While I was cool with the heart at first, I got to say- our Ego is at 2. If we take this furry transplant? It'll be at 0.
We know two zero skills:
[Ranged: Auto Fail.]

Hello, is anybody home? No? Well, okay then.

[Gadgetry: Auto Fail.]

Nobody's here too.
Nobody's there.
And Ego death could only work in some hardcore meditative upgrade, not some alien hearbeat pulsing through her chest.

I am in for either the vest or the gun-glove. Vest is more versatile, but gun-glove... it packs a punch, literally.
 
I have to admit. This friggin quest got me to buy the game. I now am the proud owner of Library of Ruina and have no fucking idea what i'm doing.

Killed the first invite though, the Rats are now books and i am poking things to figure out how it all works.

More to report as i descend the rabbit hole.
 
"Darn," Mao pouts, clicking her tongue, before snorting with a chuckle, and the glow fades away. She leans away from you – but not off you, taking a more casual stance, humming thoughtfully. "But in that case, then just shoot it close at fist range," she smirks, amber-gold crinkling in amusement. "That's what I did."

[Melee Check: Easy. Pass]

O-oh?
Melee just blushed. I don't even have the words.
[] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed – a seed product 'cultivated' by the Beanstalk Pharmacy. Consumable. Effect: for your next 7 'Turns', you receive +7 Damage, +7 Sanity Resists, and +7 Damage Resist. However, for the rest of the Week, you'll be stuck in an 'Injured' State. Cost: 777,777 Ahn.
This is literally what we were looking for. A big bang consumable to get us through the urban plague. It doesn't even seem to have a downside until after the request (ok, it may injure us during the battle, but we'll probably be there by the time it wears out anyway)! We only have a Canard after this, so I'm not too worried about being injured. This unfortunately doesn't seem to make our actual clash rolls better, but it's still really powerful.
[] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Cost: 1,000,000 Ahn.
Yeah, this is both unreliable and basically a net-neutral for all our money. I get that we have a "bigger" health pool and damage is something we're kind of lacking, but eeeh. I really don't like this and I don't think we should get it. (EDIT: Was this really an 85 roll?)
[] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
So like, this does have benefits, but also certainly downsides, along with mystery things. The ego hit feels really bad narratively and would make us more vulnerable to mental damage, allowing for enemies to circumvent the whole Tank deal we have going on better. That, and messing with our body like this when we've already got who-knows-what going on in us with our 2nd life and other things we'll find out later makes me very hesitant to get this, even if it is "free". I get the appeal, just feels too risky and out of my taste.
[] Bionic Muscle Vest (Wearable) – a product of the Wayang Workshop. A 'simple' vest that works by… connecting itself into your nerve's muscles? Or something? Anyway, it apparently reorganizes your muscles in a way that would make you stronger or tougher. It works, at least. Effect: At Start of Battle, you can choose to either increase your Damage or Armor by 1. Cost: 1,000,500 Ahn.
This would be the permanent/"greedy" choice compared to 7777777. Mind you, getting even more armor (or damage) does sound pretty appealing, though it wouldn't actually help our rolls. More armour also wouldn't do a lot if they apply swarm tactics against us, which they probably will (TBH, I don't know how we'll survive more than 3 turns [including revive] if they just keep doing that, so I'm hoping they don't). Just depends on how willing we are to bet our chances.
[] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[] How many Bullets to Buy?
Funny. Also free "gun", so we might as well get some use out of it. Say, 2 or 3 bullets so we can focus down leader Vic? Though, do we lose the bullet if we still lose the clash? That sounds logical, but also disappointing.
[] Tattoo (Augment) – alternatively, you could always go for a tattoo. It looks like the artist is giving you a discount for your first tattoo ever, though they do look a little disappointed at the one mil thing. But you should manage. Effect: Flat +1 Damage. Cool Tats. Stylish. Cost: 999,999 Ahn.
-[] Where and What's the Tattoo
I mean... Bionic Muscle Vest is literally just better. Yes, it occupies a different "slot", but that doesn't matter in this choice atm.

Conclusion: Get 7777777 or Bionic Muscle Vest depending on how greedy we want to be. Also, some bullets if we can spare the money. Based on what Coffee said earlier on Plague reward combined with the Canard, we should barely scrape by for taxes + rent even if we spend literally all our money. I'm leaning towards 7777777 for safety, and also because imagining a scenario where we die, get back up, and then chug it to go on a glorious rampage of revenge (or maybe bail Mao if she needs it) is too good.
 
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Yeah, going down to Ego 0 seems... Perilous, to say the least.

Organs organs organs organs! I am particularly fond of the idea of getting something from outside the City, and outside the reach of the Head.

Also, it's dead now, but don't we have a certain little resurrection trick we can do with our body...?

The Head's reach is--effectively--worldwide, if they've let something into the City, it's because it suits their interests for it to be allowed in.
 
Read through the Quest yesterday and today, it's been a good time.

Sadly I'm guessing "your health is stuck in an Injured state" does not mean, "you can only ever count as Injured, and are therefore invincible." Alas.

Gun-Glove seems solidly best. A kill is infinitely more valuable than a not-kill from a defensive standpoint, plus there's the temp HP on kill effect. That does make me wonder, though: when is the money per bullet going to be deducted? Is it going to be 100k x 12 upfront for the first twelve, then an option to reload bullets before each mission, or is it just 100k any time Lily fires a bullet, up to 12 times per mission? (Do you buy arrows, or are you taking a page from Zelda 1 and firing rupees directly?) Because if all of that is conveniently off-screen, then economically it's a very good option.

Plus, it has a story tie to a character like no other item here does. Do you want a weapon, or do you want to proactively prepare a tragic keepsake for your mentor? That's something you've got to really be on top of in the City.
 
Wait, what is our ego score anyway? I saw the thing on the chart that says we have a +1 to mental defense, but nothing actually saying what our ego score is currently.

Also also! I kind of feel like getting the Dragon bits would both fit in a narrative sense, and as a way to prevent Mao from going for it. Because you all Know Mao is gonna get that thing inside her even if it kills her. And she can't come back like us.
 
Wait, what is our ego score anyway? I saw the thing on the chart that says we have a +1 to mental defense, but nothing actually saying what our ego score is currently.
Justice: II (0 / 1000) - Is what you want worth more than people's lives? Hell if you know. It don't really matter what you think. Kill or be killed, that's the Law of this City. Winner takes all. That's just how it is in this bitch of a world. You have taken, take, and will take -- there's no other option. So you'll do that. It doesn't matter what you think. You want it, so you have to take it. Kill for it.
  • Repression (Talent): Adept - 2 (0 / 360)
  • Vision: Adept - 2 (0 / 400)
  • Ego: Adept - 2 (0 / 400)
 
Gun-Glove seems solidly best. A kill is infinitely more valuable than a not-kill from a defensive standpoint, plus there's the temp HP on kill effect. That does make me wonder, though: when is the money per bullet going to be deducted? Is it going to be 100k x 12 upfront for the first twelve, then an option to reload bullets before each mission, or is it just 100k any time Lily fires a bullet, up to 12 times per mission? (Do you buy arrows, or are you taking a page from Zelda 1 and firing rupees directly?) Because if all of that is conveniently off-screen, then economically it's a very good option.

Plus, it has a story tie to a character like no other item here does. Do you want a weapon, or do you want to proactively prepare a tragic keepsake for your mentor? That's something you've got to really be on top of in the City.
Oh yeah, forgot about the kill-leech. Makes culling the numbers all the more important. For the bullets, uhh, it probably wouldn't make sense if we had a Schrodinger's gun thing going on? Also, man, don't put these scenarios into my head talking about a tragic keepsake. Save stuff like that for after this request :confused:. Though, we're getting the gun-glove regardless; just the bullets we're paying for.
 
Yeah, I'm currently waffling between getting the Gun-Glove and a magazine of shells (+2 for backup), or the Warp Glove. They both look like things that can be build-defining stunts. The Gun-Glove lets us carry on Lily's "Once I start winning, I tend to keep winning" nonsense, while the Warp Glove lets us directly pit our gigantic health pile against that of our foes and see who's found wanting. Of course, the latter's going to require some extra work to knock off some of the scuff before it'd be great, while the former is a money hole of bottomless proportions in exchange for it's reliability.

But yeah, I like both of them.
 
Gun-Glove seems solidly best. A kill is infinitely more valuable than a not-kill from a defensive standpoint, plus there's the temp HP on kill effect.
Hadn't thought about the temp HP, but good point. And I suspect the battle with a Urban Plague will take longer than 7 turns. So I agree the Gun-Glove sounds better than the rest, though I'd say just get 5 bullets since using them on the low-level Fixers would be a waste of money.
 
Okay, we have GM confirmation on two things from discord. One, that Mao's roll is about a 90 equivalent in this case, and two, a low roll means that the item is something fucked up. It doesn't necessarily mean that the item is bad.

[] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed – a seed product 'cultivated' by the Beanstalk Pharmacy. Consumable. Effect: for your next 7 'Turns', you receive +7 Damage, +7 Sanity Resists, and +7 Damage Resist. However, for the rest of the Week, after the Mission, your health will be stuck in an 'Injured' State. Cost: 777,777 Ahn.
80 roll, pretty decent since it lets us be a monster tank no matter what and if we ever win a clash we deal insane damage. Its a temporary measure but being injured for the rest of the week isn't too bad since our only other mission is a Canard, meaning we can just pop it when its required and hope it lasts us for the fight and its noticably cheaper than a lot of the rest.

[] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.

85 roll, I'm not a fan since it kinda seems like while it can probably proc its 6 effect more often than you'd initially expect, its also likely to proc the 1 effect more often than you'd think. Lily is fairly tanky and can lifesteal off of kills but this is still kinda risky, even if it probably isn't too longterm of an investment. So its the high risk, high reward option.

[] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
5 roll, hahahaha no. -2 to Ego is a full no go here, let's just leave this to Mao.

[] Bionic Muscle Vest (Wearable) – a product of the Wayang Workshop. A 'simple' vest that works by… connecting itself into your nerve's muscles? Or something? Anyway, it apparently reorganizes your muscles in a way that would make you stronger or tougher. It works, at least. Effect: At Start of Battle, you can choose to either increase your Damage or Armor by 1. Cost: 1,000,500 Ahn.
8 roll, mechanically just better than the tattoos due to the flexibility, it has less symbolism that we can add into it, and I have some minor concerns with the connecting into the nerves bit.

[] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[] How many Bullets to Buy?
Mao roll, about a 90. This is basically the Warp glove that you can use on command without the downside, but in exchange, you have a limit on how many you can use. If we plan on using the item past this in any major capacity, this one starts lagging behind somewhat just due to the sheer amount it costs to actually buy the bullets along with how hard it scales.

[] Tattoo (Augment) – alternatively, you could always go for a tattoo. It looks like the artist is giving you a discount for your first tattoo ever, though they do look a little disappointed at the one mil thing. But you should manage. Effect: Flat +1 Damage. Cool Tats. Stylish. Cost: 999,999 Ahn.
-[] Where and What's the Tattoo
50 roll, frankly its the boring option that allows for some symbolism with the tattoo and doesn't have any easy drawbacks.

So I'm basically between the two gloves and the seed as the main options here. If we're planning to use these more in the short term/this fight only, we should look at the gun gloves or seed depending on how long we think we'll need everything. If we think the use of whatever we buy here should last into at least the mid term we probably should go for the warp gloves even with the downside just due to Lily's general tankiness and lack of increasing costs associated with it.
 
[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?

Didn't even finish the update, I don't need to. This. This this this this this. I need to know how this interacts with Beat Twice.
 
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Gun glove is also free, at least this time thanks to Mao. We only be paying for bullets there.

Other than that, i honestly would say get either the seed or the tattoo. Seed because a week spent in living agony for seven minutes of god mode seems hilarious. Tattoo because fuck yeah, tattoo.

Also also! Sus dragon organ for mad potential gains i would say yes. All my yes. Shady back alley docs are Always reliable when it comes to shady back alley modifications!
 
Here are my thoughts on the shopping list:
  • Gotta say no to the transplant due to EGO hitting zero if we take it.
  • Vest is a safe but boring option.
  • Warp glove is a risk but we have lifesteal to get back any health lost due to the self-inflicted damage.
  • The lucky 7 pill is a massive boost but sets us back a health bracket for the week.
  • All you need is (gun)fist sounds nice especially with the extra firepower.
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

Time to cast FIST!
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets

Works for me.
 
[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?

[X] Plan Free (Not Including the Cost of Bullets)

[X] Plan: All of the above

[X] Plan Catch These Seedy Organic Hands

[X] Plan: WARP HEART BULLET
 
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[X] Strange Organ Transplant (Augment) – Doctor Nyorau, according to Mao, is apparently a Master of actual repute, and you're only able to afford this because it's both highly experimental, and the payment that he seeks is to see what change this brings you. He's a Master of Hybridization Augmentation – a way of strengthening someone through adding traits from other beings into you. This is incredibly, incredibly suspect. Effect: +1 to Melee: What, +1 to Endurance: Are, and +1 to Instinct: You?. -2 to Ego: Not Yourself. ???. Cost: Nothing. Yourself?
 
Yeah, I'm currently waffling between getting the Gun-Glove and a magazine of shells (+2 for backup), or the Warp Glove. They both look like things that can be build-defining stunts. The Gun-Glove lets us carry on Lily's "Once I start winning, I tend to keep winning" nonsense, while the Warp Glove lets us directly pit our gigantic health pile against that of our foes and see who's found wanting. Of course, the latter's going to require some extra work to knock off some of the scuff before it'd be great, while the former is a money hole of bottomless proportions in exchange for it's reliability.

But yeah, I like both of them.
The Warp glove only gives us like 2/3 average damage increase to our damage compared to the bionic vest which is reliable and can increase armour as well if we choose, plus the glove has an equal chance to punch us in the face. I know it ignores armour, but that won't matter a lot of the time compared to a standard damage increase unless they defend and we go equal/lose, or we're facing some freak of nature. I just don't see how warp glove is the best choice here.

I see people going for organ, cool. I've already made my points. Don't like ego decrease, don't like messing with the unknown, don't like going for it in taste personally. I get why people would vote for it, though. Anyway, time to vote.

[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed – a seed product 'cultivated' by the Beanstalk Pharmacy. Consumable. Effect: for your next 7 'Turns', you receive +7 Damage, +7 Sanity Resists, and +7 Damage Resist. However, for the rest of the Week, after the Mission, your health will be stuck in an 'Injured' State. Cost: 777,777 Ahn.

I would do a plan vote to buy some bullets as well, but I fear that would split the seed votes more, and we can probably live without the bullets with the seed anyway.
 
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I know Lily is about to go into battle but could we buy the glove now and have someone modify it? It'd cost money but seems like maybe a good investment
 
The Warp glove only gives us like 2/3 average damage increase to our damage compared to the bionic vest which is reliable and can increase armour as well if we choose, plus the glove has an equal chance to punch us in the face. I know it ignores armour, but that won't matter a lot of the time compared to a standard damage increase unless they defend and we go equal/lose, or we're facing some freak of nature. I just don't see how warp glove is the best choice here.

I see people going for organ, cool. I've already made my points. Don't like ego decrease, don't like messing with the unknown, don't like going for it in taste either. I get why people would vote for it, though. Anyway, time to vote.

[X] 'Seven Minutes of Heaven, Seven Hours of Purgatory, and Seven Days of Hell' Seed – a seed product 'cultivated' by the Beanstalk Pharmacy. Consumable. Effect: for your next 7 'Turns', you receive +7 Damage, +7 Sanity Resists, and +7 Damage Resist. However, for the rest of the Week, after the Mission, your health will be stuck in an 'Injured' State. Cost: 777,777 Ahn.

I would do a plan vote to buy some bullets as well, but I fear that would split the seed votes more, and we can probably live without the bullets with the seed anyway.

Warp Glove is also a way to cheat access to a Singularity at less than 1% of the price you'd normally have to pay. As long as we can find someone who can mod it, and we don't remove that chance of a backlash, we can do what we want with it.

It's a fixer upper for sure, but it'd be a tremendously potent long term asset for us.

But at the end of the day...

[X] Salvaged Warp Glove – despite your trepidation, it does seem to be perfectly legal. Of course, there's no such thing as something this good ever existing at this low a price. Effect: When Attacking, if you roll a 6 on your 2d6, you deal an extra +5 Damage. However, if you roll a 1 on your 2d6, inflict 5 Damage to Self. Damage from glove ignores armor. Cost: 1,000,000 Ahn.

Life in the City is entirely based on your level of drip, and this is the one that fits the Scarecrow AESTHETIC the best.
 
Umm, that organ makes me suspect there's a similar situation with the brain eating going on, and Lily will have to resist being taken over. And since the organ would drop Ego to 0, we will be screwed when that happens.
Also, dropping our Ego when facing a mind controller seems like a bad idea in general
As to the Seed, I'd rather not spend the rest of the week with a -1 to everything, especially since the chosen plan has us doing another job afterwards. And while it is a Canard, so was the dogwalking one and we nearly had to fight there on a bad roll.
Plus, Mao wants to buy us the gun, and it isn't a one-shot item so it'll be part of our equipment from now on, so let's get it since it's something that will complement our crowbar. We might even dual wield them on Moon, or Kai's mom.
 
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[X] Gun-Glove (Wearable) – product of the SilverSteel Workshop. One of the few Workshops involving Guns that Mao seems to frequent – even though it's a gun, it's only usable in punch-range. It's part of the reason why it's cheap and hasn't been sold – it is still expensive, though Mao's more than willing to foot the bill. That being said, you have to buy your own bullets. Effect: +4 Damage per Shot. Uses Melee instead of Ranged. Requires Bullet. Cost: 4,999,999 Ahn. 100,000 Ahn per Bullet. Can only Carry 12 at Maximum per Outing.
-[X] 6 Bullets
 
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