So, to make sure after the edits, this is what you're thinking of Cyber?
[] Plan: Political Sausage-making
-[] Construct a 2-Stage Sounding Rocket (20R per dice, 0/50, costs 1 Build Capacity until complete)
--[] And use it for Weather Studies
-[] Construct a Computational Research Facility (20R per die, 0/180, +3 to all projects)
-[] (3 Dice) Engine Cycles (Tech) [MATSCI, CHEM, PROP] (10R per die, 114/250, unlocks further engine development options)
-[] (3 Dice) Weather Studies (Phase 2) (10R per die, requires a Sounding Rocket, 67/160) (+5 PS on complete) (High Priority)
-[] There is Power in a Union (0/100, 5R per dice, -5 PS on completion. Gain +1 Facilities dice, +5 to Facilities rolls)
-[] (2 Dice) Rocket Boxes (Phase I) - (5R per die, 175/200. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in Africa. Encourages future African scientists and engineers - some of whom will even come work with the IEC.)
If so, seems good to me. There's a small gamble with not going all-in on rocket boxes, but it should hopefully still be enough, and if it pays off, we'll have a very nice schedule for the heavy sounding rockets.
Also, because getting ahead of ourselves and random spitballing are fun, what kind of engines would you guys be hoping for when Engine Cycles completes?