Oh yeah, since I was reminded of it, I never really specified on how Dodging works. I'll add that in the "Combat Mechanic" on the front page. But --
So, Attack is Attack. You deal damage with it. And Block is Block. It reduces damage if you lose, and negate it entirely when you win. Simple enough. But how does Dodge work?
Dodge works by doing a "Best of X" roll, where "X" is the level of your Instinct Skill -- and I pick the highest result, and put it against all the other attacks. It's a high-risk high-reward type of thing. For Example:
Lily has 2 Instinct, so if she were to dodge she would roll 2 1d10+2 (Modifier from Instinct). So say she rolls an 8 (6), and a 7 (5), then I will pick the 8, and compare it against the enemy rolls. Say, in this case, you are being attacked by 3 Rats. They roll (3, 7, 5)-- this means that none of their attack will hit you. Of course, if say one of them roll a 9, this mean they'll get to attack you head on. So say the 3 Rats attack, and roll (3, 9, 2). You dodge the first attack, but get hit by the second, and then dodge the third attack.
Edit: Additionally, Succesfully Dodging an Attack will Give you a 1 Temp HP. Temp HP fills up your Health Pool, but will Fade Away once Battle is Over.
At high enough Dodge-skill, this makes Dodging really effective, though it is also high-risk.
Or at least, that's the idea of it. This mechanic's still rough around the edges, ultimately, so I would like to hear tips, and tweaks to make Dodge work better (more rewarding, etc).