle: This plan has many risks but we don't have many better options.


***
Pydan: We could always proceed with the original plan.

Giraud: Aren't we a little shorthanded to break through the front?

Vorbeck: General Chainy's forces will try to assist, the problem is coordination.

Rudolf: Will General Chainy actually be able to support us?

Pydan: He was preparing to attack according to the original plans. I have no idea whats transpired in the time since.

Baumann: This plan looks good. We smash through the enemy with all our might.

Nivelle: Aren't there more than forty thousand enemy troops in the way?

Baumann: Chainy will launch a parallel offensive.

Surena: Will his forces be ready to resume the offensive after their last frontal attack?

Rudolf: Yes, yes, all speculation. The problem with getting close to the frontline is that it makes it easier for the enemy to shift forces to interdict us.

Raeder: That is a risk we'll have to overcome.

Vorbeck: I'm concerned about the chance of naval intervention after Merovia, given that we are close to the coast.

Pydan: I would rate it as small to moderate.

***​

From your new subordinates you glean that General Chainy has a bit of a reputation for being somewhat free with the lives of his men.

That might actually be to your benefit.

However, the original plan relied on having a full army of 60-70 thousand troops. Not the 12 thousand or so you currently possess.

***​

Surena: Is there a chance we could find a strong defensive position to fortify?

Giraud: That would surrender all the initiative.

Pydan: But we would have less general deterioration and supply concerns.

Baumann: Wouldn't we eventually exhaust everything Peedan?

Pydan: We wouldn't if we foraged more-

Surena: Cut that out and act your age gentlemen.

Mueller: The problem I see is that we'd basically be waiting to be saved.

Rudolf: The Federation would move a lot of forces against us, though it will cause a lot of disruption.

Nivelle: I think this strategy would be good against numerically superior enemy. But we would eventually be overwhelmed.

Vorbeck: The issue is finding an appropriate place... among other things.


***​

Clink: How about we just surrender now instead?

Awkward silence fills the room as no one else dignifies that with a response.

***


During all this planning an idea sprouts in your mind. It is a crazy idea but given what you know of the strategic situation it could be viable.

Rudolf: Does anyone know the situation of the forces in Aland? I find the dispersed nature of the frontline strange.

Most reply with negatives.

Nivelle: There does seem to be a bit of back and forth going on.

Pydan: I have heard somewhat reliable rumours that there is one of the Old Blood present among the armies in Aland.

Giraud: No way.

General murmurs of disbelief fill the room. As people confront previous unverified hearsay of the Empire deploying something new, or rather something very old. You have a hard time believing it yourself.

Surena: It does seem far fetched.

Pydan: My source does not usually to lie.

Vorbeck: Will we have the fuel and supplies to make it that far?

Raeder: We take it as we go.

Nivelle: Not the most reliable means to supply an army.

Rudolf: Thats putting it lightly.

***​

Travel cross country to try and meet up with the Imperial army in Aland. It will cause maximum chaos and havoc along the entire frontline, providing many opportunities to hamstrung the Federation war effort. The thinner Federation line in Aland will be easier to breakthrough and rumour has it the Imperial forces have a Valkyria. Which would make breakthrough even easier.


***​

[] Plan A: Try to take the port and evacuate back

Pros:
Quickest plan
Will likely only fight Federal forces in this sector and surrounding ones (if it goes to plan).
Potential to eliminate enemy battleship
Only plan that doesn't have you heavily outnumbered

Cons:
Minimal disruption to overall theatre operations
Fighting one of the most elite infantry formations in the Federation on unfavourable ground
Potential to get bogged down in urban fighting
Potential enemy could sabotage seagoing vessels in hail Mary move (if true would have to source friendly transports, increasing wait time)
No guarantee Navy can support evacuation


[] Plan B: Try to push up the coast and link up with the Army Group

Pros:
The original plan, should be easy to gain support among the other officers
Support should be available, General Chainy will likely order a parallel attack from the other side

Cons:
Moderate disruption to overall operations
Feds will be expecting this move
Simple for the enemy to shift units into your path to closer you get to frontlines
Breakthrough therefore likely to be the most difficult part


[] Plan C: Find a location to use as a bastion

Pros:
Should give better defensive staying power against large enemy forces.
Your forces aren't spread out
Less communication issues

Cons:
Haven't got a place in mind yet
Will give up the initiative
Passive, waiting to get saved.


[] Plan D: launch a wide-ranging attack cutting cross country

Pros:
Feds won't expect this at all
Maximum disruption of the entire theatre
Breakthrough will be much easier; semi-reliable reports Valkyria present with local imperial army defending Aland.
Puts serious distance between you and major enemy frontline military concentrations

Cons:
Long, difficult journey through unknown hostile territory
Once aware, the Federation forces will pursue
Too many issues to count
Probably insane
 
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