aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
ok. ok. So: Mao's not doing great. We only have 5 turns of ULTRA FUCKBLAST left. Mao may not go into hate mode at all, and probably wont do so immediately (though she might if she sees WP attacking lily). 5 sp is better than 3, but I don't know how much better than 3. If Mao wakes up, WP might prioritize her, and I don't think 5 sp is enough to stave WP off. I don't know about how good the logistics of fuckblasting one mook, then waking up mao? she'd only wake up one turn earlier, but we *do* still wake her up early, and we get WP's attention from killing a mook, which could keep WP off mao, but then we're basically just wasting three turns. As far as "but you got the gut feelin' that you gotta wake her." goes, I think its flavor for why lily would do that over ULTRA FUCKBLASTing the mooks, and not actual instruction.
Ok. Typing that out. I think the best way to protect mao is to, ironically, ignore her - and try and make WP ignore her, as well. I get the feeling that lily is valuable enough to mao to make her the catalyst for hate mode (since I do think mao has some way to enter hate mode), and until she gets into hate mode, she's honestly a liability with san that low. So, taking out the mooks.
also the 1 hp mook is the perfect chance to beat a motherfucker with another motherfucker. He's only got the 1 hp, after all. Its time to make our dreams a reality!
ED: also we can use the one spare turn we may get from using 4 of our 5 turns fuckblasting to heal mao with an iron pill, since as mentioned before she's pretty close to an hp bracket we don't want her to hit. Using that turn to deal a huge hit to WP is very tempting, especially since it would go even further towards keeping their attention on lily, and if it is ideally mao won't need to take hits...