[X] Just Kill Him. There's no real satisfaction to this. No thrill in the battles. You came into the fighting expecting something simple, and straightforward, but instead you got… this. There's a difference, you're realizing, between killing like this, and killing with something on the line. Too… cold-blooded to your taste. Whatever, just end him. It's practically a mercy.

[X] Fifty-Fifty. All equal, and fair-like. You like it. Simple, and clean. You both did your own fair share of the job. You think. Reward: 925,000 Ahn. Fair and Square.
 
I think Daniel might have been a participant in the smoke war, although I am uncertain how long ago the smoke war happened
 
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[Instinct Check: Hard Difficulty. Pass.]

Somewhere in the City, a lump of coal crawls out of an alley, drenched head to toe in blood. For a moment, he rests his elbow against the wall, breathing raggedly. Behind him, a pile of corpses. Despair nips at his toes. This is a man who has lost everything, led only by his aimless wrath. In the deepest forgotten dredge of his mind: a plea. A Lost Name. Stop. Please. Can't do this anymore. He wants to stop.

But he can't. He won't. He doesn't want to. He has to.

Someone needs to pay.

But please.
Got to say. Moments like those remind me of Disco Elysium. Especially the "Shivers" skill, which occasionally goes on a spooky tour through the City.
Fitting, considering both are Physique-based skills.

[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.

Now we'll be even. Truly even.

[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.

Just want to know what will happen to him, if we let him go. Will he try to hunt us down? Will he try something else?

[X] Plan: Well Rounded Lily
-[X] 470 XP to Temperance
-[X] 230 XP to Endurance
-[X] 200 XP to Vision


It just feels wrong to ignore the emotional part of Lily after this chapter.
 
[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.

[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.

I think Daniel might have been a participant in the smoke war, although I am uncertain how long ago the smoke war happened
The smoke war happened before Lobotomy Corporation was a thing, and was the main reason for the fall of the old L Corp, so I'd say that it occured a little over 10 years ago.
 
Re-reading it, I tought it was something like PTSD. I don't think it's uncommon, given the setting.
Could be that as well.
I think Daniel might have been a participant in the smoke war, although I am uncertain how long ago the smoke war happened
The smoke war happened before Lobotomy Corporation was a thing, and was the main reason for the fall of the old L Corp, so I'd say that it occured a little over 10 years ago.

It could be that Daniel might be thinking of another Wing War that he could have taken part in.

This is speculation on the timeline I had at one time but I'll put it in spoilers in case someone hasn't played LobCorp.

Roland said that he was in his 30's in LOR. Assuming that he's in his low 30's (let's say 33) that would mean that he would be 22-23 when the loops started. Salvador calls him a child when they meet during the smoke war so I'll assume Roland could be at least 16 or at most 18. Since LC came into power just after the smoke war ended this could mean that LC was in power for 5-7 years before the loops started. Therefore LC has been a thing for 15-17 years.

Again, this is just my guess, and most likely someone already has a better idea of the timeline.
 
[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.
[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.

[X] Plan: Well Rounded Lily
-[X] 470 XP to Temperance
-[X] 230 XP to Endurance
-[X] 200 XP to Vision
 
[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.


[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.


[X] Plan: Well Rounded Lily
-[X] 470 XP to Temperance
-[X] 230 XP to Endurance
-[X] 200 XP to Vision
 
[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.

[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.


I am quite happy with the performance of our Repression work. I also don't know how we should distribute EXP so I'll just leave that to you guys.
 
[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.


[X] "Spare" Him. You'll just leave him there, leave whatever comes next come. This is not mercy, no matter how Mia the Schoolgirl sees it. This is hell. You'd know. He got nowhere to go. But whatever. Yeah. Sure. Whatever. If he ever snaps out of it, you are sure that in no way, will this bite you back in the ass.


[X] Plan: Well Rounded Lily
-[X] 470 XP to Temperance
-[X] 230 XP to Endurance
-[X] 200 XP to Vision


I know jack about this setting. But omega capitalist hellscapes are always fun to read about.
 
[X] Fifty-Fifty. All equal, and fair-like. You like it. Simple, and clean. You both did your own fair share of the job. You think. Reward: 925,000 Ahn. Fair and Square.

...okay I'll admit, the entire Repression sequence is freaky. Like Shivers from Disco Elysium but somehow made into an attack. Honestly though, it also reminds me of getting Emotional Coins from LoR for some reason or another.

The entire sequence however makes me wonder if this is just a City-Dweller thing or if Lily has some kind of more powerful connection to the Light/the Voice compared to most people. And that the more Repression we do, the closer we're slipping into the EGO/Distortion threshold.
Kinda scary.

I can't really vote on the kill or spare thing because I'm torn on that myself. Sparing him might mean that we might end up with grudge-filled Distortions chasing after us like Roland - however at the same time, killing him just feels... wrong.
 
[X] Forty-Sixty. Loathe as you are to cut your own reward, Kai deserves it, you think. Yeah. You'll admit it – the mission hinged on her, and she succeeded, and well… it's also to make up for last time. Reward: 740,000 Ahn.
 
The entire sequence however makes me wonder if this is just a City-Dweller thing or if Lily has some kind of more powerful connection to the Light/the Voice compared to most people. And that the more Repression we do, the closer we're slipping into the EGO/Distortion threshold.

If LoR is anything to go by, it's a City Dweller thing.

Seriously, everyone in the game seems to have taken multiple Sociology and Psychology courses. Cause everyone's got some deep philosophical shit to talk about while they're killing people.
 
Seriously, everyone in the game seems to have taken multiple Sociology and Psychology courses. Cause everyone's got some deep philosophical shit to talk about while they're killing people.
You cannot embrace despair fully until you understand how hopeless your situation is. It's not surprising that the Head will enforce sociology and psychology lessons to City folk.
 
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Yeah that shivers comparison is pretty good. Now I can't stop thinking about how the skills in disco elysium would apply here. I wonder what skill we would need to raise to get something like Inland Empire.

Thankfully our endurance does not rant about wooooooooooooooooooooooman. (The way it says that is so fucking funny holy shit)
 
Adhoc vote count started by SoothingCoffee on Apr 29, 2021 at 3:28 PM, finished with 79 posts and 44 votes.


Calling the Vote.

Sparing it is! Also, Lily gets more emotionally intelligent (and stuffs), and tankier.

Next update: Kai Stuff.
 
I wonder what the character pages look like for color fixers, like how insane stats they got and what bullshit traits they got that makes them op
 
Somehow there's no pictures of the Color's (Red Mist, Blue Reverberation and Black Silence) Pages from LoR on the internet so I can't throw them at you for you to see. Not sure if our QM wants the quest stats to match up with LoR stats because then they sit somewhere around 100-120 hallmark. Granted that appears to be game balancing since when we fight against them they have a lot more health and stagger resist.

Spoilers ahead for some combat mechanics in LoR if anyone somehow doesn't know this yet on this thread.

Trait wise, of the top of my head I can tell you that Red Mist gets multiple moves per round, a counter die at start of combat, her lowest speed die (or dice) get changed to infinite speed and uuuh, and she gets to manifest E.G.O. at higher emotion levels. She also gets two special moves that roll high and fuck people up. Primarily by cutting people in half, either vertically or horizontally.

Blue Reverb has straight up immunity to ranged damage, has a "reverberation" status ailment which I can't quite recall what it does outside of boosting damage by a lot under certain conditions and also multiple moves per turn. Had a lot of dice recycling from what I remember, no idea how that would work in a quest tho.

Black Silence has multiple moves per turn as is standard for higher level foes, an entire fucking armory in his gloves, every third combat page he hits harder and gets to use his super move every time he uses all of his moves once.


I'm probably forgetting some stuff. But yeah their abilities would be something in the vein of these.
 
Somehow there's no pictures of the Color's (Red Mist, Blue Reverberation and Black Silence) Pages from LoR on the internet so I can't throw them at you for you to see. Not sure if our QM wants the quest stats to match up with LoR stats because then they sit somewhere around 100-120 hallmark. Granted that appears to be game balancing since when we fight against them they have a lot more health and stagger resist.

Spoilers ahead for some combat mechanics in LoR if anyone somehow doesn't know this yet on this thread.

Trait wise, of the top of my head I can tell you that Red Mist gets multiple moves per round, a counter die at start of combat, her lowest speed die (or dice) get changed to infinite speed and uuuh, and she gets to manifest E.G.O. at higher emotion levels. She also gets two special moves that roll high and fuck people up. Primarily by cutting people in half, either vertically or horizontally.

Blue Reverb has straight up immunity to ranged damage, has a "reverberation" status ailment which I can't quite recall what it does outside of boosting damage by a lot under certain conditions and also multiple moves per turn. Had a lot of dice recycling from what I remember, no idea how that would work in a quest tho.

Black Silence has multiple moves per turn as is standard for higher level foes, an entire fucking armory in his gloves, every third combat page he hits harder and gets to use his super move every time he uses all of his moves once.


I'm probably forgetting some stuff. But yeah their abilities would be something in the vein of these.
You also run into Purple and (kinda) Vermillion.
 
we could probably figure out a rough outline of the color fixers stats by looking at their personalities, the red mist would probably have maxed out everything in fortitude and probably a high level in justice although I am uncertain of what level of skills she would have in justice, probably also a decent level of prudence and maybe a high level of temperance
 
Somehow there's no pictures of the Color's (Red Mist, Blue Reverberation and Black Silence) Pages from LoR on the internet so I can't throw them at you for you to see. Not sure if our QM wants the quest stats to match up with LoR stats because then they sit somewhere around 100-120 hallmark. Granted that appears to be game balancing since when we fight against them they have a lot more health and stagger resist.

Generally speaking, foes are not constrained by the same restrictions as the Main Characters -- that is to say, I just go "yeah, that amount of health, striking power, etc makes sense for this kind/level of enemy", instead of staring at the Stat Sheet, and decide what goes up, and what goes down. That being said, I'm also not gonna go "100 health" unless they're like, beyond human or something, and it's not like there aren't some considerations on their own stats.

Anyway, point is, you don't want to punch up too much. Going up against someone who's one, or a couple degree stronger (8th to 7th, inching on 6th Grade) than you might be a close fight, but stretch that gap out (6th to 5th and so on and so goes), and you'll be debuffed to hell and back by "Outskilled", "Outpowered", etc etc, and they'll also be filled to the gills with all sorts of shit.
 
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After thinking on suggestions for Sanity Debuffs, I have come to a conclusion.

I have no idea.

However! I did that remember that Lobotomy Corporation had different types of Panics based on the highest stat of the agent panicking. Wandering, what happen to sneaky kid, is the Panic type that is associated with high Temperance. Since stealth falls under Temperance, I am going to assume that the other types of Panics are here in some fashion. Let's spitball some ideas here based on how LC handles it.

I am going to call the different types of Panics Breakdowns. Person panics -> Check relevant stat -> Apply appropriate Breakdown. The Breakdowns here might be based on highest stat, favored stat, or actually just be random.

Fortitude: Leads to Murder Breakdown, let's call it here as Berserk. Lashes out against friend and foe, not out of the fight yet. Maybe fights without bonuses or maybe a penalty to hit? Might do extra damage or some bonus Sanity damage on the first attack against an ally. Might actually be more dangerous than before, if without the ability to think properly.

Prudence: Leads to Suicide Breakdown, maybe call it Despair. Deals a large amount of Sanity damage to all allies, out of the fight. Might take a few rounds to go off. Damage or bonus damage based off total SP or Prudence rank?

Temperance: Leads to Wandering Breakdown, I would keep it as is or potentially call it Lost. Seen it in action already, does Sanity damage over time and out of the fight.

Justice: Leads to Compromising Containment Units, I call it Breakout Breakdown. This is the hardest to work with, but I am going to take part of the original name and call it here Compromised. The way I see it, this is caused by losing confidence in their judgement and experiences a sudden shift in what they are suppose to do. Would be completely based on the narrative at the time. Will do everything they can to sabotage their previous goal or mission. Neither in or out of the fight. Might be faster or harder to take down?

That is all I got for now, let me know what you think.

I am have been completely absorbed in figuring out probabilities with Dodge. It is not an important issue but it is a personal one now. I believe that I am overthinking the issue but working with multiple rolls of multiped dice is a bit of pain.
 
I am have been completely absorbed in figuring out probabilities with Dodge. It is not an important issue but it is a personal one now. I believe that I am overthinking the issue but working with multiple rolls of multiped dice is a bit of pain.

Personally, I think we should avoid dodge until we have enough Fortitude and Endurance to take a beating.

We can see what happens when you don't do that with Kai. Where one shot is enough to cripple you.

Edit: Also, I wonder what Lily would be considered if this was a anime. A Mook or Elite Mook?
 
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