...so this was a hell of a place to catch up with the quest

Honestly if I'm reading these mechanics right, waking Mao should be a priority given it gives Lily two turns of having an actual all

Also

Why the fuck is Lily not augmented yet?

This is an urban plague

we should be dead.

good gear and consumables isnt gonna cut it after this point

honestly, given how far above our pay grade this is, the fact we aren't dead yet is a testament to the fact we're honestly doing fine? this was even a boss targeting our current weak point, sanity, if it was just red damage we'd likely be in a pretty neat spot. Not to mention the exp we're gonna get, which makes us statistically better. Better gear and more consumables I think really IS all we need.

also as said above, waking mao may not actually be a good idea for lily or mao, given WP could possibly just instantly bonk her on the head for 5 san and whoops now we have to kill her, and the turns we'd use to wake her up would pretty well offset any additional damage she could contribute. Mao will wake up on her own, too.
 
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On the bright side, if Mao dies, then Lily gets her cut of the

Lily: *Blows the smoke away from the muzzle of her gun-let* "Any more of you fuckers got any shit you wanna start spewin'?"
 
Why the fuck is Lily not augmented yet?

This is an urban plague

we should be dead.

good gear and consumables isnt gonna cut it after this point
Because the only reason Lily is here is because she has a personal connection to one of the involved parties and went "Fuck you I will do what I want." Like... I don't know if you noticed but we actually did not have a chance to vote down taking this. I mean we probably wouldn't have anyways but it was decided for us because Lily cannot admit she cares about other people in any manner one would consider healthy.
 
Because the only reason Lily is here is because she has a personal connection to one of the involved parties and went "Fuck you I will do what I want." Like... I don't know if you noticed but we actually did not have a chance to vote down taking this. I mean we probably wouldn't have anyways but it was decided for us because Lily cannot admit she cares about other people in any manner one would consider healthy.
Well, to be fair, I don't see Mao winning on her own vs WP, which means retroactively this was a good call, even if we'll be fucked up after this. But really, I'm not so sure, maybe if we stayed, she'll killed fixers first and second phase would be easier. Or not, San damage is bitch like that.
 
...this isn't "fine"

This is one misstep away from irreversible disaster.

I'd really like to not be cutting things this close in the future
after seeing the distortion's stat initially, I do not regret getting our one-time buff or our guntlet

Personally I think our main misstep here is as not busting out our one-time buff right from the start since we could've killed more this way while having some defense against the sanity damage.

We also have a bit of money issue that we kinda have to deal with and worry about so eh. Decisions are hard
 
Well, to be fair, I don't see Mao winning on her own vs WP, which means retroactively this was a good call, even if we'll be fucked up after this. But really, I'm not so sure, maybe if we stayed, she'll killed fixers first and second phase would be easier. Or not, San damage is bitch like that.
Oh I have no doubts in my head that if Lily had not come along Mao would've gotten her shit kicked in and turned into a haremite. In fact I would've voted to support her because distortions are just that fucked and I like her.

This does not invalidate the fact that we were not given a choice in the matter. Lily is not rated for this and her income and cash reserve wouldn't have been able to afford augments worth a damn that would've helped anyways. So the question of "Why isn't Lily augmented?" is a matter of "Lily doesn't operate at a level where longterm permanent augs are even feasible."
 
Because the only reason Lily is here is because she has a personal connection to one of the involved parties and went "Fuck you I will do what I want." Like... I don't know if you noticed but we actually did not have a chance to vote down taking this. I mean we probably wouldn't have anyways but it was decided for us because Lily cannot admit she cares about other people in any manner one would consider healthy.
...I do know that. That's not the part I'm talking about.

I've seen the option to get augments passed over more than once. We should definitely have taken a moment to aug up before doing this job specifically
 
We also have a bit of money issue that we kinda have to deal with and worry about so eh. Decisions are hard
Yeah, we didn't have enough time to build up our capital. We're have been Fixer for mouth for fuck's sake. I think we doing pretty good, other than not popping pill right away
I've seen the option to get augments passed over more than once. We should definitely have taken a moment to aug up before doing this job specifically
Really, our problem with it was that those augs would be not enough and after seeing the fight I think that, yeah, pill really was the best choice here.
 
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Yeah, we didn't have enough time to build up our capital. We're have been Fixer for mouth for fuck's sake. I think we doing pretty good, other than not popping pill right away

Really, our problem with it was that those augs would be not enough and after seeing the fight I think that, yeah, pill really was the best choice here.
Yet there seems to be a sentiment to still refuse getting augmentations even in the future? Which is certainly deeply worrying?
 
I'm not opposed to getting augmentations in the future should we get the chance. It's just that at the time, I think there were just better options

EDIT:
Looks through the shopping item list again

Not to mention expensive af
 
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Yet there seems to be a sentiment to still refuse getting augmentations even in the future? Which is certainly deeply worrying?
For now this is not issue really, we'll work it out later. Besides, as many times was noted in here, Lily is just build different, she has more chances to pull it out

Edit:
Not that I against augs, I am thinking that if we have chances to do without them for awhile doesn't mean we should. Let's see it as stacking the deck.

Edit of edit:
But I'm against putting shitty augs in Lily's body
 
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@SoothingCoffee If we attacked the WP and the reflected attack did more than enough damage to kill the last mook, would there be any spillover on WP? Like, if we hit for 10 damage and the last Lover had 1 HP, would the remaining 9 hit WP?

Then they would all be distributed to others, no overflow. If you hit 10, then 1 will go to 1HP BM/GM, and the 9 is going to be split to the others (Mao included).
 
Then they would all be distributed to others, no overflow. If you hit 10, then 1 will go to 1HP BM/GM, and the 9 is going to be split to the others (Mao included).

PUNisher meant if all the other mooks were dead and Mao was awake Soothing, the inciting topic was all the back and forth on it like:

It would probably be a good idea to target the lovers with 9 HP first then hit WH itself to hopefully get the damage to the 1 HP guy (with the leftovers hopefully going towards WH) and then either wake up mao or try going all in on killing the weeping heartstrings

And:

–Beaten to the punch by Birthday, but yes, attacking the Weeping Heartstrings first has the least benefits because all the damage you do to him to get the Lovers killed by overflow grants him +1 CR for each and hurts Mao too. Getting an overload shot with the 1/20 Fixer on the field after Mao's up could be a good gamble with only one death boost granted instead of four, but otherwise Mao being awake while the Seed Buff is still in play is better functioning, especially since it'd spare her extra SAN Loss.
 
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For now this is not issue really, we'll work it out later. Besides, as many times was noted in here, Lily is just build different, she has more chances to pull it out
Being "built different" is not quite an advantage so much as the baseline to truly survive as a Fixer. The Colors we know all have some weird stuff(tm) to them on top of the augmentation, talent and luck required to climb up the Fixer ranks.
 
She's not awake in the quote, tho. But in original situation 9 dmg go to Mao, if she's not awaken, I mean.

I was already working that in when you sent this, but I meant more in general that the question of 'will Moon get take damage if he's hit with more than his mooks can sustain' was already in discussion by the time PUNisher's question @ came up, and it seemed natural to assume they meant it in that context when the normal operating standards of Till Death do Us Apart (Phase 2) was established.

In addition, though:

Unless Mao hits 0 and becomes a Bridesmaid/Groomsman, it will turn off. To be noted: hitting WH will redirect all damage dealt to the others first, and WH will only receive damage once the BMs and GMs are all dead.

I think Soothing's already basically explained what happens. If none of the damage sponges survive the redirection, Moon takes what's left afterwards, and Mao waking up will mean she isn't subject to it.
 
Yet there seems to be a sentiment to still refuse getting augmentations even in the future? Which is certainly deeply worrying?

I do not get that feeling recently, at least not seriously in a long time. My memory has been hazy lately and it has been hectic over here so I might be misunderstanding what people are saying though.

If that sentiment does rear its head when it is shiny hunting, well, shinies and smart gearing up first.

Now the reason we, or it feels like most of us, have not gotten augments is because we are frankly scourging for cash. That is the reason we have not gone shopping at all really, not just augments. While I say we do need to get augment sometime soon, there are other upgrades we could go for like armor, weapons, or accessories. Being unaugmented does not necessarily mean not being decked out although I will argue heavily if someone tries to argue fighting with our skills alone, that is just asinine.

We have been spending money while we saved up to be fair as well, mostly on meal plans but we did blow a million on getting Life Sap.

Of course, I bet we want to go shopping as soon as this mission is over. We should have the cash to get some good stuff, hopefully.
 
We have good gear, we have decent stats, what we don't have is an edge to put us over.

the fact that we have survived this fight is nothing short of miraculous.
 
Being "built different" is not quite an advantage so much as the baseline to truly survive as a Fixer. The Colors we know all have some weird stuff(tm) to them on top of the augmentation, talent and luck required to climb up the Fixer ranks.
I didn't mean that Lily has solid chances to survive, but more than average fixer, which in fact should be telling, because I hope that everyone remember Finn and what happened to him.
Of course, I bet we want to go shopping as soon as this mission is over. We should have the cash to get some good stuff, hopefully.
And if there's something good to buy, but if we really get a lot of cash, then this probably wouldn't be a problem
 
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I didn't mean that Lily has solid chances to survive, but more than average fixer, which in fact should be telling, because I hope that everyone remember Finn and what happened to him.

Yeah, Lily is built different from regular fixers. Coming back from death should be a sign of that. Not to say we should get arrogant, that way lies to misery and salt.

I am also betting that Lily being 'built different' is going to come back and bite her in some way, just not sure how.
 
Okay but...again bring "built different" doesn't actually matter when we're going up against shit that grade 3 fixers would usually be sent to handle.

We are, for all intents and purposes, grade 9, the smallest of the small fry, being built different is the only reason we're still alive and sane. This is mot sustainable.
 
Okay but...again bring "built different" doesn't actually matter when we're going up against shit that grade 3 fixers would usually be sent to handle.

We are, for all intents and purposes, grade 9, the smallest of the small fry, being built different is the only reason we're still alive and sane. This is mot sustainable.
We are grade 8 actually, and our body is already badass enough that we literally get back up again after we die 1/week. I don't want to dilute that by getting something foreign implanted in us. What we really need to rise up the ranks is more Fortitude, Melee, Endurance,and Instinct
 
We are grade 8 actually, and our body is already badass enough that we literally get back up again after we die 1/week. I don't want to dilute that by getting something foreign implanted in us. What we really need to rise up the ranks is more Fortitude, Melee, Endurance,and Instinct
That's...forgive me. But that's rather arrogant and kind of dumb. There are essentially zero fixers above grade 9 who are not augmented in some way. And sure, we don't due when killed, but only once a week and with no noted timer. We may be able to get back up, but Mao can't, Kai can't, and going diwn on the job puts them in that much more danger. This...weird idea of purity is going to get people killed
 
Regardless of long term viability of going auged versus augless, I think it's important to look at Lily's current condition:

Lily. Health: 25 + 14 (Temp)/30 (Healthy). Sanity: 7/25 (To Love and to Cherish To Hate, and to Abhor).

And then look at Mao's:

Mao. Health: 23/35 (Lightly Injured). Sanity: 8/35 (To Love and to Cherish).

Like, it cannot be understated that talented, powerful, augmented to hell and back heavyweight 5th Rank Fixer Mao is objectively closer to dead in the water than Lily is.

This is a fight based in things that augs don't quite cover, and the ones that do are massively expensive investments to say the least, so we shouldn't be caught up with how we were inherently incapable of doing better with just the equipment we had on hand, since, we could've.

Now, all together? Victor dealt Lily 1 Health Damage and 7 Sanity Damage across 10 rounds (more like 7/6 honestly), Victor's Office dealt 5 Health Damage and 7 Sanity Damage (...What the fuck is up with all the 7s here) across 10 rounds (again, really 6), Moon factors for 3 Sanity Damage from death reprisal, and Lily hit for 49 Damage in 8 rounds, before the boost from consumables brought that up to 79 in the last two.

So what does that tell us?

The real cause for the 14 smackerals of avoidable SAN Loss Lily took was from the cascade effect of taking on two units at once for as long as we did, and the easiest way to have avoided that was to have targeted Victor first.

Like, not even with the Seven Pill or Gunlet, it took 6 rounds to do an even 30 Damage to the Fixer Crowd, Victor's entire health pool and a fourth of the Fixer Crowd's, and by Round 4 (one -1 Armor Resist in from For Richer or Poorer) Victor would've received the Injured dice malus from losing around half his health, since he's subject to that unlike the Fixer Crowd.

Now, Victor had better defenses than his 8th Grades (though, also lacked best out of 2 for Block), but that could easily be rectified by adding the Gunlet to the mix, +4 for every successful attack could've ended him without hitting For Richer, For Poorer first, maybe even with a bullet left over, but because we fell for the temptation of softening up the Fixer Crowd first...Well, we were really lucky Lily was able to switch targets and fortify herself when she did.

We just made a misplay that brought us to this position.

No, you could say having the right kind of augs could've given us better leeway, which is true, if we rolled to find them, and they were in our price range, but that comes from an unnecessarily despairing position regarding Lily's chances of surviving as she is now, because everyone should make note, between the two Fixers here, Lily would have a better chance of making it out alive if Mao just popped out of thin air from this point on than vice versa.

And I mean that in disclusion to Mao's five turn nap, Lily's five turn powerup, the question of if Mao will be subject to Pale or Red Damage once she wakes up, and EVEN Twice-Beating-Heart in the mix.

Lily's Endurance (given +1 by her uniform) gives her +4 to Block, to go with the +4 Armor Resist (directly and indirectly ALSO boosted by her uniform equipment) that can negate most damage that even makes it over that high bar. Both those individual stats are 1 above Mao's.

This notable qualitative difference is further emphasized by the foiling of their weaponry/health modifying mechanics, because Lily has the Knockbar, the humble but very effective survivalist tool that gives a -1 to whatever an opponent struck by it rolls next, which typically means hobbling their next attack's chance to even land on her, let alone make it past her flat +4 damage reduction, and Life Sap, the nifty little badge that feeds Lily 5 Temp HP for every enemy she's killed, which has already spared her a scrap of true HP damage, and basically doubled the amount of time it'll take for Moon to push her to Injured at that.

Mao, on the other hand, has only taken the 12 points of HP loss she has because of using Amber Alert, a phenomenally dangerous attack bonus, but one that negatively impacts her sustainability in the field; using it one, two more times could push her to Injured and the -1 CR that comes with that, and that's no battle conditions more dire for that malus than this one.

That's the name of the game with their qualitative differences frankly, Lily handily edges out a Fixer four years her senior on a defensive front, but as an artillery piece Mao's offense blows everyone we've seen out of the water, especially once she gets to her favorite range on engagement.

Now, there's such a thing as acknowledging emergent specialization, but there are a lot of reasons we want to be proactive about adapting to strategies that'll raise our strength to what can deal with our problems, so what have we seen that does that?

Guntlet: Adds +4 Damage to your Attack, Costs 1 Bullet (1 Bullets Available).
Seven Seed (Consumed, In Effect): For the next 5 Turns, +7 to Mental Resist, Armor Resist, and Damage.

Oh right, the consumables we got for this mission, they've proven to be very useful for slotting into Lily's weakpoints in this trial run, definitely something to follow up on in the future.

Ribbing aside, nobody–Er, most of us, aren't adverse to augments as a matter of course, but there's no need to get up in arms about how Augs are the Only Thing that will save Lily's Fixer career whenever trouble comes up that augs, very specifically wouldn't turn around. Seriously, we can go into the topic of bionic rocket arms when we're in a fight that bionic rocket arms would solve, instead of like, tinfoil caps for brainwave protection.
 
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