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As far as the Shallya Isha thing goes, IF you assume that all human gods are elf gods in masks then yeah Rhya fits better, it's only when you accept that its more likely that some gods are 'native' human gods and some gods are adapted elf ones that you go "wait a minute Rhya seems to have come from the east while Shallya is the one who popped up where humans were living in former elf cities."

Human gods being a mix of elf and 'native' human is not where I think your average elf's mind would go, because it makes their own gods out to be PEERS to the inferior humans' own gods. If all human gods are actually elf gods that's fine, and if none of them are elf gods that's also fine, but if elf gods are pretty much voluntarily playing second fiddle to the humans' own gods in a lot of cases that's not going to sit right with the elves.
 
Kind of surprised there was no mention of Morr. The cold isn't much of a barrier to Undead, though I suppose the Necromancers themselves the Cult fights against would prefer warmer climates.
 
Our character said that having a relationship is okay but that if you get married you stick with the partner you tied the knot with in not so many words if you ask me.
Oh yeah, never mind then.

Anyways:

[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
-[X] Try to make ourself non-threatening, no use startling her and making her get the wrong idea
 
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[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
-[X] Try to make ourself non-threatening, no use startling her and making her get the wrong idea

She seems much more willing to open up then her mentor from what we have seen so far so it's worth a try.
[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
-[X] Try to make ourself non-threatening, no use startling her and making her get the wrong idea
 
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[X] Take matters into your own hands and take a look around the Stanitsa under the cover of the night.
 
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I'm not against the Gavrilov idea, but Gabrilov doesn't strike me as someone Zanitlov would actually trust with secrets. Still, I don't think there's anything better we can do.

[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
 
I'm not against the Gavrilov idea, but Gabrilov doesn't strike me as someone Zanitlov would actually trust with secrets. Still, I don't think there's anything better we can do.

[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
Still, she likely knows more than the jack and shit her boss is telling us and we could press her on the inconsistencies and the holes in the story of a Gospodar Priest going to an Ungol Village in the far north all the way from Erengrad with mercs for something that's so important he had to travel in the middle of winter for it.

If the picture she paints looks a little too suspicious, then we can try to press Zantilov himself and be a bit more prepared than we would have been if we just went straight to him.
 
Acquiring new spells
So, now's also a good time to talk about something that I'm sure is of interest to many of you, which is how Fanriel can gain new spells and advance her magical prowess during the game? After all, this is a Mercenary Mage Quest, and besides recruiting new fighters to your company, you can advance your personal firepower.

Principally, you can expand your spellbook in two main ways.

The first of these is simply learning spells from an existing source, whether that be a willing teacher or a magical grimoire. Whilst this is in theory by far the easier option, acquiring said sources can be exceedingly difficult, especially considering the time period, the locale, and Fanriel's circumstances. Wizards are rare and secretive by nature, so finding one you can convince to give up their secrets to an exiled elf will not be easy.

The other option is to simply create the spells yourself. Now, you might be wondering, isn't creating new spells extremely hard? And the answer is that it is… but Fanriel is a 300-year old elven Loremaster trained in the White Tower of Hoeth and with a higher base Learning stat than any human alive.

For you it is merely difficult.

During periods of downtime, you will be able to spend actions on adding to Fanriel's repertoire by trying to recreate spells from the existing spellbook under the informational threadmarks, or crafting entirely new spells. In this you can be as vague or as specific as you'd like; you can say "I want to make an attack spell", or "I want to make a T4 Ghyran spell that shoots out a tendril of wood that pierces into my opponent and puppets them from within to fight for me". Being specific makes it more likely you'll get exactly what you want, but also makes the roll needed to succeed higher.

However, this process is still far harder than learning from an existing source, and will always involve significant commitment. Magic is not always an exact science, and sometimes you get something not quite what you intended, the action just fails, or in the worst case you run into a roadblock and can't continue that avenue of research.

So how do you make the process easier for yourself? Well, reagents, tools, workshops and assistants all help give a bonus to the attempt, as can having an existing spell close to what you want, but the primary mechanism in this quest is Inspiration.

You've already seen it in action in the last update, as Fanriel gained Inspiration for creating an Aqshy-based spell after witnessing Zanitlov invoking a Miracle of Dazh, the Kislevite God of Fire. Principally, you get Inspiration from encountering magical phenomena: fighting alongside an Ice Witch may give you Inspiration for a cold-weather based Azyr spell, studying a troll might show you some pointers for a healing spell, or fighting a Necromancer has a chance of granting insight into Shyish.

These Inspirations are then expended as a bonus to your roll the next time you try to create a spell. They can be stacked, but they cannot be stockpiled: the next time you create a spell that fits the criteria, all applicable inspirations are expended. Inspiration can also reopen previously deadlocked research: if Fanriel has previously been stumped by trying to transform into an animal, witnessing the power of the wilds in action might be just what she needs for a breakthrough.
 
Yeah, looks like Elves don't really care all that much about fidelity as humans do and are ok with marrying someone and then just taking someone else as a lover.
As mentioned, it's more that elves don't have societal norms against premarital sex and relationships. It's expected that young elves will fool around with whoever strikes their fancy, before they "settle down" once a proper pair is found and do their duty to their lineage.

Kind of surprised there was no mention of Morr. The cold isn't much of a barrier to Undead, though I suppose the Necromancers themselves the Cult fights against would prefer warmer climates.
Kislevites disdain Morr, as they consider his worship to be akin to celebrating or revering death, which they find distasteful.

Elves are generally fairly resilient against arcane mishaps, as they have an innate ability to anticipate the ebb and flow of magic and thus can easier tell when things are about to go wrong and take steps to reel it back. Of course there's no such thing as truly safe when it comes to magic, but you shouldn't need to worry about just exploding out of nowhere.
 
Worth noting: Part of elven safety is that they also have the benefit of experience, and a great deal of insitutional hazard-proofing. If an elf does botch a ritual, it's probably happening in an extravagently equipped spire on Ulthuan fit to make an Imperial Magister foam at the mouth with envy.

Too, if one of those Imperial Magisters accidentally pokes a hole in their soul or something, then it may technically possible to heal from that with fifty years of appropriate treatment, but they probably don't have fifty years, even if they stay nice and safe at the Colleges, you know? Whereas an elf is more likely to view a mere half-century of mystical bedrest as a bit of a tiresome bore, but doctor's orders are doctor's orders.
 
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recreate spells from the existing spellbook under the informational threadmarks, or crafting entirely new spells. In this you can be as vague or as specific as you'd like; you can say "I want to make an attack spell", or "I want to make a T4 Ghyran spell that shoots out a tendril of wood that pierces into my opponent and puppets them from within to fight for me". Being specific makes it more likely you'll get exactly what you want, but also makes the roll needed to succeed higher.
Oh boy, I still have the opportunity to push for getting Fanriel to learn how to punch things with a flying Golden Fist and impale people with a half-dozen flaming swords :D:D:D
 
"It is not," the Ataman says in a tone that implies the opposite, "that Alexis is a bad Tzar. He has built roads, raised factories and founded places of learning."

He pauses to take a deep breath.

"But, he flaunts tradition! He gives rights to the Ungols, he favours the merchants over the Atamans and the Boyars! And the profits of his great factories go straight into his own pockets!" Polursunov rages. "He has instituted a system where Stanitsas only receive the protection of his Kossars if their taxes are paid! Many of the poorer settlements have suffered!"
He looks like he's trying to centralise and modernise his country, I wish him good luck. Let's hope he's less brutal than Peter the Great.

its crackling breath
t is said that a dragon's temperament matches the colour of its scales, and those who bear the azure hue of the skies are whimsical and curious by nature.
it responded by demonstrating its power over the heavens themselves, summoning thunderstorms and cyclone winds before dismissing them as though they were nothing.
So it's an Azyr dragon?

Still, the kislevites seem to mainly value Verena for her priests' ability to compel the truth and so root out chaos cultists,
Nice, that's pretty useful. Do some elf mages have similar?

+5 Inspiration to the next roll for creating an Aqshy-based spell.
I think we should increase our ranged firepower. We're already monstrous in close quarters, but as we've seen with the marauders we lack a strong range attack.
 
[X] Leave it be, better not to push your luck when developing a good reputation with the Cult was the whole point of taking this contract.


[X] Try to get Gavrilov alone from Zantilov and ask her what she knows.
 
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I think we should increase our ranged firepower. We're already monstrous in close quarters, but as we've seen with the marauders we lack a strong range attack.
Once again I say that Sanguine Swords would be a good ranged spell.
Sanguine Swords - The air around the wizard takes on a fiery glow as up to six red swords materialize, floating before him. At a gesture, the swords fly towards chosen targets.
 
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