NEWS FROM AROUND THE WORLD
FORMER WASHINGTON, DC., MIDATLANTIC COMMUNE - The materials of the former city of Washington DC are being dismantled and used to build housing projects in more habitable areas as residents leave The City With No Purpose…
CAPE TOWN, SOUTH AFRICAN DECOLONIZATION AREA - Violence erupted today between the area's native population and the white settler population, after a white former police officer shot a native African who was walking by his house…
TOKYO, NIHON - The Council of Japanese Peoples have announced that Nagasaki's radiation levels have fallen to levels deemed acceptable for limited unprotected visitation and plan to begin rebuilding the city and getting a proper count of the dead within the year…
MOGADISHU, EAST AFRICAN AUTONOMOUS REGION - The Interplanetary Exploration Cooperative lost a rocket two weeks ago in a fiery explosion just above their launch stand. Sources reached for comment say that 'rocket science is hard, and sometimes things just don't go the way we want them to. The purpose of the rocket was to learn about stuff, and, well, we did - just not what was planned.'...
—
Well, that wasn't quite the coverage you wanted in your paper, but at least these days you could kind-of-sort-of rely on unbiased news coverage… mostly. The explosion of the sounding rocket had apparently been quite the spectacle for other people, too. There had been something of a hubbub as some people had thought the city was coming under attack by, presumably, bandits. You'd had to hurriedly reassure them that it was just rocket testing that hadn't gone quite right. The local councils were all
mostly understanding, but you could tell that making a habit of scaring the citizens with explosions would be more annoying to them than even the plethora of
other loud noises the space center made at all hours of the day and night…
Resources:
75 (+55R/turn)
65 Political Support
Facilities:
1 Launch Stand (0-5 tonne) (+1 Operations die)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
1 Construction Union Hall (+1 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
Scientific Advances (name TBD)
Improved Instrumentation (Gain +1d2 bonus to a random field every 2 launches. Gain +1 to AVIONICS immediately.)
Regenerative Cooling (Starts down the path to more powerful and advanced rocket engines)
Scientific/Engineering Specific Field Bonuses
AERO - +0
AVIONICS - +6
CHEM - +5
CREW - +0
COMP - +0
MATSCI - +5
PHYS - +0
PROP - +2
Penelope Carter [The Director] - [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]
Sergei Korolev - [+5 to Science and Engineering rolls (unless researching [HGOL][FUEL] projects, then it becomes a -15), +1 Science dice, +1 Engineering Dice. Request: Build an Orbital Rocket within 5 years; build a Scientific Complex in former Ukraine within 10 years.]
Operations (1 dice, +3 bonus)
[] Construct a Sounding Rocket - Having just launched its first sounding rocket, the IEC is very well advised to repeat the feat, this time with a heavier sensor payload to gain more information about the region beyond the edge of the Earth's atmosphere. (15R per dice, 0/40, costs 1 Build Capacity until complete)
-
[] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
Facilities (1 dice, +0 bonus)
[ ] Construct a Hangar - A group of pilots and engineers approached you with the idea of constructing a spaceplane. Such an endeavour would surely benefit the construction of normal aircraft as well, making it a potentially easy sell to the People's Forum. First, though, the IEC would need a place to actually, well,
build it. (10R per die, 0/100, allows constructing spaceplane prototypes)
- [ ] Construct a Runway - A 6 kilometer long strip of concrete and tarmac to launch and land air-and-spacecraft from, and the control towers and radars to supplement it. (10R per die, 0/120, allows for launching and landing air and spacecraft)
[ ] Construct a Heavy Sounding Rocket launch site - Your current launch stand isn't up to the task of launching a much bigger rocket than it currently does, being little more than a repurposed parking lot. The launch area could use reinforcement, thicker concrete and rebar and the like, maybe a flame trench to divert the rocket's exhaust away from it. Your engineers have enough guesstimates from the ones who want to make the Heavy Sounding Rocket that they feel confident enough to tell you they can make a pad that can handle it. (15R per die, 0/60, allows launch of the Heavy Sounding Rocket and theoretical derivatives up to 30 tons)
[ ] Construct a Wind Tunnel - In order to do advanced studies on the shape of air and spacecraft at various speeds, you'll need a safe space that you can push a
lot of air into,
quickly. You've been assured by literally everyone involved that this will be useful. Personally, you're half-convinced it's just the air/spaceplane research crowd looking for every possible excuse to acquire jet engines and jet engine parts. But… (10R per die, 0/80, +3 to projects labeled AERO)
Engineering (3 dice, +6 Bonus to All)
[ ] Conduct Design Studies (Platform) (Heavy Sounding Rocket) [AERO] - Your small sounding rockets are, well, they
work, but they're not as high-performing as you'd like. During the Third Great War, the Empire used a thirteen-tonne rocket as a terror weapon against civilians; that rocket is, approximately, thirteen times as large as the ones you are using, and able to fly at least three times as high, based on your people's calculations. They think they can recreate the design using notes seized from the ruins of the Empire's rocket complex. (5R per die, 0/80, unlocks Heavy Sounding Rocket (and a naming vote because that's unwieldy))
[ ] Conduct Design Studies (Platform) (Spaceplane Development) [AERO] - If you're going to be building spaceplanes, it would be a good idea to develop a working design to build in that hangar the spaceplane gang had wanted. Your engineers were talking about things like payload fraction and use cases and aerodynamic loading - all of which went more or less over your head but it certainly seemed
they knew what they were about. (5R per die, 0/100, unlocks Prototype Spaceplane)
[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - Still
more of your engineers were talking about investigating different ways of potentially getting to space. Jules Verne stuff. Big guns and space towers and the like. You didn't think them likely to work, but having the knowledge wouldn't hurt. (5R per die, 0/300, ???)
[ ] Engine Cycles (Tech) [MATSCI, CHEM, PROP] - There are, apparently, a
great many ways to power a rocket. The basic function of all rocket engines is fundamentally the same - combine something that burns well with an oxidizer and combust them in such a way as to generate a great deal of pressure, and then force that flaming pressure wave out of the combustion area in a manner that causes it to impart force in a direction you desire. However, the specifics of
how that all happens is, apparently, a wide-open field for the IEC to play in, and the teams have
ideas. (10R per die, 0/250, unlocks further engine development options)
[ ] Second Stages (Tech) [AERO, PHYS] - Some of your engineers have proposed putting a second rocket on top of your first rocket to gain greater range and altitude. You, personally, thought that was a wild idea, but they seemed to think it would work, and you had to admit their reasoning and solutions for the problems they had been able to come up with seemed sound. (10R per die, 186/200, gain the ability to make 2-stage rockets)
[ ] Advanced Concepts Office - A group of scientists and engineers have come to you asking to staff an Advanced Concepts Office, whose entire function seems to be dreaming up things you could do in space. Space stations, giant spacecraft, the works. (5R per die, 0/150, will occasionally provide a new Program to pursue based on brainstorming and priorities)
Science (3 dice, +6 Bonus to All)
[ ] Combustion Instability Research [PHYS, CHEM, PROP] - After the… 'anomaly' that caused your sounding rocket to explode, further forensic analysis of the wreckage revealed that the culprit of the incident lay in what the scientists and engineers called 'combustion instability', which was explained to you as being the result of tiny imperfections in the flow of combusted gases out of the chamber growing stronger until they caused major problems - in this case, an exploding engine that took the rest of the rocket out. They'd like to do some research into how to make this less likely in the future. (5R per die, 0/200, turns the initial success roll for a rocket from a >60 to >50.)
[ ] Exploratory Propellant Research (Phase 1) [CHEM] - A group of chemists attached to the IEC came to you with a proposal to conduct an exhaustive campaign characterizing just about as many propellants as they could come up with. While expensive, and dangerous, and potentially deadly, the knowledge gained could also be invaluable for nailing down mixtures and ratios of fuels that could help the IEC achieve its objectives. (15R per dice, 0/150, unlocks fuel mixtures and further fuel development)
[ ] Tracking Station Surveys - In order to support tracking and communication with long-range and orbital rocketry and experiments, you would need a network of tracking stations placed basically across the world. A survey would be conducted to find the most opportune locations for tracking station placement, prior to construction. (5R per dice, 0/150, unlocks Tracking Station Construction project for Facilities)
[ ] Research Program Outreach - Some of your scientists have brought up the idea of reaching out to their peers in other fields to canvas them for interest in conducting experiments in space. You will, of course, need better rockets for many of the experiments they'd want, but maybe that outreach, if properly funded, could net you some more helping hands. (10R per dice, 10/120, gives +2 bonus to 1d4 research areas (including engineering))
[ ] Conduct Materials Research (Phase 1) - Better alloys would lead to higher-performing engines and lighter rockets, you were told. All you had to do was authorize the resource expenditure to start testing materials. (15R per die, 0/150, provides access to aluminum structures)
Politics (3 dice, +10 bonus, reroll 1 failure per turn)
Political
[ ] Outcome Surveys - In order to get a better handle on
exactly what the various councils, committees, and the general public wanted out of the IEC, your staff thinks a survey should be conducted. They'll go out to the various bodies that voted for your creation - and even those who voted
against - and see what they'd like to see investigated. (5R per dice, 63/120, get concrete goals to work towards)
[ ] Shaking Trees - Your current budget is set for the next year, and there's not much you can do about it.
However, you can attempt to go around to the various demilitarization projects and see if they've got any more tools and parts (and spare booster rockets) lying around before they get turned into scrap. (5R per dice, 52/100, variable reward)
[ ] Council Liaison Office - Given the…
hectic nature of truly democratic governance, keeping up with all the goings on in the World Communal Council is a bit much, even for you, and there's no guarantee your successor would have your exact same skills and savvy. Thus, a Liaison Office whose entire job was to keep up with goings-on in the Council and brief the Director and Assistant Director was probably a good idea. (5R, establishes a Council Liaison Office, provides details on the state of Council funding priorities, budget, infrastructure status, etc.)
[ ] Bothering Councilors - The year's budget is set, but next year's is very much not. You can influence investment priorities if you want to apply enough political pressure to the right people to convince them to fund, say, better roads out of Mogadishu… elementary and secondary schools in Africa… that kind of thing. (-10 PS, roll a quality dice to give options for influencing infrastructure funding, triggers subvote)
Outreach
[ ] Rocket Boxes (Phase I) - The initial run of Rocket Boxes to the schools in Mogadishu has been enough of a success to merit further deployment of Rocket Boxes abroad. With a bit of investment of resources, you can get enough Rocket Boxes assembled to expand the net to the rest of Africa. (5R per die, 0/200. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in Africa. Encourages future African scientists and engineers - some of whom will even come work with the IEC.)
[ ] Rocket Reels - The test footage the IEC produces for scientific value can be easily copied and turned into high-octane spectacle for the purposes of swaying the public's opinion and imagination. The best part is, the more rocket launches you do, the better your reels get. (5R per die, 0/120, gain a coinflip for 1 additional Political Support per quarter; successful rocket launches give you an additional coin flip for each launch.)