As trustworthy as Mephet'ran
The Treaty Itself
To have treated with the Humans is no shame in and of itself. They after all came to you to present an offer as honorable adversaries, according to traditions established during the greatest of wars, However to accept a treaty which is in any way a detriment to yourself, to place one into a position of power within your dynasty itself. This will not play well in the eyes of the other dynasties. Who could see an opportunity to bring down a rival, or who are merely ignorant of the facts on the ground. You do however have an opportunity to hide the fact that such a deal was done. It would be difficult with Imperial ships orbiting above, but it could nevertheless be attempted.
[ ] Inform the dynasty's of your arrangement and let them respond as they may. There will after all be those who care a great deal, and those who while maintaining an affronted façade. Will not care whatsoever, so long as it does not affect your dealings with them.
The dynasties will respond to your deal immediately and in full
[ ] Acknowledge that a deal exists, but attempt to hide the extent of your more embarrassing offers.
The dynasties will respond to an altered idea of your deal immediately
DC 5 roll with no modifiers per dynastic spy every 5 years for discovery
[ ] Keep your dealings secret from the other dynasties. Do seemingly as this other dynasty has and keep your imperial treaty obligations out of sight.
DC 10 roll with no modifiers per dynastic spy every 5 years for discovery
A cardinal on the council (Includes "Guidance and spiritual health")
A cardinal sits upon your council, and you have agreed to at least listen to what he has to say, and allow him free passage upon your worlds. You have furthermore agreed that the ministorum may come and preach as they may. How do you act in regards to this treaty obligation
[ ] Act according to the spirit of the treaty
[ ] The Cardinal shall position himself in a most vulnerable location at the center of your realm. Infect him with mindshackle scarabs, to twist his mind and his motives to your whim.
DC 25 with the Varguards modifier on first implementation for discovery
DC 5 roll with no modifyers every 5 years for discovery
[ ] how soon do you act?
[ ] The Ministorum will with near absolute certainty, use their access to your realm to implant spies amongst you people. However, transit goes both ways. Try to emplace a spy or spies among the wider Imperium
dc 40 roll with your Varguards modifiers to sneak a spy into the sectors beauracracy
[ ] Write in
Support and maintenance (includes "military access")
The forces of the Imperium shall dock at and receive support from your worlds. This will surely be used both as an intimidation tactic and as a method to gather information in regards to your future plans. How may you use this?
[ ] Hold to your dealings and act according to the treaty.
[ ] Utilise mindshackle scarabs to infiltrate the highest ranking members of the Imperial fleet. Their captains and senior officers. To get them all would be risky, for there is always a small chance of discovery. But the potential is limitless.
DC 10 roll with no modifiers every turn for discovery
[ ] how soon do you act?
[ ] Only Mindshackle the captains. Still very risky, but considerably less so than going all out
DC 5 roll with no modifiers for discovery
[ ] how soon do you act?
[ ] Any repairs conducted will be used to also conduct sabotage and install bombs on imperial vessels, ready to be activated at a moment's notice should the Imperium turn against you. It would however only take a single extremely paranoid magus to spot your workings.
DC 10 roll with no modifiers every turn for discovery
[ ] how soon do you act?
[ ] Write in
The Imperium may pay for the right to field your fleets
The Imperium will come to you when a need arises that you could potentially be able to deal with a threat that they feel they cannot, for one reason or another. You will name the price and ultimately whether or not you accept the deal. Are there any more surreptitious tasks you will perform while on these voyages.
[ ] Act according to the spirit of the treaty
[ ] Deal with this on an ad-hoc basis
[ ] Write in
The imperium may pay for the service of artificers. Cannot be taken with (The imperium may requisition small quantities of artifice.)
You have given the imperials access to the works of the crypteks. Extreme anti tampering precautions will already be added to the device so that they suffer calamitous failure at any attempt of replication, of which you have made the imperium well aware. However, are there any further limitations you shall add that the Imperium will be less cognizant of. (You probably can't get away with limiting how long they will work for. One of the reasons the Inquisition is interested is that they know the devices will last as long or longer than an imperial relic will)
[ ] Act according to the spirit of the treaty
[ ] do not emplace a time limit upon the devices you provide. However ensure that all are crafted to be quite fragile, making them quite limited in combat operations. (Carries risk of angering the imperials)
[ ] Deal with this on an ad-hoc basis
[ ] Write in
The Imperium may pay for the services of a cryptek
You will be supplied scavenged technology that the Imperium possesses. Either from humanity's own past or some other alien that they have come across. In turn, one of your crypteks shall investigate whatever device or schematics they have presented. Teaching them how to duplicate the device. Or if it is merely a single immovable object, repairing it.
[ ] Act according to the spirit of the treaty
[ ] Deal with this on an ad-hoc basis
[ ] Write in
A vast cloning operation is put in place for the imperium
You are going to be supplying a vast quantity of clone troopers to the imperium. As skilled as a veteran of a dozen campaigns, crafted with the body of a human with the peak abilities of what is naturally possible. Finally, provided with the tactics, insight and weaponry of a crack stormtrooper, with the obedience to match. These will be feared foes indeed on the battlefield.
[ ] Act according to the spirit of the treaty
[ ] Insert a subconscious trigger to turn on their brethren
You will be implanting these humans with the knowledge and obedience needed to face down Ork wagghs, human insurrections and alien assaults without flinching. It is also quite easy for you to introduce a subliminal message to your soldiers which will, if it is delivered in the correct fashion, turn these clones against their handlers.
DC 2 roll with no modifiers for discovery every 5 years
[ ] Write in
1 day moratorium to allow for any write ins to be modified
To have treated with the Humans is no shame in and of itself. They after all came to you to present an offer as honorable adversaries, according to traditions established during the greatest of wars, However to accept a treaty which is in any way a detriment to yourself, to place one into a position of power within your dynasty itself. This will not play well in the eyes of the other dynasties. Who could see an opportunity to bring down a rival, or who are merely ignorant of the facts on the ground. You do however have an opportunity to hide the fact that such a deal was done. It would be difficult with Imperial ships orbiting above, but it could nevertheless be attempted.
[ ] Inform the dynasty's of your arrangement and let them respond as they may. There will after all be those who care a great deal, and those who while maintaining an affronted façade. Will not care whatsoever, so long as it does not affect your dealings with them.
The dynasties will respond to your deal immediately and in full
[ ] Acknowledge that a deal exists, but attempt to hide the extent of your more embarrassing offers.
The dynasties will respond to an altered idea of your deal immediately
DC 5 roll with no modifiers per dynastic spy every 5 years for discovery
[ ] Keep your dealings secret from the other dynasties. Do seemingly as this other dynasty has and keep your imperial treaty obligations out of sight.
DC 10 roll with no modifiers per dynastic spy every 5 years for discovery
A cardinal on the council (Includes "Guidance and spiritual health")
A cardinal sits upon your council, and you have agreed to at least listen to what he has to say, and allow him free passage upon your worlds. You have furthermore agreed that the ministorum may come and preach as they may. How do you act in regards to this treaty obligation
[ ] Act according to the spirit of the treaty
[ ] The Cardinal shall position himself in a most vulnerable location at the center of your realm. Infect him with mindshackle scarabs, to twist his mind and his motives to your whim.
DC 25 with the Varguards modifier on first implementation for discovery
DC 5 roll with no modifyers every 5 years for discovery
[ ] how soon do you act?
[ ] The Ministorum will with near absolute certainty, use their access to your realm to implant spies amongst you people. However, transit goes both ways. Try to emplace a spy or spies among the wider Imperium
dc 40 roll with your Varguards modifiers to sneak a spy into the sectors beauracracy
[ ] Write in
Support and maintenance (includes "military access")
The forces of the Imperium shall dock at and receive support from your worlds. This will surely be used both as an intimidation tactic and as a method to gather information in regards to your future plans. How may you use this?
[ ] Hold to your dealings and act according to the treaty.
[ ] Utilise mindshackle scarabs to infiltrate the highest ranking members of the Imperial fleet. Their captains and senior officers. To get them all would be risky, for there is always a small chance of discovery. But the potential is limitless.
DC 10 roll with no modifiers every turn for discovery
[ ] how soon do you act?
[ ] Only Mindshackle the captains. Still very risky, but considerably less so than going all out
DC 5 roll with no modifiers for discovery
[ ] how soon do you act?
[ ] Any repairs conducted will be used to also conduct sabotage and install bombs on imperial vessels, ready to be activated at a moment's notice should the Imperium turn against you. It would however only take a single extremely paranoid magus to spot your workings.
DC 10 roll with no modifiers every turn for discovery
[ ] how soon do you act?
[ ] Write in
The Imperium may pay for the right to field your fleets
The Imperium will come to you when a need arises that you could potentially be able to deal with a threat that they feel they cannot, for one reason or another. You will name the price and ultimately whether or not you accept the deal. Are there any more surreptitious tasks you will perform while on these voyages.
[ ] Act according to the spirit of the treaty
[ ] Deal with this on an ad-hoc basis
[ ] Write in
The imperium may pay for the service of artificers. Cannot be taken with (The imperium may requisition small quantities of artifice.)
You have given the imperials access to the works of the crypteks. Extreme anti tampering precautions will already be added to the device so that they suffer calamitous failure at any attempt of replication, of which you have made the imperium well aware. However, are there any further limitations you shall add that the Imperium will be less cognizant of. (You probably can't get away with limiting how long they will work for. One of the reasons the Inquisition is interested is that they know the devices will last as long or longer than an imperial relic will)
[ ] Act according to the spirit of the treaty
[ ] do not emplace a time limit upon the devices you provide. However ensure that all are crafted to be quite fragile, making them quite limited in combat operations. (Carries risk of angering the imperials)
[ ] Deal with this on an ad-hoc basis
[ ] Write in
The Imperium may pay for the services of a cryptek
You will be supplied scavenged technology that the Imperium possesses. Either from humanity's own past or some other alien that they have come across. In turn, one of your crypteks shall investigate whatever device or schematics they have presented. Teaching them how to duplicate the device. Or if it is merely a single immovable object, repairing it.
[ ] Act according to the spirit of the treaty
[ ] Deal with this on an ad-hoc basis
[ ] Write in
A vast cloning operation is put in place for the imperium
You are going to be supplying a vast quantity of clone troopers to the imperium. As skilled as a veteran of a dozen campaigns, crafted with the body of a human with the peak abilities of what is naturally possible. Finally, provided with the tactics, insight and weaponry of a crack stormtrooper, with the obedience to match. These will be feared foes indeed on the battlefield.
[ ] Act according to the spirit of the treaty
[ ] Insert a subconscious trigger to turn on their brethren
You will be implanting these humans with the knowledge and obedience needed to face down Ork wagghs, human insurrections and alien assaults without flinching. It is also quite easy for you to introduce a subliminal message to your soldiers which will, if it is delivered in the correct fashion, turn these clones against their handlers.
DC 2 roll with no modifiers for discovery every 5 years
[ ] Write in
1 day moratorium to allow for any write ins to be modified