I realize it's a little late for this, but 17 hours for voting isn't nothing, and in any case it's worth posting for discussion, I just wish I would be motivated to write about my general vibes for this quest sooner (and during the day). I don't agree with Casholox Rocket Engines because I think it takes an overly rosy view of our early rockets and overprioritizes a low-priority technical issue. My plan,
Broad Front strips less important priorities to also emphasize institutions and outreach.
If we look at history, even the fairly high-turnover designs of this time, five years is at the low end of times to get a fundamentally new system flying. And this is fundamentally new - we haven't launched a rocket much bigger than a ton. We're behind the historical timeline, and have been acting implicitly as if we're going to make at least a credible attempt at an orbital launch before the historical timeline. This implies that a small, conservative, stopgap design. We also have chosen to invest dice in Shaking Trees, meaning that we'll probably get assets connected to outdated rocket weapons, which will be the basis for early sounding rockets/launch vehicles if we're going to realize that investment at all.
Given all that, and that we have many other priorities, I don't think
Engine Cycles is something we really need. It'd be nice, but the most successful rocket in OTL history flies engines with a crappy early engine cycle to this day. More to the point,
Juno I flew with a crappy V2-derived engine cycle and I think that or a little bigger is the kind of scale we need to be thinking in.
This plan diverts those dice to the
Advanced Concepts Office, because I think one other thing we really need - and have stepped away from after the first turn- is to fill out the basic institutions of our space program. A die goes into continuing
Research Program Outreach for similar reasons, to keep us rolling on the most basic institutional development rather than burying the program in its work before it's even fully established. Outreach is super important, accumulating bonuses is important and in any case I think it's fine if
Combustion Instability research is completed later alongside the HSR.
Where I do diverge from this is in starting
Rocket Boxes instead of
Council Liaison Office. That's to maintain a commitment to the program 'giving back' even at this stage and doing grassroots outreach and education, while we already have a die on dealing with our more official backers in
Outcome Surveys. The Liaison Office is important, but we're already taking an action this turn to get a lot of what it'd give us.
[X] Plan: Broad Front (70R)
Operations (1 Die, 15R)
-[X] Construct a Sounding Rocket (15R per dice, 0/40, costs 1 Build Capacity until complete)
--[X] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
Facilities (0 Dice, 0R)
Engineering (3 Dice, 20R)
-[X] Second Stages (Tech) [AERO, PHYS] (10R per die, 186/200, gain the ability to make 2-stage rockets)
-[X] (2 Dice) Advanced Concepts Office (5R per die, 0/150, will occasionally provide a new Program to pursue based on brainstorming and priorities)
Science (3 Dice, 20R)
-[X] Combustion Instability Research [PHYS, CHEM, PROP] (5R per die, 0/200, turns the initial success roll for a rocket from a >60 to >50.)
-[X] Research Program Outreach (10R per dice, 10/120, gives +2 bonus to 1d4 research areas (including engineering))
Politics (3 Dice, 15R)
-[X] Outcome Surveys (5R per dice, 63/120, get concrete goals to work towards)
-[X] Shaking Trees (5R per dice, 52/100, variable reward)
-[X] Rocket Boxes (Phase I) (5R per die, 0/200. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in Africa. Encourages future African scientists and engineers - some of whom will even come work with the IEC.)